What is Town Hall?
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|Level 1||Level 2||Level 3||Level 4||Level 5|
|Level 6||Level 7||Level 8||Level 9||Level 10|
|Level 11||Level 12||Level 13||Level 14|
- Strategy and Tips
- Protection of the Town Hall is critical for achieving players's objectives.
- The Town Hall is equivalent to the Builder Hall in the Builder Base, or the Goblin Hall in the Single Player Campaigns.
- Placement of the Town Hall outside a farming base serves no purpose, other than to rapidly drop trophies. Players should aim to protect their Town Hall at all costs, as it contains 20% of all 3 different resources.
- If players are designing bases to protect their trophies, or designing war bases, they should aim to protect their Town Hall at all costs. If an attacker destroys your Town Hall they will immediately receive one star. If an attacker is unable to destroy the Town Hall, they will get a maximum of one star.
- This concept is, however, thrown away when you are trying to design an anti-3 star base, in which the Town Hall is considered just to be a high hit-point building and is used to protect key structures to prevent the attacker from claiming a third star (hence the name). At higher Town Hall levels (especially Town Hall 9 and above) players can, instead of protecting their Town Hall at all costs, use their Town Halls as a high hit point damage sponge - similar to Storages - as part of a strategy to prevent 3-star attacks from Dragons and other high-level armies, at the cost of making 2-star attacks much easier. Anti-3 Star bases are used for war more commonly then they are used as normal bases because it is more important to get the full 3 stars in war.
- Town Halls have the highest hitpoints of any relative level building, with the exception of Walls, which means they take a long time to destroy. Placing your Town Hall within the range of your most powerful defenses can give your defenses the most shots to destroy attackers.
- It is suggested that you upgrade everything you possibly can (e.g. Troops, Buildings, etc.) before upgrading the Town Hall to the next level. Prematurely upgrading (rushing) your Town Hall is risky, and it will take a long time to upgrade your buildings/troops to match your Town Hall's level. Raiding with low-level troops will also become increasingly difficult.
- If maximizing your builder time is important to you, it is inefficient to wait until literally all of your building upgrades are finished before beginning to upgrade the Town Hall, as all but one of your builders will be idle for the duration of your Town Hall upgrade. In order to keep all of your builders occupied (but ensure they are all available when the Town Hall finishes), you should plan for the Town Hall upgrade to finish just as the remaining builders are finishing their final projects. For example, if you are currently at Town Hall level 9 and have five Builders, you should upgrade your Town Hall (which takes 6 days) when the total remaining upgrading time of other buildings approaches 24 days.
- Of note is that at higher Town Hall levels (level 8 or higher), upgrades in the Laboratory will take significantly longer than building upgrades. If Laboratory upgrades are the only things remaining, one can consider upgrading the Town Hall early to prevent builder time being wasted (and avoid having to hold excess resources in storages for too long), while selecting only the Laboratory upgrades for units that the player uses most often.
- Don't place your Town Hall in a corner surrounded by Walls, as troops can still be placed next to the Town Hall in the darker grass.
- You must place all available buildings at a Town Hall level before being allowed to upgrade the Town Hall. There are five exceptions to this rule:
- The first is the Clan Castle; you do not have to rebuild it before being allowed to upgrade to the next Town Hall level.
- The second exception to this rule is the Builder's Huts; you do not need to have all five builders before being allowed to upgrade to the next Town Hall level.
- There is also a third exception, but this is only limited to the tutorial; players do not need to build the second Cannon (that is actually available at Town Hall 1, as it is not shown in the "Unlocks" for Town Hall 2; see below) when they are upgrading to Town Hall 2. However, it is required to be built before upgrading to Town Hall 3.
- A fourth exception exists for upgrading to Town Hall 11 or above; players do not need to build the Master Builder's Hut (which is only available at Town Hall 10 and above due to the requirements in building it) in order to upgrade the Town Hall to those levels.
- A fifth exception is when the player is upgrading to Town Hall 5 or above; players do not need to rebuild the boat (which is only rebuildable at Town Hall 4 and above.) in order to move on to the next Town Hall Level.
- Town Halls 13 and 14 requires the weapon on the previous Town Hall level to be maxed (in addition to the usual requirement of placing all other buildings) before being available to be upgraded.
- Main article: Town Hall/Giga Tesla
- Giga Tesla
- Unlocked at Town Hall 12, the Giga Tesla is an addition to the Town Hall that allows it to defend itself when attacked.
- The Giga Tesla will deploy once damaged by a troop or spell, or when the village has reached 51% destruction. It is not deployed by a troop moving into the Tesla’s range.
