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"A Rider without a Hog is still formidable. He makes it hammer time for any surrounding targets."

Level 10-14

Summary

  • The Super Rider is a subtroop spawned by the Super Hog Rider upon its defeat. When the Super Hog Rider is defeated, the Super Rider is bucked off the Super Hog, and launched several tiles backwards from where the pair was.
  • The Super Rider, without his hog, can no longer bypass Walls. He instead targets buildings and ground troops indiscriminately.
    • The Super Rider is capable of doing 2x damage to Walls, though this is not marked as his favorite target.
  • Super Riders have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Super Riders will proceed to attack the nearest structure.
  • The Super Rider is considered to take up 5 housing space for the purpose of determining his interactions with the Spring Trap, Tornado Trap, Clone Spell and Recall Spell.

Strategies

  • The Super Rider is very useful for cleaning up a base as he can target non-defensive buildings. This reduces the amount of cleanup troops needed after the defenses have been wiped out.
  • The Super Rider also deals double damage to walls, which, if there are enough of them, can break walls easily.
  • Because of the mechanics of the Super Hog Rider, it is easy for Super Riders to be stranded inside a compartment, requiring them to break the Walls to continue participation in the attack. As mentioned, a large group can break the Wall quickly, but if only one is present, it may take a long time for him to rejoin the attack.
    • If he is dropped outside the base, the Super Rider may require the assistance of funneling to re-enter the base, though enabling this to happen may not necessarily be a high priority.

Statistics

Preferred Target Favorite Target Attack Type
Damage Type
Movement Speed Movement Speed Attack Speed Range
Any Single Target (Ground Only) 16 1s 0.4 tiles
Level Level Damage per Second Damage Damage per Hit Damage Damage vs. Walls Damage Hitpoints Hitpoints
10 180 180 360 550
11 200 200 400 625
12 230 230 460 700
13 250 250 500 750
14 270 270 540 800

History

Patch Type Description
June 12, 2023 Update Added the Super Rider with the Super Hog Rider, with 3 distinct levels.
September 14, 2023 Maintenance Break Grand Warden is less likely to follow Super Riders.
February 27, 2024 Update Added the level 13 Super Rider.
March ?, 2025 Update Added the level 14 Super Rider.
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon RiderElectro TitanRoot RiderThrower
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunterApprentice WardenDruid (Bear) • Furnace (Firemite)
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Heroes & Hero Equipment Barbarian King: Barbarian PuppetRage VialEarthquake BootsVampstacheGiant GauntletSpiky BallSnake Bracelet (Snake)
Archer Queen: Archer PuppetInvisibility VialGiant ArrowHealer PuppetFrozen ArrowMagic MirrorAction Figure (Giant Giant)
Minion Prince: Henchmen Puppet (Henchmen) • Dark OrbMetal PantsNoble IronDark CrownMeteor Staff
Grand Warden: Eternal TomeLife GemRage GemHealing TomeFireballLavaloon Puppet (LavaloonLavaloon Pup) • Heroic Torch
Royal Champion: Royal GemSeeking ShieldHog Rider PuppetHaste VialRocket SpearElectro Boots
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility SpellRecall SpellRevive Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat) • Overgrowth SpellIce Block Spell
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