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{{For|the Builder Base version|Builder Hall}}
 
{{For|the Builder Base version|Builder Hall}}
   
[[File:Town Hall12-5.png|250px|center|link=]]
+
[[File:Town Hall13-5.png|250px|center|link=]]
   
 
<center>
 
<center>
  +
 
'''''"This is the heart of your village. Upgrading your Town Hall unlocks new [[Defensive Buildings|defenses]], [[buildings]], [[traps]] and much more."'''''
 
'''''"This is the heart of your village. Upgrading your Town Hall unlocks new [[Defensive Buildings|defenses]], [[buildings]], [[traps]] and much more."'''''
 
</center>
 
</center>
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<div style="position: relative; top: -50px; text-align: right; margin-bottom: -50px; width: 100%;">[[File:More Info Button.png|link=Town Hall/Giga Tesla]]</div>
 
<div style="position: relative; top: -50px; text-align: right; margin-bottom: -50px; width: 100%;">[[File:More Info Button.png|link=Town Hall/Giga Tesla]]</div>
  +
  +
  +
{| style="text-align:center; margin:auto; width: 650px;"
  +
|-
  +
|[[File:Town Hall13-1.png|120px|link=]]
  +
|[[File:Town Hall13-2.png|120px|link=]]
  +
|[[File:Town Hall13-3.png|120px|link=]]
  +
|[[File:Town Hall13-4.png|120px|link=]]
  +
|[[File:Town Hall13-5.png|120px|link=]]
  +
|-
  +
|'''Level 13-1'''
  +
|'''Level 13-2'''
  +
|'''Level 13-3'''
  +
|'''Level 13-4'''
  +
|'''Level 13-5'''
  +
|}
  +
  +
<div style="position: relative; top: -50px; text-align: right; margin-bottom: -50px; width: 100%;">[[File:More Info Button.png|link=Town Hall/Giga Inferno]]</div>
 
----
 
----
 
*'''Strategy and Tips'''
 
*'''Strategy and Tips'''
 
**Protection of the Town Hall is critical for achieving players' objectives.
 
**Protection of the Town Hall is critical for achieving players' objectives.
 
**The Town Hall is equivalent to the [[Builder Hall]] in the Builder Base.
 
**The Town Hall is equivalent to the [[Builder Hall]] in the Builder Base.
**Placement of the Town Hall outside a farming base serves no purpose, other than to rapidly drop trophies. Players should aim to protect their Town Hall at all costs, as it contains a 20% of all 3 different resources.
+
**Placement of the Town Hall outside a farming base serves no purpose, other than to rapidly drop trophies. Players should aim to protect their Town Hall at all costs, as it contains 20% of all 3 different resources.
 
**If players are designing bases to protect their trophies, or designing war bases, they should aim to protect their Town Hall at all costs. If an attacker destroys your Town Hall they will immediately receive one star. If an attacker is unable to destroy the Town Hall, they will get a maximum of one star.
 
**If players are designing bases to protect their trophies, or designing war bases, they should aim to protect their Town Hall at all costs. If an attacker destroys your Town Hall they will immediately receive one star. If an attacker is unable to destroy the Town Hall, they will get a maximum of one star.
***This concept is, however, thrown away when you are trying to design an anti-3 star base, in which the Town Hall is considered just to be a high hit-point building and is used to protect key structures to prevent the attacker from claiming a third star (hence the name). At higher Town Hall levels (especially Town Hall 8) players can, instead of protecting their Town Hall at all costs, use their Town Halls as a high hit point damage sponge - similar to Storages - as part of a strategy to prevent 3-star attacks from [[Dragon]]s and other high level armies, at the cost of making 2-star attacks much easier. 
+
***This concept is, however, thrown away when you are trying to design an anti-3 star base, in which the Town Hall is considered just to be a high hit-point building and is used to protect key structures to prevent the attacker from claiming a third star (hence the name). At higher Town Hall levels (especially Town Hall 8) players can, instead of protecting their Town Hall at all costs, use their Town Halls as a high hit point damage sponge - similar to Storages - as part of a strategy to prevent 3-star attacks from [[Dragon]]s and other high-level armies, at the cost of making 2-star attacks much easier. 
 
**Town Halls have the highest hitpoints of any relative level building, with the exception of [[Walls]], which means they take a long time to destroy. Placing your Town Hall within the range of your most powerful [[Defensive Buildings|defenses]] can give it the most shots to destroy attackers.
 
**Town Halls have the highest hitpoints of any relative level building, with the exception of [[Walls]], which means they take a long time to destroy. Placing your Town Hall within the range of your most powerful [[Defensive Buildings|defenses]] can give it the most shots to destroy attackers.
**It is suggested that you upgrade everything you possibly can (e.g. [[Troops]], [[Buildings]], etc.) before upgrading the Town Hall to the next level. Prematurely upgrading (rushing) your Town Hall is extremely risky, and it will take a long time to upgrade your buildings/troops to match your Town Hall's level. Raiding with low-level troops will also become increasingly difficult.
+
**It is suggested that you upgrade everything you possibly can (e.g. [[Troops]], [[Buildings]], etc.) before upgrading the Town Hall to the next level. Prematurely upgrading (rushing) your Town Hall is risky, and it will take a long time to upgrade your buildings/troops to match your Town Hall's level. Raiding with low-level troops will also become increasingly difficult.
***If maximizing your builder time is important to you, it is inefficient to wait until literally all of your building upgrades are finished before beginning to upgrade the Town Hall, as all but one of your builders will be idle for the duration of your Town Hall upgrade. In order to keep all of your builders occupied (but ensure they are all available when the Town Hall finishes), you should plan for the Town Hall upgrade to finish just as the remaining builders are finishing their final projects. For example, if you are currently at Town Hall level 9 and have three [[Builder]]s, you should upgrade your Town Hall (which takes 8 days) when the total remaining upgrading time of other buildings approaches 16 days.
+
***If maximizing your builder time is important to you, it is inefficient to wait until literally all of your building upgrades are finished before beginning to upgrade the Town Hall, as all but one of your builders will be idle for the duration of your Town Hall upgrade. In order to keep all of your builders occupied (but ensure they are all available when the Town Hall finishes), you should plan for the Town Hall upgrade to finish just as the remaining builders are finishing their final projects. For example, if you are currently at Town Hall level 9 and have five [[Builder]]s, you should upgrade your Town Hall (which takes 6 days) when the total remaining upgrading time of other buildings approaches 24 days.
**Don't place your Town Hall in a corner surrounded by [[walls]], as [[troops]] can still be placed next to the Town Hall.
+
**Don't place your Town Hall in a corner surrounded by {{H|Walls}}, as [[troops]] can still be placed next to the Town Hall.
 
**You must place all available buildings at a Town Hall level before being allowed to upgrade the Town Hall.
 
**You must place all available buildings at a Town Hall level before being allowed to upgrade the Town Hall.
***There are three exceptions to this rule: the first is the [[Clan Castle]]; you do not have to rebuild it before being allowed to upgrade to the next Town Hall level.
+
***There are four exceptions to this rule: the first is the [[Clan Castle]]; you do not have to rebuild it before being allowed to upgrade to the next Town Hall level.
***The second exception to this rule are the [[Builder's Hut]]s; you do not need to have all five builders before being allowed to upgrade to the next Town Hall level.
+
***The second exception to this rule is the [[Builder's Hut]]s; you do not need to have all five builders before being allowed to upgrade to the next Town Hall level.
 
***There is also a third exception, but this is only limited to the tutorial; players do not need to build the second {{H|Cannon}} (that is actually available at Town Hall 1, as it is not shown in the "Unlocks" for Town Hall 2; see below) when they are upgrading to Town Hall 2. However, it is required to be built before upgrading to Town Hall 3.
 
***There is also a third exception, but this is only limited to the tutorial; players do not need to build the second {{H|Cannon}} (that is actually available at Town Hall 1, as it is not shown in the "Unlocks" for Town Hall 2; see below) when they are upgrading to Town Hall 2. However, it is required to be built before upgrading to Town Hall 3.
  +
***A fourth exception exists for upgrading to Town Hall 11 or above; players do not need to build the [[Master Builder's Hut]] (which is only available at Town Hall 10 and above due to the requirements in building it) in order to upgrade the Town Hall to those levels.
  +
**Town Hall 13 requires a Town Hall 12 to have a maxed Giga Tesla (in addition to the usual requirement of placing all other buildings) before being available to be upgraded.
 
----
 
----
 
{{Main|Town Hall/Giga Tesla}}
 
{{Main|Town Hall/Giga Tesla}}
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**The Giga Tesla will deploy once damaged by a troop or spell, or when the village has reached 51% destruction.
 
**The Giga Tesla will deploy once damaged by a troop or spell, or when the village has reached 51% destruction.
 
**Troops that target defenses ([[Giant]]s, [[Balloon]]s, etc.) will not prioritize the Town Hall 12 as a target until the Giga Tesla is active.
 
**Troops that target defenses ([[Giant]]s, [[Balloon]]s, etc.) will not prioritize the Town Hall 12 as a target until the Giga Tesla is active.
  +
----
  +
{{Main|Town Hall/Giga Inferno}}
  +
*'''Giga Inferno'''
  +
**Unlocked at Town Hall 13, the Giga Inferno is a direct upgrade that replaces Giga Tesla while adding a slowdown effect upon destruction and have more potential to be upgraded. Everything else like activation and defense targeting troops' behavior with the weapon is exactly the same as Giga Tesla.
 
----
 
----
 
*'''Upgrade Differences'''
 
*'''Upgrade Differences'''
**The Town Hall undergoes significant visual changes at levels 3, 7, 8, 9, 10,11, and 12.
+
**The Town Hall undergoes significant visual changes at levels 3, 7, 8, 9, 10, 11, 12 and 13.
 
