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Clan Capital Terrain
Calcapital-water2
Clancapitalcliff-type4x4B
Clancapital-bridge1x3
Clancapital-quarry
Clancapital-vines
Water Cliff Bridge Quarry Vine

Summary

  • Districts in the Clan Capital sport special types of terrain other than land. None of these types of terrain can have buildings, traps, or decorations placed on them.
  • Currently, there are 5 types of terrain in Clan Capital.
  • These types of Terrain can be used strategically when base building in the Clan Capital.

Water

Calcapital-water2
  • Every District (besides Capital Peak) features Water.
  • Water impedes ground troops, but can be bypassed by air troops and do not block the line-of-sight of attackers or defenses.
  • Water can be bypassed by Jump Spells (for gaps one or two tiles wide) and Frost Spells (for gaps of any length and open water).
  • Troops cannot walk around walls connected to Water.
  • A water tile can only be jumped over if it is adjacent to a land tile or a Water tile frozen over by a Frost Spell.
  • Any water that is affected by the Frost Spell will be frozen over, allowing ground troops to move over and be deployed over water. This can temporarily expand deployment zones as a result.
  • If a ground troop is forcibly deployed on Water (e.g. by means of an aerial defense shooting down units that spawn ground troops like Skeleton Barrels), they will be relocated to the nearest land tile (including frozen water, if applicable). In the case that ground troops are forcibly spawned over water, this relocation only occurs if there is any land within 2 tiles of it; otherwise they will not spawn.
  • Defending ground troops can utilise attackers' Frost Spells to reach targets to attack. If they end a battle on top of water because of this, they will respawn at the location of their post regardless of whether or not the post is destroyed, even if the Frost Spell continues into the next attack.
  • There are also a total of 4 Barrel Vault Culverts throughout all of Clan Capital, which are similarly impassable to ground troops. They're 1x1 in size and appear in Builder's Workshop (1), Golem Quarry (2), and Capital Playground (2).

Cliffs

Clancapitalcliff-type4x4B
  • Cliffs completely impede ground troops, but can be bypassed by air troops and do not block the line-of-sight of attackers or defenses.
  • There are 8 different types of Cliffs in the Clan Capital, 2 for each size; 2x2, 3x3, 4x4, and 5x5.
  • Troops cannot walk around Walls connected to Cliffs.
  • If a ground troop is forcibly deployed on a Cliff (e.g. by means of an aerial defense shooting down units that spawn ground troops like Skeleton Barrels), they will be relocated to the nearest land tile (including frozen water, if applicable).
  • Balloon Lagoon has the least amount of Cliffs at 4, while Dragon Cliffs has the most amount of cliffs at 48.
  • Cliff type 2x2 A is the most commonly appeared cliff at 27 appearances, while Cliff type 5x5 A is the least commonly appeared cliff at only 9 appearances.
Cliff Types by District
District 2x2 A

Clancapitalcliff-type2x2A

2x2 B

Clancapitalcliff-type2x2B

3x3 A

Clancapitalcliff-type3x3A

3x3 B

Clancapitalcliff-type3x3B

4x4 A

Clancapitalcliff-type4x4A

4x4 B

Clancapitalcliff-type4x4B

5x5 A

Clancapitalcliff-type5x5A

5x5 B

Clancapitalcliff-type5x5B

Totals
Capital Peak 0 0 0 0 0 0 0 0 0
Barbarian Camp 2 2 1 3 2 1 0 2 13
Wizard Valley 2 2 2 2 2 2 1 0 13
Balloon Lagoon 0 0 1 1 1 1 0 0 4
Builder's Workshop 1 2 2 2 1 2 1 2 13
Dragon Cliffs 8 6 3 9 7 8 3 4 48
Golem Quarry 9 6 5 6 6 2 2 2 38
Skeleton Park 4 5 3 4 3 3 0 3 25
Capital Playground 1 0 1 4 4 5 2 4 21
Totals 27 23 18 31 26 24 9 17 175

