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For the Builder Base version, see Builder Hall.
Town Hall12-5

"This is the heart of your village. Upgrading your Town Hall unlocks new defenses, buildings, traps and much more."


Town Hall1 Town Hall2 Town Hall3 Town Hall4 Town Hall5
Level 1 Level 2 Level 3 Level 4 Level 5
Town Hall6 Town Hall7 Town Hall8 Town Hall9 Town Hall10 Town Hall11
Level 6 Level 7 Level 8 Level 9 Level 10 Level 11
Town Hall12-1 Town Hall12-2 Town Hall12-3 Town Hall12-4 Town Hall12-5
Level 12-1 Level 12-2 Level 12-3 Level 12-4 Level 12-5
More Info Button

  • Strategy and Tips
    • Protection of the Town Hall is critical for achieving players' objectives.
    • The Town Hall is equivalent to the Builder Hall in the Builder Base.
    • Placement of the Town Hall outside a farming base serves no purpose, other than to rapidly drop trophies. Players should aim to protect their Town Hall at all costs, as it contains a 20% of all 3 different resources.
    • If players are designing their War Bases, they should aim to protect their Town Hall at all costs. If an attacker destroys your Town hall they will immediately receive one star. If an attacker is unable to destroy the Town Hall, they will get a maximum of one star.
      • This concept is, however, thrown away when you are trying to design an anti-3 star base, in which the Town Hall is considered just to be a high hit-point building and is used to protect key structures to prevent the attacker from claiming a third star (hence the name). At higher Town Hall levels (especially Town Hall 8) players can, instead of protecting their Town Hall at all costs, use their Town Halls as a high hit point damage sponge - similar to Storages - as part of a strategy to prevent 3-star attacks from Dragons and other high level armies, at the cost of making 2-star attacks much easier. 
    • Town Halls have the highest hitpoints of any relative level building, with the exception of Walls, which means they take a long time to destroy. Placing your Town Hall within the range of your most powerful defenses can give it the most shots to destroy attackers.
    • It is suggested that you upgrade everything you possibly can (e.g. Troops, Buildings, etc.) before upgrading the Town Hall to the next level. Prematurely upgrading (rushing) your Town Hall is extremely risky, and it will take a long time to upgrade your buildings/troops to match your Town Hall's level. Raiding with low-level troops will also become increasingly difficult.
      • If maximizing your builder time is important to you, it is inefficient to wait until literally all of your building upgrades are finished before beginning to upgrade the Town Hall, as all but one of your builders will be idle for the duration of your Town Hall upgrade. In order to keep all of your builders occupied (but ensure they are all available when the Town Hall finishes), you should plan for the Town Hall upgrade to finish just as the remaining builders are finishing their final projects. For example, if you are currently at Town Hall level 9 and have three Builders, you should upgrade your Town Hall (which takes 8 days) when the total remaining upgrading time of other buildings approaches 16 days.
    • Don't place your Town Hall in a corner surrounded by walls, as troops can still be placed next to the Town Hall.
    • You must place all available buildings at a Town Hall level before being allowed to upgrade the Town Hall.
      • There are three exceptions to this rule: the first is the Clan Castle; you do not have to rebuild it before being allowed to upgrade to the next Town Hall level.
      • The second exception to this rule are the Builder's Huts; you do not need to have all five builders before being allowed to upgrade to the next Town Hall level.
      • There is also a third exception, but this is only limited to the tutorial; players do not need to build the second Cannon (that is actually available at Town Hall 1, as it is not shown in the "Unlocks" for Town Hall 2; see below) when they are upgrading to Town Hall 2. However, it is required to be built before upgrading to Town Hall 3.

Main article: Town Hall/Giga Tesla
  • Giga Tesla
    • Unlocked at Town Hall 12, the Giga Tesla is an addition to the Town Hall that allows it to defend itself when attacked.
    • The Giga Tesla will deploy once damaged by a troop or spell, or when the village has reached 51% destruction.
    • Troops that target defenses (Giants, Balloons, etc.) will not prioritize the Town Hall 12 as a target until the Giga Tesla is active.