- Troops that target defenses (Giants, Balloons, etc.) will not prioritize the Town Hall 12 as a target until the Giga Tesla is active.
- Giga Inferno
- Unlocked at Town Hall 13, the Giga Inferno is a direct upgrade that replaces the Giga Tesla while adding a slowdown effect upon destruction at level 3+ and having more potential to be upgraded. Everything else like activation and defense targeting troops' behavior with the weapon is exactly the same as Giga Tesla.
- A level 1 Giga Inferno at Town Hall 13 has the same statistics as a max Giga Tesla, the only difference is the attack speed.
- The Giga Inferno continues into Town Hall 14 but with a different appearance, bomb and statistics.
- Upgrade Differences
- The Town Hall undergoes significant visual changes at levels all levels except 5.
- At level 1, the Town Hall has a crooked orange roof with a small stone chimney. The windows, entrance, walls, and poles are all made out of wood.
- At level 2, the Town Hall gets the roof tiled and raised slightly with orange and has the walls "straightened out" and made of stone. The bottom of the corner poles and window walls are now made of stone.
- At level 3, another layer with a flat tiled roof gets added to the top.
- At level 4, a third plain non-tiled layer and a fourth tiled layer gets added to the top. The chimney shifts to the front left.
- At level 5, a stone framing gets added to the entrance and windows. The rest of the corner poles and window walls are finished with stone.
- At level 6, small golden pillars appear on the sides of the Town Hall with vines that partially cover the walls along with the pillars.
- At level 7, a small battlement with a wooden floor gets added to the back left corner of the roof. Underneath the battlements are what appear to be arrow slits.
- At level 8, the battlement grows to the size of the whole roof, and the golden pillars connect with the front wall and turn to stone. The chimney also disappears, and since there is no chimney, there is no smoke coming from the Town Hall.
- At level 9, the theming of the Town Hall changes. The Town Hall 9 is the first level to have its own theme. The entire color of the Town Hall changes to dark grey with a red flag on the top. An entrance into the Town Hall from the roof appears, similar to the one on the Level 5 Clan Castle. A small watchtower appears on the top left, and there is a new extended red entryway leading into the Town Hall, flanked with two gold chains. There is also a skull added as a door design. If noticed carefully, both front corners of the Town Hall have carved Level 8 Walls.
- At level 10, the color of the Town Hall changes to a deep crimson red. On top of the Town Hall, there is a metal grate. A second watchtower is added beside the first, and molten lava spills from two openings near the top of the tower down to a trough at the base of the Town Hall. The red carpet entryway receives gold trim.
- At level 11, the Town Hall's base changes to rough stone. The entrance becomes golden and a gate consisting of three huge spikes supported by a winch system is added above it. The roof becomes white and gains a large, lava-filled hole. Two small battlements with red flooring appear on the front of the roof, and a single watchtower remains on the back. The interior of the building appears to be brightly lit, presumably from the lava on the roof. A red flag is added back to a corner of the Town Hall, this time on the upper corner.
- At level 12, the Town Hall's theme becomes blue. Town Hall 12 is the first Town Hall with multiple visual upgrades with each level gaining new features depending on the level of the Giga Tesla inside.
- When the Town Hall is newly upgraded to level 12 (with a level 1 Giga Tesla), it appears as a blue building with a metallic base. The roof of the Town Hall has a faint gold line running across. On the sides are gold wires connecting to an electric coil above the door. Two large pieces of gold above the electric coil is placed as decorations. There is a big battery on the side with a Roman numeral signifying the level of the Giga Tesla (which will increase accordingly in later upgrades), with black wires going into the top of the Town Hall. The watchtower and battlements on the top are gone and the roof is now once again closed but gains a trapdoor where the Giga Tesla hides underneath. Additionally, the flag at the corner is now blue.
- At level 13 the Town Hall gets a really bright turquoise and blue color scheme, unlike normal inferno, towers the Giga Inferno is turquoise and blue like the town hall the base of the town hall depends on the Giga Inferno's level.
- When the Town Hall is newly upgraded to level 13 (with a level 1 Giga Inferno), it appears as a turquoise building with a black base. The top is turquoise and has a wooden pyramid shape in the center cut out into four corners. Each piece is attached to the rest of the roof via two black attachments. Those connect onto a purple square outline with an actual square at each corner. At the very edge are icy blue arrow shaped slabs that connect black corner-pieces to each of them. The flag is gone. The 2 gold pieces are reversed in order and now directly above the entrance. All wires are gone and the roman numerals that signify the Giga Inferno Level are now higher up and glowing. The corner pillars are now snow-colored and have a black bottom as well as 2 lavender-colored half triangular prisms with navy blue spikes. There are also smaller side pillars with one prism spike piece.
