- For the defense with a similar name, see Town Hall/Giga Tesla.
- For the defensive weapon of the same name on the level 14, 15, and 16 Town Halls, see Town Hall/Giga Inferno (TH14), Town Hall/Giga Inferno (TH15), and Town Hall/Giga Inferno (TH16).


Level 1

Level 2

Level 3

Level 4

Level 5
Summary
- The Giga Inferno is a defensive weapon fitted onto the level 13 Town Hall. It is implied that rather than a change of weapon, it is like a direct upgrade for the Giga Tesla with a different appearance, like most defenses when upgrading to new levels. While the name of the weapon and attack effect are different from the Giga Tesla, the basic nature of the weapon has not changed.
- Most statistics of the level 5 Giga Tesla carry over to the level 1 Giga Inferno: namely its DPS, range, number of targets, damage when destroyed. The only thing that changes is the attack speed; because the Giga Inferno attacks with inferno beams similar to the Inferno Tower, as it attacks much faster than the Giga Tesla (but compensates by doing less damage per hit). The retargeting time of the inferno beams are the same as the electric arcs from Giga Tesla, which means slightly less overall DPS against swarm of enemies, but it has less overflow damage.
- The Giga Inferno deals very high damage per second to multiple targets at once. It only emerges when the Town Hall is damaged, or when 51% of the base is destroyed.
- Before the Giga Inferno emerges in a battle, the Town Hall is not treated as a defensive building, and defense-targeting troops like Giants will not attack it while other defenses remain. Once the Giga Inferno is active, these troops will be able to target the Town Hall alongside the existing defenses.
- When the Giga Inferno is upgraded to level 3 and beyond, in addition to dealing its normal damage, the death bomb explodes with a slowing effect when the Town Hall is destroyed, the effect time increasing with each upgrade. Unlike the freezing effect of the Freeze Spell, it only slows down the attacking troops' movement and attack speed, like an Ice Golem or Ice Hound attacking a defense and its fire rate slowing down.
- The levels of the Giga Inferno are denoted by the number of stars that can be seen when tapping on a Town Hall 13. Roman numerals on the side of the Town Hall also show the level of the Giga Inferno inside. This is more important than the denotation of the Giga Tesla as the visual upgrade difference of the Town Hall and the weapon itself is not as dramatic.
Strategy and Tips
- The Giga Inferno can be extremely dangerous; it can be compared to a multi-targeting Inferno Tower, except dealing much more damage than one. You can consider using a Freeze Spell on the Giga Inferno to stop it from wreaking havoc on your troops.
- Even at level 3, the Giga Inferno has the same damage per target as the middle tier of a level 7 single-target Inferno Tower.
- Compared to the Giga Tesla, the Giga Inferno's faster firing rate allows it to burn through hordes of smaller units much faster, so even at level 1, the Giga Inferno can be a major threat.
- Sometimes it is bad (for the defending side) for the Giga Inferno to be triggered as then defense-targeting troops (e.g. Giants, Balloons, Hog Riders, Golems, and Ice Golems) can then attack the Town Hall. It is good to have a single-target Inferno Tower nearby to counteract this.
- It can be useful to use a single Earthquake Spell to activate the Giga Inferno so that defense-targeting troops such as Balloons can path towards and target the Town Hall. This is often best done when these troops are close to the Town Hall so that the Giga Inferno gets less time to fire upon these troops.
- Like the multi-target Inferno Tower and Giga Tesla, the Giga Inferno will not be able to use its full damage output if attacking only a single target. This means Queen Charges that are attacking the Town Hall (if not protected by any other defenses) will usually be able to take it down as long as the Healers stay out of range. However, Giga Infernos (especially at higher levels) can do more damage than the Healers can heal by themselves, so a Rage Spell may be required to boost their output.
- When going against the Town Hall 13 Giga Inferno, be prepared for its explosion if you destroy it, as it can easily wipe out many smaller troops, including Bowlers and Balloons, and also significantly hurt your larger troops and heroes. The Grand Warden's Eternal Tome ability can be useful to prevent the explosion damage from hurting or killing your troops, but will not prevent the explosion from slowing down your troops.
- The Healing Tome can recover the damage done from the Giga Bomb, so long as they have enough health.
- Miners will be able to burrow before the explosion occurs, so they will be safe unless they resurface too early.
- The explosion radius, while significant, is smaller than the range of the Giga Inferno. Long-ranged units like the Archer Queen can stay clear of the blast if they do not move towards the Town Hall before it explodes.
- If the Town Hall is isolated with a large empty space around it, as is usually the case in anti 2-star bases, it can often be useful to allow a lone Wall Wrecker or Battle Blimp (loaded with high damage Clan Castle troops, such as P.E.K.K.As, Valkyries or Balloons) to target the Town Hall while the rest of the army can be used to clear the buildings around the sides. If you manage to take down the Town Hall with the Siege Machine, the explosion will likely only affect any Clan Castle troops you used to take it down, and you can use the Warden's ability elsewhere (against the Eagle Artillery, for example).
Upgrade Differences
- After each upgrade, the Roman numerals on the side of the Town Hall change accordingly to the Giga Inferno's level.
- The Giga Inferno changes when upgraded, and its death damage increases at every level.
- At level 1, when activated, the light from the bottom floor extinguishes, the triangular wooden panels open, and a circular pillar with a ring lifts up a bigger multi-target Inferno Tower dodecahedron frame with flames inside. The pillar, ring, and frame are made of the deep green metal. The edges of the hole have some protruding stone and inside of the Town Hall is brightly lit up which slowly fades to black and occasionally lights up again, in addition to the ice supports creating some water vapor while it is active but can sometimes be missed. When the Town Hall is destroyed, the frame falls down and overloads itself, creating an explosion with a bluish glow.
- At level 2, the ring is replaced with gray metal.
- At level 3, the pillar is now taller, the ring turns into a square platform, the frame grows in size and now has metal tubes down the side of it. The death explosion is now icy, which slows down enemy units in its radius.
- At level 4, the pillar becomes thicker and has a gold ring around the neck of it, the right tube is replaced with a support and the left tube slips through the platform. The Giga Bomb itself now explodes more heavily, causing a slight increase of the slowdown duration.
- At level 5, the frame grows again by a lot and the pillar is also a lot bigger. The left tube is also replaced by a support and a large orange hot tube is fed into the gold ring. An orange aura occasionally appears in the right of the rod if the player looks closely (see Gallery below). When the Town Hall is destroyed, the explosion's slowdown duration is increased once more, due to the ice surrounding the moat of the Town Hall.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
Gold Pass modifiers 