  • Upgrade Differences
    • The Town Hall undergoes significant visual changes at levels 3, 7, 8, 9, 10,11, and 12.
      • At level 1, the Town Hall has a crooked orange roof with a small stone chimney. The windows, entrance, walls, and poles are all made out of wood.
      • At level 2, the Town Hall gets the roof tiled with orange and has the walls "straightened out" and made of stone.
      • At level 3, the Town Hall, another layer with a flat tiled roof gets added to the top.
      • At level 4, a third plain non-tiled layer and a fourth tiled layer gets added to the top. The chimney shifts to the front left.
      • At level 5, a stone framing gets added to the entrance and windows.
      • At level 6, small golden pillars appear on the sides of the Town Hall with vines that partially cover them.
      • At level 7, a small battlement with a wooden floor gets added to the back left corner of the roof. Underneath the battlements are what appear to be arrow slits.
      • At level 8, the battlement grows to the size of the whole roof and the golden pillars and front wall turn to stone. The chimney also disappears, and since there is no chimney, there is no smoke coming from the Town Hall.
      • At level 9, the entire color of the Town Hall changes to dark grey with a red flag on the top. An entrance into the Town Hall from the roof appears, similar to the one on the Level 5 Clan Castle. A small watchtower appears on the top left, and there is a new extended red entryway leading into the Town Hall, flanked with two gold chains. There is also a skull added as a door design. If noticed carefully, both front corners of the Town Hall have carved Level 7 Walls.
      • At level 10, the color of the Town Hall changes to a deep crimson red and blue gray. On the top of the Town Hall, there is a metal grate. A second watchtower is added beside the first, and molten lava spills from two openings near the top of the tower down to a trough at the base of the Town Hall. The red carpet entryway receives gold trim.
      • At level 11, the Town Hall's base changes to rough stone. The entrance becomes golden and a gate consisting of three huge spikes supported by a winch system is added above it. The roof becomes white and gains a large, lava filled hole. Two small battlements with red flooring appear on the front of the roof, and a single watchtower remains on the back. The interior of the building appears to be brightly lit, presumably from the lava on the roof. A red flag is added back to a corner of the Town Hall, this time on the upper corner.
      • At level 12, the Town Hall's theme becomes blue. Town Hall 12 is the only Town Hall with multiple visual upgrades with each level gaining new features.

  • Unlocks
    • At each Town Hall level, new buildings are unlocked. The below table shows the unlocked buildings and structures by Town Hall level. Where "New" is written, one of that building or structure is unlocked unless otherwise stated in brackets.
    • Builder's Huts are not included in this table because they can be purchased at (almost) any time.
TH Level Unlocks
1 AvailableBuildings CannonAvailableBuildings Gold MineAvailableBuildings Elixir CollectorAvailableBuildings Gold StorageAvailableBuildings Elixir StorageAvailableBuildings BarracksAvailableBuildings Army Camp
2 AvailableBuildings Archer TowerAvailableBuildings Gold MineAvailableBuildings Elixir CollectorAvailableBuildings BarracksAvailableBuildings Walls
3 AvailableBuildings MortarAvailableBuildings Gold MineAvailableBuildings Elixir CollectorAvailableBuildings Gold StorageAvailableBuildings Elixir StorageAvailableBuildings Army CampAvailableBuildings LaboratoryAvailableBuildings WallsAvailableBuildings Bomb
4 AvailableBuildings Archer TowerAvailableBuildings Air DefenseAvailableBuildings Gold MineAvailableBuildings Elixir CollectorAvailableBuildings BarracksAvailableBuildings WallsAvailableBuildings Spring Trap
5 AvailableBuildings CannonAvailableBuildings Archer TowerAvailableBuildings Wizard TowerAvailableBuildings Gold MineAvailableBuildings Elixir CollectorAvailableBuildings Army CampAvailableBuildings Spell FactoryAvailableBuildings WallsAvailableBuildings BombAvailableBuildings Air Bomb
6 AvailableBuildings MortarAvailableBuildings Air DefenseAvailableBuildings Wizard TowerAvailableBuildings Air SweeperAvailableBuildings Gold MineAvailableBuildings Elixir CollectorAvailableBuildings WallsAvailableBuildings Spring TrapAvailableBuildings Giant Bomb
7 AvailableBuildings CannonAvailableBuildings Archer TowerAvailableBuildings MortarAvailableBuildings Air DefenseAvailableBuildings Hidden TeslaAvailableBuildings Dark Elixir DrillAvailableBuildings Dark Elixir StorageAvailableBuildings BarracksAvailableBuildings Dark BarracksAvailableBuildings Army CampAvailableBuildings Barbarian King AltarAvailableBuildings WallsAvailableBuildings BombAvailableBuildings Giant BombAvailableBuildings Seeking Air Mine
8 AvailableBuildings Archer TowerAvailableBuildings MortarAvailableBuildings Wizard TowerAvailableBuildings Hidden TeslaAvailableBuildings Bomb TowerAvailableBuildings Gold StorageAvailableBuildings Elixir StorageAvailableBuildings Dark Elixir DrillAvailableBuildings Dark BarracksAvailableBuildings Dark Spell FactoryAvailableBuildings WallsAvailableBuildings Spring TrapAvailableBuildings Air BombAvailableBuildings Giant BombAvailableBuildings Seeking Air MineAvailableBuildings Skeleton Trap
9 AvailableBuildings Archer TowerAvailableBuildings Air DefenseAvailableBuildings Wizard TowerAvailableBuildings Air SweeperAvailableBuildings Hidden TeslaAvailableBuildings X-BowAvailableBuildings Gold StorageAvailableBuildings Elixir StorageAvailableBuildings Gold MineAvailableBuildings Elixir CollectorAvailableBuildings Archer Queen AltarAvailableBuildings WallsAvailableBuildings Giant BombAvailableBuildings Seeking Air Mine
10 AvailableBuildings CannonAvailableBuildings Archer TowerAvailableBuildings Bomb TowerAvailableBuildings X-BowAvailableBuildings Inferno TowerAvailableBuildings Dark Elixir DrillAvailableBuildings WallsAvailableBuildings Air BombAvailableBuildings Giant BombAvailableBuildings Seeking Air MineAvailableBuildings Skeleton Trap
11 AvailableBuildings CannonAvailableBuildings Archer TowerAvailableBuildings Wizard TowerAvailableBuildings X-BowAvailableBuildings Eagle ArtilleryAvailableBuildings Grand Warden AltarAvailableBuildings WallsAvailableBuildings Tornado Trap
12 AvailableBuildings Hidden TeslaAvailableBuildings Inferno TowerAvailableBuildings WorkshopAvailableBuildings Spring TrapAvailableBuildings Air BombAvailableBuildings Giant BombAvailableBuildings Seeking Air Mine

