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For the base version, see Witch.
Super Witch info

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"Focused magic creates focused results. Instead of summoning hordes of tiny Skeletons, Super Witch summons just one really big skeleton with very formidable bone density."

Super Witch5
Level 5-7


  • The Super Witch is a Super Troop based on the Witch. It can be unlocked by boosting the Witch when the Witch is at least level 5.
  • Super Witches have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Super Witches will proceed to attack the nearest structure.
  • Boosting the Witch requires 25,000 Dark Elixir or a Super Potion, and doing so allows the Witch to be boosted for 3 days. The level of Super Witch you obtain from the boost corresponds to the level of Witch you have.
  • Because of the level requirement, players require Town Hall 12 in order to boost Witches into Super Witches. However, players require a level 8 Clan Castle or greater in order to get donated one, meaning that the troop is only accesible at Town Hall 12 or higher.
  • Instead of spawning hordes of Skeletons, which have low damage and health, but come in high numbers, the Super Witch spawns a single giant skeleton known as the Big Boy that possesses high damage and hitpoints. She can only have one Big Boy active at any one time, though she can summon another if the Big Boy is destroyed.



  • Contrasting to normal Witches (which are weak to splash and multi-target damage), the Super Witch is weak to single-target damage. She is thus more suited to take on areas with high area damage capability like Wizard Towers and multi-target Inferno Towers than normal Witches.
  • Unlike other strategies relying on smaller units where one troop dying is not the end, each Super Witch that dies is a 40 housing space loss, so protect each one with care.
  • Super Witches work very well in a Smash-Style attack. Each Big Boy tanks for the others, also giving the Super Witches time to spawn new Big Boys. Given pathing, they can smash the center of the base.
  • Compared to normal Witches, her spawning the Big Boy takes slightly longer after she is deployed. Place the Super Witch out of defenses' range so she gets time to spawn the Big Boy to tank hits.
  • The Eagle Artillery is likely to target Super Witches if unaccompanied by other high-health units. The Barbarian King is a good way to distract the Eagle Artillery but you should make sure to deploy him before the Eagle Artillery activates.
  • Funneling the Super Witch and her Big Boy is important so that they are directed towards important buildings. Consider bringing some funneling troops (like Wizards) or perform a Hero Walk to set up the funnel. A well placed Super Witch can funnel herself if needed.
  • Freeze Spells and Lightning Spells are great to stop the single-target Inferno Towers to buy her and her Big Boy some time to take them down.


  • Super Witches are super weak to single-target Inferno Towers. Set them on single and it will be easier defend.
  • Due to the extra long initial spawning time of the Big Boy, try to make sure all (or most) trash buildings are nearby a defense, so they can lock on to the Super Witch before the Big Boy spawns.
  • Each Super Witch is worth 1/8 of a max army. Try to include multiple paths at any given point to split them up, and preferably away from the core of your base.
  • The Super Witch can take up all of a Clan Castle or leave 5 housing space, leaving not much to cover her weaknesses, making her a poor defending Clan Castle troop. Often, you should rely on choices like the Electro Dragon instead.
  • Super Witches cover for each other in terms of their Big Boy and them spawning. Having a large, open base will cause the Big Boys to split and leave the Super Witches vulnerable.
  • A P.E.K.K.A is a good counter for the super witch. They are strong and can win only if it targets the super witch first. However, with the aid of defenses, the P.E.K.K.A will destroy the Super witch with ease.


Preferred Target Favorite Target Attack Type
Damage Type
Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Range Range Special Ability Special Ability
None Area Splash 40 12 0.7s 4 tiles Big Boy
Boost Cost Dark Elixir Boost Duration Time Witch Level Required Level
25,000 3d 5
Training Time of Super Witches
Dark Barracks available Dark Barracks upgrading
6m 40s 13m 20s
Level Level Damage per Second Damage Damage per AttackDamage Hitpoints Hitpoints
5 360 252 3,200
6 390 273 3,400
7 420 294 3,600


Patch Description
June 20, 2020 Announced the Super Witch, with only level 5.Super Witch5
June 22, 2020 Added the Super Witch.
April 12, 2021 Reduced Super Witch's training time from 1,200 seconds to 800 seconds.
October 10, 2022 Added the level 6 Super Witch (alongside the level 6 Witch)



  • You can have a maximum of 8 Super Witches at one time in a complete set of fully upgraded Army Camps. This number increases to 9 if you include the 1 that can fit into a level 8 or higher Clan Castle. On the battlefield, you can clone an additional 4 Super Witches with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 13 Super Witches.
  • The Super Witch was accidentally leaked by one of the developers, although nothing at all was known with the leak, only the existence.


  • The Super Witch takes up 40 housing space, which is the highest in the game, tied with the Ice Hound and the Super Dragon.
  • The Super Witch has the lowest maximum level of any of the Super Troops. She is also the only troop (other than subtroops) in either village to only have one level (because the Witch level required to boost her is max-level).
  • The Super Witch, along with the Inferno Dragon and Ice Hound are the only Super Troops to have unique sounds when deployed, attacking, and dying.
  • The Super Witch is one of the 6 Super Troops to have a Super Troop logo, the others being the Super Giant, Rocket Balloon, Super Wizard, Super Valkyrie, and the Super Bowler.
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon RiderElectro TitanRoot Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunterApprentice WardenDruid (Bear)
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardSuper DragonInferno DragonSuper MinerSuper MinionSuper Hog Rider (Super HogSuper Rider) • Super ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes & Hero Equipment Barbarian King: Barbarian PuppetRage VialEarthquake BootsVampstacheGiant GauntletSpiky Ball
Archer Queen: Archer PuppetInvisibility VialGiant ArrowHealer PuppetFrozen Arrow
Grand Warden: Eternal TomeLife GemRage GemHealing TomeFireball
Royal Champion: Royal GemSeeking ShieldHog Rider PuppetHaste VialRocket Spear
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility SpellRecall Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat) • Overgrowth Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog LauncherFlame FlingerBattle Drill
Pets L.A.S.S.IElectro OwlMighty YakUnicornFrosty (Frostmite) • DiggyPoison LizardPhoenixSpirit FoxAngry Jelly