***At level 1, the Town Hall has a crooked orange roof with a small stone chimney. The windows, entrance, walls, and poles are all made out of wood.
 
***At level 1, the Town Hall has a crooked orange roof with a small stone chimney. The windows, entrance, walls, and poles are all made out of wood.
 
***At level 2, the Town Hall gets the roof tiled with orange and has the walls "straightened out" and made of stone.
 
***At level 2, the Town Hall gets the roof tiled with orange and has the walls "straightened out" and made of stone.
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***At level 6, small golden pillars appear on the sides of the Town Hall with vines that partially cover them.
 
***At level 6, small golden pillars appear on the sides of the Town Hall with vines that partially cover them.
 
***At level 7, a small battlement with a wooden floor gets added to the back left corner of the roof. Underneath the battlements are what appear to be arrow slits.
 
***At level 7, a small battlement with a wooden floor gets added to the back left corner of the roof. Underneath the battlements are what appear to be arrow slits.
***At level 8, the battlement grows to the size of the whole roof and the golden pillars and front wall turn to stone. The chimney also disappears, and since there is no chimney, there is no smoke coming from the Town Hall.
+
***At level 8, the battlement grows to the size of the whole roof, and the golden pillars and front wall turn to stone. The chimney also disappears, and since there is no chimney, there is no smoke coming from the Town Hall.
 
***At level 9, the entire color of the Town Hall changes to dark grey with a red flag on the top. An entrance into the Town Hall from the roof appears, similar to the one on the Level 5 [[Clan Castle]]. A small watchtower appears on the top left, and there is a new extended red entryway leading into the Town Hall, flanked with two gold chains. There is also a skull added as a door design. If noticed carefully, both front corners of the Town Hall have carved Level 7 [[Walls]].
 
***At level 9, the entire color of the Town Hall changes to dark grey with a red flag on the top. An entrance into the Town Hall from the roof appears, similar to the one on the Level 5 [[Clan Castle]]. A small watchtower appears on the top left, and there is a new extended red entryway leading into the Town Hall, flanked with two gold chains. There is also a skull added as a door design. If noticed carefully, both front corners of the Town Hall have carved Level 7 [[Walls]].
***At level 10, the color of the Town Hall changes to a deep crimson red and blue gray. On the top of the Town Hall, there is a metal grate. A second watchtower is added beside the first, and molten lava spills from two openings near the top of the tower down to a trough at the base of the Town Hall. The red carpet entryway receives gold trim.
+
***At level 10, the color of the Town Hall changes to a deep crimson red and blue-gray. On top of the Town Hall, there is a metal grate. A second watchtower is added beside the first, and molten lava spills from two openings near the top of the tower down to a trough at the base of the Town Hall. The red carpet entryway receives gold trim.
***At level 11, the Town Hall's base changes to rough stone. The entrance becomes golden and a gate consisting of three huge spikes supported by a winch system is added above it. The roof becomes white and gains a large, lava filled hole. Two small battlements with red flooring appear on the front of the roof, and a single watchtower remains on the back. The interior of the building appears to be brightly lit, presumably from the lava on the roof. A red flag is added back to a corner of the Town Hall, this time on the upper corner.
+
***At level 11, the Town Hall's base changes to rough stone. The entrance becomes golden and a gate consisting of three huge spikes supported by a winch system is added above it. The roof becomes white and gains a large, lava-filled hole. Two small battlements with red flooring appear on the front of the roof, and a single watchtower remains on the back. The interior of the building appears to be brightly lit, presumably from the lava on the roof. A red flag is added back to a corner of the Town Hall, this time on the upper corner.
 
***At level 12, the Town Hall's theme becomes blue. Town Hall 12 is the only Town Hall with multiple visual upgrades with each level gaining new features depending on the level of the Giga Tesla inside.
 
***At level 12, the Town Hall's theme becomes blue. Town Hall 12 is the only Town Hall with multiple visual upgrades with each level gaining new features depending on the level of the Giga Tesla inside.
****When the Town Hall is newly upgraded to level 12 (with a level 1 Giga Tesla), it appears as a blue building with a metallic base. On the sides are gold details and black metal as decorations on its sides. The roof is now once again closed, but gains a trapdoor where the Giga Tesla is hiding underneath. Additionally, the flag at the corner is now blue.
+
****When the Town Hall is newly upgraded to level 12 (with a level 1 Giga Tesla), it appears as a blue building with a metallic base. The roof of the Town Hall has a faint gold line running across. On the sides are gold wires connecting to an electric coil above the door. Two large pieces of gold above the electric coil is placed as decorations. There is a big battery on the side with a Roman numeral signifying the level of the Giga Tesla (which will increase accordingly in later upgrades), with black wires going into the top of the Town Hall. The watchtower and battlements on the top are gone and the roof is now once again closed but gains a trapdoor where the Giga Tesla hides underneath. Additionally, the flag at the corner is now blue.
 
****When the Giga Tesla is upgraded to level 2, golden strips are added to the trapdoor.
 
****When the Giga Tesla is upgraded to level 2, golden strips are added to the trapdoor.
****When the Giga Tesla is upgraded to level 3, the hatch is changed to a small square grate. Two coils are added on either side of the front of the Town Hall. The sides of the Town Hall gain a small, sky-colored moat.
+
****When the Giga Tesla is upgraded to level 3, the hatch is changed to a small square grate with a slight blue shine from under. Two coils are added on either side of the front of the Town Hall. The sides of the Town Hall gain a small, sky-colored moat.
****When the Giga Tesla is upgraded to level 4, the grate is replaced with a larger circular grate.
+
****When the Giga Tesla is upgraded to level 4, the grate is replaced with a larger circular grate, the blue shine from under is more visible.
 
****When the Giga Tesla is upgraded to level 5, the grate is now replaced by a large trapdoor that covers nearly the entire roof of the Town Hall. The moat now extends across the perimeter of the Town Hall.
 
****When the Giga Tesla is upgraded to level 5, the grate is now replaced by a large trapdoor that covers nearly the entire roof of the Town Hall. The moat now extends across the perimeter of the Town Hall.
  +
***At level 13 the town hall gets a really bright turquoise and blue color scheme, unlike normal inferno, towers the Giga inferno is turquoise and blue like the town hall the base of the town hall depends on the Giga inferno's level.
 
----
 
----
 
*'''Unlocks'''
 
*'''Unlocks'''
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|-
 
|-
 
!<big>1</big>
 
!<big>1</big>
|{{AvailableBuildings
+
|{{AvailableBuildings
|AvailableBuildings_Cannon.png, New (x2), Cannon/Home_Village
+
|AvailableBuildings_Cannon.png, New (x2), Cannon/Home_Village
|AvailableBuildings_Gold_Mine.png, New, Gold_Mine/Home_Village
+
|AvailableBuildings_Gold_Mine.png, New, Gold_Mine/Home_Village
|AvailableBuildings_Elixir_Collector.png, New, Elixir_Collector/Home_Village
+
|AvailableBuildings_Elixir_Collector.png, New, Elixir_Collector/Home_Village
|AvailableBuildings_Gold_Storage.png, New, Gold_Storage/Home_Village
+
|AvailableBuildings_Gold_Storage.png, New, Gold_Storage/Home_Village
|AvailableBuildings_Elixir_Storage.png, New, Elixir_Storage/Home_Village
+
|AvailableBuildings_Elixir_Storage.png, New, Elixir_Storage/Home_Village
|AvailableBuildings_Barracks.png, New, Barracks
+
|AvailableBuildings_Barracks.png, New, Barracks
|AvailableBuildings_Army_Camp.png, New, Army_Camp/Home_Village
+
|AvailableBuildings_Army_Camp.png, New, Army_Camp/Home_Village
 
}}
 
}}
 
|-
 
|-
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|AvailableBuildings_Air_Bomb.png, x1, Air_Bomb
 
|AvailableBuildings_Air_Bomb.png, x1, Air_Bomb
 
|AvailableBuildings_Giant_Bomb.png, x1, Giant_Bomb
 
|AvailableBuildings_Giant_Bomb.png, x1, Giant_Bomb
  +
|AvailableBuildings_Seeking_Air_Mine.png, x1, Seeking_Air_Mine
  +
}}
  +
|-
  +
!<big>13</big>
  +
|{{AvailableBuildings
  +
|AvailableBuildings_Scattershot.png, New (x2), Scattershot
  +
|AvailableBuildings_Royal_Champion_Altar.png, New, Royal_Champion_Altar
  +
|AvailableBuildings_Bomb.png, x1, Bomb
 
|AvailableBuildings_Seeking_Air_Mine.png, x1, Seeking_Air_Mine
 
|AvailableBuildings_Seeking_Air_Mine.png, x1, Seeking_Air_Mine
 
}}
 
}}
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*'''History'''
 
*'''History'''
 
**The levels 1-8 Town Halls were added in the original release (date varies depending on platform and country).
 
**The levels 1-8 Town Halls were added in the original release (date varies depending on platform and country).
**The level 9 Town Hall was added as a part of the 10/27/12 "Dark Castle" update (Version 2.86).
+
**The level 9 Town Hall was added as a part of the October 2012 "Dark Castle" update (Version 2.86).
**The level 10 Town Hall was added as a part of the 5/23/13 "Fiery Fortress" update (Version 4.14).
+
**The level 10 Town Hall was added as a part of the May 2013 "Fiery Fortress" update (Version 4.14).
**The level 11 Town Hall was added as a part of the 12/10/15 update. (Version 8.67)
+
**The level 11 Town Hall was added as a part of the December 2015 update. (Version 8.67)
 
***This same update also made the Town Hall a resource building, and can now be targeted by [[Goblin]]s.
 
***This same update also made the Town Hall a resource building, and can now be targeted by [[Goblin]]s.
 
***Also, Town Hall Level 10's cost got increased from 4,000,000 gold to 5,000,000 gold and time decreased from 14 days to 12 days in the same update.
 
