Clash of Clans Wiki
Clash of Clans Wiki
For the base version, see Minion.
For the Builder Base Troop with a similar ability, see Beta Minion.
For the Hero, see Minion Prince.
For the troops with similar appearance, see Henchmen.
Super Minion info
"Super Minion's big forehead isn't just for show: sniping enemy defenses from a safe distance is simply a brainy move! Especially when you've grown too big to avoid Seeking Air Mines."

Super Minion8
Level 4-14

Summary

  • The Super Minion is a Super Troop based on the Minion. It can be unlocked by boosting the Minion when the Minion is at least level 8.
  • Boosting the Minion requires 25,000 Dark Elixir or a Super Potion, and doing so allows the Minion to be boosted for 3 days. The level of Super Minion you obtain from the boost corresponds to the level of Minion you have.
  • Because of the level requirement, players require Town Hall 12 in order to boost Minions into Super Minions. However, because of the Laboratory level cap, players require a level 6 Clan Castle or greater in order to get donated one, allowing anyone Town Hall 10 or above to get one.
  • The Super Minion is a much larger Minion who has a ring at the middle of his left horn, and has a belt going up to its right. He wields a rocket launcher, on which it uses to fire rockets from a long distance to attack. Its Long Shot ability enables it to fire its first 7 shots (first 3 when on defense) at a very long range. Unlike the regular Minion, the Super Minion can be detected and attacked by Seeking Air Mines.
  • Super Minions have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Super Minions will proceed to attack the nearest structure.
  • The Super Minion is the subject of the March 2025 Mini Spotlight event, where it can be boosted for free for the duration of the event. Additionally, it is available at lower levels below its normal minimum level, so that the event is accessible to players as low as Town Hall level 7.

Strategies

Offensive Strategies

  • Consider using a Rage Spell to maximize the amount of damage your Super Minions do with their long-distance attacks. With some precision, you can place a Rage Spell so that the Super Minions will be in its area of effect from a distance and up close, getting the most value out of it.
  • Their long-range attacks from their ability allow them to outrange any defenses with a range of 10 tiles or less. This includes Archer Towers, Air Defenses, multi-target or single-target Inferno Towers, Bomb Towers, Scattershots and any Town Hall weapon. Saving a few Super Minions (together with a Rage Spell to boost damage if required) to snipe or finish off an exposed Giga Tesla or Giga Inferno can be a viable strategy.
    • However, when against an Inferno Artillery, be careful as it can be outranged by this defense, in addition to dealing splash damage and dealing damage over time.
    • These long-range attacks also allow them to effectively attack defending Archer Queens, Grand Wardens and Royal Champions without them fighting back. Two Super Minions are generally enough to defeat any of the above heroes if defenses, other buildings or troops do not get in the way.
  • The travel time of the Long Shot projectiles is long enough such that if the Super Minion is sufficiently far enough from its target building, the Super Minion will fire another shot before the first shot lands. As a result, when sniping low-hitpoint buildings in this way, the Super Minion will end up wasting one more shot than needed to destroy a building, and so when attacking non-defensive buildings, its Long Shot is best used on buildings with a considerable amount of hitpoints like resource storages or the Clan Castle. Alternatively, one can also use other troops to clear these non-defensive buildings before deploying the Super Minions.
  • Once the Long Shots run out, the Super Minion will also need some time to move to the shorter-range position from which it attacks thereafter, during which it is vulnerable to the mercy of defenses. Because of its slow movement speed, if you are not already using a Rage Spell as above to buff its speed, you can also use a Haste Spell to get it to its short-range position quickly.

Defensive Strategies

  • A Super Minion’s Long Shot ability, high damage per second, and flexibility to target both ground and air troops make it a useful defensive troop. If you combine Super Minions with shorter-range troops like Balloons or Dragons, attackers will not be able to catch both groups of defensive troops with a single Poison Spell without taking heavy damage from either group (or if that is possible, positioning the spell to hit both groups will be difficult).
    • For example, combining Super Minions with the Headhunters in defense will be able to effectively shut down unprepared Queen Walks or Charges. Such a Queen Walk/Charge will need at least two spells to deal with both groups (e.g. Poison to slow down the Super Minions, and a Freeze Spell to stop the Headhunters from doing massive damage to the Archer Queen), and due to her low health recovery, the Super Minions can easily pierce through the her ability and stop a successful attack.
  • It can be handy to distract the Super Minion with unimportant buildings such as Barracks, Army Camps and possibly resource collectors and storages depending on the situation) so that their Long Shot abilities are wasted on them. Defend these buildings to prevent attackers from utilizing other troops like Archers to clear these buildings. Distracting Skeleton Trap skeletons are also useful in this regard, especially if the attacker triggers it by another air troop in a way that the Super Minion uses a Long Shot from far enough to attack the Skeletons.
  • An Air Sweeper can prove useful against Super Minions because of their slow movement speed, and can allow the rest of your defenses an opening to attack especially once the Super Minion runs out of Long Shot attacks.