- At level 14, the Town Hall’s theming completely changes once again into a jungle theme resembling lost jungle ruins, with an overgrown nature vibe to it. On top of the Town Hall there is a waterfall of green mossy covered water with some lilipads. The top of the Town Hall also seems to have a golden outlining surrounding the exquisite stone details. At the front of the Town Hall, there are 2 torches with an ominous green light.
- The Giga Inferno now seems to be completely engulfed in lava.
- The Town Hall undergoes significant visual changes at levels all levels except 5.
- Town Hall Boost
- When players upgrade to Town Hall 4 or higher, players will receive temporary boosts for a few days after the upgrade is complete. These boosts are as follows:
|Power Boost||Starting from Town Hall 4, the player's troops and spells are temporarily boosted to the maximum level allowed by their Laboratory (as if under the effect of a Power Potion).|
|Resource Boost||Starting from Town Hall 4, the player's resource collectors are temporarily boosted to work at double their normal rate (as if under the effect of a Resource Potion).|
|Star Bonus Boost||Starting from Town Hall 4, the player's Star Bonus will be temporarily boosted to 4x the normal amount. This boost does not stack with any existing Star Bonus events; if active during a Star Bonus event, the better boost will override the other (so this boost would be overridden by a 5x or better Star Bonus event, and would override a 2x or 3x Star Bonus event).|
|Hero Boost||Starting from Town Hall 8, the player's Heroes and Pets will be boosted by +5 levels (as if boosted by a Hero Potion).|
- The boosts last 3-5 days, depending on the player's new Town Hall level:
- Upgrading to Town Hall 4-6 will boost the Town Hall for 3 days.
- Upgrading to Town Hall 7-9 will boost the Town Hall for 4 days.
- Upgrading to Town Hall 10-14 will boost the Town Hall for 5 days.
- If the Town Hall is upgraded again while a boost is active, the boost will be extended by however long the boost would last. For instance, upgrading to Town Hall 5 after 2 days at Town Hall 4 will carry over the 1 remaining day of boost to Town Hall 5 (for 4 days' worth of boost at TH5).
- The Power and Hero Boosts also applies to the player's Builder Base army, so units there will also be temporarily powered up.
- At each Town Hall level, new buildings are unlocked. The below table shows the unlocked buildings and structures by Town Hall level. Where "New" is written, one of that building or structure is unlocked unless otherwise stated in brackets.
- Builder's Huts are not included in this table because they can be purchased at (almost) any time.
- The levels 1-8 Town Halls were in the original release (date varies depending on platform and country).
- The level 9 Town Hall was added as a part of the October 2012 "Dark Castle" update (Version 2.86).
- The level 10 Town Hall was added as a part of the May 2013 "Fiery Fortress" update (Version 4.14).
- The level 11 Town Hall was added as a part of the December 2015 update. (Version 8.67)
- This same update also made the Town Hall a resource building, and can now be targeted by Goblins.
- Additionally, in the same update, Town Hall Level 10's upgrade cost was increased from 4,000,000 gold to 5,000,000 gold and its time decreased from 14 days to 12 days.
- Town Hall 11 had a different design before the update was released.
- The level 12 Town Hall was added as part of the June 2018 update. (Version 10.32)
- This same update also made it so that you would have to place all buildings down before being able to upgrade to the next Town Hall level. This feature usually prevents players from severely rushing the Town Hall.
- The level 13 Town Hall was added as part of the December 2019 update.
- This same update also reduced the size of Army Camps and the Laboratory by 1 tile.
- The level 14 Town Hall was added as part of the April 2021 update.
- In January 2013, an update that introduced heroes, Town Hall 9 now lets you unlock two X-Bows instead of just one. Before that, there was only one X-Bow.
- As of the October 22nd 2014 update, the new Mortar is added at Town Hall 8.
- Between November 24 and December 8 of 2014 and 2015, IOS users were able to purchase red gems to contribute to AIDS research. When they did, they received a red shield on their Town Hall.
- In an older version, players were able to sell buildings but this was removed in the 10/15/12 update due to it being unnecessary and leading to abuse.
- As of the 4/30/15 update, Town Hall level 1's hit point has been decreased from 1500 to 450, and most buildings unlocked at Town Hall level 1 have their construction times decreased from 1 minute to 10 seconds. These changes have made the tutorial quicker to finish, as the two Single Player Campaign levels in the tutorial have level 1 Town Halls and are quicker to destroy.