  • History
    • The levels 1-8 Town Halls were added in the original release (date varies depending on platform and country).
    • The level 9 Town Hall was added as a part of the 10/27/12 "Dark Castle" update (Version 2.86).
    • The level 10 Town Hall was added as a part of the 5/23/13 "Fiery Fortress" update (Version 4.14).
    • The level 11 Town Hall was added as a part of the 12/10/15 update. (Version 8.67)
      • This same update also made the Town Hall a resource building, and can now be targeted by Goblins.
      • Also, Town Hall Level 10's cost got increased from 4,000,000 gold to 5,000,000 gold and time decreased from 14 days to 12 days in the same update.
      • Town Hall 11 had a beta design before it got changed to its released design.
    • The level 12 Town Hall was added as part of the 6/11/18 update. (Version 10.32)
      • This same update also made it so that you would have to place all buildings down before being able to upgrade to the next Town Hall level.
    • Between November 24 and December 8 of 2014 and 2015, IOS users were able to purchase (RED) gems to contribute to AIDS research. When they did, they received a red shield on their Town Hall.
    • In an older version, players can sell buildings but were removed in the 10/15/12 update due to it being unnecessary and due to abuse.
    • As of the 4/30/15 update, Town Hall level 1's hit point has been decreased from 1500 to 450, and most buildings unlocked at Town Hall level 1 have their construction times decreased from 1 minute to 10 seconds. These changes have made the tutorial quicker to finish, as the two Single Player Campaign levels in the tutorial have level 1 Town Halls and quicker to destroy.
      • Town Halls in the Single Player Campaign, or "Goblin Town Halls", look the same at all levels, but the hit points are the same as player Town Halls of equal level. A Goblin Town Hall's level can be observed by the number of experience points it yields when destroyed.
    • As of the May 2017 update, the 7th Gold Mine and Elixir Collector are now available at Town Hall 9 instead of Town Hall 10 as was the case before.