***Also, Town Hall Level 10's cost got increased from 4,000,000 gold to 5,000,000 gold and time decreased from 14 days to 12 days in the same update.
 
***Town Hall 11 had a beta design before it got changed to its released design.
 
***Town Hall 11 had a beta design before it got changed to its released design.
**The level 12 Town Hall was added as part of the 6/11/18 update. (Version 10.32)
+
**The level 12 Town Hall was added as part of the June 2018 update. (Version 10.32)
 
***This same update also made it so that you would have to place all buildings down before being able to upgrade to the next Town Hall level.
 
***This same update also made it so that you would have to place all buildings down before being able to upgrade to the next Town Hall level.
  +
**The level 13 Town Hall was added as part of the December 2019 update.
  +
***This same update also reduced the size of Army Camps and the Laboratory by 1 tile.
 
**Between November 24 and December 8 of 2014 and 2015, IOS users were able to purchase (RED) [[gems]] to contribute to AIDS research. When they did, they received a red shield on their Town Hall.
 
**Between November 24 and December 8 of 2014 and 2015, IOS users were able to purchase (RED) [[gems]] to contribute to AIDS research. When they did, they received a red shield on their Town Hall.
 
**In an older version, players can sell [[buildings]] but were removed in the 10/15/12 update due to it being unnecessary and due to abuse.
 
**In an older version, players can sell [[buildings]] but were removed in the 10/15/12 update due to it being unnecessary and due to abuse.
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*'''Trivia'''
 
*'''Trivia'''
 
**During the tutorial, if all other buildings are purchased before the first [[Builder's Hut]] there will be no opportunity to buy additional Builder's Huts, bringing the max number of buildings down to 10 for Town Hall level 1.
 
**During the tutorial, if all other buildings are purchased before the first [[Builder's Hut]] there will be no opportunity to buy additional Builder's Huts, bringing the max number of buildings down to 10 for Town Hall level 1.
**The equivalent of the Town Hall in the Builder Base is known as [[Builder Hall]].
 
 
**At Town Hall level 2, it is possible to purchase a package that exceeds max resources in order to rebuild the [[Clan Castle]].
 
**At Town Hall level 2, it is possible to purchase a package that exceeds max resources in order to rebuild the [[Clan Castle]].
 
**5 level 7 [[Lightning Spell]]s can destroy Town Halls of level 6 and lower.
 
**5 level 7 [[Lightning Spell]]s can destroy Town Halls of level 6 and lower.
 
***Using 5 level 7 [[Lightning Spell]]s and 2 level 4 [[Earthquake Spell]]s (with one donated from the [[Clan Castle]]) can destroy a Town Hall of level 8 or lower.
 
***Using 5 level 7 [[Lightning Spell]]s and 2 level 4 [[Earthquake Spell]]s (with one donated from the [[Clan Castle]]) can destroy a Town Hall of level 8 or lower.
  +
***Using 4 level 7 [[Lightning Spell]]s and 3 level 5 [[Earthquake Spell]]s can destroy a Town Hall of level 9
**The lava in the level 10 Town Hall may be a reference to the fact that the [[Inferno Tower]]s are unlocked at this level, and also that the update which Town Hall 10 was released in was called the "Fiery Fortress" update.
 
  +
***Using 5 level 7 [[Lightning Spell]]s (with 1 donated from the [[Clan Castle]]) and 3 level 5 [[Earthquake Spell]]s can destroy a Town Hall of level 10.
**In a previous version of the game, when a level 10 Town Hall was destroyed, the ruins would lie on a grate on top of lava. However, this is no longer the case.
 
  +
**While every new Town Hall gains a new unique defensive building, each new Town Hall from level 9 on also has a specific theme. Town Hall 9's theme is a medieval castle with a medieval weapon the X-Bow. Town Hall 10's theme is fiery, thus the Inferno Tower uses flames to attack. Town Hall 11's theme is said to be mysterious and magical, with ancient advanced technology like the Eagle Artillery being developed. Town Hall 12's theme is electricity, with the Town Hall itself being modified into a defense and acting like stronger Hidden Tesla, the Giga Tesla. Town Hall 13's theme is "Dark Elixir and Ice", and introduces the Scattershot and Town Hall Weapon changed to Giga Inferno.
**Because of the Giga Tesla, TH 12 is prioritized by defense building-prioritizing troops, such as Giants, Balloons, Hog Riders, etc.
 
  +
**When a level 10 Town Hall was destroyed, the ruins would lie on a grate on top of lava. This even holds in the [[Single Player Campaign]]: since the Goblin Town Hall is smaller than the level 10 player Town Hall, in stages with level 10 Goblin Town Halls, you can even see the grate on top of lava without destroying the Goblin Town Hall.
 
**There is a glitch where if a Town Hall upgrade finishes during a [[Clan Wars|Clan War]] Preparation Day, it still shows that the player is still the previous town hall level.
 
**There is a glitch where if a Town Hall upgrade finishes during a [[Clan Wars|Clan War]] Preparation Day, it still shows that the player is still the previous town hall level.
 
**If you zoom in on your Town Hall entrance, you will see the glow of a fire inside the entrance, provided certain actions are being proceeded.
 
**If you zoom in on your Town Hall entrance, you will see the glow of a fire inside the entrance, provided certain actions are being proceeded.
 
**Several [[Defensive Buildings]] "face" away from the Town Hall when not in battle. The manned defenses (e.g. [[Archer Tower]]) have their occupants facing away from the Town Hall, while some of the unmanned defenses (e.g. [[Cannon]]) automatically aim away from the Town Hall.
 
**Several [[Defensive Buildings]] "face" away from the Town Hall when not in battle. The manned defenses (e.g. [[Archer Tower]]) have their occupants facing away from the Town Hall, while some of the unmanned defenses (e.g. [[Cannon]]) automatically aim away from the Town Hall.
**The Town Hall's entrance is small when compared to [[villager]]s and [[builder]]s.
+
**The Town Hall's entrance is small when compared to [[Villager]]s and [[Builder]]s.
**If you view a players base, but the Town Hall is destroyed, villagers will still go in and out.
 
   
 
{{IconDescriptions|Upgradable=Yes}}
 
{{IconDescriptions|Upgradable=Yes}}
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! Build Time {{Res|RES = Time}}
 
! Build Time {{Res|RES = Time}}
 
! [[Experience]] Gained {{Res|RES = XP}}
 
! [[Experience]] Gained {{Res|RES = XP}}
! style="white-space:nowrap;"|Maximum Number of<br/>Buildings Available
+
! style="white-space:nowrap;"|Maximum Number of<br />Buildings Available*
  +
! style="white-space:nowrap;" |Maximum Number of<br />Traps Available
 
|-
 
|-
 
| 1
 
| 1
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| 0
 
| 0
 
| 13
 
| 13
  +
| 0
 
|-
 
|-
 
| 2
 
| 2
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| 3
 
| 3
 
| 19
 
| 19
  +
| 0
 
|-
 
|-
 
| 3
 
| 3
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| 84
 
| 84
 
| 26
 
| 26
  +
| 2
 
|-
 
|-
 
| 4
 
| 4
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| 169
 
| 169
 
| 31
 
| 31
  +
| 4
 
|-
 
|-
 
| 5
 
| 5
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| 207
 
| 207
 
| 38
 
| 38
  +
| 8
 
|-
 
|-
 
| 6
 
| 6
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| 293
 
| 293
 
| 44
 
| 44
  +
| 11
 
|-
 
|-
 
| 7
 
| 7
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| 415
 
| 415
 
| 57
 
| 57
  +
| 15
 
|-
 
|-
 
| 8
 
| 8
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| 509
 
| 509
 
| 67
 
| 67
  +
| 23
 
|-
 
|-
 
| 9
 
| 9
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| 587
 
| 587
 
| 77
 
| 77
  +
| 26
 
|-
 
|-
 
| 10
 
| 10
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| 6 days
 
| 6 days
 
| 720
 
| 720
| 86
+
| 87
  +
| 30
 
|-
 
|-
 
| 11
 
| 11
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| 10 days
 
| 10 days
 
| 929
 
| 929
| 92
+
| 93
  +
| 31
 
|-
 
|-
 
| 12
 
| 12
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| 14 days
 
| 14 days
 
| 1,099
 
| 1,099
| 95
+
| 96
  +
| 36
  +
|-
  +
| 13
  +
| 8,200
  +
| 12,000,000
  +
| 18 days
  +
| 1,247
  +
| 99
  +
| 38
 
|}
 
|}
  +
<nowiki>*</nowiki>This number excludes the Town Hall itself and includes all five [[Builder's Hut]]s, along with the [[Master Builder's Hut]] at Town Hall 10.
  +
 
{{UCH}}
 
{{UCH}}
   
Line 467: Line 525:
 
|20,000
 
|20,000
 
|-
 
|-
! scope="row" class="rowheader" | 11
+
! scope="row" class="rowheader" | 11-13
|2,000,000
 
|2,000,000
 
|20,000
 
|-
 
! scope="row" class="rowheader" | 12
 
 
|2,000,000
 
|2,000,000
 
|2,000,000
 
|2,000,000
Line 570: Line 623:
 
|-
 
|-
 
! scope="row" class="rowheader" | 12
 
! scope="row" class="rowheader" | 12
  +
| 7
  +
| 3
  +
| 4
  +
| 1
  +
| 1
  +
|-
  +
! scope="row" class="rowheader" | 13
 
| 7
 
| 7
 
| 3
 
| 3
Line 576: Line 636:
 
| 1
 
| 1
 
|}
 
|}
<nowiki>*</nowiki>Only obtainable through purchasing the Gold in a resource pack, as the Gold Storage capacity by itself is insufficient to rebuild the Clan Castle at this Town Hall level.
+
<nowiki>*</nowiki>Only obtainable through purchasing the Gold in a resource pack or during a discount, as the Gold Storage capacity by itself is insufficient to rebuild the Clan Castle at this Town Hall level.
   
