

Level 3-7
Summary
- Electromites are small creatures spawned by the Super Yeti. They attack by approaching a target building before turning into a burst of lightning after a brief pause. It can hit ground and air targets, deals a small amount of damage, dissipating the Electromite in the process. The subsequent chain lightning hits up to three targets, with each successive chain doing 20% less damage than the previous one.
- In its artwork, the Electromite appears to be a fluffy, cyan blob with white eyes sparkling with electricity. However, in battle, it appears to be an azure blob.
- Electromites spawn as Super Yeti takes damage (specifically each time the Super Yeti takes 400 damage).
- Electromites can jump over Walls and do four times the damage to Buildings (including resource buildings and the Town Hall, which standard Yetimites have a lesser multiplier against).
- Electromites prioritize buildings above all other targets, and will bypass defending troops and Heroes while any buildings remain on the battlefield, even if they are being attacked by these units.
If there are no targetable buildings (which is possible if the only remaining buildings are covered by Invisibility Spells or Overgrowth Spells), Electromites become like any other troop with no preferred target; they will attack the nearest target to them regardless of type. However, if buildings become targetable again when Electromites are targeting troops, they will not switch targets back to buildings unless their original target is destroyed. - Electromites are considered to take 3 housing spaces for determining its interactions with the Spring Trap, Clone Spell, and Recall Spell.
Strategies
Offensive Strategies
- Electromites can be useful for distracting single-targeting defenses, as they have relatively high health and can deal good damage.
- Because of the high damage multiplier and chaining its damage up to three buildings, Electromites can output a crazy amount of damage against them, especially if buffed by a Rage Spell.
- While Super Yeti that spawns them is still alive, he will serve as a good tank for the Electromites to deal damage underneath.
- The Electromites can also be a meat shield to your Army. Because of the fast Movement Speed, defenses will be distracted by the Electromites, and your army can help to destroy them.
Defensive Strategies
- Electromites are hard to stop largely due to the fact that they have a good amount of hitpoints and generally will not have to travel far to reach a building it can damage; oftentimes they will spawn right in front of a building, and damage is almost unavoidable in that scenario. To combat this, it is best to make sure Super Yetis cannot reach your core defenses easily so that the Electromites will have to travel for longer to reach them.
- High damage defenses focused on Electromites will be able to destroy them in time, but often these same defenses will be distracted by the Super Yetis that spawn them. Multi-targeting defenses, such as Inferno Towers, Giga Tesla, Giga Inferno, Multi-Archer Tower, or Firespitters are a great counter to Electromites. Scattershots, raged up Ricochet Cannons, and/or the Fast Attack Multi-Gear Tower are also able to one-shot the Electromite if it manages a direct hit.
- Spring Traps can remove Electromites before they can do damage, but this is frequently situational and usually will not make or break your defense. Giant Bombs can also deal severe damage to Electromites, but are similarly situational.
- To prevent them from getting value, spread out your Buildings in a 2-tile gap, similar to the principle used in defending against Electro Dragons.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
ApplyReset |
Preferred Target ![]() |
Attack Type ![]() |
Number of Targets![]() |
Chain Damage Decay | Movement Speed ![]() |
Range ![]() |
---|---|---|---|---|---|
Buildings (Damage x4) | Ranged (Air & Ground) Chain Lightning |
3 | -20% | 24 | 2 tiles |
Level ![]() |
Damage ![]() |
Damage vs. Buildings ![]() |
Hitpoints ![]() |
---|---|---|---|
1* | 56 | 224 | 300 |
2* | 64 | 256 | 350 |
3 | 72 | 288 | 400 |
4 | 78 | 312 | 450 |
5 | 84 | 336 | 500 |
6 | 88 | 352 | 550 |
7 | 90 | 360 | 575 |
*Levels 1 and 2 are only accessible in the Super Yeti Mini Spotlight event.
History
Gallery
Trivia
- Electromite's attack resembles the attacks of Electro Spirit from Clash Royale, which damage targets by sacrificing themselves and causing a chain lightning in a similar fashion.
- When an Electromite zaps a building, the attack sound of the Electro Dragon can be heard.
Comparisons
- Electromite, Golemite, Yetimite, Firemite, and Booger are currently the only sub-troops whose stats improve when the player upgrades the parent units.
- Unlike Yetimites, which preferentially target defenses, Electromites target anything.