  • Trivia
    • During the tutorial, if all other buildings are purchased before the first Builder's Hut there will be no opportunity to buy additional Builder's Huts, bringing the max number of buildings down to 10 for Town Hall level 1.
    • The equivalent of the Town Hall in the Builder Base is known as Builder Hall.
    • At Town Hall level 2, it is possible to purchase a package that exceeds max resources in order to rebuild the Clan Castle.
    • 5 level 7 Lightning Spells can destroy Town Halls of level 6 and lower.
    • The lava in the level 10 Town Hall may be a reference to the fact that the Inferno Towers are unlocked at this level, and also that the update which Town Hall 10 was released in was called the "Fiery Fortress" update.
    • In a previous version of the game, when a level 10 Town Hall was destroyed, the ruins would lie on a grate on top of lava. However, this is no longer the case.
      • If the player visits a village with a destroyed Town Hall 10, the grate can be made to appear by switching to the village's corresponding Builder Base and back.
    • Beause of the Giga Tesla, TH 12 is prioritized by defense building-prioritizing troops, such as Giants, Balloons, Hog Riders, etc.
    • There is a glitch where if a Town Hall upgrade finishes during a Clan War Preparation Day, it still shows that the player is still the previous town hall level.
    • If you zoom in on your Town Hall entrance, you will see the glow of a fire inside the entrance, provided certain actions are being proceeded.
    • Several Defensive Buildings "face" away from the Town Hall when not in battle. The manned defenses (e.g. Archer Tower) have their occupants facing away from the Town Hall, while some of the unmanned defenses (e.g. Cannon) automatically aim away from the Town Hall.
    • The Town Hall's entrance is small when compared to villagers and builders.
    • If you view a players base, but the Town Hall is destroyed, villagers will still go in and out.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Re-arm cost, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Army Camp's Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon InfoTapping this icon displays information about the Town Hall, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon InfoTapping this icon displays information about the Workshop, such as Level, Siege Machine Capacity and Hitpoints.
    Icon UpgradeTapping this icon begins upgrading the Town Hall to the next level, if you have enough resources and a free Builder. When the Town Hall is at maximum level, this icon is not shown.
    Icon HoBTapping this icon instantly upgrades the Town Hall to the next level, at the cost of one Hammer of Building if you have one. When the Town Hall is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
    Icon Builder PotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon UpgradeWeaponTapping this icon, which is shown only when the Town Hall is level 12, begins upgrading the Giga Tesla to the next level, if you have enough resources and a free Builder. When the Giga Tesla is at maximum level, this icon is not shown.
    Icon HoBWeaponTapping this icon, which is shown only when the Town Hall is level 12, instantly upgrades the Giga Tesla to the next level, at the cost of one Hammer of Building if you have one. When the Giga Tesla is at maximum level, this icon is not shown.
    Icon UpgradeTapping this icon begins upgrading the Town Hall to the next level, if you have enough resources and a free Master Builder. When the Town Hall is at maximum level, this icon is not shown.
    Icon HoBTapping this icon instantly upgrades the Town Hall to the next level, at the cost of one Hammer of Building if you have one. When the Town Hall is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon GroundTapping this icon switches the Town Hall attack mode to attack air units. This icon is only displayed while the Town Hall is in Ground mode.
    Icon AirTapping this icon switches the Town Hall attack mode to attack ground units. This icon is only displayed while the Town Hall is in Air mode.
    Icon GroundTapping this icon switches the Town Hall to be deployed as an air unit. This icon is only displayed while the Town Hall is in Ground mode.
    Icon AirTapping this icon switches the Town Hall to be deployed as a ground unit. This icon is only displayed while the Town Hall is in Air mode.
    Icon ReArmTapping this icon re-arms this Town Hall. This icon is only displayed after this Town Hall has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    IconAllTrapsArmedThis icon informs you that all Traps are armed. It is not tappable, and replaces the re-arm icons.
    IconLoadXBowTapping this icon reloads this X-Bow with Elixir. This icon only appears if this X-Bow is not fully loaded.
    IconLoadAllXBowsTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows are not fully loaded.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the player owns the Eagle Artillery but not an X-Bow, and if the Eagle Artillery is not fully loaded.
    IconLoadXBowEagleTapping this icon reloads all X-Bows and the Eagle Artillery with Elixir. This icon only appears if at least one of these buildings is not fully loaded, and will replace the icons above if the player has both an X-Bow and the Eagle Artillery.
    IconFullyLoadedXBowsThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icons.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and only appears if the player owns the Eagle Artillery but not an X-Bow.