 
See also: {{H|Resource Buildings}}
 
See also: {{H|Resource Buildings}}
Line 663: Line 723:
 
|-
 
|-
 
! scope="row" class="rowheader" | 11
 
! scope="row" class="rowheader" | 11
| 13
+
| 14
| 7
+
| 8
 
| 12
 
| 12
 
| 6
 
| 6
Line 670: Line 730:
 
|-
 
|-
 
! scope="row" class="rowheader" | 12
 
! scope="row" class="rowheader" | 12
| 13
+
| 14
| 7
+
| 8
 
| 13
 
| 13
 
| 7
 
| 7
 
| 8
 
| 8
  +
|-
  +
! scope="row" class="rowheader" | 13
  +
| 14
  +
| 8
  +
| 14
  +
| 8
  +
| 9
 
|}
 
|}
<nowiki>*</nowiki>Only obtainable through purchasing the Gold in a resource pack, as the Gold Storage capacity by itself is insufficient to rebuild the Clan Castle at this Town Hall level.
+
<nowiki>*</nowiki>Only obtainable through purchasing the Gold in a resource pack or during a discount, as the Gold Storage capacity by itself is insufficient to rebuild the Clan Castle at this Town Hall level.
   
 
See also: {{H|Resource Buildings}}
 
See also: {{H|Resource Buildings}}
Line 698: Line 765:
 
! scope="col" style="width:9.5%;" class="colheader" | <small>[[Archer Queen Altar]]</small>
 
! scope="col" style="width:9.5%;" class="colheader" | <small>[[Archer Queen Altar]]</small>
 
! scope="col" style="width:9.5%;" class="colheader" | <small>[[Grand Warden Altar]]</small>
 
! scope="col" style="width:9.5%;" class="colheader" | <small>[[Grand Warden Altar]]</small>
  +
! scope="col" style="width:9.5%;" class="colheader" | <small>[[Royal Champion Altar]]</small>
 
! scope="col" style="width:9.5%;" class="colheader" | <small>[[Workshop]]</small>
 
! scope="col" style="width:9.5%;" class="colheader" | <small>[[Workshop]]</small>
 
|-
 
|-
Line 703: Line 771:
 
| 1
 
| 1
 
| 1
 
| 1
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 715: Line 784:
 
| 1
 
| 1
 
| 2
 
| 2
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 729: Line 799:
 
| -
 
| -
 
| 1
 
| 1
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 741: Line 812:
 
| -
 
| -
 
| 1
 
| 1
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 754: Line 826:
 
| 1
 
| 1
 
| 1
 
| 1
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 766: Line 839:
 
| 1
 
| 1
 
| 1
 
| 1
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 780: Line 854:
 
| -
 
| -
 
| 1
 
| 1
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 792: Line 867:
 
| 1
 
| 1
 
| 1
 
| 1
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 805: Line 881:
 
| 1
 
| 1
 
| 1
 
| 1
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 817: Line 894:
 
| 1
 
| 1
 
| 1
 
| 1
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 830: Line 908:
 
| 1
 
| 1
 
| 1
 
| 1
  +
| -
 
| -
 
| -
 
|-
 
|-
Line 836: Line 915:
 
| 4
 
| 4
 
| 2
 
| 2
  +
| 1
  +
| 1
  +
| 1
  +
| 1
  +
| 1
  +
| 1
  +
| -
  +
| 1
  +
|-
  +
! scope="row" class="rowheader" | 13
  +
| 4
  +
| 4
  +
| 2
  +
| 1
 
| 1
 
| 1
 
| 1
 
| 1
Line 848: Line 941:
 
|-|
 
|-|
 
Maximum Levels=
 
Maximum Levels=
Upgrading your Town Hall allows the following {{H|Army Buildings}} to be upgraded to these levels; see the page for each structure to learn what each upgrade brings:
+
Upgrading your Town Hall allows the following {{H|Army Buildings}} to be upgraded to these levels; see the page for each structure to learn what each upgrade brings. The Altars themselves have no levels, though the Heroes can be upgraded.
 
{| class="wikitable mw-collapsible" data-expandtext="+" data-collapsetext="–" id="townhall-max-buildings-table1" style="margin: 0px auto; width: 100%; text-align: center;" border="0" cellpadding="1" cellspacing="1"
 
{| class="wikitable mw-collapsible" data-expandtext="+" data-collapsetext="–" id="townhall-max-buildings-table1" style="margin: 0px auto; width: 100%; text-align: center;" border="0" cellpadding="1" cellspacing="1"
 
|+Town Hall - Building Max Level
 
|+Town Hall - Building Max Level
Line 859: Line 952:
 
! scope="col" style="width:9.5%;" class="colheader" | <small>[[Spell Factory]]</small>
 
! scope="col" style="width:9.5%;" class="colheader" | <small>[[Spell Factory]]</small>
 
! scope="col" style="width:9.5%;" class="colheader" | <small>[[Dark Spell Factory]]</small>
 
! scope="col" style="width:9.5%;" class="colheader" | <small>[[Dark Spell Factory]]</small>
! scope="col" style="width:9.5%;" class="colheader" | <small>[[Barbarian King Altar]]*</small>
 
! scope="col" style="width:9.5%;" class="colheader" | <small>[[Archer Queen Altar]]*</small>
 
! scope="col" style="width:9.5%;" class="colheader" | <small>[[Grand Warden Altar]]*</small>
 
 
! scope="col" style="width:9.5%;" class="colheader" | <small>[[Workshop]]</small>
 
! scope="col" style="width:9.5%;" class="colheader" | <small>[[Workshop]]</small>
 
|-
 
|-
Line 867: Line 957:
 
| 1
 
| 1
 
| 3
 
| 3
| -
 
| -
 
| -
 
 
| -
 
| -
 
| -
 
| -
Line 879: Line 966:
 
| 2
 
| 2
 
| 4
 
| 4
| -
 
| -
 
| -
 
 
| -
 
| -
 
| -
 
| -
Line 893: Line 977:
 
| -
 
| -
 
| 1
 
| 1
| -
 
| -
 
| -
 
 
| -
 
| -
 
| -
 
| -
Line 905: Line 986:
 
| -
 
| -
 
| 2
 
| 2
| -
 
| -
 
| -
 
 
| -
 
| -
 
| -
 
| -
Line 918: Line 996:
 
| 3
 
| 3
 
| 1
 
| 1
| -
 
| -
 
| -
 
 
| -
 
| -
 
| -
 
| -
Line 930: Line 1,005:
 
| 4
 
| 4
 
| 2
 
| 2
| -
 
| -
 
| -
 
 
| -
 
| -
 
| -
 
| -
Line 942: Line 1,014:
 
| 5
 
| 5
 
| 3
 
| 3
| -
 
| 1
 
| -
 
 
| -
 
| -
 
| -
 
| -
Line 955: Line 1,024:
 
| 3
 
| 3
 
| 2
 
| 2
| 1
 
| -
 
| -
 
 
| -
 
| -
 
|-
 
|-
Line 967: Line 1,033:
 
| 4
 
| 4
 
| 4
 
| 4
| 1
 
| 1
 
| -
 
 
| -
 
| -
 
|-
 
|-
Line 979: Line 1,042:
 
| 5
 
| 5
 
| 5
 
| 5
| 1
 
| 1
 
| -
 
 
| -
 
| -
 
|-
 
|-
Line 991: Line 1,051:
 
| 5
 
| 5
 
| 5
 
| 5
| 1
 
| 1
 
| 1
 
 
| -
 
| -
 
|-
 
|-
 
! scope="row" class="rowheader" | 12
 
! scope="row" class="rowheader" | 12
 
| 10
 
| 10
| 13
+
| 14
 
| 8
 
| 8
 
| 10
 
| 10
 
| 5
 
| 5
 
| 5
 
| 5
| 1
 
| 1
 
| 1
 
 
| 3
 
| 3
  +
|-
  +
! scope="row" class="rowheader" | 13
  +
| 10
  +
| 14
  +
| 8
  +
| 11
  +
| 5
  +
| 5
  +
| 4
 
|}
 
|}
<nowiki>*</nowiki>The Altars themselves have no levels, though the Heroes can be upgraded.
 
