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Super Giant Post5
"Super Giants are ready to deliver a solid punch to any intruding troops."

Guard Post Ruin
Ruin
Super Giant Post1
Level 1
Super Giant Post2
Level 2
Super Giant Post3
Level 3
Super Giant Post4
Level 4
Super Giant Post5
Level 5

Summary

  • Super Giant Posts are a defense in the Clan Capital. Although it is unlocked at Capital Hall level 8 in the Capital Peak, they can be rebuilt much earlier in the Barbarian Camp district, where it requires District Hall level 2 (this requires Capital Hall level 3).
  • Super Giant Posts station two Super Giants to defend the district they are in, which patrol the vicinity of their Super Giant Post and defend against attackers.
  • Despite having defensive capabilities, defense-targeting troops like attacking Super Giants will not target it over other defenses.

Strategies

Defensive Strategy

  • The defending Super Giants are excellent for stalling troops with no preferred target, such as Super Barbarians or Sneaky Archers. This is even true against air units even though the Giants are unable to counterattack in this case, as it buys anti-air defenses time to destroy them. In this regard the Super Giants can be treated as mobile high-hitpoint buildings that can be used to protect other defenses.
  • As shown in the raiding tutorial, Super Giants from Super Giant Posts (as well as Raid Carts from Raid Cart Posts) cannot pass walls. Instead, place gates in certain places of the walls to allow them to pass.
    • Where you place the gates are of utmost importance, as it determines where the Super Giants will emerge.
    • In some scenarios it can be beneficial to lock them in a compartment, such as when guarding powerful defenses like a Rocket Artillery, to prevent their stalling power being used elsewhere.
  • Defense-targeting troops will ignore the Super Giants and continue to target nearby defenses. While this allows the defending Super Giants to attack them without being countered, the Super Giants are themselves slow and may lag behind when attacking fast units like Hog Riders, or any units being buffed by a Rage Spell.
  • Do protect Super Giant Posts with anti-air defenses so that the Super Giants cannot be easily eliminated by air units. Super Giants also have weaknesses to swarms owing to their slow attacking rate, so splash defenses like Multi Mortars can be helpful.

Offensive Strategy

  • The defending Super Giants are helpless against air troops, as well as ranged troops if they are locked in a compartment (the latter is often the case when ruins containing Super Giant Posts are newly rebuilt in the Barbarian Camp district). The raiding tutorial exploits the latter and attackers should keep an eye out for opportunities to prevent them from attacking.
  • If it is not viable to avoid them (usually when they are placed deep in the base), it is at least easy to swarm Super Giants with troops like Sneaky Archers or Skeleton Barrels due to their slow attacking rate. Small groups of Super Barbarians can work against them as well.
  • Note that while Super Giants will generally stay in the area around their post, if the Super Giant Post is destroyed before the Super Giants are killed, the Giants will be free to roam the rest of the district (walls permitting). If time is not an issue, it can be viable to lure and destroy any such Super Giants in the same way Clan Castle troops are attacked in the Home Village.

Upgrade Differences

  • Super Giant Posts undergo significant visual changes at levels 2, 4, and 5. The visual changes are consistent among the remaining posts of Clan Capital: the Raid Cart Post and the Super Dragon Post. However, the visual design atop the roofs varies according to the type of troop featured at each specific building post.
    • When initially rebuilt, the Super Giant Post consists of a round measuring weight with a KG (kilogram) symbol that seems to have crushed the stony part of the roof. It has a wooden foundation with a band of ropes and a fireplace.
    • At level 2, the band of ropes is replaced with stone. The entrance is a bit elevated and appears to be much darker than before. The firepit is painted with white color.
    • At level 3, the base of the supporting foundation that is made from stone becomes thicker. The elevated portion of the entrance looks higher than before and the fireplace was fueled with some wood.
    • At level 4, the base gained some metal spikes and a thin layer of silver metal covering above the stone foundation.
    • At level 5, the silver metal covering is replaced with gold while the metal spikes near the entrance is replaced with metal chains. The firepit becomes thicker and restores its original color. Reasonably, the elevated entrance and stairs are removed as if its floor is resting on the ground.

Statistics

Capital Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 0 0 0 0 0 0 0 1 1 1
Size Size
3x3
Number Available District Hall Level
1 2 3 4 5
Barbarian Camp 0 2 3 3 3
Level
Level
Troop Level
Level
Hitpoints
Hitpoints
Build Cost
Capital Gold
Capital Hall Level Required
Capital Hall
District Hall Level Required
District Hall
1 1 800 7,500 8 2
2 2 920 15,000 8 2
3 3 1,065 30,000 8 3
4 4 1,225 48,000 9 4
5 5 1,400 80,000 10 5
Defending Troop
Troops
Number of Troops
Troop Capacity
Super Giant 2

Icon Descriptions

Icon InfoTapping this icon displays information about the Super Giant Post, such as Level, Defense Troops, Troop Level, and Hitpoints.
Icon UpgradeTapping this icon contributes the Capital Gold you have into upgrading the Super Giant Post to the next level. When the Super Giant Post is at maximum level, this icon is not shown.
Icon PrioritizeTapping this icon marks the building's upgrade to the next level as a priority for the Clan, pinning it as a recommended upgrade for Clan members. This icon is only shown if the upgrade is possible, is not already prioritized and if the player is Leader or a Co-leader of their Clan.
Icon DeprioritizeTapping this icon stops marking the building's upgrade to the next level as a priority for the Clan. This icon is only shown if the upgrade is possible, is being prioritized and if the player is Leader or a Co-leader of their Clan.
Clan Capital Buildings
Defensive Buildings CannonSpear ThrowerAir DefenseCapital HallMulti CannonBomb TowerMulti MortarSuper Wizard TowerAir BombsRapid RocketsCrusherHidden Mega TeslaGiant CannonRocket ArtilleryInferno TowerBlast BowMini-Minion HiveReflectorGoblin Thrower (Spear Goblin) • Super Giant PostRaid Cart PostSuper Dragon PostWall

Traps: MineMega MineLog TrapZap TrapSpear Trap

Army Buildings Army CampSpell Storage

Barracks: Super Barbarian BarracksSneaky Archer BarracksSuper Giant BarracksBattle Ram BarracksMinion BarracksSuper Wizard BarracksRocket Balloon BarracksSkeleton Barrel BarracksFlying Fortress YardRaid Cart BarracksPower P.E.K.K.A BarracksHog Raider BarracksSuper Dragon BarracksMountain Golem QuarryInferno Dragon BarracksSuper Miner BarracksMega Sparky Workshop
Spell Factories: Heal Spell FactoryJump Spell FactoryLightning Spell FactoryFrost Spell FactoryRage Spell FactoryGraveyard Spell FactoryEndless Haste Spell Factory

Other Buildings Capital HallDistrict HallAirshipDecorationsHouses (Clan House) • Terrain
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