- For his base version, see Yeti.


Level 3-7
Summary
- The Super Yeti is a Super Troop based on the Yeti. It can be unlocked by boosting the Yeti when it is at least level 3.
- The Super Yeti is similar to the appearance of a Yeti, except he is more hairy, has a beard, and his horns are much larger. He has light blue hair, which are jagged his head; his beard is held together by a golden band. He also wears gloves with a Super Troop symbol on each one, and his basket now holds Electromites. He attacks by swiping one of his hands or clobbers the target with both.
- Boosting the Yeti requires 25,000 Dark Elixir or a Super Potion, and doing so allows the Yeti to be boosted for 3 days. The level of Super Yeti you obtain from the boost corresponds to the level of Yeti you have.
- The Super Yeti is similar to the Yeti, except with higher hitpoints and damage, and spawns one Electromite for every 400 damage taken, which acts similarly to the Yetimite that do chain lightning damage and prioritize Buildings in general instead of Defenses.
- Super Yetis have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Super Yetis will proceed to attack the nearest structure.
Strategies
Offensive Strategies
- Super Yetis' above-average health and relatively high attack can help the funnel of the main army, especially when the Electromites that spawn have a deceptively large amount of health to distract other defenses, they can jump over Walls and do a large amount of damage to defenses, making the funnel even smoother.
- Ensuring that a Super Yeti gets hit enough to activate Electromites is essential to increase the damage output of Super Yeti, since Yeti does not deal a lot of damage by himself, but if Super Yetis get destroyed, then Electromites can be destroyed easily.
- Due to the high damage output of Super Yetis, a common and viable strategy is to fill the Battle Blimp with Clan Castle Super Yeti, then send in the Blimp to drop the Yetis on key defenses such as Inferno Towers, Eagle Artillery, or the Town Hall itself, paired with a Rage Spell and Clone Spell. The resulting Electromites will help destroy any Buildings where it drops as the lightning chains through the core of the base.
- Alternatively, you can deploy him directly without the use of a Siege Machine and let it deploy an Electromite before cloning it.
Defensive Strategies
- To prevent his Electromites from getting chain value, spread your buildings two tiles away from each other. This principle applies to major defenses such as Scattershots, merged defenses and the Eagle Artillery (or Inferno Artillery if at Town Hall 17).
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
Gold Pass modifiers 

ApplyReset |
Preferred Target ![]() |
Attack Type ![]() |
Housing Space ![]() |
Movement Speed ![]() |
Attack Speed ![]() |
Barracks Level Required ![]() |
Range ![]() |
Special Ability ![]() |
---|---|---|---|---|---|---|---|
Any | Melee (Ground Only) | 35 | 12 | 1s | 14 | 0.8 tiles | Shock and Awe |
Boost Cost ![]() |
Boost Duration ![]() |
Yeti Level Required ![]() |
---|---|---|
25,000 | 3d | 3 |
Level![]() |
Damage per Second![]() |
Damage per Attack![]() |
Hitpoints![]() |
Electromites spawned![]() |
---|---|---|---|---|
1* | 360 | 360 | 4,600 | 7 |
2* | 390 | 390 | 5,000 | 8 |
3 | 415 | 415 | 5,400 | 9 |
4 | 440 | 440 | 5,800 | 10 |
5 | 465 | 465 | 6,200 | 11 |
6 | 495 | 495 | 6,600 | 12 |
7 | 525 | 525 | 7,000 | 13 |
*Levels 1 and 2 are only accessible in the Super Yeti Mini Spotlight event.
History
Patch | Type | Description |
---|---|---|
March 24, 2025 | Update (bug) | Accidentally added the Super Yeti, with at least 5 distinct levels. ![]() |
March 27, 2025 | Clash Anytime Update | Removed the Super Yeti temporarily. |
May 12, 2025 | Mini Spotlight Event |
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Gallery
Trivia
- You can have a maximum of 9 Super Yetis at one time in a complete set of fully upgraded Army Camps. This number increases to 10 if you include 1 that can fit into a level 7 or higher Clan Castle. On the battlefield, you can clone an additional 4 Super Yetis with four level 7 or higher Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 14 Super Yetis.
- The Super Yeti was accidentally released during the March 27, 2025 update. During this time, it could not be boosted directly in the Super Sauna but could be donated in the Clan Castle using Gems if players were eligible to receive them when the donation criteria was met, and Raid Medals to players themselves after receiving one. It could also be viewed in the quick training menu when editing an preset.
- Supercell confirmed that the version released in March was not balanced and is removed with the maintenance break that removes troop training time.
- He was later re-added to the game, this time in the May 12, 2025 Super Troop Spotlight event, but with slight reductions on summoned units at levels 6 and 7.
- Supercell confirmed that the version released in March was not balanced and is removed with the maintenance break that removes troop training time.
- Unlike the normal Yeti, when the Super Yeti runs out of Electromites to spawn, his basket will still appear full of Electromites.