   
 
See also: {{H|Army Buildings}}
 
See also: {{H|Army Buildings}}
Line 1,026: Line 1,088:
 
! scope="col" style="width:7.4%;" class="colheader" | <small>[[Wizard Tower]]</small>
 
! scope="col" style="width:7.4%;" class="colheader" | <small>[[Wizard Tower]]</small>
 
! scope="col" style="width:7.4%;" class="colheader" | <small>[[Air Sweeper]]</small>
 
! scope="col" style="width:7.4%;" class="colheader" | <small>[[Air Sweeper]]</small>
! scope="col" style="width:7.4%;" class="colheader" | <small>[[Hidden Tesla]]</small>
+
! scope="col" style="width:7.4%;" class="colheader" | <small>{{H|Hidden Tesla}}</small>
 
! scope="col" style="width:7.4%;" class="colheader" | <small>[[Bomb Tower]]</small>
 
! scope="col" style="width:7.4%;" class="colheader" | <small>[[Bomb Tower]]</small>
 
! scope="col" style="width:7.4%;" class="colheader" | <small>[[X-Bow]]</small>
 
! scope="col" style="width:7.4%;" class="colheader" | <small>[[X-Bow]]</small>
Line 1,032: Line 1,094:
 
! scope="col" style="width:7.4%;" class="colheader" | <small>[[Eagle Artillery]]</small>
 
! scope="col" style="width:7.4%;" class="colheader" | <small>[[Eagle Artillery]]</small>
 
! scope="col" style="width:7.4%;" class="colheader" | <small>[[Giga Tesla]]</small>
 
! scope="col" style="width:7.4%;" class="colheader" | <small>[[Giga Tesla]]</small>
  +
! scope="col" style="width:7.4%;" class="colheader" | <small>[[Giga Inferno]]</small>
  +
! scope="col" style="width:7.4%;" class="colheader" | <small>[[Scattershot]]</small>
 
! scope="col" style="width:7.4%;" class="colheader" | <small>{{H|Walls|Wall}}</small>
 
! scope="col" style="width:7.4%;" class="colheader" | <small>{{H|Walls|Wall}}</small>
 
|-
 
|-
 
! scope="row" class="rowheader" | 1
 
! scope="row" class="rowheader" | 1
 
| 2*
 
| 2*
  +
| -
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 1,052: Line 1,118:
 
| 2
 
| 2
 
| 1
 
| 1
  +
| -
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 1,068: Line 1,136:
 
| 1
 
| 1
 
| 1
 
| 1
  +
| -
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 1,084: Line 1,154:
 
| 1
 
| 1
 
| 1
 
| 1
  +
| -
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 1,100: Line 1,172:
 
| 1
 
| 1
 
| 1
 
| 1
  +
| -
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 1,116: Line 1,190:
 
| 2
 
| 2
 
| 1
 
| 1
  +
| -
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 1,132: Line 1,208:
 
| 1
 
| 1
 
| 2
 
| 2
  +
| -
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 1,148: Line 1,226:
 
| 3
 
| 3
 
| 1
 
| 1
  +
| -
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 1,164: Line 1,244:
 
| 1
 
| 1
 
| 2
 
| 2
  +
| -
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 1,180: Line 1,262:
 
| 3
 
| 3
 
| 2
 
| 2
  +
| -
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 1,196: Line 1,280:
 
| 2
 
| 2
 
| 1
 
| 1
  +
| -
  +
| -
 
| -
 
| -
 
| 300
 
| 300
Line 1,212: Line 1,298:
 
| 1
 
| 1
 
| 1
 
| 1
  +
| -
  +
| -
  +
| 300
  +
|-
  +
! scope="row" class="rowheader" | 13
  +
| 7
  +
| 8
  +
| 4
  +
| 4
  +
| 5
  +
| 2
  +
| 5
  +
| 2
  +
| 4
  +
| 3
  +
| 1
  +
| -
  +
| 1
  +
| 2
 
| 300
 
| 300
 
|}
 
|}
Line 1,236: Line 1,341:
 
! scope="col" style="width:7.4%;" class="colheader" | <small>[[Eagle Artillery]]</small>
 
! scope="col" style="width:7.4%;" class="colheader" | <small>[[Eagle Artillery]]</small>
 
! scope="col" style="width:7.4%;" class="colheader" | <small>[[Giga Tesla]]</small>
 
! scope="col" style="width:7.4%;" class="colheader" | <small>[[Giga Tesla]]</small>
  +
! scope="col" style="width:7.4%;" class="colheader" | <small>[[Giga Inferno]]</small>
  +
! scope="col" style="width:7.4%;" class="colheader" | <small>[[Scattershot]]</small>
 
! scope="col" style="width:7.4%;" class="colheader" | <small>{{H|Walls|Wall}}</small>
 
! scope="col" style="width:7.4%;" class="colheader" | <small>{{H|Walls|Wall}}</small>
 
|-
 
|-
 
! scope="row" class="rowheader" | 1
 
! scope="row" class="rowheader" | 1
 
| 2*
 
| 2*
  +
| -
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 1,256: Line 1,365:
 
| 3
 
| 3
 
| 2
 
| 2
  +
| -
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 1,272: Line 1,383:
 
| 3
 
| 3
 
| 1
 
| 1
  +
| -
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 1,288: Line 1,401:
 
| 2
 
| 2
 
| 2
 
| 2
  +
| -
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 1,304: Line 1,419:
 
| 3
 
| 3
 
| 2
 
| 2
  +
| -
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 1,320: Line 1,437:
 
| 3
 
| 3
 
| 2
 
| 2
  +
| -
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 1,336: Line 1,455:
 
| 3
 
| 3
 
| 3
 
| 3
  +
| -
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 1,352: Line 1,473:
 
| 6
 
| 6
 
| 2
 
| 2
  +
| -
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 1,368: Line 1,491:
 
| 3
 
| 3
 
| 3
 
| 3
  +
| -
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 1,384: Line 1,509:
 
| 4
 
| 4
 
| 3
 
| 3
  +
| -
  +
| -
 
| -
 
| -
 
| -
 
| -
Line 1,400: Line 1,527:
 
| 5
 
| 5
 
| 2
 
| 2
  +
| -
  +
| -
 
| -
 
| -
 
| 12
 
| 12
Line 1,416: Line 1,545:
 
| 3
 
| 3
 
| 5
 
| 5
  +
| -
  +
| -
 
| 13
 
| 13
  +
|-
  +
! scope="row" class="rowheader" | 13
  +
| 18
  +
| 18
  +
| 13
  +
| 11
  +
| 12
  +
| 7
  +
| 11
  +
| 8
  +
| 7
  +
| 7
  +
| 4
  +
| -
  +
| 5
  +
| 2
  +
| 14**
 
|}
 
|}
   
 
<nowiki>*</nowiki>Game files reveal that the Cannon can be upgraded to level 2 at Town Hall 1; however, this normally cannot be done before the Town Hall is upgraded to level 2.
 
<nowiki>*</nowiki>Game files reveal that the Cannon can be upgraded to level 2 at Town Hall 1; however, this normally cannot be done before the Town Hall is upgraded to level 2.
  +
<nowiki>**</nowiki>Only 150 of the 300 walls can be upgraded to level 14.
   
 
<!-- Include this comment whenever an update allows a limited number of walls to be at a certain level. Currently it's not needed, since all 300 walls can go to 13 now at TH12, but this can also work if and when a lower TH level gets a similar gimmick.
 
<!-- Include this comment whenever an update allows a limited number of walls to be at a certain level. Currently it's not needed, since all 300 walls can go to 13 now at TH12, but this can also work if and when a lower TH level gets a similar gimmick.
   
  +
-->
<nowiki>**</nowiki>Only 300 of the 300 walls can be upgraded to level 13.-->
 
   
 
See also: {{H|Defensive Buildings}}
 
See also: {{H|Defensive Buildings}}
Line 1,546: Line 1,695:
 
| 6
 
| 6
 
| 6
 
| 6
  +
| 3
  +
| 1
  +
|-
  +
! scope="row" class="rowheader" | 13
  +
| 7
  +
| 8
  +
| 6
  +
| 6
  +
| 7
 
| 3
 
| 3
 
| 1
 
| 1
Line 1,672: Line 1,830:
 
| 5
 
| 5
 
| 3
 
| 3
  +
| 4
  +
| 3
  +
|-
  +
! scope="row" class="rowheader" | 13
  +
| 9
  +
| 5
  +
| 7
  +
| 6
  +
| 4
 
| 4
 
| 4
 
| 3
 
| 3
Line 1,682: Line 1,849:
 
Matchmaking is based on [[Trophies]] and Town Hall level, except in Champions [[Trophy Leagues|League]] and above, where only [[Trophies]] matter. Also, the loot available to gain <u>is</u> affected by Town Hall level. Players get reduced loot for attacking Town Halls of a lower level. The following table describes this reduction:
 
Matchmaking is based on [[Trophies]] and Town Hall level, except in Champions [[Trophy Leagues|League]] and above, where only [[Trophies]] matter. Also, the loot available to gain <u>is</u> affected by Town Hall level. Players get reduced loot for attacking Town Halls of a lower level. The following table describes this reduction:
   
{{Loot Availability|TownHall=Yes|class=wikitable mw-collapsible}}It's important when upgrading the Town Hall to consider the above table, because it may affect one's looting considerably. It is also advisable to upgrade everything at the current level before moving to the next.</div>
+
{{Loot Availability|TownHall=Yes|class=wikitable mw-collapsible}}It's important when upgrading the Town Hall to consider the above table, because it may affect one's looting considerably. Because of this, players should upgrade as much as possible at the current Town Hall level before moving on to the next level.</div>
 
</center>
 
</center>
   

Revision as of 08:14, 16 May 2020


For the Builder Base version, see Builder Hall.
Town Hall13-5

"This is the heart of your village. Upgrading your Town Hall unlocks new defenses, buildings, traps and much more."


