- For his base version, see Bowler.
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Level 4-9 |
Summary
- The Super Bowler is a Super Troop based on the Bowler. It can be unlocked by boosting the Bowler when the Bowler is at least level 4.
- The Super Bowler resembles a larger Bowler with lavender blue-colored skin, except he has an orange glove on his left hand, loincloth and mask, and the soles of his sandals are copper-colored.
- The Super Bowler throws enlarged purple boulders that are able to bounce three times (compared to a normal Bowler whose boulders bounce twice), doing splash damage with each impact. Successive bounces occur 3 tiles apart.
- Boosting the Bowler requires 25,000 Dark Elixir or a Super Potion, and doing so allows the Bowler to be boosted for 3 days. The level of Super Bowler you obtain from the boost corresponds to the level of Bowler you have.
- Because of the level requirement, players require Town Hall 12 in order to boost Bowler into Super Bowlers. However, because of the Laboratory level cap, players require a level 6 Clan Castle or greater in order to get donated one, allowing anyone Town Hall 10 or above to get one.
- Super Bowlers have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Super Bowlers will proceed to attack the nearest structure.
Strategies
Offensive Strategies
- Super Bowlers are similar to regular Bowlers and Super Archers in that they are troops that are able to damage units behind their initial targets. When compared to the other two, the Super Bowler has the least damage for his housing space, but boasts the most hitpoints when considered on a per-troop basis. Because of this, he is able to survive burst damage (such as direct Scattershot hits or Town Hall explosions) where the other two cannot without assistance from the Grand Warden.
- As such, the Super Bowler can synergize well with Healers, especially when placed in a way such that his bounces can destroy Air Defenses without them attacking the Healers. With them, Super Bowlers can be healed from the aforementioned burst damage, and thus gain vastly increased survivability and can do damage from afar for longer.
- You can also use the Super Bowlers as a Queen Walk by using Healers and the Grand Warden to assist them into the base. This is quite effective because of their decent health and long-range, being able to target core defenses from a distance. However, this requires support and precise timing, as they are vulnerable to traps and high burst damage.
- Druids can also be an alternative if you have them because they have a much higher healing than that of Healers, their healing can bounce to the other Super Bowlers if they are close enough together, and cannot be targeted by Air Defenses, however they have a limited time to heal.
- Additionally, the resulting Bears (after the Druid's human form expires) will also tank for the Super Bowlers, greatly improving their survivability.
- As such, the Super Bowler can synergize well with Healers, especially when placed in a way such that his bounces can destroy Air Defenses without them attacking the Healers. With them, Super Bowlers can be healed from the aforementioned burst damage, and thus gain vastly increased survivability and can do damage from afar for longer.
- If two 3x3 buildings are spaced apart one or two tiles from each other, and the Super Bowler targets one of them from full range, he can hit the second building twice with the boulder's second and third bounces. This can prove especially useful against high-hitpoint buildings if they are this second building in question.
- Conversely, however, if the high-hitpoint building is first in line, the Super Bowler's subsequent bounces may be wasted once the building behind is destroyed.
- However, this can be helpful if you want to destroy defenses at the back of the resource storages.
- Conversely, however, if the high-hitpoint building is first in line, the Super Bowler's subsequent bounces may be wasted once the building behind is destroyed.
- You can replace Bowlers with Super Bowlers in Yeti BoBat, Witch BoBat and P.E.K.K.A BoBat strategies because the Super Bowler has more hitpoints and has a greater reach than Bowlers. However, five Bowlers greatly outdamage a Super Bowler when dealing with a single target and/or whenever the third bounce does not hit anything.
- As the main offensive power of the Super Bowler lies in his attack's triple bounces, he is often used together with Rage Spells. With the damage boost of the Rage Spell, Super Bowlers can quickly make short work of any areas with a high density of structures. This, combined with the Grand Warden's Eternal Tome ability and Freeze Spells to reduce the incoming damage from high-damage defenses for a short time, will allow the Super Bowlers to easily take out a huge portion of the enemy's base, provided if the base is compact enough.
- The Super Bowlers pair well with the Grand Warden along with the Life Aura and Rage Gem, since the Rage Gem increases their damage output and gives the Super Bowler a decent amount of health. The Rage Gem can be replaced with the Healing Tome if they need more health than damage or if you are carrying a Rage Spell. If you want to protect your Super Bowlers from severe damage, you can use the Eternal Tome and replace the Life Gem or Rage Gem.