    IconFullyLoadedXBowEagleThis icon informs you that all X-Bows and the Eagle Artillery are fully loaded. It is not tappable, and replaces the icon above if the player has both an X-Bow and the Eagle Artillery.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    IconLoadInfernoTapping this icon reloads this Inferno Tower with Dark Elixir. This icon only appears if this Inferno Tower is not fully loaded.
    IconLoadAllInfernosTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers are not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icons.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the Eagle Artillery is not fully loaded.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and replaces the Load icon.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon BoostAllTapping this icon boosts your Gold production of all the Town Halls for 1 day at the cost of the displayed amount of Gems.
    Icon BoostAllPoRTapping this icon boosts the production of all the Resource collector buildings for 1 day at the cost of one Resource Potion. This icon is only shown if you have at least one Resource Potion.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Town Hall.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Town Hall.
    Icon Boost1hTapping this icon boosts your troop training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon BoostAllPoTTapping this icon boosts your troop training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon ResearchTapping this icon opens up the Star Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost1hTapping this icon boosts your spell creation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon BoostAllPoTTapping this icon boosts your troop training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.
    Icon BrewSpellsTapping this icon opens up the Town Hall's interface, allowing you to brew spells.
    Icon UpgradeTapping this icon begins upgrading the Town Hall to the next level, if you have enough resources and a free Builder. When the Town Hall is at maximum level, this icon is not shown.
    Icon HoHTapping this icon instantly upgrades the Town Hall to the next level, at the cost of one Hammer of Heroes if you have one. When the Town Hall is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoHTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Heroes. This icon is only shown if you have at least one Book of Heroes.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Heroes.
    Icon Builder PotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon GuardTapping this icon puts the Town Hall to sleep. This icon only appears when the Town Hall is at full health and is in Guard mode.
    Icon SleepTapping this icon awakens the Town Hall, whom will then help guard your village. This icon only appears when the Town Hall is at full health and is in Sleep mode.
    Icon HealTapping this icon instantly heals the Town Hall for the displayed amount of Gems. This icon only appears when the Town Hall is currently regenerating health on the Altar.
    Icon Boost1hTapping this icon boosts the Town Hall's regeneration speed for 1 hour, reducing the time required to regenerate the Town Hall by a factor of four for the duration of the boost.
    Icon BoostAllPoTTapping this icon boosts your troop training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.
    PlaceholderTapping this icon temporarily boosts all your Heroes by 5 levels for 1 hour, bounded by your Town Hall and Builder Hall's limits, at the cost of one Hero Potion. This icon is only shown if you have at least one Hero Potion.
    Icon UpgradeTapping this icon begins upgrading the Town Hall to the next level, if you have enough resources and a free Builder. When the Town Hall is at maximum level, this icon is not shown.
    Icon HoHTapping this icon instantly upgrades the Town Hall to the next level, at the cost of one Hammer of Heroes if you have one. When the Town Hall is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoBTapping this icon, which is displayed only while the Battle Machine is being rebuilt, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoHTapping this icon, which is displayed only while the Battle Machine is being upgraded, instantly finishes that upgrade at the cost of one Book of Heroes. This icon is only shown if you have at least one Book of Heroes.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building or Book of Heroes, where relevant.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon HealTapping this icon instantly heals the Town Hall for the displayed amount of Gems. This icon only appears when the Town Hall is currently regenerating health on the Altar.
    PlaceholderTapping this icon temporarily boosts all your Heroes by 5 levels for 1 hour, bounded by your Town Hall and Builder Hall's limits, at the cost of one Hero Potion. This icon is only shown if you have at least one Hero Potion.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops and spells. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about the clan which the player owning the Clan Castle belongs to (this icon can appear when you are visiting another village). This icon only appears if the player owning the Clan Castle is in a Clan.
    Icon TreasuryTapping this icon displays information about your Treasury.
    Icon MagicItemsTapping this icon displays information about your inventory of Magic Items.
    Icon GuardTapping this icon puts the Town Hall to sleep, preventing any troops inside from guarding your village. This icon only appears when the Town Hall is in Guard mode.
    Icon SleepTapping this icon awakens the Town Hall , allowing any troops inside to help guard your village. This icon only appears when the Town Hall is in Sleep mode.