Bridges

Clancapital-bridge1x3
  • Bridges allow ground troops to pass over water.
  • Bridges come in 3 sizes; 1x1, 1x2, and 1x3.
  • Bridges are made of wooden planks with stone curbing on both sides.
  • Skeleton Park is the only District to contain a double bridge; it contains 2 1x3 bridges placed side-by-side.
  • There are a total of 34 Bridges throughout all of Clan Capital, most of which are 1x1 Bridges.
  • Barbarian Camp is the only District that doesn't have a bridge, but has water.
Bridge Types by District
District 1x1 1x2 1x3 Totals
Capital Peak 0 0 0 0
Barbarian Camp 0 0 0 0
Wizard Valley 1 3 1 5
Balloon Lagoon 0 3 0 3
Builder's Workshop 7 0 0 7
Dragon Cliffs 7 0 0 7
Golem Quarry 5 0 0 5
Skeleton Park 0 0 2 2
Capital Playground 4 1 0 5
Totals 24 7 3 34

Quarries

Clancapital-quarry
  • Golem Quarry is the only district to feature Quarries, having two of them.
  • Quarries come in 1 size; 5x5. This is the same size as the Mountain Golem Quarry.
  • A Quarry is a place, typically a large, deep pit, from which stone or other materials are or have been extracted.

Vines

Clancapital-vines
  • Skeleton Park is the only district to feature Vines.
  • Vines act as permanent Walls which cannot be broken or destroyed.
  • Like walls, Vines may be crossed by a Jump Spell, or bypassed innately by Hog Riders and the Mountain Golem.

Terrain by Tiles

District Water Cliffs Bridges Quarries Vines Totals
Capital Peak 0 0 0 0 0 0
Barbarian Camp 283 150 0 0 0 433
Wizard Valley 302 141 10 0 0 453
Balloon Lagoon 599 50 6 0 0 655
Builder's Workshop 269 171 7 0 0 447
Dragon Cliffs 165 579 7 0 0 751
Golem Quarry 71 387 5 50 0 513
Skeleton Park 178 270 6 0 73 527
Capital Playground 229 343 6 0 0 578
Totals 2,096 2,091 47 50 73 4,357
District Percent Terrain
Capital Peak 0%
Barbarian Camp 17.32%
Wizard Valley 18.12%
Balloon Lagoon 26.2%
Builder's Workshop 17.88%
Dragon Cliffs 30.04%
Golem Quarry 20.52%
Skeleton Park 21.08%
Capital Playground 23.12%
Clan Capital 19.36%
Clan Capital Buildings
Defensive Buildings CannonSpear ThrowerAir DefenseCapital HallMulti CannonBomb TowerMulti MortarSuper Wizard TowerAir BombsRapid RocketsCrusherHidden Mega TeslaGiant CannonRocket ArtilleryInferno TowerBlast BowMini-Minion HiveReflectorGoblin Thrower (Spear Goblin) • Super Giant PostRaid Cart PostSuper Dragon PostWall

Traps: MineMega MineLog TrapZap TrapSpear Trap

Army Buildings Army CampSpell Storage

Barracks: Super Barbarian BarracksSneaky Archer BarracksSuper Giant BarracksBattle Ram BarracksMinion BarracksSuper Wizard BarracksRocket Balloon BarracksSkeleton Barrel BarracksFlying Fortress YardRaid Cart BarracksPower P.E.K.K.A BarracksHog Raider BarracksSuper Dragon BarracksMountain Golem QuarryInferno Dragon BarracksSuper Miner BarracksMega Sparky Workshop
Spell Factories: Heal Spell FactoryJump Spell FactoryLightning Spell FactoryFrost Spell FactoryRage Spell FactoryGraveyard Spell FactoryEndless Haste Spell Factory

Other Buildings Capital HallDistrict HallAirshipDecorationsHouses (Clan House) • Terrain
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