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__NOTOC__ __NOEDITSECTION__ |
__NOTOC__ __NOEDITSECTION__ |
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{{ClashRoyaleLink|Skeletons}} |
{{ClashRoyaleLink|Skeletons}} |
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+ | |||
{{Protection}} |
{{Protection}} |
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− | [[File:Big Boy.png|center|330x330px]] |
+ | [[File:Big Boy info.png|center|330x330px]] |
− | <div style="position: relative; top: -50px; text-align: right; margin-bottom: -50px; width: 100%;">[[File:More Info Button.png|link=Super Witch]]</div> |
+ | <div style="position: relative; top: -50px; text-align: right; margin-bottom: -50px; width: 100%;">[[File:More Info Button.png|link=Super Witch]]</div><br /> |
⚫ | |||
⚫ | |||
---- |
---- |
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{| style="text-align:center; margin:auto; margin-top: 20px;" |
{| style="text-align:center; margin:auto; margin-top: 20px;" |
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|- |
|- |
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− | | [[File:Big Boy.png|link= |
+ | | [[File:Big Boy.png|100px|link=]] |
|- |
|- |
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− | | Level |
+ | | '''Level 5''' |
|} |
|} |
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---- |
---- |
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*'''Summary''' |
*'''Summary''' |
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+ | **The Big Boy is a giant Skeleton spawned by a [[Super Witch]]. It has high damage and hitpoints. |
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− | **The Super Witch summons only one thing: the Big Boy. |
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+ | **Compared to regular Skeletons, the Big Boy is much less vulnerable to splash damage but is more susceptible to single target damage instead. |
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− | **The Big Boy is a single giant Skeleton with almost as many hit points as a Super Giant. |
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+ | **{{PreferredTarget|None}} |
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+ | **The Big Boy is considered to take up 20 housing space for the purpose of determining its interactions with the {{H|Spring Trap}}, [[Tornado Trap]] and [[Clone Spell]]. Because of this, it is actually unable to be affected by the Spring Trap. |
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---- |
---- |
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*'''Trivia''' |
*'''Trivia''' |
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+ | **The "Don't let the looks" part seems to be one of the jokes about how many monsters are actually kind. |
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− | ** |
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+ | **The Big Boy resembles a [[Giant Skeleton]] from Clash Royale, but with different clothing (no bomb and fuzzy hat). Additionally, in the artwork, the Big Boy has no extra clothing, but in battle, the Big Boy has two bronze wristbands. |
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+ | **Despite being a Skeleton of similar health and housing space, it actually has a better damage output than a Super Giant. However, it is the opposite case when the Super Giant attacks walls. |
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+ | **The Big boy wears bracelets during battle unlike shown in the picture in the 'info' tab. |
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+ | |||
<center> |
<center> |
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<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;"> |
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;"> |
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+ | {{Modifiers|type=Subtroop}} |
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{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;" |
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;" |
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! Preferred Target {{Res|RES=Target}} |
! Preferred Target {{Res|RES=Target}} |
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! Attack Type<br />{{Res|RES=Damage Type}} |
! Attack Type<br />{{Res|RES=Damage Type}} |
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⚫ | |||
! [[Troop Movement Speed|Movement Speed]] {{Res|RES=Speed}} |
! [[Troop Movement Speed|Movement Speed]] {{Res|RES=Speed}} |
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+ | ! Attack Speed |
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⚫ | |||
+ | ! Range |
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− | ! Big Boys Summoned {{Res|RES=Skeleton}} |
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|- |
|- |
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| None |
| None |
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| Single Target |
| Single Target |
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+ | | class="ModifierStat Speed" | 12 |
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− | | 350 |
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+ | | class="AttackSpeed" | 2s |
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⚫ | |||
− | | |
+ | | 1 tile |
− | | |
+ | |} |
+ | {| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;" |
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+ | ! Level {{Res|RES=Level}} |
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⚫ | |||
+ | ! Damage per Attack {{Res|RES=Damage}} |
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⚫ | |||
+ | |- |
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⚫ | |||
+ | | class="ModifierStat DPS" | 350 |
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+ | | class="ModifierStat DPH" | 700 |
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+ | | class="ModifierStat HP" | 4,100 |
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|} |
|} |
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− | |||
{{UCH}} |
{{UCH}} |
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</div> |
</div> |
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{{TroopsMenuHV}} |
{{TroopsMenuHV}} |
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+ | |||
+ | [[de:Knochengigant]] |
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[[Category:Troops]] |
[[Category:Troops]] |
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[[Category:Dark Elixir Troops]] |
[[Category:Dark Elixir Troops]] |
Revision as of 08:07, 11 September 2020
Level 5 |
- Summary
- The Big Boy is a giant Skeleton spawned by a Super Witch. It has high damage and hitpoints.
- Compared to regular Skeletons, the Big Boy is much less vulnerable to splash damage but is more susceptible to single target damage instead.
- Big Boys have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Big Boys will proceed to attack the nearest structure.
- The Big Boy is considered to take up 20 housing space for the purpose of determining its interactions with the Spring Trap, Tornado Trap and Clone Spell. Because of this, it is actually unable to be affected by the Spring Trap.
- Trivia
- The "Don't let the looks" part seems to be one of the jokes about how many monsters are actually kind.
- The Big Boy resembles a Giant Skeleton from Clash Royale, but with different clothing (no bomb and fuzzy hat). Additionally, in the artwork, the Big Boy has no extra clothing, but in battle, the Big Boy has two bronze wristbands.
- Despite being a Skeleton of similar health and housing space, it actually has a better damage output than a Super Giant. However, it is the opposite case when the Super Giant attacks walls.
- The Big boy wears bracelets during battle unlike shown in the picture in the 'info' tab.
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
ApplyReset |
Preferred Target | Attack Type |
Movement Speed | Attack Speed | Range |
---|---|---|---|---|
None | Single Target | 12 | 2s | 1 tile |
Level | Damage per Second | Damage per Attack | Hitpoints |
---|---|---|---|
5 | 350 | 700 | 4,100 |
Template:UCH