"The Stone Slammer is a heavy-duty, flying mountain that targets defensive buildings by flattening them with giant boulders and causes earthquakes. Immune to spell effects."
Level 1
Level 2
Level 3
Level 4
Level 5
Summary
- The Stone Slammer is the third Siege Machine you unlock, available when the Workshop is upgraded to level 3, requiring Town Hall 12 to do so.
- The Stone Slammer can be described as an incredibly high-hitpoint, high damaging Balloon, as it shares the Balloon's relatively slow movement speed and high damage with low attack speed, as well as defense targeting.
- However, the Stone Slammer moves faster than a Balloon due to its increased movement speed.
- Stone Slammers prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Stone Slammers do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
Once all defenses are destroyed, Stone Slammers become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. However, they will not switch targets to enemy units until their previous target was destroyed. - The Stone Slammer can still be used if there are no Clan Castle troops, however, when it is destroyed, nothing will spawn from it.
- Despite this, it can be very helpful to tank for other aerial units from possible Seeking Air Mines, and can help in destroying defenses and walls.
- The Stone Slammer's attack consists of two parts that act simultaneously: one high-damage hitbox with low splash radius (1 tile) that usually only affects the building it's attacking, and a low-damage hitbox with high splash radius (3 tiles) that does 25x damage to Walls. The low-damage hitbox has a falloff effect that does less damage when between 2-3 tiles away from the Stone Slammer. Additionally, the Stone Slammer does some damage when destroyed, just like a Balloon does.
- As the two hitboxes overlap, the targeted building that gets hit by the first hitbox will get hit by the second hitbox as well, meaning the Slammer effectively deals more damage than that done by the first hitbox alone.
- The high splash radius, high wall damage part makes the Stone Slammer a very efficient way to complete challenges whose objective is to break a certain amount of Walls; even more efficient than the Wall Wrecker.
- Like all other Siege Machines, it is immune to spell effects placed by the player, but it can be affected by the Grand Warden's abilities (with the exception of the Rage Gem).
Strategies
Offensive Strategy
- Stone Slammers, alongside the Flame Flingers and the Battle Drills, have one noticeable difference from the rest of the Siege Machines: instead of pathing towards the Town Hall like the Wall Wrecker, Battle Blimp and Log Launcher, they go for defenses and do not self-destruct automatically upon reaching a target. As such, they can be used to clear defensive compartments and funnel certain attacks.
- One of the best companion armies for this Siege Machine is the "Lava-Loon" strategy, for it will hide behind the Lava Hounds and do big hits of damage.
- Also, the Wall destruction makes a clear path for a Queen Walk, which has the potential to do heaps of clean up, for she will target the buildings the Slammer and Balloons will not.
- It can also act as a tank for Balloon-based armies, due to its extremely high hitpoints, and high damage against defenses.
- The biggest threats to this siege machine are single-target Inferno Towers and Monoliths, so it is wise to use the Haste Spell to speed up the Balloons, therefore they will reach the Inferno Tower before it deals critical damage to the Slammer. Alternatively, using Freeze Spells on these defenses can be a good idea.
Defensive Strategy
- Protect your Inferno Towers (and set them to single-target mode) with Wizard Towers, so they can take out lots of Balloons at once, as this allows the Inferno Towers to do maximum damage to the Slammer.
- Inferno Dragons, if you are able to receive them in a Clan Castle, can also work as they can deal devastating damage which can destroy the Stone Slammer.
- Monoliths, if you have them, they can effectively work against the Stone Slammer due to their bonus percentage damage.
- Seeking Air Mines can do large amounts of damage to Stone Slammers and makes them more vulnerable to breaking early.
Upgrade Differences
Stone Slammers undergo significant visual changes at levels 3 and 5.
- Initially, the Stone Slammer is a very large aerial machine with a red envelope, and a wooden basket with wooden supports and dark iron nails reinforcing it, in which both parts are held by thick ropes, and is filled with large boulders. Under the basket, there is a trapdoor which opens when the Stone Slammer is about to drop boulders.
- At level 2, the nails become gold and the wooden reinforcement pieces are plated with metal inserts.
- At level 3, the top junction of ropes gains golden plates, while the metal inserts become gold.
- At level 4, the supports turn into a metal-like material, while still retaining the golden bracers. The envelope's colour also gets slightly darker.
- At level 5, the metal plating fitted with golden spikes are added on the corners of the balloon's envelope. The golden bracers are replaced with spikes.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
Gold Pass modifiers
ApplyReset |
Preferred Target | Attack Type | Movement Speed | Attack Speed | Workshop Level Required |
---|---|---|---|---|
Defenses | Area Splash 1 and 3 tile Radius (Ground Only) | 16 | 2.5s | 3 |
Building Time of Stone Slammer | |
---|---|
Workshop available | Workshop upgrading |
20m | 40m |
Level |
Damage per Second |
Damage per Attack | Damage when Destroyed |
Hitpoints |
Research Cost |
Research Time |
Laboratory Level Required | |
---|---|---|---|---|---|---|---|---|
Hitbox 1 | Hitbox 2* | |||||||
1 | 400 | 1,000 | 100-200 | 500 | 5,600 | N/A | N/A | N/A |
2 | 500 | 1,250 | 150-300 | 500 | 5,900 | 3,800,000 | 4d | 10 |
3 | 600 | 1,500 | 200-400 | 500 | 6,200 | 5,000,000 | 5d | 10 |
4 | 700 | 1,750 | 250-500 | 500 | 6,500 | 8,500,000 | 8d | 11 |
5 | 750 | 1,875 | 300-600 | 500 | 6,800 | 15,000,000 | 10d | 13 |
*This second hitbox does its maximum damage for all targets within 2 tiles of the impact, and minimum damage for targets just within the splash zone of 3 tiles. The hitbox also does x25 damage to Walls.
History
Patch | Type | Description |
---|---|---|
December 6, 2018 | Sneak Peek | Announced the Stone Slammer, with 3 levels. |
December 10, 2018 | Update | Added the Stone Slammer. |
December 12, 2018 | Maintenance Break |
|
June 18, 2019 | Update | Fixed a bug where deploying Stone Slammer or other Siege Machines to start a battle now cause defending Grand Warden to retreat into statue form, just as he does when any other unit is deployed. |
June 18, 2020 | Sneak Peek | Announced the level 4 Stone Slammer. |
June 22, 2020 | Update | Added the level 4 Stone Slammer. |
June 16, 2021 | Optional Update | Fixed an issue that made switching to donated Stone Slammer and other Siege Machines impossible. |
June 12, 2023 | Update |
Gallery
Trivia
- The Stone Slammer, Flame Flinger, and the Battle Drill are the only Siege Machines which has a preferred target of defenses.
- In the artwork and icon, the Stone Slammer has patches on its envelope, though none of its level sprites have them.
- In the icon image, a Wizard and a Bowler is seen aboard.