Tornado Trap info.png
"Wind and stones may break some bones, but this trap will definitely confound you. Just place one of these traps down and the released vortex will draw the enemy troops in, hindering their progress."

Tornado Trap1.png
Tornado Trap2.png
Level 1 Level 2 & 3

  • Summary
    • The Tornado Trap is the last trap unlocked, being unlocked at Town Hall level 11.
    • When triggered, it sucks in attacking troops.
    • Its effect depends on the housing space of the troops affected; smaller troops will be more heavily affected than larger ones. All troops, heroes and siege machines, except Miners, will be affected if it enters the radius of the trap.
      • The effect is rated on a numbered scale of 1 to 5; each troop and hero is assigned a value of anywhere between 1 and 5. This assigned value is calculated by dividing the unit's housing space by 3 and rounding up (this assigned value is capped at 5). The higher the assigned value, the less spinning effect the Tornado Trap will have on that unit. For the purpose of this calculation, Heroes have an assigned value of 5, and Siege Machines have an assigned value of one.
    • The Tornado Trap also deals a small amount of damage per second to all units within its radius. As the trap lasts longer at higher levels, it deals more damage overall at higher levels.
    • The Tornado Trap will not prevent units from attacking if they can attack targets still in range.

  • Defensive Strategy
    • You can use the Tornado Trap to pull in ranged units and make them lose their range advantage. While they may still be able to attack while trapped in the tornado, you can take advantage of this by placing high-DPS buildings to quickly destroy them, you can also place other traps near the Tornado Trap to trigger them on grouped up enemies.
    • Placing the Tornado Trap in front of walls that Wall Breakers would target can prevent them from attacking said walls which can disrupt plans of the attacker.
    • The Tornado Trap is very effective against mobile Siege Machines, and is capable of stalling them considerably.
    • You can put a Inferno Tower near the Tornado Trap to finish off any tank (if set to single) or to take down hordes of units (if set to multiple).
    • You can place an Air Bomb or a Giant Bomb near the Tornado Trap to get a lot of damage done.
    • Placing a Tornado Trap near the Giga Tesla or Giga Inferno can stall attacking reinforcements deployed near them by a Wall Wrecker or Battle Blimp. The strategy is particularly useful if the reinforcement consists of Balloons, who need to be on top of the Town Hall to do damage to it.
    • If ground troops are pulled into a Wall by a Tornado Trap, they will get stuck on the wall and be unable to move until the trap's effect ends, even if they are able to bypass Walls innately. This can be used in many different ways, such as trapping units to be hit by splash defenses, or stalling a Hero from attacking.
    • Put a Tornado Trap right next to the blind spot of the Eagle Artillery or the Scattershot to pull them away from the blind spot and also let the Eagle Artillery and the Scattershot to wipe out the Army especially when a lot of Balloons is attacking them.
  • Offensive Strategy
    • Miners are not sucked in by this trap, even when above ground. This makes them viable options for dealing against a Tornado trap.
    • Use some low health troops like Barbarian or Goblin to trigger the Tornado Trap so that the Army at the back can push without the Tornado Trap interrupting and wiping out them.

  • Upgrade Differences
    • The Tornado Trap goes through a visual change at Level 2.
      • When initially constructed, the Tornado Trap appears as a metallic spiral tube that is covered by a hatch on the ground.
      • At level 2, the Tornado Trap gains a large darker metal piece at the end of the tube.

Unarmed

  • Trivia
    • It's currently the only trap to originate from Clash Royale.
    • Like the temporary traps Freeze Trap and Shrink Trap, the Tornado Trap takes the form of a spell placed in a trap door; also, like Clash Royale, the Tornado spell is not placed in a flask.
    • The trap was added in the October 2018 Update.
    • The info image of the Tornado Trap doesn't have grass in it like the others and is just the sprite used in gameplay.

  • Icon Descriptions
    Icon Info.pngTapping this icon displays information about the Tornado Trap, such as Level, Damage Type and Targets.
    Icon Upgrade.pngTapping this icon begins upgrading the Tornado Trap to the next level, if you have enough resources and a free Builder. When the Tornado Trap is at maximum level, this icon is not shown.
    Icon HoB.pngTapping this icon instantly upgrades the Tornado Trap to the next level, at the cost of one Hammer of Building if you have one. When the Tornado Trap is at maximum level, this icon is not shown.
    Icon FinishNow.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoB.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoE.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
    Icon Builder Potion.pngTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
    Icon Cancel.pngTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Town Hall Level 1 2 3 4 5 6 7 8 9 10 11 12 13
Number Available 0 0 0 0 0 0 0 0 0 0 1 1 1
Size Size
1x1
Level
Level
Duration
Time
Total Damage
Damage
Cost
Gold
Build Time
Time
Experience Gained
Experience
Town Hall Level Required
Town Hall
1 5 seconds 39 3,000,000 N/A N/A 11
2 6 seconds 47 4,000,000 2d 415 11
3 7 seconds 55 5,000,000 3d 509 12
Damage Per Second Trigger Radius Damage Radius Damage Type Unit Type Targeted Favorite Target
8 3 tiles 3 tiles Area Splash Ground & Air (except Miner) None
Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryGiga TeslaGiga InfernoScattershotWalls

Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap

Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion Altar
Other Buildings BoatDecorationsObstaclesLoot CartStrongman's CaravanSuper Troop BarrelBuilder's HutMaster Builder's Hut
Community content is available under CC-BY-SA unless otherwise noted.