Tornado Trap info
"Wind and stones may break some bones, but this trap will definitely confound you. Just place one of these traps down and the released vortex will draw the enemy troops in, hindering their progress."

Tornado Trap1
Tornado Trap2
Level 1 Level 2 & 3

  • Summary
    • The Tornado Trap is the last trap unlocked, being unlocked at Town Hall level 11.
    • When triggered, it sucks in attacking troops.
    • Its effect depends on the housing space of the troops affected; smaller troops will be more heavily affected than larger ones. All troops and heroes, except Miners, will be affected if it enters the radius of the trap.
      • The effect is rated on a numbered scale of 1 to 5; each troop and hero is assigned a value of anywhere between 1 and 5. This assigned value is calculated by dividing the unit's housing space by 3 and rounding up (this assigned value is capped at 5). The higher the assigned value, the less spinning effect the Tornado Trap will have on that unit. For the purpose of this calculation, Heroes have an assigned value of 5, and Siege Machines have an assigned value of 1 (?).
    • The Tornado Trap also deals a small amount of damage per second to all units within its radius. As the trap lasts longer at higher levels, it deals more damage overall at higher levels.
    • The Tornado Trap will not prevent units from attacking if they can attack targets still in range.

  • Defensive Strategy
    • You can use the Tornado Trap to pull in ranged units and make them lose their range advantage. While they may still be able to attack while trapped in the tornado, you can take advantage of this by placing high-DPS buildings to quickly destroy them, you can also place other traps near the Tornado Trap to trigger them on grouped up enemies.
    • Placing the Tornado Trap in front of walls that Wall Breakers would target can prevent them from attacking said walls which can disrupt plans of the attacker.
  • Offensive Strategy
    • Miners are not sucked in by this trap, even when above ground. This makes them viable options for dealing against a Tornado trap.

  • Upgrade Differences
    • The Tornado Trap goes through a visual change at Level 2.
      • When initially constructed, the Tornado Trap appears as a metallic spiral tube that is covered by a hatch on the ground.
      • At level 2, the Tornado Trap gains a large darker metal piece at the end of the tube.

  • Trivia
    • It's currently the only trap to originate from Clash Royale.
    • Like the temporary traps Freeze Trap and Shrink Trap, the Tornado Trap takes the form of a spell placed in a trap door; also, like Clash Royale, the Tornado spell is not placed in a flask.