- For the base version, see Miner.
- For the Clan Capital counterpart, see Super Miner/Clan Capital.
Level 7-10 |
Summary
- The Super Miner is a Super Troop based on the Miner. It can be unlocked by boosting the Miner when the Miner is at least level 7.
- Boosting the Miner requires 25,000 Dark Elixir or a Super Potion, and doing so allows the Miner to be boosted for 3 days. The level of Super Miner you obtain from the boost corresponds to the level of Miner you have.
- The Super Miner uses a drill to attack, doing damage that increases the longer it attacks, similar to the Inferno Dragon. The Super Miner also carries an explosive barrel, which detonates upon his death; the bomb greatly damages all buildings and enemy ground units within a 2-tile radius.
- Like the Miner, the Super Miner burrows underground to attack, rendering it invulnerable to defenses while underground.
- When compared to the Inferno Dragon, the Super Miner only deals triple the initial damage while the former deals a lot more.
- Because of the level requirement, players require Town Hall 13 in order to boost Miners into Super Miners. However, players require a level 7 Clan Castle or greater in order to get donated one, meaning not many people can get one.
- Super Miners have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Super Miners will proceed to attack the nearest structure.
Strategy
Offensive
- You can use them to take out a Town Hall and core buildings as they can almost win against a Monolith and other high-end defenses. Use 2 or 3 of them to take down the Town Hall and core defenses.
- In order to do this, take out the buildings outside for them to funnel the Super miners in, as they target anything.
- The bomb is very high damaging, so try and keep your Super Miners alive until they reach the core to destroy defenses.
- The DPS damage isn't as significant compared to the Inferno Dragon, but in battle, it is only visible against tankier buildings. However, the Super Miner can take a lot of damage because he can dodge a lot of damage and is immune to most poison effects (if he does not surface into one). The Inferno Dragon's 3rd stage damage isn't even needed most of the time and the Super Miner also has a bomb that is useful, so decide what you will use.
- The Super Miner deals better against splash defenses, so use this to your advantage. Being part of the Miner family and the relative speed of destroying buildings, the Inferno Tower usually can't do much against him.
Defensive
- Super Miners behave similarly to regular Miners when defending, wobbling on the surface at a reduced speed instead of burrowing to reach their targets. Their main gimmick as a defender is their high death damage via its bomb, which has the potential to harm ground attacks if it detonates on top of an attacker's troops. However, outside of this, Super Miners are rather underwhelming as a defensive troop; their damage isn't high enough to destroy tanks, and even four Miners will outdamage one Super Miner (in addition to having more combined HP). Additionally, Super Miners and their bombs are incapable of harming air attacks in any way.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
Gold Pass modifiers
ApplyReset |
Preferred Target | Attack Type |
Housing Space | Movement Speed | Attack Speed | Range | Special Ability |
---|---|---|---|---|---|---|
None | Single Target | 24 | 32 | 0.25s | 0.6 tiles | Last Blast |
Boost Cost | Boost Duration | Miner Level Required |
---|---|---|
25,000 | 3d | 7 |
Training Time of Super Miners | |
---|---|
Barracks available | Barracks upgrading |
2m | 4m |
Level | Damage per Second | Damage when Destroyed | Hitpoints | ||
---|---|---|---|---|---|
Initial | After 1.5s | After 3s | |||
7 | 170 | 340 | 520 | 1,400 | 2,900 |
8 | 185 | 370 | 560 | 1,600 | 3,200 |
9 | 200 | 400 | 600 | 1,800 | 3,500 |
10 | 215 | 430 | 640 | 2,000 | 3,800 |
History
Patch | Description |
---|---|
December 12, 2022 | Added the Super Miner, with 3 distinct levels. |
Gallery
Trivia
- You can have a maximum of 13 Super Miners at one time in a complete set of fully upgraded Army Camps. This number increases to 15 if you include 2 that can fit into a fully upgraded Clan Castle. On the battlefield, you can clone an additional 4 Super Miners with four level 2 or higher Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 19 Super Miners.
- The Super Miner is most likely based off of the Mighty Miner Champion from Clash Royale.
- Both carry a hand drill that increases in damage over time, and both leave an explosive behind.
- The Giant Skeleton's death bomb deals much more damage than the Super Miner's.