Town Hall1 Town Hall2 Town Hall3 Town Hall4 Town Hall5
Level 1 Level 2 Level 3 Level 4 Level 5
Town Hall6 Town Hall7 Town Hall8 Town Hall9 Town Hall10 Town Hall11
Level 6 Level 7 Level 8 Level 9 Level 10 Level 11
Town Hall12-1 Town Hall12-2 Town Hall12-3 Town Hall12-4 Town Hall12-5
Level 12-1 Level 12-2 Level 12-3 Level 12-4 Level 12-5
More Info Button


Town Hall13-1 Town Hall13-2 Town Hall13-3 Town Hall13-4 Town Hall13-5
Level 13-1 Level 13-2 Level 13-3 Level 13-4 Level 13-5
More Info Button

  • Strategy and Tips
    • Protection of the Town Hall is critical for achieving players' objectives.
    • The Town Hall is equivalent to the Builder Hall in the Builder Base.
    • Placement of the Town Hall outside a farming base serves no purpose, other than to rapidly drop trophies. Players should aim to protect their Town Hall at all costs, as it contains 20% of all 3 different resources.
    • If players are designing bases to protect their trophies, or designing war bases, they should aim to protect their Town Hall at all costs. If an attacker destroys your Town Hall they will immediately receive one star. If an attacker is unable to destroy the Town Hall, they will get a maximum of one star.
      • This concept is, however, thrown away when you are trying to design an anti-3 star base, in which the Town Hall is considered just to be a high hit-point building and is used to protect key structures to prevent the attacker from claiming a third star (hence the name). At higher Town Hall levels (especially Town Hall 8) players can, instead of protecting their Town Hall at all costs, use their Town Halls as a high hit point damage sponge - similar to Storages - as part of a strategy to prevent 3-star attacks from Dragons and other high-level armies, at the cost of making 2-star attacks much easier. 
    • Town Halls have the highest hitpoints of any relative level building, with the exception of Walls, which means they take a long time to destroy. Placing your Town Hall within the range of your most powerful defenses can give it the most shots to destroy attackers.
    • It is suggested that you upgrade everything you possibly can (e.g. Troops, Buildings, etc.) before upgrading the Town Hall to the next level. Prematurely upgrading (rushing) your Town Hall is risky, and it will take a long time to upgrade your buildings/troops to match your Town Hall's level. Raiding with low-level troops will also become increasingly difficult.
      • If maximizing your builder time is important to you, it is inefficient to wait until literally all of your building upgrades are finished before beginning to upgrade the Town Hall, as all but one of your builders will be idle for the duration of your Town Hall upgrade. In order to keep all of your builders occupied (but ensure they are all available when the Town Hall finishes), you should plan for the Town Hall upgrade to finish just as the remaining builders are finishing their final projects. For example, if you are currently at Town Hall level 9 and have five Builders, you should upgrade your Town Hall (which takes 6 days) when the total remaining upgrading time of other buildings approaches 24 days.
    • Don't place your Town Hall in a corner surrounded by Walls, as troops can still be placed next to the Town Hall.
    • You must place all available buildings at a Town Hall level before being allowed to upgrade the Town Hall.
      • There are four exceptions to this rule: the first is the Clan Castle; you do not have to rebuild it before being allowed to upgrade to the next Town Hall level.
      • The second exception to this rule is the Builder's Huts; you do not need to have all five builders before being allowed to upgrade to the next Town Hall level.
      • There is also a third exception, but this is only limited to the tutorial; players do not need to build the second Cannon (that is actually available at Town Hall 1, as it is not shown in the "Unlocks" for Town Hall 2; see below) when they are upgrading to Town Hall 2. However, it is required to be built before upgrading to Town Hall 3.
      • A fourth exception exists for upgrading to Town Hall 11 or above; players do not need to build the Master Builder's Hut (which is only available at Town Hall 10 and above due to the requirements in building it) in order to upgrade the Town Hall to those levels.
    • Town Hall 13 requires a Town Hall 12 to have a maxed Giga Tesla (in addition to the usual requirement of placing all other buildings) before being available to be upgraded.

Main article: Town Hall/Giga Tesla
  • Giga Tesla
    • Unlocked at Town Hall 12, the Giga Tesla is an addition to the Town Hall that allows it to defend itself when attacked.
    • The Giga Tesla will deploy once damaged by a troop or spell, or when the village has reached 51% destruction.
    • Troops that target defenses (Giants, Balloons, etc.) will not prioritize the Town Hall 12 as a target until the Giga Tesla is active.

Main article: Town Hall/Giga Inferno
  • Giga Inferno
    • Unlocked at Town Hall 13, the Giga Inferno is a direct upgrade that replaces Giga Tesla while adding a slowdown effect upon destruction and have more potential to be upgraded. Everything else like activation and defense targeting troops' behavior with the weapon is exactly the same as Giga Tesla.

  • Upgrade Differences
    • The Town Hall undergoes significant visual changes at levels 3, 7, 8, 9, 10, 11, 12 and 13.
      • At level 1, the Town Hall has a crooked orange roof with a small stone chimney. The windows, entrance, walls, and poles are all made out of wood.
      • At level 2, the Town Hall gets the roof tiled with orange and has the walls "straightened out" and made of stone.
      • At level 3, the Town Hall, another layer with a flat tiled roof gets added to the top.
      • At level 4, a third plain non-tiled layer and a fourth tiled layer gets added to the top. The chimney shifts to the front left.
      • At level 5, a stone framing gets added to the entrance and windows.
      • At level 6, small golden pillars appear on the sides of the Town Hall with vines that partially cover them.
      • At level 7, a small battlement with a wooden floor gets added to the back left corner of the roof. Underneath the battlements are what appear to be arrow slits.
      • At level 8, the battlement grows to the size of the whole roof, and the golden pillars and front wall turn to stone. The chimney also disappears, and since there is no chimney, there is no smoke coming from the Town Hall.
      • At level 9, the entire color of the Town Hall changes to dark grey with a red flag on the top. An entrance into the Town Hall from the roof appears, similar to the one on the Level 5 Clan Castle. A small watchtower appears on the top left, and there is a new extended red entryway leading into the Town Hall, flanked with two gold chains. There is also a skull added as a door design. If noticed carefully, both front corners of the Town Hall have carved Level 7 Walls.
      • At level 10, the color of the Town Hall changes to a deep crimson red and blue-gray. On top of the Town Hall, there is a metal grate. A second watchtower is added beside the first, and molten lava spills from two openings near the top of the tower down to a trough at the base of the Town Hall. The red carpet entryway receives gold trim.
      • At level 11, the Town Hall's base changes to rough stone. The entrance becomes golden and a gate consisting of three huge spikes supported by a winch system is added above it. The roof becomes white and gains a large, lava-filled hole. Two small battlements with red flooring appear on the front of the roof, and a single watchtower remains on the back. The interior of the building appears to be brightly lit, presumably from the lava on the roof. A red flag is added back to a corner of the Town Hall, this time on the upper corner.
      • At level 12, the Town Hall's theme becomes blue. Town Hall 12 is the only Town Hall with multiple visual upgrades with each level gaining new features depending on the level of the Giga Tesla inside.
        • When the Town Hall is newly upgraded to level 12 (with a level 1 Giga Tesla), it appears as a blue building with a metallic base. The roof of the Town Hall has a faint gold line running across. On the sides are gold wires connecting to an electric coil above the door. Two large pieces of gold above the electric coil is placed as decorations. There is a big battery on the side with a Roman numeral signifying the level of the Giga Tesla (which will increase accordingly in later upgrades), with black wires going into the top of the Town Hall. The watchtower and battlements on the top are gone and the roof is now once again closed but gains a trapdoor where the Giga Tesla hides underneath. Additionally, the flag at the corner is now blue.
        • When the Giga Tesla is upgraded to level 2, golden strips are added to the trapdoor.
        • When the Giga Tesla is upgraded to level 3, the hatch is changed to a small square grate with a slight blue shine from under. Two coils are added on either side of the front of the Town Hall. The sides of the Town Hall gain a small, sky-colored moat.
        • When the Giga Tesla is upgraded to level 4, the grate is replaced with a larger circular grate, the blue shine from under is more visible.
        • When the Giga Tesla is upgraded to level 5, the grate is now replaced by a large trapdoor that covers nearly the entire roof of the Town Hall. The moat now extends across the perimeter of the Town Hall.
      • At level 13 the town hall gets a really bright turquoise and blue color scheme, unlike normal inferno, towers the Giga inferno is turquoise and blue like the town hall the base of the town hall depends on the Giga inferno's level.