ApplyReset |
Level![]() |
Damage per Second per Target![]() |
Damage per Shot per Target![]() |
Damage when Destroyed ![]() |
Slowdown Time when Destroyed![]() |
Cost![]() |
Build Time![]() |
Experience Gained![]() |
Town Hall Level Required![]() |
---|---|---|---|---|---|---|---|---|
1 | 140 | 17.92 | 500 | N/A | N/A | N/A | N/A | 13 |
2 | 160 | 20.48 | 550 | N/A | 2,000,000 | 1d | 293 | 13 |
3 | 180 | 23.04 | 600 | 4 seconds | 3,000,000 | 2d | 415 | 13 |
4 | 200 | 25.6 | 650 | 6 seconds | 4,000,000 | 3d | 509 | 13 |
5 | 220 | 28.16 | 700 | 8 seconds | 5,000,000 | 4d | 587 | 13 |
Hitpoints ![]() |
Number of Targets ![]() |
Range ![]() |
Attack Speed ![]() |
Damage Type![]() |
Unit Type Targeted ![]() |
Speed Decrease![]() |
Attack Rate Decrease![]() |
---|---|---|---|---|---|---|---|
8,200 | 4 | 10 | 0.128s | Multiple Targets | Ground & Air | 50% | 50% |
Achievements
Sounds
Sound Effect | Captions | Description |
---|---|---|
Giga Inferno activates | When the Giga Inferno activates | |
Giga Inferno shoots inferno beams | When the Giga Inferno attacks | |
Town Hall destroyed | When the Giga Inferno is destroyed | |
File:TH FrostBombExplosion.ogg | Frost Bomb explodes | When a level 3 and above Giga Inferno leaves frost behind |
History
Patch | Type | Description |
---|---|---|
December 9, 2019 | Town Hall 13 Update | The Giga Inferno (TH13) was introduced with the Town Hall level 13 as its weapon. |
December 9, 2021 | Update | Reduced the upgrade costs of level 2-4 Giga Infernos and the upgrade times at all levels. |
September 28, 2023 | Update | Reduced the DPS of the Giga Inferno at all levels by 20%. |
June 3, 2024 | Update | Reduced the DPS of the Giga Inferno at all levels by 20, and also reduced the death damage from a flat 1,000 to 500-700 (dependent on Giga Inferno level). |
Gallery
Short Animations

Level 5 Giga Inferno activating (animated)

Level 5
Giga Inferno active (animated)
Giga Inferno active (animated)
Images

Level 13 Giga Inferno Ice bomb

Town Hall 13 Giga Inferno one-starred

Ditto,
but
two-starred
but
two-starred
Trivia
- The Giga Inferno represents a bigger version of the Inferno Tower in multi-target mode, similar to the Giga Tesla being the bigger version of the Hidden Tesla.
- The damage upon destruction mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Bomb Tower. The slowing effect could have been inspired by many troops and spells from Clash Royale.
- The targeting multiple non-adjacent troops mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Inferno Tower in multi-target mode.
- Its triggering criteria could be inspired by the Clash Royale King's Tower: either taking damage or certain buildings are destroyed (in Clash Royale's case, a Princess Tower).
- If the Giga Inferno is under upgrade, it will not defend or explode (like with any other defensive building), and the Town Hall acts like a level 1-11 Town Hall. The upgrading Giga Inferno will not be targeted by defense-targeting troops, unlike other defensive buildings, which are targeted normally while under upgrade.
- The frost effect that occurs when a level 3 or higher Giga Inferno is destroyed has a slightly larger area of effect than the explosion damage that occurs simultaneously. As a result, it is possible for troops to be affected by the frost but be unharmed by the explosion.