Statistics

Preferred Target Favorite Target Attack Type
Damage Type
Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Range Range Special Ability Special Ability
None Single Target 12 16 1s 4 tiles (Normal)
10 tiles (Long Shot)
Long Shot
Boost Cost Dark Elixir Boost Duration Time Minion Level Required Level
25,000 3d 8
Level Level Damage per Second Damage Damage per Shot Damage Hitpoints Hitpoints Town Hall Level Required Town Hall
4* 200 200 1,100 7
5* 225 225 1,200 9
6* 250 250 1,300 10
7* 275 275 1,400 11
8 300 300 1,500 12
9 325 325 1,600 13
10 350 350 1,700 14
11 360 360 1,800 15
12 370 370 1,900 16
13 385 385 2,100 17
14 400 400 2,300 18

*Levels 4 through 7 are only accessible in the March 2025 Mini Spotlight event.

History

Patch Type Description
October 11, 2020 Sneak Peek Announced the Super Minion, with two distinct levels. Super Minion8
October 12, 2020 Update Added the Super Minion.
April 12, 2021 Update
  • Added the level 10 Super Minion.
  • Reduced damage at levels 8 and 9:
    • Level 8: 350 -> 300 Damage
    • Level 9: 375 -> 325 Damage
  • Increased hitpoints at levels 8 and 9:
    • Level 8: 1,400 -> 1,500 Hitpoints
    • Level 9: 1,500 -> 1,600 Hitpoints
October 10, 2022 Update
  • Added the level 11 Super Minion.
  • Reduced number of Long Shot attacks when on defense from 5 to 3.
January 23, 2023 Balance Changes Increased number of Long Shot attacks when on offense from 5 to 6.
February 27, 2024 Update Added the level 12 Super Minion.
November 25, 2024 Town Hall 17 Update Added the level 13 Super Minion.
February 10, 2025 Update Reduced training time from 1m 48s to 1m 36s. Time
March 27, 2025 Clash Anytime Update Removed training time. Time
June 30, 2025 Balance Changes Increased number of Long Shot attacks when on offense from 6 to 7.
November 17, 2025 Town Hall 18 Update
  • Added the level 14 Super Minion.
  • Increased damage at level 13 from 380 to 385. Damage
  • Increased hitpoint at level 13 from 2,000 to 2,100. Hitpoints

Gallery

Trivia

General

  • You can have a maximum of 28 Super Minions at one time in a complete set of fully upgraded Army Camps. This number increases to 32 if you include 4 that can fit into a level 11 or higher Clan Castle. On the battlefield, you can clone an additional 12 Super Minions with four level 7 or higher Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 44 Super Minions.
  • The Super Minion seems to be a Minion fused with the ability of a Beta Minion and the size of a Mega Minion from Clash Royale.
  • According to an Autumn 2020 Dev Update, the Super Minion is inspired by concept sketches of the Yeti, where the Yeti was originally going to be a bigger, chunkier and beefier Minion called the "Giant Minion".
  • The rockets the Super Minion carries have yellow color at the tip of the warheads in the picture, but none of the warheads have them in battle.
  • The Super Minion's attack is similar to the Firecracker from Clash Royale's attack, except without the splash damage.

Comparisons

Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon RiderElectro TitanRoot RiderThrowerMeteor Golem (Meteormite)
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunterApprentice WardenDruid (Bear) • Furnace (Firemite)
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardSuper DragonInferno DragonSuper MinerSuper Yeti (Electromite) • Super MinionSuper Hog Rider (Super HogSuper Rider) • Super ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes & Hero Equipment Barbarian King: Barbarian PuppetRage VialEarthquake BootsVampstacheGiant GauntletSpiky BallSnake Bracelet (Snake)
Archer Queen: Archer PuppetInvisibility VialGiant ArrowHealer PuppetFrozen ArrowMagic MirrorAction Figure (Giant Giant)
Minion Prince: Henchmen Puppet (Henchmen) • Dark OrbMetal PantsNoble IronDark CrownMeteor Staff
Grand Warden: Eternal TomeLife GemRage GemHealing TomeFireballLavaloon Puppet (LavaloonLavaloon Pup) • Heroic Torch
Royal Champion: Royal GemSeeking ShieldHog Rider PuppetHaste VialRocket SpearElectro BootsFrost Flake
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility SpellRecall SpellRevive SpellTotem Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat) • Overgrowth SpellIce Block Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog LauncherFlame FlingerBattle DrillTroop Launcher
Pets L.A.S.S.IElectro OwlMighty YakUnicornFrosty (Frostmite) • DiggyPoison LizardPhoenixSpirit FoxAngry JellySneezy (Booger)