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Temporary Traps

Summary

  • Traps are relatively inexpensive structures that remain hidden until they are activated by an attacking troop moving into their trigger radius. They cause harmful effects to attacking troops, such as direct damage or will otherwise slow them down.
  • Once activated, traps must be re-armed in order to be able to be activated again. Doing so is free and occurs automatically after the player logs in.
    • Traps do not need to be re-armed in Clan Wars, in the Legend League and Friendly Battles; in these scenarios, traps will be active for every attack.
  • Traps can greatly improve the effectiveness of a village's defense if properly placed. For example, if your village successfully repels an attack while you are away from the game, but several of your traps are triggered, any subsequent attacks will not have to deal with those traps until you re-arm them.
  • Traps do not have a "red zone", where troops cannot be deployed, allowing troops to be deployed directly over traps. However, they can be placed inside the "red zone" of other structures.
  • Although commonly thought of as a trap, the Hidden Tesla is not listed here as it actually a hidden Defensive Building and does not need to be re-armed for re-use.
  • Traps are not buildings and do not need to be triggered for your enemy to reach 100% destruction (nor do they count toward it).
  • Traps do not need a free builder to be placed or re-armed, but they do require a Builder to be upgraded.
  • If a Bomb is triggered and the battle ends before it explodes, it still remains armed.

Upgrade Facts

  • Currently, all permanent traps have upgrade levels, but temporarily available traps have only one level and simply disappear from players' bases when their respective events end.
  • Traps are upgraded using builders.
  • In many instances, upgrade times are relatively short compared to building upgrades.
  • Most levels of traps have a relatively low cost compared to buildings.
  • Different trap types have different upgrades: most traps gain increased damage output when upgraded, but some traps also gain unique stat increases such as increased duration or damage radius.
  • Traps being upgraded are visible to enemies; it is usually a good idea to relocate them while they are being upgraded to ensure that enemies don't know where traps aren't. However, remember to replace them when it is finished upgrading.
  • Each trap must be upgraded individually. Upgrading one trap does not upgrade all traps of that type.
  • Attackers can deploy troops on top of traps even when they are being upgraded.

Using Traps

  • After a trap is triggered, it stays right where it was, but its status is "triggered".
  • After a trap has been triggered, it needs to be re-armed. Re-arming is free and occurs automatically once the player logs in.
    • You do not need an available Builder to re-arm the traps.
  • Once a particular trap is upgraded, it is permanently upgraded. Upgrade levels don't disappear when it is triggered.
  • If a trap is triggered by one attack and not re-armed before the next attack, the triggered traps are not visible to the next attacker at all, and will not appear nor affect the battle in any way even if enemy troops move into its trigger range.
Home Village Buildings
Defensive Buildings Cannon ā€¢ Archer Tower ā€¢ Mortar ā€¢ Air Defense ā€¢ Wizard Tower ā€¢ Air Sweeper ā€¢ Hidden Tesla ā€¢ Bomb Tower ā€¢ X-Bow ā€¢ Inferno Tower ā€¢ Eagle Artillery ā€¢ Scattershot ā€¢ Builder's Hut ā€¢ Spell Tower ā€¢ Monolith ā€¢ Ricochet Cannon ā€¢ Multi-Archer Tower ā€¢ Giga Tesla ā€¢ Giga Inferno (TH13 ā€¢ TH14 ā€¢ TH15 ā€¢ TH16) ā€¢ Wall
Traps: Bomb ā€¢ Spring Trap ā€¢ Air Bomb ā€¢ Giant Bomb ā€¢ Seeking Air Mine ā€¢ Skeleton Trap ā€¢ Tornado Trap
Resource Buildings Town Hall (Magic Items) ā€¢ Gold Mine ā€¢ Elixir Collector ā€¢ Dark Elixir Drill ā€¢ Gold Storage ā€¢ Elixir Storage ā€¢ Dark Elixir Storage ā€¢ Clan Castle (Treasury)
Army Buildings Army Camp ā€¢ Barracks ā€¢ Dark Barracks ā€¢ Laboratory ā€¢ Spell Factory ā€¢ Dark Spell Factory ā€¢ Blacksmith ā€¢ Workshop ā€¢ Barbarian King Altar ā€¢ Archer Queen Altar ā€¢ Grand Warden Altar ā€¢ Royal Champion Altar ā€¢ Pet House
Other Buildings Boat ā€¢ Airship ā€¢ Forge ā€¢ Decorations ā€¢ Obstacles ā€¢ Loot Cart ā€¢ Strongman's Caravan ā€¢ Super Sauna ā€¢ Builder's Hut ā€¢ B.O.B's Hut