  • Unlocks
    • At each Town Hall level, new buildings are unlocked. The below table shows the unlocked buildings and structures by Town Hall level. Where "New" is written, one of that building or structure is unlocked unless otherwise stated in brackets.
    • Builder's Huts are not included in this table because they can be purchased at (almost) any time.
TH Level Unlocks
1 AvailableBuildings CannonAvailableBuildings Gold MineAvailableBuildings Elixir CollectorAvailableBuildings Gold StorageAvailableBuildings Elixir StorageAvailableBuildings BarracksAvailableBuildings Army Camp
2 AvailableBuildings Archer TowerAvailableBuildings Gold MineAvailableBuildings Elixir CollectorAvailableBuildings BarracksAvailableBuildings Walls
3 AvailableBuildings MortarAvailableBuildings Gold MineAvailableBuildings Elixir CollectorAvailableBuildings Gold StorageAvailableBuildings Elixir StorageAvailableBuildings Army CampAvailableBuildings LaboratoryAvailableBuildings WallsAvailableBuildings Bomb
4 AvailableBuildings Archer TowerAvailableBuildings Air DefenseAvailableBuildings Gold MineAvailableBuildings Elixir CollectorAvailableBuildings BarracksAvailableBuildings WallsAvailableBuildings Spring Trap
5 AvailableBuildings CannonAvailableBuildings Archer TowerAvailableBuildings Wizard TowerAvailableBuildings Gold MineAvailableBuildings Elixir CollectorAvailableBuildings Army CampAvailableBuildings Spell FactoryAvailableBuildings WallsAvailableBuildings BombAvailableBuildings Air Bomb
6 AvailableBuildings MortarAvailableBuildings Air DefenseAvailableBuildings Wizard TowerAvailableBuildings Air SweeperAvailableBuildings Gold MineAvailableBuildings Elixir CollectorAvailableBuildings WallsAvailableBuildings Spring TrapAvailableBuildings Giant Bomb
7 AvailableBuildings CannonAvailableBuildings Archer TowerAvailableBuildings MortarAvailableBuildings Air DefenseAvailableBuildings Hidden TeslaAvailableBuildings Dark Elixir DrillAvailableBuildings Dark Elixir StorageAvailableBuildings BarracksAvailableBuildings Dark BarracksAvailableBuildings Army CampAvailableBuildings Barbarian King AltarAvailableBuildings WallsAvailableBuildings BombAvailableBuildings Giant BombAvailableBuildings Seeking Air Mine
8 AvailableBuildings Archer TowerAvailableBuildings MortarAvailableBuildings Wizard TowerAvailableBuildings Hidden TeslaAvailableBuildings Bomb TowerAvailableBuildings Gold StorageAvailableBuildings Elixir StorageAvailableBuildings Dark Elixir DrillAvailableBuildings Dark BarracksAvailableBuildings Dark Spell FactoryAvailableBuildings WallsAvailableBuildings Spring TrapAvailableBuildings Air BombAvailableBuildings Giant BombAvailableBuildings Seeking Air MineAvailableBuildings Skeleton Trap
9 AvailableBuildings Archer TowerAvailableBuildings Air DefenseAvailableBuildings Wizard TowerAvailableBuildings Air SweeperAvailableBuildings Hidden TeslaAvailableBuildings X-BowAvailableBuildings Gold StorageAvailableBuildings Elixir StorageAvailableBuildings Gold MineAvailableBuildings Elixir CollectorAvailableBuildings Archer Queen AltarAvailableBuildings WallsAvailableBuildings Giant BombAvailableBuildings Seeking Air Mine
10 AvailableBuildings CannonAvailableBuildings Archer TowerAvailableBuildings Bomb TowerAvailableBuildings X-BowAvailableBuildings Inferno TowerAvailableBuildings Dark Elixir DrillAvailableBuildings WallsAvailableBuildings Air BombAvailableBuildings Giant BombAvailableBuildings Seeking Air MineAvailableBuildings Skeleton Trap
11 AvailableBuildings CannonAvailableBuildings Archer TowerAvailableBuildings Wizard TowerAvailableBuildings X-BowAvailableBuildings Eagle ArtilleryAvailableBuildings Grand Warden AltarAvailableBuildings WallsAvailableBuildings Tornado Trap
12 AvailableBuildings Hidden TeslaAvailableBuildings Inferno TowerAvailableBuildings WorkshopAvailableBuildings Spring TrapAvailableBuildings Air BombAvailableBuildings Giant BombAvailableBuildings Seeking Air Mine
13 AvailableBuildings ScattershotAvailableBuildings Royal Champion AltarAvailableBuildings BombAvailableBuildings Seeking Air Mine

  • History
    • The levels 1-8 Town Halls were added in the original release (date varies depending on platform and country).
    • The level 9 Town Hall was added as a part of the October 2012 "Dark Castle" update (Version 2.86).
    • The level 10 Town Hall was added as a part of the May 2013 "Fiery Fortress" update (Version 4.14).
    • The level 11 Town Hall was added as a part of the December 2015 update. (Version 8.67)
      • This same update also made the Town Hall a resource building, and can now be targeted by Goblins.
      • Also, Town Hall Level 10's cost got increased from 4,000,000 gold to 5,000,000 gold and time decreased from 14 days to 12 days in the same update.
      • Town Hall 11 had a beta design before it got changed to its released design.
    • The level 12 Town Hall was added as part of the June 2018 update. (Version 10.32)
      • This same update also made it so that you would have to place all buildings down before being able to upgrade to the next Town Hall level.
    • The level 13 Town Hall was added as part of the December 2019 update.
      • This same update also reduced the size of Army Camps and the Laboratory by 1 tile.
    • Between November 24 and December 8 of 2014 and 2015, IOS users were able to purchase (RED) gems to contribute to AIDS research. When they did, they received a red shield on their Town Hall.
    • In an older version, players can sell buildings but were removed in the 10/15/12 update due to it being unnecessary and due to abuse.
    • As of the 4/30/15 update, Town Hall level 1's hit point has been decreased from 1500 to 450, and most buildings unlocked at Town Hall level 1 have their construction times decreased from 1 minute to 10 seconds. These changes have made the tutorial quicker to finish, as the two Single Player Campaign levels in the tutorial have level 1 Town Halls and quicker to destroy.
      • Town Halls in the Single Player Campaign, or "Goblin Town Halls", look the same at all levels, but the hit points are the same as player Town Halls of equal level. A Goblin Town Hall's level can be observed by the number of experience points it yields when destroyed.
    • As of the May 2017 update, the 7th Gold Mine and Elixir Collector are now available at Town Hall 9 instead of Town Hall 10 as was the case before.

  • Trivia
    • During the tutorial, if all other buildings are purchased before the first Builder's Hut there will be no opportunity to buy additional Builder's Huts, bringing the max number of buildings down to 10 for Town Hall level 1.
    • At Town Hall level 2, it is possible to purchase a package that exceeds max resources in order to rebuild the Clan Castle.
    • 5 level 7 Lightning Spells can destroy Town Halls of level 6 and lower.
    • While every new Town Hall gains a new unique defensive building, each new Town Hall from level 9 on also has a specific theme. Town Hall 9's theme is a medieval castle with a medieval weapon the X-Bow. Town Hall 10's theme is fiery, thus the Inferno Tower uses flames to attack. Town Hall 11's theme is said to be mysterious and magical, with ancient advanced technology like the Eagle Artillery being developed. Town Hall 12's theme is electricity, with the Town Hall itself being modified into a defense and acting like stronger Hidden Tesla, the Giga Tesla. Town Hall 13's theme is "Dark Elixir and Ice", and introduces the Scattershot and Town Hall Weapon changed to Giga Inferno.
    • When a level 10 Town Hall was destroyed, the ruins would lie on a grate on top of lava. This even holds in the Single Player Campaign: since the Goblin Town Hall is smaller than the level 10 player Town Hall, in stages with level 10 Goblin Town Halls, you can even see the grate on top of lava without destroying the Goblin Town Hall.
    • There is a glitch where if a Town Hall upgrade finishes during a Clan War Preparation Day, it still shows that the player is still the previous town hall level.
    • If you zoom in on your Town Hall entrance, you will see the glow of a fire inside the entrance, provided certain actions are being proceeded.
    • Several Defensive Buildings "face" away from the Town Hall when not in battle. The manned defenses (e.g. Archer Tower) have their occupants facing away from the Town Hall, while some of the unmanned defenses (e.g. Cannon) automatically aim away from the Town Hall.
    • The Town Hall's entrance is small when compared to Villagers and Builders.

Icon Descriptions

Icon InfoTapping this icon displays information about the Town Hall, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
Icon UpgradeTapping this icon begins upgrading the Town Hall to the next level, if you have enough resources and a free Builder (or B.O.B). When the Town Hall is at maximum level, or if the weapon for this Town Hall is not maxed, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Town Hall to the next level, at the cost of one Hammer of Building if you have one. When the Town Hall is at maximum level, or if the weapon for this Town Hall is not maxed, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon UpgradeWeaponTapping this icon, which is shown only when the Town Hall at level 12 or above, begins upgrading the Giga Tesla or Giga Inferno to the next level, if you have enough resources and a free Builder (or B.O.B). When the Town Hall's weapon is at maximum level, this icon is not shown.
Icon HoBWeaponTapping this icon, which is shown only when the Town Hall is level 12 or above, instantly upgrades the Giga Tesla or Giga Inferno to the next level, at the cost of one Hammer of Building if you have one. When the Town Hall's weapon is at maximum level, this icon is not shown.
Icon MagicItemsTapping this icon displays information about your inventory of Magic Items.
Icon ChangeSceneryTapping this icon allows you to change between any Sceneries that you have unlocked.
Icon ChiefsJourneyTapping this icon opens the Chief's Journey interface.
Icon StarBonusBoostLeftThis icon informs you about the countdown timer of a Star Bonus boost due to a recent Town Hall upgrade.
Town Hall Level 1 2 3 4 5 6 7 8
Number Available 1 1 1 1 1 1 1 1
Town Hall Level 9 10 11 12 13 14 15 16
Number Available 1 1 1 1 1 1 1 1
Size Size
4x4
TH Level Level Hitpoints Hitpoints Build Cost Gold Build Time Time Experience Gained Experience Maximum Number of
Buildings Available*
Maximum Number of
Traps Available
1 450 N/A N/A 0 13 0
2 1,600 1,000 10 seconds 3 19 0
3 1,850 4,000 2 hours 84 26 2
4 2,100 25,000 8 hours 169 31 4
5 2,400 150,000 12 hours 207 38 8
6 2,800 750,000 1 day 293 44 11
7 3,300 1,200,000 2 days 415 57 15
8 3,900 2,000,000 3 days 509 67 23
9 4,600 3,000,000 4 days 587 77 26
10 5,500 5,000,000 6 days 720 87 30
11 6,800 7,000,000 10 days 929 93 31
12 7,500 9,500,000 14 days 1,099 96 36
13 8,200 12,000,000 18 days 1,247 99 38

*This number excludes the Town Hall itself and includes all five Builder's Huts, along with the Master Builder's Hut at Town Hall 10.