- Be careful of early Town Hall activations, as due to the projectile's long bounce range, it can mess up your attack if not done correctly.
Defensive Strategies
- Because of his relatively low damage and hitpoints for his housing space and his inability to target air troops, the Super Bowler is not that good at defense. However, he does splash damage (like the Bowler) and has approximately four times the hitpoints of a normal Bowler, which means it can tank more shots. So swarming or Witch based attacks may be crippled by Super Bowlers, though this merit does not make them the best choice for defense. Also, Super Bowlers cannot target air units.
- The Super Bowler also attacks slowly, so you can try to overwhelm him first by using swarms to deal with him. Also, he costs 30 housing space, so he is not a good defending troop at all, other than to distract troops for a while.
- The Super Bowler is very weak to high-damage defenses such as the Monolith, Ricochet Cannon and single-target Inferno Towers. To prevent this, either use Freeze Spells or Overgrowth Spells to disable them, or use Invisibility Spells to turn them invisible.
- Unlike other troops where one troop dying is not the end, a Super Bowler costs 30 housing space, so protect each one with care.
- Clan Castle troops can easily destroy the attacking Super Bowlers, especially defensive aerial units such as Rocket Balloons due to being unable to target them. For ground Clan Castle units, strong units such as P.E.K.K.As can deal devastating amounts of damage if the attacker does react quickly enough.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
Gold Pass modifiers 

ApplyReset |
Preferred Target ![]() |
Attack Type ![]() |
Housing Space ![]() |
Movement Speed ![]() |
Attack Speed ![]() |
Range ![]() |
Special Ability ![]() |
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None | Area Splash 0.6 Tile Radius (Ground Only) | 30 | 14 | 2.2s | 3 tiles from first target | Triple Strike |
Boost Cost ![]() |
Boost Duration ![]() |
Bowler Level Required ![]() |
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25,000 | 3d | 4 |
Level ![]() |
Damage per Second ![]() |
Damage per Attack ![]() |
Hitpoints ![]() |
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4 | 170 | 374 | 1,600 |
5 | 185 | 407 | 1,800 |
6 | 200 | 440 | 2,000 |
7 | 215 | 473 | 2,200 |
8 | 230 | 506 | 2,400 |
9 | 245 | 539 | 2,600 |
History
September 23, 2021 | Supercell posted a tweet of Bowler with a Monkey Puppet meme format, hinting the Super Bowler. | |
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September 24, 2021 | Supercell hinted the Super Bowler with a rhetorical question: "What do the terms Turkey, Six Pack, Perfect Game, and Strike have in common? Keep an eye out for tomorrow’s sneak peek to find out!". | |
Patch | Type | Description |
September 25, 2021 | Sneak Peek | Announced the Super Bowler, with 3 distinct levels. ![]() |
September 27, 2021 | Update | Added the Super Bowler. |
June 12, 2023 | Update | Added the level 7 Super Bowler. |
February 27, 2024 | Update | Added the level 8 Super Bowler. |
February 10, 2025 | Update |
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Gallery
Trivia
General
- You can have a maximum of 11 Super Bowlers at one time in a complete set of fully upgraded Army Camps. This number increases to 12 if you include 1 that can fit into a level 6 or higher Clan Castle. On the battlefield, you can clone an additional 4 Super Bowlers with four level 5 or higher Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 16 Super Bowlers.
- The face of the boulder that the Super Bowler carries very much resembles the brawler Spike from Brawl Stars, another game developed by Supercell.
- The Super Bowler's appearance in battle is a bit different from his artwork.
- His loincloth, gloves, mask, and the sole of his sandals are reddish orange instead of copper.
- His skin color is amethyst instead of indigo.
- His clothing is similar to the Super Giant's.
- When deployed, the Super Bowler says "Bowliing!" in a low tone.
Comparisons
- The Super Bowler is one of the six Super Troops to have a Super Troop logo, the others being the Super Giant, Rocket Balloon, Super Wizard, Super Valkyrie, and the Super Witch.
- In this case, the Super Bowler has the Super Troop logo on his belt.
- The Super Bowler, along with the Super Archer, Sneaky Goblin, Rocket Balloon, and the Super Minion are the only Super Troops to have icons that are used from their info image.