
Level 1

Level 2

Level 3
Summary
- The Thrower is the eighteenth and currently the last Elixir troop unlocked in the Home Village, He is a ground unit with moderate hitpoints and damage but has a long attack range, which can hit both ground and air targets.
- Throwers have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Throwers will proceed to attack the nearest structure.
Strategies
Offensive Strategies
- The best strategy for using Throwers involves creating a quick funnel. Start by deploying a hero, preferably the Barbarian King or Archer Queen, or use the Siege Barracks. Once the funnel is established, deploy a line of Yetis or other tanky troops like Golems followed by the Throwers. This combination creates a devastating attack strategy against opponents.
- When using Throwers in a spam attack, make sure to spread out your Throwers in a line, so that they will not be taken out by splash defenses like the Scattershot and the Eagle Artillery. This increases the Throwers' survivabilities, ensuring that they will eventually destroy the enemy base with support from other units like Yetis.
- By themselves, Throwers have a low survivability rate against defenses, but is significantly improved if tanks are involved (Yetis, Golems, or the Barbarian King), as the aforementioned units are the ones to absorb the damage for the Throwers.
- Their moderate health and high damage per second meant Grand Warden can use the Life Gem and Rage Gem combo to support them if they are the main attack force.
- The Throwers can be placed inside the Battle Blimp, which can be a substitute for if the player struggles to use Super Archers. They also have much more health, which means that they can survive blasts from the Bomb Tower, Giant Bombs and regular Bombs, even with a mis-timed Invisibility Spells. However, due to their low hitpoints, they can get taken out by multiple of these traps, and can get taken out easily, especially when the Tornado Trap leads them to the Giga Bomb.
- However, they cost more housing space, and must be used effectively.
- Using a combo of Super Archers and Throwers inside the Battle Blimp, as the former will destroy any Skeletons they come across due to their piercing splash damage, whereas the latter unit focuses the damage to a single target, especially a defensive building, only without piercing.
- Super Bowlers can be replaced by Throwers in a Warden Walk, as they have a similar range to the Grand Warden, with the additional benefit of reaching defenses that are from far away, and both can be healed by Healers at the same time, especially if they are paired with the Rage Spell.
- As a Clan Castle troop, he can also be paired with Healers on his own, in a Thrower Walk/Charge, due to his long range. This is best done at low Town Hall levels (6-7).
Defensive Strategies
- Due to their slow attack speed, Skeletons from Skeleton Traps can distract Throwers for enough time so that the defenses can finish them off.
- High-damage defenses such as Ricochet Cannons, Multi-Archer Towers, and the Monolith can prove to be effective in taking them out if they are exposed.
- Scattershots and Firespitters can also be useful to damage attacking Throwers as they are usually used as a spam troop and are grouped closely together, as well as other supporting units behind it.
Upgrade Differences
- The Thrower gains minor visual changes at every level.
- Initially, the Thrower is a cyclops with pink skin, red hair and a beard, somewhat long fingernails, flat toenails and pointy ears. He wears a silver helmet on his head, and a chainmail loincloth which is held by a rope with a circular-squared shaped buckle with a spike at the center. He wields a very large spear on which he throws it from a long distance.
- At level 2, his spear has some rope wrapped around the back.
- At level 3, his skin turns lilac, and the tip of his spear turns from silver to gray.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
Gold Pass modifiers 

ApplyReset |
Preferred Target ![]() |
Attack Type ![]() |
Housing Space ![]() |
Movement Speed ![]() |
Attack Speed ![]() |
Barracks Level Required ![]() |
Range ![]() |
---|---|---|---|---|---|---|
None | Single Target (Ground & Air) | 16 | 16 | 2.5s | 18 | 6 tiles |
Training Time of Throwers | |
---|---|
Barracks available | Barracks upgrading |
3m 10s | 6m 20s |
Level![]() |
Damage per Second![]() |
Damage per Attack![]() |
Hitpoints![]() |
Research Cost![]() |
Research Time![]() |
Laboratory Level Required![]() |
---|---|---|---|---|---|---|
1 | 180 | 450 | 1,800 | N/A | N/A | N/A |
2 | 190 | 475 | 1,950 | 21,000,000 | 14d | 14 |
3 | 200 | 500 | 2,100 | 23,000,000 | 16d | 15 |
History
Patch | Type | Description |
---|---|---|
November 21, 2024 | Sneak Peek | The first appearance of the Thrower was seen in this official YouTube video without his helmet. |
November 25, 2024 | Update | The Thrower was added to the game, with three levels. |
Gallery
Trivia
- You can have a maximum of 20 Throwers at one time in a complete set of fully upgraded Army Camps. This number increases to 23 if you include 3 that can fit into a level 11 or higher Clan Castle. On the battlefield, you can clone an additional 8 Throwers with four level 6 or higher Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 31 Throwers.
- In the official YouTube video by Clash of Clans (see History), the Thrower can be seen without his helmet.
- Despite the fact that the Thrower is a cyclops and therefore having only one eye, which meant he does not have depth perception, he is able to throw spears at very long distances.
- All of the Thrower's sounds are unique, except for the spear impact, in which it reuses the impact sound of the Wizard's fireball.