Level 1-5 |
Summary
- The Super Giant is a troop available in the Clan Capital, available when the Super Giant Barracks is constructed (this requires the Barbarian Camp district to be unlocked, and hence requires Capital Hall level 2).
- The Super Giant is a melee unit with high hitpoints that targets defenses. Their Wall Buster ability enables it to deal 5x damage to Walls, just like Super Giants in the Home Village.
- Super Giants prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy troops stationed in defense posts (Super Giant, Raid Cart, and Super Dragon Posts). Note that the defense posts themselves are not considered defensive buildings, regardless of whether or not their stationed troops are still alive.
Once all defenses are destroyed, Super Giants become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. - Super Giants are also stationed in Super Giant Posts as defending troops, which have the same stats that of attacking Super Giants.
Strategy
Offensive
- Super Giants are excellent for tanking, especially for troops with low hitpoints such as Sneaky Archers and Super Wizards. They can even tank for air troops such as Minion Hordes in scenarios where no air-only defenses are being fought, such as against single Spear Throwers on the outskirts of a district.
- Heal Spells are usually paired up with Super Giants and their supporting units so that they can all stay alive longer.
- Their high health to housing space ratio means that they can distract the Capital Hall weapon for a decent amount of time. This is especially useful if you can take it out with Super Wizards chaining onto nearby buildings, which a typical feature of lower levelled Clan Capitals.
Defensive
- The most effective defense (especially at lower Capital Hall Levels) to quickly annihilate Super Giants is the Multi Cannon.
- Just make sure that they only target Super Giants and it is separated from all other buildings 2 tiles apart while being in the core of a base so that Sneaky Archers would be distracted and quickly wiped out by the Multi Mortar and Super Wizards couldn't deal chain lightning damage to the Multi Cannon.
- Super Giants are vulnerable to having their troop AI exploited for funneling via gaps in Walls (they may go for such gaps even if it is very far away from their deployment point). Although there are no Spring Traps to instantly kill them, they can at least be lured into choke points where defenses can lay into them while separating them from more vulnerable troops.
- Such funnels can possibly be broken with Battle Rams or Jump Spells, the former of which is much cheaper than the latter in terms of housing space, so one should also make the funnel foolproof against Battle Rams, possibly by exploiting the Rams' AI themselves.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
ApplyReset |
Preferred Target |
Attack Type |
Housing Space |
Movement Speed |
Attack Speed |
Range |
Special Ability |
---|---|---|---|---|---|---|
Defenses | Melee (Ground Only) | 10 | 9 | 2s | 0.75 tiles | Wall Buster |
Level |
Damage per Second |
Damage per Attack | Damage vs Walls | Hitpoints |
---|---|---|---|---|
1 | 100 | 200 | 1,000 | 3,000 |
2 | 110 | 220 | 1,100 | 3,300 |
3 | 120 | 240 | 1,200 | 3,600 |
4 | 130 | 260 | 1,300 | 4,000 |
5 | 140 | 280 | 1,400 | 4,400 |
History
Gallery
Trivia
- You can have a maximum of 25 Super Giants at one time in a complete set of fully upgraded Army Camps.
- Super Giants are the second-best troop for breaking walls, the best being the Battle Ram.
- Super Giants are more visually similar to Boxer Giants than the regular ones, having a belt and compression bandages around the wrist and a different hairstyle.
- He is based on a supergiant, a very large star after it left the large main sequence stage, with Antares and Betelgeuse being examples of those stars.
- His name and appearance are both puns on "supergiant," since the description states that is also a reference to the fact that he is bigger than regular Giants.
- Although the description states that the Super Giant is Giant's cousin, the Giant is shown to transform into Super Giant in Clash-A-Rama and Clash Combat, especially in-game where Giants will walk to the Super Sauna to turn into Super Giants.
- The Super Giant's description states that they're bigger than regular Giants, although their size is the same.
- In the artwork, the Super Giant's clothing is brown and his belt is red, but in battle, his clothing is taupe and his belt is black.
- Apparently, from the description, the Super Troops logo is also used to represent the winner of a food eating contest.
- When comparing to a regular Giant in battle, the Super Giant's head seems smaller.
Comparisons
- The Super Giant is one of the 6 Super Troops to have a Super Troop logo, the others being the Rocket Balloon, Super Wizard, Super Valkyrie, Super Witch, and the Super Bowler.
- The Super Giant, Super Barbarian, Sneaky Goblin and Super Wall Breaker were the first Super Troops to be added into the game.
- The Super Giant and the Rocket Balloon are the first and only Super Troops to appear in a loading screen.
Clan Capital Army | |
---|---|
Troops | Super Barbarian • Sneaky Archers • Super Giant • Battle Ram (Barbarian) • Minion Horde • Super Wizard • Rocket Balloons • Skeleton Barrels (Skeleton) • Flying Fortress (Skeleton Glider • Skeleton) • Raid Cart (Siege Cart • Barbarian) • Power P.E.K.K.A • Hog Raiders • Super Dragon • Mountain Golem • Inferno Dragon • Super Miner • Mega Sparky |
Spells | Healing Spell • Jump Spell • Lightning Spell • Frost Spell • Rage Spell • Graveyard Spell • Endless Haste Spell |