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Temporary Troop Not Available
The Disarmer was available in Clash of Clans x WWE event, and may or may not return at a later date.
Currently, this temporary troop is not available.


"She is THE MAN! The Disarmer targets Defenses with spiteful blows of her bat and makes easy work of Walls by jumping right over them! She must be put down 3 times before she's out. Talk about tough!"

Levels 1-12

Summary

  • The Disarmer is a troop that is similar to a Valkyrie with the targeting AI of the Hog Rider that targets defenses, jumps over Walls, and deals splash damage in addition to reviving herself two times before she is defeated. She has high health and damage for her housing space, which is a massive 60.
  • When she is initially deployed, she becomes enraged for the first 20 seconds, speeding her up and increases her damage, much like the Super Barbarian.
  • When she gets knocked out, she has a cooldown of about 4 seconds, to which she will get back up with full hitpoints. She can do this up to two times before she is gone for good.
  • Disarmers prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Disarmers do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the activated Town Hall weapon (if any) to be defensive buildings.
    Once all defenses are destroyed, Disarmers become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. However, they will not switch targets to enemy units until their previous target was destroyed.
  • In addition to appearing as a directly trainable troop in the Friend or Foe event, the Disarmer also appears as one of the Superstar troops housed in Army Camps during the event. She appears in one of the two red-ringed Army Camps; destroying that camp can help defend against the attacking force.
    • When defending, she does not start attacking enemy units with an enraged effect. However, she is able to target air troops.

Strategies

Offensive Strategies

  • Treat the Disarmer like a Hog Rider that damages multiple buildings at a time. Due to her massive hitpoints and damage, she is best used in small groups paired with supporting troops.
  • The Disarmer is weak to single-target Inferno Towers and Monoliths, as she is worth 60 housing space, so protect her using Freeze, Overgrowth and/or Invisibility Spells. Skeleton Spells can also help in this regard.
  • The Grand Warden's Eternal Tome is mostly used to protect Disarmers from taking initial damage, as the Disarmers will help destroy main defenses at the core, supported by the Royal Champion.

Defensive Strategies

  • The defensive Disarmer can be useful to distract enemy troops away from a more valuable building, such as the Town Hall, especially to troops that have a preferred target of Any. Even if she is defeated, she will revive up to two times to attempt to destroy the attacker's army. She can also target ground and air troops, unlike Disarmers used by the attacker, but will get stuck and not do anything if any aerial troops she currently targets is flying over Walls.
  • If the base layout is well-built, the attacker's troops will time fail, unless if the attacker raids fast enough. Use aerial troops like Super Dragons and Balloons can easily damage and defeat Disarmers with ease, since these temporary troops cannot target air.
  • Single-targeting Inferno Towers and Monoliths can prove to be very effective against Disarmers, since they are worth 60 housing space each. For the best effectiveness, place them in islands so that Disarmers will not get there easily, and place minor defenses in the outside of the islands so that the Inferno Tower or the Monolith can lock onto them, eventually taking them out.
  • A Tornado Trap can delay a Disarmer for a short time, allowing your defenses to quickly take them out.
    • However, this may most likely be a problem, as the Disarmer can revive up to two times, which means that high-damage defenses and defending Heroes must take care of her as quickly as possible.
  • Long ranged Clan Castle troops such as Super Minions can safely take down Disarmers with ease, as they cannot be targeted by Disarmers.
  • You can either set the Spell Tower to Rage Spell mode on high-damage defenses to increase their damage, Poison Spell mode to slow them down, allowing more time for said defenses to take Disarmers out, or Invisibility Spell mode to protect important defenses from being destroyed.

Statistics

Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Barracks Level Required Barracks Range Range Rage Duration Special Ability Rage Damage Increase Special Ability Rage Speed Increase Special Ability
Defenses Splash Damage (Ground Only) 60 24 2.2s 1 ? 20s 50% 7
Level
Level
Damage per Second
Damage
Damage per Attack
Damage
Hitpoints
Hitpoints
Town Hall Level Required
Town Hall
1 100 220 1,300 6
2 125 275 1,700 7
3 150 330 2,200 8
4 175 385 2,900 9
5 200 440 3,500 10
6 220 484 4,000 11
7 240 528 4,500 12
8 260 572 5,000 13
9 280 616 5,500 14
10 300 660 6,000 15
11 320 704 6,500 16
12 340 748 7,000 17

Sounds

Generic

Sound Effect Captions Description
Disarmer's bat hits target When the Disarmer's bat hits something

Unique

Sound Effect Captions Description
Disarmer deploys
Disarmer gets back up
When the Disarmer is deployed or when she revives
Disarmer swings her bat When the Disarmer is about to hit a building or unit with her attack
Disarmer is knocked down (first death)
Disarmer collapses (second death)
Disarmer dies (third death)
Plays when the Disarmer dies

History

Patch Type Description
April 8, 2025 Event Added the Disarmer, with 12 levels.
April 14, 2025 Maintenance Break
  • Reduced hitpoints at levels 5-12. Hitpoints
    • Level 5: 3,600 -> 3,500
    • Level 6: 4,400 -> 4,000
    • Level 7: 4,850 -> 4,500
    • Level 8: 5,300 -> 5,000
    • Level 9: 5,900 -> 5,500
    • Level 10: 6,500 -> 6,000
    • Level 11: 7,100 -> 6,500
    • Level 12: 7,800 -> 7,000
  • Reduced damage per second at levels 6 to 12. Damage
    • Level 6: 225 -> 220
    • Level 7: 250 -> 240
    • Level 8: 300 -> 260
    • Level 9: 325 -> 280
    • Level 10: 350 -> 300
    • Level 11: 375 -> 320
    • Level 12: 415 -> 340
  • The attacking Disarmer's ability attributes are halved.
    • Movement Speed: 14 -> 7 Movement Speed
    • Damage increase: 100% -> 50% Damage
  • Attacking Disarmers no longer attack aerial units, which also prevented a bug where they would get stuck and not do anything if the Minion Prince is surrounded by Walls.
  • Defending Disarmers still retian the ability to attack aerial units, but she can now revive twice.

Gallery

Trivia

  • You could have a maximum of 5 Disarmers at one time in a complete set of fully upgraded Army Camps.
  • The Disarmer is one of four troops that take more than 41 housing space in the Home Village, the others being K.A.N.E (75), YEETer (45), and Giant Giant (50).
  • The Disarmer is one of the two troops in the game that can revive by themselves, the other being K.A.N.E.
    • She is also the only temporary troop in the game that can revive two times, which is like a Hero with a built-in Revive Spell twice.
  • She is based on Becky Lynch, an Irish professional wrestler.
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