    Icon Wall RingTapping this icon upgrades the Wall to the next level, if you have enough Wall Rings and a free Builder. When the Wall is at maximum level, this icon is not shown.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    IconUpgradeRowTapping this icon upgrades all the upgradable Walls in the selected row to the next level, if you have enough resources and a free Builder. This icon is only displayed while you have multiple Walls selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls.
    IconUpgradeRowTapping this icon upgrades the selected Walls to the next level, if you have enough resources and a free Master Builder. When the selected Walls are at maximum level, this icon is not shown.
    Icon Wall RingTapping this icon upgrades the selected Walls to the next level, if you have enough Wall Rings and a free Master Builder. When the selected Walls are at maximum level, this icon is not shown.
    Icon RotateTapping this icon rotates the Air Sweeper 45 degrees clockwise.
    Icon GearUpTapping this icon gears up the Town Hall, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Town Hall is already geared up, this icon will not appear.
    Icon NoGearUpThis icon informs you that the Town Hall cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Town Hall. If any Town Hall is already geared up, this icon will not appear.
    Icon NormalTapping this icon switches the Town Hall to Burst mode. This icon only appears when the Town Hall is geared up, and is in Normal mode.
    Icon BurstTapping this icon switches the Town Hall to Normal mode. This icon only appears when the Town Hall is geared up, and is in Burst mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is geared up, and is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is geared up, and is in Fast Attack mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is in Fast Attack mode.
    Icon RotateTapping this icon rotates the Push Trap 90 degrees clockwise.
    Icon LootCartTapping this icon collects the loot from the Loot Cart.
    Boat iconTapping this icon switches between the Home Village and the Builder Base.
    Icon FreeBoostTapping this icon boosts timers in the Builder Base, by a factor of eight for a duration determined by the level of the Clock Tower. This icon is only displayed when a free boost is available.
    Icon CTPTapping this icon boosts timers in the Builder Base, by a factor of eight for 30 minutes, at the cost of one Clock Tower Potion. This icon is only displayed if you have at least one Clock Tower Potion.
    Icon BoostNowTapping this icon allows you to boost the Clock Tower before its free boost is available, at the cost of the displayed amount of Gems. This icon is only displayed when the Clock Tower's free boost is in cooldown.
    Icon RemoveGoldTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Gold to remove.
    Icon RemoveElixirTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Elixir to remove.
    Icon RemoveGoldBTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Gold to remove.
    Icon RemoveElixirBTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Elixir to remove.
    Icon CancelTapping this icon, which is displayed while the selected obstacle is being removed, cancels the removal of this obstacle and refunds the full cost.
    PlaceholderTapping this icon moves this Obstacle to another place, at the cost of one Shovel of Obstacles. This icon is only shown if you have at least one Shovel of Obstacles.
    Icon SellTapping this icon sells the selected decoration for one-tenth of their price.
    Icon GoldHVTapping this icon completely fills the Gold Storages, at the cost of one Rune of Gold. This icon is only shown if you have at least one Rune of Gold.
    Icon GoldBBTapping this icon completely fills the Gold Storages, at the cost of one Rune of Builder Gold. This icon is only shown if you have at least one Rune of Builder Gold.
    Icon ElixirHVTapping this icon completely fills the Elixir Storages, at the cost of one Rune of Elixir. This icon is only shown if you have at least one Rune of Elixir.
    Icon ElixirBBTapping this icon completely fills the Elixir Storages, at the cost of one Rune of Builder Elixir. This icon is only shown if you have at least one Rune of Builder Elixir.
    Icon DarkElixirTapping this icon completely fills the Dark Elixir Storage, at the cost of one Rune of Dark Elixir. This icon is only shown if you have at least one Rune of Dark Elixir.
    Icon Builder PotionTapping this icon boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
    Icon Boost1hTapping this icon boosts your siege machine training for 1 hour, reducing the time required to train Siege Machines by a factor of four for the duration of the boost.
    Icon BoostAllPoTTapping this icon boosts your siege machine training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.
    Icon TrainTroopsTapping this icon opens up the siege machine training interface, allowing you to train Siege Machines.
    Town Hall Level 1 2 3 4 5 6 7 8 9 10 11 12
    Number Available 1 1 1 1 1 1 1 1 1 1 1 1
    Size Size
    4x4
    TH Level Level Hitpoints Hitpoint Build Cost Gold Build Time Stopwatch Experience Gained XP Maximum Number of
    Buildings Available
    1 450 N/A N/A 0 13
    2 1,600 1,000 10 seconds 3 19
    3 1,850 4,000 2 hours 84 26
    4 2,100 25,000 16 hours 240 31
    5 2,400 150,000 1 day 293 38
    6 2,800 750,000 2 days 415 44
    7 3,300 1,200,000 4 days 587 57
    8 3,900 2,000,000 5 days 657 67
    9 4,600 3,000,000 7 days 777 77
    10 5,500 5,000,000 8 days 831 86
    11 6,800 7,000,000 10 days 929 92
    12 7,500 9,500,000 14 days 1,099 95