- As of the May 2017 update, the 7th Gold Mine and Elixir Collector are now available at Town Hall 9 instead of Town Hall 10 as was the case before.
- During the tutorial, if all other buildings are purchased before the first Builder's Hut there will be no opportunity to buy additional Builder's Huts, bringing the max number of buildings down to 10 for Town Hall level 1.
- At Town Hall level 2, it is possible to purchase a package that exceeds max resources in order to rebuild the Clan Castle.
- While every new Town Hall gains a new unique defensive building, each new Town Hall from level 9 on also has a specific theme.
- Town Hall 9's theme is a medieval castle with a medieval weapon, the X-Bow.
- Town Hall 10's theme is fiery, with the Inferno Tower using flames to attack.
- Town Hall 11's theme is said to be mysterious and magical, with ancient advanced technology like the Eagle Artillery being developed.
- Town Hall 12's theme is electricity, with the Town Hall itself being modified into a defense and acting like a stronger Hidden Tesla, the Giga Tesla.
- Town Hall 13's theme is "Dark Elixir and Ice", and introduces the Scattershot and the Town Hall's weapon is changed to the Giga Inferno, which at higher levels causes a freezing explosion when destroyed.
- Town Hall 14 is jungle-themed; the weaponized Builder's Huts carry this theme by adopting a green color scheme. The Giga Inferno is now modified to produce a poisonous bomb instead.
- When a level 10 Town Hall was destroyed, the ruins would lie on a grate on top of lava. This even holds in the Single Player Campaign: since the Goblin Town Hall is smaller than the level 10 player Town Hall, in stages with level 10 Goblin Town Halls, you can even see the grate on top of lava without destroying the Goblin Town Hall.
- There is a glitch where you can appear to move away your Town Hall from its usual location (this is only visual, and has no effect on gameplay). If this is done with a Town Hall 10, the lava grate can be seen in full.
- When a Town Hall upgrade finishes during a Clan War Preparation Day, it still shows that the player is the previous town hall level on the war map.
- If you zoom in on your Town Hall entrance, you will see the glow of a fire inside the entrance, provided certain actions are being proceeded.
- Several Defensive Buildings "face" away from the Town Hall when not in battle. The manned defenses (e.g. Archer Tower) have their occupants facing away from the Town Hall, while some of the unmanned defenses (e.g. Cannon) automatically aim away from the Town Hall.
- The Town Hall's entrance is small when compared to Villagers and Builders.
- Before Town Hall level 11 was added, and before level 11 Walls were redesigned, players speculated that the Town Hall 11 was going to be blue and have electric theme because of the level 11 Walls theme.
- However, Town Hall 12 took the spot, along with the level 13 Walls.
- It currently takes 3 years 5 days 29 minutes and 30 seconds to max out Town Hall 13 from when you begin with 5 builders if no gems or Magic Items are used to boost builders. This does not factor in obtaining resources for upgrades.
- Before the 2015 update, farming bases used to have their Town Hall situated on the outside of the base without any protection so players could easily get a 12-hour shield. With that, their resource collectors would collect large amounts of loot without disruption.
- According to this video, Supercell thought of the Town Hall level 13 to have wintry-theme because they felt it would be more appropriate since the Town Hall level 13 was added in December.
- Before Town Hall level 13 was added, Supercell thought the Town Hall 13 could be jungled-theme for the Royal Champion to fit in the jungle before her final design. A clip can be seen here.
- However, Town Hall 14 took the spot.
- The Barbarian King lives in the Town Hall according to a tweet by Supercell.
- Icon Descriptions
Tapping this icon displays information about the Town Hall, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints. Tapping this icon begins upgrading the Town Hall to the next level, if you have enough resources and a free Builder. When the Town Hall is at maximum level, this icon is not shown. Tapping this icon instantly upgrades the Town Hall to the next level, at the cost of one Hammer of Building if you have one. When the Town Hall is at maximum level, this icon is not shown. Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building. Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building. Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion. Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. Tapping this icon, which is shown only when the Town Hall at level 12 or above, begins upgrading the Giga Tesla or Giga Inferno to the next level, if you have enough resources and a free Builder. When the Town Hall's Weapon is at maximum level, this icon is not shown. Tapping this icon, which is shown only when the Town Hall is level 12 or above, instantly upgrades the Giga Tesla or Giga Inferno to the next level, at the cost of one Hammer of Building if you have one. When the Town Hall's Weapon is at maximum level, this icon is not shown. Tapping this icon displays information about your inventory of Magic Items. Tapping this icon allows you to change between any Sceneries that you have unlocked. This icon informs you about the countdown timer of a Star Bonus boost due to a recent Town Hall upgrade.
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