FANDOM



For the base version, see Giant.
Super Giant info new
"Super Giants are bigger than their ordinary cousins and are great at punching their way through walls. The belt is from the annual village eating contest."

Supergiant9 1
Level 9

  • Summary
    • The Super Giant is a Super Troop based on the Giant. It can be unlocked by boosting the Giant when the Giant is at level 9 (max level).
    • Boosting the Giant requires 60,000 Dark Elixir and doing so allows the Giant to be boosted for 7 days. The level of Super Giant you obtain from the boost corresponds to the level of Giants you have.
    • The Super Giant is a melee unit with a very high amount of hitpoints for its housing space. Its Wall Buster ability allows it to deal 4x damage to Walls, but despite this, it does not preferentially target walls (see below).
    • Because of the level requirement, players require Town Hall 12 in order to be able to boost Giants into Super Giants. However, Super Giants can be donated to any Clan Castle, allowing any player in a clan to use one.
    • Super Giants prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Super Giants do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the level 12 or 13 Town Hall (if its Giga Tesla or Giga Inferno has been triggered) to be defensive buildings.
      Once all defenses are destroyed, Super Giants become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.

  • Offensive Strategy
    • You could use them to break walls, as they have less of a chance to die before destroying a wall as a Wall Breaker, and they have high hit points. However, against high-level Walls, a single Super Giant will take a considerable amount of time to break walls - consider using multiple at once.
    • Like the regular Giant (and similarly to other tanking troops like Ice Golems), you can use Super Giants to tank for other troops.
    • Super Giants can work well in a smash-style attack. You can consider taking less Spells to give them access through the base and more spells to boost them through the base, like Rage Spells.

  • Defensive Strategy
    • Super Giants are more suspectible to single-target Inferno Towers than two regular Giants (but less suspectible than troops that take more housing space such as a P.E.K.K.A or Golem), however they will fare better against splash defenses than two Giants will.
    • As by aforementioned logic that Super Giant attackers would take less spells to counter walls, Having a more compact base that would have many wall layers is a good idea to delay the Super Giants.

  • Trivia
    • You can have a maximum of 28 Super Giants at one time in a complete set of fully upgraded Army Camps. This number increases to 32 if you include the 4 that can fit into a level 8 or higher Clan Castle. On the battlefield, you can clone an additional 9 Super Giants with three level 5 or higher Clone Spells.
    • Super Giants are more visually similar to Boxer Giants than to regular ones, having a belt and compression bandages around the wrist.
    • Apparently, from the description, the Super Troops logo is also used to represent food of some kind.
Preferred Target Target Attack Type
Damagetype
Housing Space Housing Movement Speed Speed Attack Speed Attackspeed Range Range Special Ability SpecialAbility
Defenses Melee (Ground Only) 10 12 2s 1 tile Wall Buster
Boost Cost Dark Elixir Giant Level Required Level
60,000 9
Training Time of Super Giants
Number of Barracks available
Barracks14
Training Time
Normal Train Time With 10% Boost With 15% Boost With 20% Boost
1 4m 3m 36s 3m 24s 3m 12s
2 2m 1m 48s 1m 42s 1m 36s
3 1m 20s 1m 12s 1m 8s 1m 4s
4 1m 54s 51s 48s
Level Level Damage per Second Damage Damage per Attack Damage Hitpoints Hitpoint Training Cost Elixir
9 130 260 4,200 9,000

For additional statistics and information, see the Unit Calculators page.

Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite)
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper GiantSneaky GoblinSuper Wall BreakerInferno DragonSuper Witch (Big Boy)
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton SpellBat Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege Barracks
Community content is available under CC-BY-SA unless otherwise noted.