    For additional statistics and information, see the Unit Calculators page.

    Storage Capacity of the Town Hall

    Town Hall - Available Resources
    TH Level Gold Available Gold Elixir Available Elixir Dark Elixir Available Dark Elixir
    1 1,000 1,000 -
    2 1,000 1,000 -
    3 10,000 10,000 -
    4 50,000 50,000 -
    5 100,000 100,000 -
    6 300,000 300,000 -
    7 500,000 500,000 2,500
    8 750,000 750,000 5,000
    9 1,000,000 1,000,000 10,000
    10 1,500,000 1,500,000 20,000
    11 2,000,000 2,000,000 20,000
    12 2,000,000 2,000,000 20,000

    Resource Buildings

    Upgrading your Town Hall unlocks the following number of Resource Buildings; see the page for each building for details.

    Town Hall - Maximum Number of Buildings
    TH Level Gold Mine & Elixir Collector Dark Elixir Drill Gold & Elixir Storage Dark Elixir Storage Clan Castle
    1 1 - 1 - -
    2 2 - 1 - 1*
    3 3 - 2 - 1
    4 4 - 2 - 1
    5 5 - 2 - 1
    6 6 - 2 - 1
    7 6 1 2 1 1
    8 6 2 3 1 1
    9 7 2 4 1 1
    10 7 3 4 1 1
    11 7 3 4 1 1
    12 7 3 4 1 1

    *Only obtainable through purchasing the Gold in a resource pack, as the Gold Storage capacity by itself is insufficient to rebuild the Clan Castle at this Town Hall level.

    See also: Resource Buildings

    Upgrading your Town Hall allows the following Resource Buildings to be upgraded to these levels; see the page for each structure to learn what each upgrade brings:

    Town Hall - Building Max Level
    TH Level Gold Mine & Elixir Collector Dark Elixir Drill Gold & Elixir Storage Dark Elixir Storage Clan Castle
    1 2 - 1 - -
    2 4 - 3 - 1*
    3 6 - 6 - 1
    4 8 - 8 - 2
    5 10 - 9 - 2
    6 10 - 10 - 3
    7 11 3 11 2 3
    8 12 3 11 4 4
    9 12 6 11 6 5
    10 13 7 11 6 6
    11 13 7 12 6 7
    12 13 7 13 7 8

    *Only obtainable through purchasing the Gold in a resource pack, as the Gold Storage capacity by itself is insufficient to rebuild the Clan Castle at this Town Hall level.

    See also: Resource Buildings

    Army Buildings

    Upgrading your Town Hall unlocks the following number of Army Buildings; see the page for each building for details.

    Town Hall - Maximum Number of Buildings
    TH Level Army Camp Barracks Dark Barracks Laboratory Spell Factory Dark Spell Factory Barbarian King Altar Archer Queen Altar Grand Warden Altar Workshop
    1 1 1 - - - - - - - -
    2 1 2 - - - - - - - -
    3 2 2 - 1 - - - - - -
    4 2 3 - 1 - - - - - -
    5 3 3 - 1 1 - - - - -
    6 3 3 - 1 1 - - - - -
    7 4 4 1 1 1 - 1 - - -
    8 4 4 2 1 1 1 1 - - -
    9 4 4 2 1 1 1 1 1 - -
    10 4 4 2 1 1 1 1 1 - -
    11 4 4 2 1 1 1 1 1 1 -
    12 4 4 2 1 1 1 1 1 1 1

    See also: Army Buildings

    Upgrading your Town Hall allows the following Army Buildings to be upgraded to these levels; see the page for each structure to learn what each upgrade brings:

    Town Hall - Building Max Level
    TH Level Army Camp Barracks Dark Barracks Laboratory Spell Factory Dark Spell Factory Barbarian King Altar* Archer Queen Altar* Grand Warden Altar* Workshop
    1 1 3 - - - - - - - -
    2 2 4 - - - - - - - -
    3 3 5 - 1 - - - - - -
    4 4 6 - 2 - - - - - -
    5 5 7 - 3 1 - - - - -
    6 6 8 - 4 2 - - - - -
    7 6 9 2 5 3 - 1 - - -
    8 6 10 4 6 3 2 1 - - -
    9 7 11 6 7 4 4 1 1 - -
    10 8 12 7 8 5 4 1 1 - -
    11 9 13 7 9 5 4 1 1 1 -
    12 10 13 7 10 5 4 1 1 1 2

    *The Altars themselves have no levels, though the Heroes can be upgraded.

    See also: Army Buildings

    Defensive Buildings and Traps

    Upgrading your Town Hall unlocks the following number of Defensive Buildings; see the page for each building for details.

