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|Level 1||Level 2||Level 3||Level 4||Level 5|
- Town Hall level 12 is the only Town Hall to sport one of these Giga Teslas. A level 1 Giga Tesla is already built-in with the Town Hall when the Town Hall level 12 upgrade is completed.
- The Giga Tesla deals very high damage per second to multiple targets at once. It only emerges when the Town Hall is damaged (either by troop or by spell), or when 51% of the base is destroyed.
- Before the Giga Tesla emerges, the Town Hall is not treated as a defensive building in battle, and defense-targeting troops like Giants will not attack it while other defenses remain. Once the Giga Tesla is active, these troops will be able to target the Town Hall alongside the existing defenses.
- When upgraded to level 5, the Giga Tesla, in addition to dealing its normal damage, also doubles as a bomb of sorts, which explodes when the Town Hall is destroyed, similar to how the Bomb Tower acts when destroyed.
- The levels of the Giga Tesla are denoted by the number of stars that can be seen when tapping on a Town Hall 12. Roman numerals on the side of the Town Hall also show the level of the Giga Tesla inside.
Strategy and Tips
- The Giga Tesla can be extremely dangerous, especially when upgraded to target three or even four troops at a time; it can be compared to a multi-targeting Inferno Tower damage-wise. You could consider using a Freeze Spell on the Giga Tesla to stop it from wreaking havoc on your troops.
- Sometimes it is bad for the Giga Tesla to be triggered as then defense-targeting troops (e.g. Giants, Balloons, Golems) can then attack the Town Hall. It is good to have a single-target Inferno Tower nearby to counteract this.
- It can be useful to use a single Earthquake Spell to activate the Giga Tesla so that defense-targeting troops such as Balloons can path towards and target the Town Hall. This is often best done when these troops are close to the Town Hall so that the Giga Tesla gets less time to fire upon these troops.
- A Healing Spell can be deployed on troops being attacked by a Giga Tesla to mitigate most (if not all) of the damage.
- Like the multi-target Inferno Tower, the Giga Tesla will not be able to use its full damage output if attacking only a single-target. This means Queen Charges attacking the Town Hall (if not protected by any other defenses) will usually be able to take it down as long as the Healers stay out of range. However, higher-level Giga Teslas can do more damage than the Healers can heal by themselves, so a Rage Spell may be required to boost their output.
- When going against a level 5 Giga Tesla, be prepared for its explosion if you destroy it, as it can easily wipe out many smaller troops, including Bowlers and Balloons, and also significantly hurt your larger troops and heroes. The Grand Warden's Eternal Tome ability can be useful to prevent the explosion damage from damaging your troops.
- Miners will be able to burrow before the explosion occurs, so they'll be safe unless they resurface too early. which makes them an amazing counter to take down the Town Hall.
- The explosion radius, while significant, is smaller than the range of the Giga Tesla. Long-ranged units like the Archer Queen can stay clear of the blast if they do not move towards the Town Hall before it explodes, so keep this in mind if you are sniping a Town Hall 12.
- If the Town Hall is isolated with a large empty space around it, as is usually the case in anti-2-star bases, it can often be useful to allow a lone Wall Wrecker or Battle Blimp (loaded with high damage Clan Castle troops, such as P.E.K.K.As, Valkyries or Balloons) to target the Town Hall while the rest of the army can be used to clear the buildings around the sides. If you manage to take down the Town Hall with the Siege Machine, the explosion will likely only affect any Clan Castle troops you used to take it down, and you can use the Warden's ability elsewhere (against the Eagle Artillery, for example).
The Giga Tesla goes through visual changes at all levels.
- At level 1, a small conductor rod pops out of the trap door on top of the Town Hall.
- At level 2, the rod color changes to gold and gains a gold ring around the top of it.
- At both levels 3 and 4, the electricity now emits from two rings on each side of the Town Hall.
- At level 5, the Giga Tesla gets noticeably bigger as a large round ball of metal.
- The Giga Tesla was introduced with the level 12 Town Hall in June 11, 2018 update.
- In June 18, 2019 update, the Builder Boost perk from the Gold Pass now correctly affects Giga Tesla upgrades.
- The August 27, 2019 optional update show correct Town Hall 12 weapon level in Village previews and in Player profile.
- The level 5 Giga Tesla represents a bigger version of the level 10 Hidden Tesla.
- It is one of three defenses to do explosive damage when destroyed, the other being the Bomb Tower and the Giga Inferno.
- It is one of three defenses to simultaneously target multiple non-adjacent troops, the others being the Inferno Tower (in multi-target mode), and the Giga Inferno.
- The Giga Tesla could possibly be inspired by this idea.
- Like the Clock Tower, Star Laboratory, and Giga Inferno, there are Roman numerals on the building that indicate its level.
- Its triggering criteria could be inspired by the Clash Royale King's Tower: either taking damage or certain buildings are destroyed (in Clash Royale's case, a Princess Tower).
- If the Giga Tesla is being upgraded, it won't defend (like with any other defensive building), and the Town Hall acts similar to a level 1-11 Town Hall. The upgrading Giga Tesla will not be targeted by defense-targeting troops, unlike other defensive buildings, which are targeted normally while under upgrade.
- When you upgrade Town Hall from level 12 to level 13, the Giga Inferno replaces the Giga Tesla.
- The last part of the description is a reference to Iron Man 2, as when Tony Stark puts his new element in his Arc Reactor he says "Ugh... That tastes like coconut... and metal."
||Damage per Second per Target
||Damage per Shot per Target
||Number of Targets
||Damage when Destroyed
||Town Hall Level Required|
|Range||Attack Speed||Unit Type Targeted|
|10||0.5s||Ground & Air|