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For the base version, see Wall Breaker.
Super Wall Breaker info.png
"Who knew that rolling was so much superior to running? Super Wall Breakers use pre-ignited bombs that blow up under all circumstances! No more duds!"

Super Wall Breaker7.png
Level 7-10

Summary

  • The Super Wall Breaker is a Super Troop based on the Wall Breaker. It can be unlocked by boosting the Wall Breaker when the Wall Breaker is at least level 7.
  • Boosting the Wall Breaker requires 25,000 Dark Elixir or a Super Potion, and doing so allows the Wall Breaker to be boosted for 3 days. The level of Super Wall Breaker you obtain from the boost corresponds to the level of Wall Breaker you have.
  • Because of the level requirement, players require Town Hall 11 in order to boost Wall Breakers into Super Wall Breakers. However, because of the Laboratory level cap, players require a level 5 Clan Castle or greater in order to get donated one, allowing anyone Town Hall 9 or above to get one.
  • The Super Wall Breaker is an improved version of the Wall Breaker that rolls on a large barrel bomb. It moves slightly faster than a normal Wall Breaker and is capable of doing more damage.
  • Its Mega Bomb ability guarantees that its bomb goes off regardless of whether it hits its target or not. The damage dealt by the ability is just high enough to destroy any relative level Walls in one hit, and sufficient to destroy Walls up to two TH levels higher in one hit if the Super Wall Breaker reaches a wall and manages to do its normal damage (see below).
  • The Super Wall Breaker has two types of damage; its normal damage, and damage when destroyed. If the Super Wall Breaker does make it to its target, it does both types of damage simultaneously; however if it is taken out before that, it does not do its normal damage and only does the damage it does when destroyed.
  • Super Wall Breakers prioritize Walls above all other targets, and will completely ignore any building or enemy troop while even a single segment of Walls exists on the battlefield.
    If all Wall segments are destroyed, Super Wall Breakers become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.

Strategy

Offensive

  • The Super Wall Breakers are stronger Wall Breakers; they are not as vulnerable to being destroyed before they reach their target, and if they do get destroyed, their Mega Bomb ability blows up their bomb anyway. This makes them useful for opening compartments to bases.
    • This is especially useful for Queen Charges that may fail if the Wall compartment isn't opened.
  • Like with the regular Wall Breaker, it is best if a defensive unit like a Giant tanks for them which enables them to reach and destroy Walls more easily. However, their higher health means that in some cases (for instance, against weakly defended Walls) it is possible to simply deploy the Super Wall Breaker unaided to destroy the target Wall.
  • Super Wall Breakers can also one-shot certain low hitpoint buildings (such as Hero Altars and level 1 Builder's Huts), so they can get extra value as a small funnel.

Defensive

  • It is difficult to stop a Super Wall Breaker from reaching its target Walls, after which damage is unavoidable. Spring Traps are one of few ways to dispose of the Super Wall Breaker before it can reach a Wall, but its bomb will explode anyway if the Super Wall Breaker is launched by the Spring Trap, meaning placing a Spring Trap adjacent to a Wall won't work. Instead, the Spring Trap will have to be placed some distance away from the Wall to counter this.
  • Multiple single-shot defenses (e.g. Cannons and Archer Towers) defending a Wall will be one of your best chances to protect the Wall against Super Wall Breakers, however keep in mind that Super Wall Breakers will need several shots to be defeated in this way.
  • Scattershots, the Eagle Artillery, and the defending Grand Warden (if sufficiently high-leveled) can counter Super Wall Breakers, as its high damage will one-shot them on a direct hit.
  • At lower levels where destroying Super Wall Breakers is difficult, it is often better to lay out your village in a way that mitigates the impact of the Super Wall Breakers; set up your defenses in a way so that a Super Wall Breaker opening a compartment will not allow access to too many valuable buildings, or place Walls to trick the Super Wall Breakers into taking a longer route (which makes them easier to destroy). Super Wall Breakers share similar AI to regular Wall Breakers, so many tricks that work against Wall Breakers will likely work against Super Wall Breakers.

History

Patch Description
March 30, 2020 Added the Super Wall Breaker, with level 7-10.Super Wall Breaker7.png
May 20, 2020 Reduced the Super Wall Breaker's explosion radius from 2 to 1.6 tiles.
October 12, 2020 Super Wall Breakers now utilize the Jump Spell.

Gallery

Trivia

  • You can have a maximum of 37 Super Wall Breakers at one time in a complete set of fully upgraded Army Camps. This number increases to 42 if you include the 5 that can fit into a level 8 or higher Clan Castle. On the battlefield, you can clone an additional 16 Super Wall Breakers with four level 6 or higher Clone Spells (three from the regular spell inventory and one from a max-level Clan Castle), for a total of 58 Super Wall Breakers.
    • However, Super Wall Breakers are ineffective alone, so this is inadvisable.
  • Their bomb appears to be a bigger version of Level 6 Wall Breaker's bomb, with a stick of dynamite from level 7's bomb attached to the outside.
  • In the info image, the Super Wall Breaker's hat is brown and its gloves are orange, but in battle, its hat is red and its gloves are yellow.
  • Surprisingly, the Super Wall Breaker has a smaller splash radius than its base counterpart, Wall Breaker.

Comparisons

Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Range Range Damage Radius Radius Special Ability Special Ability
Walls (Damage x40) Melee (Ground Only) 8 28 0.6 tiles 1.6 tiles Mega Bomb
Special Ability Special Ability (Mega Bomb) Description:

"Bigger bomb that never fails to go off."

Boost Cost Dark Elixir Wall Breaker Level Required Level
25,000 7
Training Time of Super Wall Breakers
1 Barracks 2 Barracks 3 Barracks 4 Barracks
4m 2m 1m 20s 1m
Level Level Damage Damage Damage when destroyed Damage Damage to Walls Damage Damage when destroyed to Walls Damage Hitpoints Hitpoints Training Cost Elixir
7 78 213 3,120 8,520 350 7,200
8 100 250 4,000 10,000 400 8,000
9 120 288 4,800 11,520 450 8,800
10 130 313 5,200 12,520 475 9,600
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardInferno DragonSuper MinionSuper ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat)
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog Launcher
Pets L.A.S.S.IElectro OwlMighty YakUnicorn
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