    Town Hall - Maximum Number of Buildings
    TH Level Cannon Archer Tower Mortar Air Defense Wizard Tower Air Sweeper Hidden Tesla Bomb Tower X-Bow Inferno Tower Eagle Artillery Giga Tesla Wall
    1 2* - - - - - - - - - - - -
    2 2 1 - - - - - - - - - - 25
    3 2 1 1 - - - - - - - - - 50
    4 2 2 1 1 - - - - - - - - 75
    5 3 3 1 1 1 - - - - - - - 100
    6 3 3 2 2 2 1 - - - - - - 125
    7 5 4 3 3 2 1 2 - - - - - 175
    8 5 5 4 3 3 1 3 1 - - - - 225
    9 5 6 4 4 4 2 4 1 2 - - - 250
    10 6 7 4 4 4 2 4 2 3 2 - - 275
    11 7 8 4 4 5 2 4 2 4 2 1 - 300
    12 7 8 4 4 5 2 5 2 4 3 1 1 300

    *While you are technically allowed to build two Cannons at Town Hall 1 (as "Built: 0/2" is shown while building the Cannon during this tutorial), only one is built during the tutorial and the Town Hall is upgraded to level 2 before you are allowed to build the second Cannon.

    See also: Defensive Buildings

    Upgrading your Town Hall allows the following Defensive Buildings to be upgraded to these levels; see the page for each structure to learn what each upgrade brings:

    Town Hall - Building Max Level
    TH Level Cannon Archer Tower Mortar Air Defense Wizard Tower Air Sweeper Hidden Tesla Bomb Tower X-Bow Inferno Tower Eagle Artillery Giga Tesla Wall
    1 2* - - - - - - - - - - - -
    2 3 2 - - - - - - - - - - 2
    3 4 3 1 - - - - - - - - - 3
    4 5 4 2 2 - - - - - - - - 4
    5 6 6 3 3 2 - - - - - - - 5
    6 7 7 4 4 3 2 - - - - - - 6
    7 8 8 5 5 4 3 3 - - - - - 7
    8 10 10 6 6 6 4 6 2 - - - - 8
    9 11 11 7 7 7 5 7 3 3 - - - 10
    10 13 13 8 8 9 6 8 4 4 3 - - 11
    11 15 15 10 9 10 7 9 6 5 5 2 - 12
    12 16 16 11 10 11 7 10 7 6 6 3 5 13**

    *Game files reveal that the Cannon can be upgraded to level 2 at Town Hall 1; however, this normally cannot be done before the Town Hall is upgraded to level 2.

    **Only 200 of the 300 walls can be upgraded to level 13.

    See also: Defensive Buildings

    Upgrading your Town Hall unlocks the following number of Traps; see the page for each trap for details.

    Town Hall - Maximum Number of Traps
    TH Level Bomb Spring Trap Air Bomb Giant Bomb Seeking Air Mine Skeleton Trap Tornado Trap
    1 - - - - - - -
    2 - - - - - - -
    3 2 - - - - - -
    4 2 2 - - - - -
    5 4 2 2 - - - -
    6 4 4 2 1 - - -
    7 6 4 2 2 1 - -
    8 6 6 4 3 2 2 -
    9 6 6 4 4 4 2 -
    10 6 6 5 5 5 3 -
    11 6 6 5 5 5 3 1
    12 6 8 6 6 6 3 1

    See also: Traps

    Upgrading your Town Hall allows the following Traps to be upgraded to these levels; see the page for each trap to learn what each upgrade brings:

    Town Hall - Trap Max Level
    TH Level Bomb Spring Trap Air Bomb Giant Bomb Seeking Air Mine Skeleton Trap Tornado Trap
    1 - - - - - - -
    2 - - - - - - -
    3 2 - - - - - -
    4 2 1 - - - - -
    5 3 1 2 - - - -
    6 3 1 2 2 - - -
    7 4 2 3 2 1 - -
    8 5 3 3 3 1 2 -
    9 6 4 4 3 2 3 -
    10 7 5 4 4 3 4 -
    11 8 5 5 5 3 4 2
    12 8 5 6 5 3 4 3

    See also: Traps

    Town Hall and Matchmaking

    Matchmaking is based on Trophies and Town Hall level, except in Champions League and above, where only Trophies matter. Also, the loot available to gain is affected by Town Hall level. Players get reduced loot for attacking Town Halls of a lower level. The following table describes this reduction:

    Town Hall Levels—Loot Multiplier
    Town Hall Level Difference Percentage of Loot Available
    Same or higher level 100%
    1 level lower 80%
    2 levels lower 50%
    3 levels lower 25%
    4 or more levels lower 5%
    It's important when upgrading the Town Hall to consider the above table, because it may affect one's looting considerably. It is also advisable to upgrade everything at the current level before moving to the next.
    Home Village Buildings
    Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryGiga TeslaWalls

    Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap

    Resource Buildings Town HallGold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageBuilder's HutClan Castle (TreasuryMagic Items)
    Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryWorkshopBarbarian King AltarArcher Queen AltarGrand Warden Altar
    Other Buildings BoatDecorationsObstaclesLoot CartStrongman's Caravan