"The Stone Slammer is a heavy-duty, flying mountain that targets defensive buildings by flattening them with giant boulders and causes earthquakes. Immune to spell effects."
|Level 1||Level 2||Level 3||Level 4|
- The Stone Slammer is the third Siege Machine you unlock, available when the Workshop is upgraded to level 3.
- The Stone Slammer can be described as an incredibly high hitpoints, high damaging Balloon, as it shares the Balloon's relatively slow movement speed and high damage with low attack speed, as well as defense targeting.
- Stone Slammer prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Stone Slammer do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
Once all defenses are destroyed, Stone Slammer become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
- The Stone Slammer can still be used if there are no Clan Castle troops, however, when it is destroyed, nothing will spawn from it.
- The Stone Slammer's attack consists of two parts that act simultaneously: one high-damage hitbox with low splash radius (1 tile) that usually only affects the building it's attacking, and a low-damage hitbox with high splash radius (3 tiles) that does 25x damage to Walls. The low-damage hitbox has a falloff effect that does less damage when between 2-3 tiles away from the Stone Slammer. Additionally, the Stone Slammer does some damage when destroyed, just like a Balloon does.
- As the two hitboxes overlap, the targeted building that gets hit by the first hitbox will get hit by the second hitbox as well, meaning the Slammer effectively deals more damage than that done by the first hitbox alone.
- The high splash radius, high wall damage part makes the Stone Slammer a very efficient way to complete challenges whose objective is to break a certain amount of Walls; even more efficient than the Wall Wrecker.
- Like all other Siege Machines, it is immune to spell effects placed by the player, but it can be affected by the Grand Warden's abilities.
- Stone Slammers have one noticeable difference from the rest of the Siege Machines: instead of pathing towards the Town Hall like the Wall Wrecker, Battle Blimp and Log Launcher they go for defenses and do not self-destruct automatically upon reaching a target. As such, they can be used to clear defensive compartments and funnel certain attacks.
- One of the best companion armies for this siege machine is the "Lava-Loon" strategy, for it will hide behind the Hounds and do big hits of damage.
- Also, the Wall destruction makes a clear path for a Queen Walk, which has the potential to do heaps of clean up, for she will target the buildings the Slammer and Balloons won't.
- The biggest threat to this siege machine is the single-target Inferno Tower, so it is wise to Haste Spell the Balloons, therefore they will reach the Inferno Tower before it deals critical damage. Alternatively, using Freeze Spells on the Inferno Tower can be a good idea.
- Guard your Inferno Towers (and set them to single-target mode) with Wizard Towers, so they can take out lots of Balloons at once, this will allow the Inferno Towers to do maximum damage to the Slammer.
- Seeking Air Mines can do large amounts of damage to Stone Slammers and makes them more vulnerable to breaking early.
- Initially, the Stone Slammer is a balloon-like, roped machine with wooden supports and nails reinforcing the bottom.
- At level 2, the nails become gold and the wooden reinforcement pieces are plated with metal inserts.
- At level 3, the top junction of ropes gleans golden plates, while the metal inserts become gold.
- At level 4, the supports turn into a metal-like material, while still retaining the golden bracers. The balloons color also gets slightly darker.
|December 6, 2018||Sneak Peek||Announced the Stone Slammer, with 3 levels.|
|December 10, 2018||Update||Added the Stone Slammer.|
|December 12, 2018||Maintenance Break||
|June 18, 2019||Update||Fixed a bug where deploying Stone Slammer or other Siege Machines to start a battle now cause defending Grand Warden to retreat into statue form, just as he does when any other unit is deployed.|
|June 18, 2020||Sneak Peek||Announced the level 4 Stone Slammer.|
|June 22, 2020||Update||Added the level 4 Stone Slammer.|
|June 16, 2021||Optional Update||Fixed an issue that made switching to donated Stone Slammer and other Siege Machines impossible.|
- The Stone Slammer is the only Siege Machine which has a preferred target of defenses.
- In the artwork and icon, the Stone Slammer has patches on the balloon though none of its level sprites have them.
|Preferred Target||Attack Type||Movement Speed||Attack Speed||Training Time||Training Cost||Workshop Level Required|
|Defenses||Area Splash 1 and 3 tile Radius (Ground Only)||16||2.5s||20m||100,000||3|
||Damage per Second
||Damage per Attack||Damage when Destroyed
||Laboratory Level Required|
|Hitbox 1||Hitbox 2*|
*This second hitbox does its maximum damage for all targets within 2 tiles of the impact, and minimum damage for targets just within the splash zone of 3 tiles. The hitbox also does x25 damage to Walls.