Template:UCH

Storage Capacity of the Town Hall

Town Hall - Available Resources
TH Level Gold Available Gold Elixir Available Elixir Dark Elixir Available Dark Elixir
1 1,000 1,000 -
2 1,000 1,000 -
3 10,000 10,000 -
4 50,000 50,000 -
5 100,000 100,000 -
6 300,000 300,000 -
7 500,000 500,000 2,500
8 750,000 750,000 5,000
9 1,000,000 1,000,000 10,000
10 1,500,000 1,500,000 20,000
11-13 2,000,000 2,000,000 20,000

Resource Buildings

Upgrading your Town Hall unlocks the following number of Resource Buildings; see the page for each building for details.

Town Hall - Maximum Number of Buildings
TH Level Gold Mine & Elixir Collector Dark Elixir Drill Gold & Elixir Storage Dark Elixir Storage Clan Castle
1 1 - 1 - -
2 2 - 1 - 1*
3 3 - 2 - 1
4 4 - 2 - 1
5 5 - 2 - 1
6 6 - 2 - 1
7 6 1 2 1 1
8 6 2 3 1 1
9 7 2 4 1 1
10 7 3 4 1 1
11 7 3 4 1 1
12 7 3 4 1 1
13 7 3 4 1 1

*Only obtainable through purchasing the Gold in a resource pack or during a discount, as the Gold Storage capacity by itself is insufficient to rebuild the Clan Castle at this Town Hall level.

See also: Resource Buildings

Upgrading your Town Hall allows the following Resource Buildings to be upgraded to these levels; see the page for each structure to learn what each upgrade brings:

Town Hall - Building Max Level
TH Level Gold Mine & Elixir Collector Dark Elixir Drill Gold & Elixir Storage Dark Elixir Storage Clan Castle
1 2 - 1 - -
2 4 - 3 - 1*
3 6 - 6 - 1
4 8 - 8 - 2
5 10 - 9 - 2
6 10 - 10 - 3
7 11 3 11 2 3
8 12 3 11 4 4
9 12 6 11 6 5
10 13 7 11 6 6
11 14 8 12 6 7
12 14 8 13 7 8
13 14 8 14 8 9

*Only obtainable through purchasing the Gold in a resource pack or during a discount, as the Gold Storage capacity by itself is insufficient to rebuild the Clan Castle at this Town Hall level.

See also: Resource Buildings

Army Buildings

Upgrading your Town Hall unlocks the following number of Army Buildings; see the page for each building for details.

Town Hall - Maximum Number of Buildings
TH Level Army Camp Barracks Dark Barracks Laboratory Spell Factory Dark Spell Factory Barbarian King Altar Archer Queen Altar Grand Warden Altar Royal Champion Altar Workshop
1 1 1 - - - - - - - - -
2 1 2 - - - - - - - - -
3 2 2 - 1 - - - - - - -
4 2 3 - 1 - - - - - - -
5 3 3 - 1 1 - - - - - -
6 3 3 - 1 1 - - - - - -
7 4 4 1 1 1 - 1 - - - -
8 4 4 2 1 1 1 1 - - - -
9 4 4 2 1 1 1 1 1 - - -
10 4 4 2 1 1 1 1 1 - - -
11 4 4 2 1 1 1 1 1 1 - -
12 4 4 2 1 1 1 1 1 1 - 1
13 4 4 2 1 1 1 1 1 1 1 1
See also: Army Buildings

Upgrading your Town Hall allows the following Army Buildings to be upgraded to these levels; see the page for each structure to learn what each upgrade brings. The Altars themselves have no levels, though the Heroes can be upgraded.

Town Hall - Building Max Level
TH Level Army Camp Barracks Dark Barracks Laboratory Spell Factory Dark Spell Factory Workshop
1 1 3 - - - - -
2 2 4 - - - - -
3 3 5 - 1 - - -
4 4 6 - 2 - - -
5 5 7 - 3 1 - -
6 6 8 - 4 2 - -
7 6 9 2 5 3 - -
8 6 10 4 6 3 2 -
9 7 11 6 7 4 4 -
10 8 12 7 8 5 5 -
11 9 13 8 9 5 5 -
12 10 14 8 10 5 5 3
13 10 14 8 11 5 5 4
See also: Army Buildings

Defensive Buildings and Traps

Upgrading your Town Hall unlocks the following number of Defensive Buildings; see the page for each building for details.

Town Hall - Maximum Number of Buildings
TH Level Cannon Archer Tower Mortar Air Defense Wizard Tower Air Sweeper Hidden Tesla Bomb Tower X-Bow Inferno Tower Eagle Artillery Giga Tesla Giga Inferno Scattershot Wall
1 2* - - - - - - - - - - - - - -
2 2 1 - - - - - - - - - - - - 25
3 2 1 1 - - - - - - - - - - - 50
4 2 2 1 1 - - - - - - - - - - 75
5 3 3 1 1 1 - - - - - - - - - 100
6 3 3 2 2 2 1 - - - - - - - - 125
7 5 4 3 3 2 1 2 - - - - - - - 175
8 5 5 4 3 3 1 3 1 - - - - - - 225
9 5 6 4 4 4 2 4 1 2 - - - - - 250
10 6 7 4 4 4 2 4 2 3 2 - - - - 275
11 7 8 4 4 5 2 4 2 4 2 1 - - - 300
12 7 8 4 4 5 2 5 2 4 3 1 1 - - 300
13 7 8 4 4 5 2 5 2 4 3 1 - 1 2 300

*While you are technically allowed to build two Cannons at Town Hall 1 (as "Built: 0/2" is shown while building the Cannon during this tutorial), only one is built during the tutorial and the Town Hall is upgraded to level 2 before you are allowed to build the second Cannon.

See also: Defensive Buildings

Upgrading your Town Hall allows the following Defensive Buildings to be upgraded to these levels; see the page for each structure to learn what each upgrade brings:

Town Hall - Building Max Level
TH Level Cannon Archer Tower Mortar Air Defense Wizard Tower Air Sweeper Hidden Tesla Bomb Tower X-Bow Inferno Tower Eagle Artillery Giga Tesla Giga Inferno Scattershot Wall
1 2* - - - - - - - - - - - - - -
2 3 2 - - - - - - - - - - - - 2
3 4 3 1 - - - - - - - - - - - 3
4 5 4 2 2 - - - - - - - - - - 4
5 6 6 3 3 2 - - - - - - - - - 5
6 7 7 4 4 3 2 - - - - - - - - 6
7 8 8 5 5 4 3 3 - - - - - - - 7
8 10 10 6 6 6 4 6 2 - - - - - - 8
9 11 11 7 7 7 5 7 3 3 - - - - - 10
10 13 13 8 8 9 6 8 4 4 3 - - - - 11
11 15 15 10 9 10 7 9 6 5 5 2 - - - 12
12 17 17 12 10 11 7 10 7 6 6 3 5 - - 13
13 18 18 13 11 12 7 11 8 7 7 4 - 5 2 14**

*Game files reveal that the Cannon can be upgraded to level 2 at Town Hall 1; however, this normally cannot be done before the Town Hall is upgraded to level 2. **Only 150 of the 300 walls can be upgraded to level 14.


See also: Defensive Buildings

Upgrading your Town Hall unlocks the following number of Traps; see the page for each trap for details.

Town Hall - Maximum Number of Traps
TH Level Bomb Spring Trap Air Bomb Giant Bomb Seeking Air Mine Skeleton Trap Tornado Trap
1 - - - - - - -
2 - - - - - - -
3 2 - - - - - -
4 2 2 - - - - -
5 4 2 2 - - - -
6 4 4 2 1 - - -
7 6 4 2 2 1 - -
8 6 6 4 3 2 2 -
9 6 6 4 4 4 2 -
10 6 6 5 5 5 3 -
11 6 6 5 5 5 3 1
12 6 8 6 6 6 3 1
13 7 8 6 6 7 3 1
See also: Traps

Upgrading your Town Hall allows the following Traps to be upgraded to these levels; see the page for each trap to learn what each upgrade brings:

Town Hall - Trap Max Level
TH Level Bomb Spring Trap Air Bomb Giant Bomb Seeking Air Mine Skeleton Trap Tornado Trap
1 - - - - - - -
2 - - - - - - -
3 2 - - - - - -
4 2 1 - - - - -
5 3 1 2 - - - -
6 3 1 2 2 - - -
7 4 2 3 2 1 - -
8 5 3 3 3 1 2 -
9 6 4 4 3 2 3 -
10 7 5 4 4 3 4 -
11 8 5 5 5 3 4 2
12 8 5 6 5 3 4 3
13 9 5 7 6 4 4 3
See also: Traps

Town Hall and Matchmaking

Matchmaking is based on Trophies and Town Hall level, except in Champions League and above, where only Trophies matter. Also, the loot available to gain is affected by Town Hall level. Players get reduced loot for attacking Town Halls of a lower level. The following table describes this reduction:

Town Hall Levels—Loot Multiplier
Town Hall Level Difference Percentage of Loot Available
Same or higher level 100%
1 level lower 80%
2 levels lower 50%
3 levels lower 25%
4 or more levels lower 5%
It's important when upgrading the Town Hall to consider the above table, because it may affect one's looting considerably. Because of this, players should upgrade as much as possible at the current Town Hall level before moving on to the next level.
Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutSpell TowerMonolithRicochet CannonMulti-Archer TowerGiga TeslaGiga Inferno (TH13TH14TH15TH16) • Wall
Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap
Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBlacksmithWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion AltarPet House
Other Buildings BoatAirshipForgeDecorationsObstaclesLoot CartStrongman's CaravanSuper SaunaBuilder's HutB.O.B's Hut