- For the base version, see Giant.
- For the Clan Capital counterpart, see Super Giant/Clan Capital.

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Level 9-10 |
Summary
- The Super Giant/Home Village is a Super Troop based on the Giant. It can be unlocked by boosting the Giant when the Giant is at least level 9.
- Boosting the Giant requires 25,000 Dark Elixir or a Super Potion, and doing so allows the Giant to be boosted for 3 days. The level of Super Giant/Home Village you obtain from the boost corresponds to the level of Giant you have.
- The Super Giant is a melee unit with a very high amount of hitpoints for its housing space. Its Wall Buster ability allows it to deal extra damage (5x?) to Walls, but despite this, it does not preferentially target Walls (see below).
- Because of the level requirement, players require Town Hall 12 in order to boost Giants into Super Giants. However, because of the Laboratory level cap, players require a level 6 Clan Castle or greater in order to get donated one, allowing anyone Town Hall 10 or above to get one.
- Super Giants prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Super Giants do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
Once all defenses are destroyed, Super Giants become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
Strategy
Offensive
- You could use them to destroy Walls, as they have less of a chance to die before destroying a Wall as a Wall Breaker, since they have high hitpoints. However, against high-level Walls, a single Super Giant will take a considerable amount of time to break Walls - consider using multiple at once.
- Like the regular Giant (and similarly to other tanking troops like Ice Golems), you can use Super Giants to tank for other troops. They can work as a middle ground between Giants and Golems.
- Super Giants can work well in a smash-style attack. You can consider taking less spells to give them access through the base and more spells to boost them through the base, like Rage Spells.
Defensive
- Super Giants are more susceptible to single-target Inferno Towers than two regular Giants (but less susceptible than troops that take more housing space such as a P.E.K.K.A or Golem), however they will fare better against splash defenses than two Giants will.
- On the other hand, the Super Giant is less susceptible to multi-target Inferno Towers than the regular Giant, as 5 Super Giants (50 housing space) will last a lot longer than 10 regular Giants.
- As by aforementioned logic that Super Giant attackers would take less spells to counter Walls, having a more compact base that would have many Wall layers is a good idea to delay the Super Giants.
History
Patch | Description |
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March 30, 2020 | Added the Super Giant, with level 9.![]() |
October 12, 2020 | Added the level 10 Super Giant (alongside the level 10 Giant). |
April 12, 2021 |
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Gallery
Trivia
- You can have a maximum of 30 Super Giants at one time in a complete set of fully upgraded Army Camps. This number increases to 34 if you include the 4 that can fit into a level 8 or higher Clan Castle. On the battlefield, you can clone an additional 12 Super Giants with four level 5 or higher Clone Spells (three from the regular spell inventory and one from a max-level Clan Castle), for a total of 46 Super Giants.
- Super Giants are more visually similar to Boxer Giants than the regular ones, having a belt and compression bandages around the wrist and a different hairstyle.
- Although the description states that the Super Giant is Giant's cousin, the Giant is shown to transform into Super Giant in Clash-A-Rama and Clash Combat, especially in-game where Giants will walk to the Super Sauna to turn into Super Giants.
- The Super Giant's description states that they're bigger than regular Giants, although their size is the same.
- In the artwork, the Super Giant's clothing is brown and his belt is red, but in battle, his clothing is taupe and his belt is black.
- Apparently, from the description, the Super Troops logo is also used to represent the winner of a food eating contest.
- When comparing to a regular Giant in battle, the Super Giant's head seems smaller.
Comparison
- The Super Giant is one of the 6 Super Troops to have a Super Troop logo, the others being the Rocket Balloon, Super Wizard, Super Valkyrie, Super Witch, and the Super Bowler.
- The Super Giant, Super Barbarian, Sneaky Goblin and Super Wall Breaker were the first Super Troops to be added into the game.
- The Super Giant and the Rocket Balloon are the first and only Super Troops to appear in a loading screen.
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
Gold Pass modifiers 

ApplyReset |
Preferred Target ![]() |
Attack Type![]() |
Housing Space ![]() |
Movement Speed ![]() |
Attack Speed ![]() |
Range ![]() |
Special Ability ![]() |
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Defenses | Melee (Ground Only) | 10 | 12 | 2s | 1 tile | Wall Buster |
Special Ability ![]() "Deals 4,8x damage to walls." |
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Boost Cost ![]() |
Boost Duration ![]() |
Giant Level Required ![]() |
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25,000 | 3d | 9 |
Training Time of Super Giants | |||
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1 Barracks | 2 Barracks | 3 Barracks | 4 Barracks |
4m | 2m | 1m 20s | 1m |
Level ![]() |
Damage per Second ![]() |
Damage per Attack ![]() |
Damage vs Walls ![]() |
Hitpoints ![]() |
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9 | 130 | 260 | 1,250 | 4,000 |
10 | 140 | 280 | 1,345 | 4,200 |