Stone Slammer info.png

"The Stone Slammer is a heavy-duty, flying mountain that targets defensive buildings by flattening them with giant boulders and causes earthquakes. Immune to spell effects."

Stone Slammer1.png Stone Slammer2.png Stone Slammer3.png Stone Slammer4.png
Level 1 Level 2 Level 3 Level 4

  • Summary
    • The Stone Slammer is the third Siege Machine you unlock, available when the Workshop is upgraded to level 3.
    • Stone Slammer prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Stone Slammer do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the level 12 or 13 Town Hall (if its Giga Tesla or Giga Inferno has been triggered) to be defensive buildings.
      Once all defenses are destroyed, Stone Slammer become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
    • The Stone Slammer can still be used if there are no Clan Castle troops, however, when it is destroyed, nothing will spawn from it.
    • The Stone Slammer can be described as an incredibly high hitpoints, high damaging Balloon, as it shares the Balloon's relatively slow movement speed and high DPS with low attack speed, as well as defense targeting. However, the Stone Slammer has considerably more DPS.
    • The Stone Slammer's attack consists of two parts that act simultaneously: one high-damage hitbox with low splash radius (1 tile) that usually only affects the building it's attacking, and a low-damage hitbox with high splash radius (3 tiles) that does 25x damage to Walls. The low-damage hitbox has a falloff effect that does less damage when between 2-3 tiles away from the Stone Slammer. Additionally, the Stone Slammer does some damage when destroyed.
      • As the two hitboxes overlap, the targeted building that gets hit by the first hitbox will get hit by the second hitbox as well, meaning the Slammer effectively deals more damage than that done by the first hitbox alone.
      • The high splash radius, high wall damage part makes the Stone Slammer a very efficient way to complete challenges whose objective is to break a certain amount of Walls; even more efficient than the Wall Wrecker.
      • Though a Stone Slammer cannot be healed by a healer, it will be affected by the Grand Warden's Eternal Tome ability.

  • Offensive Strategy
    • Stone slammers have one noticeable difference from the rest of the Siege Machines: They will not self-destruct when they reach the Town Hall unlike to the Wall Wrecker and Battle Blimp.
    • This is very useful! One of the best companion armies for this siege machine is the "lava-loon" strategy, for it will hide behind the hounds and do big hits of damage.
    • Also, the wall destruction makes a clear path for a queen walk, which has the potential to do heaps of clean up, for she will target the buildings the Slammer and Balloons won't.
    • The biggest threat to this siege machine is the single-target Inferno Tower, so it is wise to haste spell the balloons, therefore they will reach the Inferno Tower before it deals critical damage.

  • Upgrade Differences
    • Initially, the Stone Slammer is a balloon-like, roped machine with wooden supports and nails reinforcing the bottom.
    • At level 2, The nails become gold and the wooden reinforcement pieces are plated with metal inserts.
    • At level 3, the top junction of ropes gleans golden plates, while the metal inserts become gold.
    • At level 4, the supports turn into an metal-like material, while still retaining the golden bracers.
Preferred Target Attack Type Movement Speed Attack Speed Training Time Time Training Cost Gold Workshop Level Required
Defenses Area Splash 1 and 3 tile Radius (Ground Only) 16 2.5s 20m 100,000 3
Damage per Second
Damage per Attack Damage Damage when Destroyed
Research Cost
Research Time
Laboratory Level Required
Hitbox 1 Hitbox 2*
1 400 1,000 100-200 500 5,600 N/A N/A N/A
2 500 1,250 150-300 500 5,900 6,000,000 8d 10
3 600 1,500 200-400 500 6,200 8,000,000 10d 10
4 700 1,750 250-500 (?) 500 6,500 14,000,000 16d 11

*This second hitbox does its maximum damage for all targets within 2 tiles of the impact, and minimum damage for targets just within the splash zone of 3 tiles. The hitbox also does x25 damage to Walls.

Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite)
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerInferno DragonSuper MinionSuper ValkyrieSuper Witch (Big Boy)
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton SpellBat Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege Barracks
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