Summary

  • Traps are relatively inexpensive structures that remain hidden until they are activated by an attacking troop moving into their trigger radius. They can greatly improve the effectiveness of a village's defense if properly placed.
  • Traps do not light up the map like other buildings.
  • Traps are always ready for the next battle and do not need to be re-armed, unlike the ones in the Home Village.
  • Although commonly thought of as a trap, the Hidden Tesla is not listed here as it actually a hidden Defensive Building.
  • Traps are not buildings and do not need to be triggered/destroyed for your enemy to reach 100% destruction (nor do they count toward it).
  • Traps do not need the Master Builder to be available in order to be placed, however, the Master Builder needs to be available to upgrade them.
  • Traps are best used to push enemies off the base or just push them, or just to reduce the enemies health.
  • The Mine and Mega Mine can be set to hit ground or air troops.

Upgrade Facts

  • Currently, all permanent traps have upgrade levels.
  • You can upgrade a trap once it is bought from the Shop. Buying the trap does not require the Master Builder; however, upgrading will.
  • Upgrade times are relatively short compared to defensive building upgrades, taking less time than defensive buildings of similar level.
  • Traps have different upgrade types, with some traps increasing their affected housing space like the Push Trap while others dealing more damage, like the Mine.
  • Traps being upgraded are visible to enemies; it is usually a good idea to relocate them while they are being upgraded to ensure that enemies don't know where traps aren't. However, remember to replace them when it is finished upgrading.
  • Each trap must be upgraded individually. Upgrading one trap does not upgrade all traps of that type.
  • Traps have no effect on the no-spawn zone. Attackers can deploy troops on top of traps regardless of whether or not they are being upgraded.

Using Traps

  • Traps in the Builder Base do not require re-arming, unlike those in the Home Village. They will remain armed for the next battle.
  • Once a particular trap is upgraded, it is permanently upgraded. Upgrade levels don't disappear when it is triggered.
Builder Base Buildings
Defensive Buildings Cannon ā€¢ Double Cannon ā€¢ Archer Tower ā€¢ Hidden Tesla ā€¢ Firecrackers ā€¢ Crusher ā€¢ Guard Post ā€¢ Air Bombs ā€¢ Multi Mortar ā€¢ O.T.T.O's Outpost (Zappy) ā€¢ Roaster ā€¢ Giant Cannon ā€¢ Mega Tesla ā€¢ Lava Launcher ā€¢ X-Bow ā€¢ Walls
Traps: Push Trap ā€¢ Spring Trap ā€¢ Mine ā€¢ Mega Mine
Resource Buildings Builder Hall (Magic Items) ā€¢ Gold Mine ā€¢ Elixir Collector ā€¢ Gold Storage ā€¢ Elixir Storage ā€¢ Gem Mine ā€¢ B.O.B Control
Army Buildings Builder Barracks ā€¢ Army Camp ā€¢ Star Laboratory ā€¢ Battle Machine Altar ā€¢ Reinforcement Camp ā€¢ Healing Hut ā€¢ Battle Copter Altar
Other Buildings Boat ā€¢ Decorations ā€¢ Obstacles ā€¢ Clock Tower ā€¢ Elixir Cart



Summary

  • Traps are relatively inexpensive structures that remain hidden until they are activated by an attacking troop moving into their trigger radius. They can greatly improve the effectiveness of a village's defense if properly placed.
  • Traps can only be activated once in each Raid; once triggered, they will not activate for subsequent attacks on the district. However, they will be re-armed for use in the next Raid.
  • Traps do not interfere with deployment zones; they do not block deploy zones unlike most other buildings, nor do they create a no-spawn zone.
  • Although it may be thought of as a trap, the Hidden Mega Tesla is not actually a trap but rather a Defensive Building that persists between attacks.
  • Traps are not buildings and do not need to be triggered/destroyed for your enemy to reach 100% destruction (nor do they count toward it).
  • The Mine and Mega Mine can be set to hit ground or air troops.

Upgrade Facts

  • Currently, all permanent traps have upgrade levels.
  • You can upgrade a trap once it has been rebuilt from a ruin.
  • Upgrade costs of traps are relatively cheap compared to most defenses.

Using Traps

  • Traps in the Clan Capital can only be activated once in each Raid. Once it is triggered, it will not activate for any subsequent attacks on the district it is placed in; it will only be re-armed for the next Clan's Raid.
  • Once a particular trap is upgraded, it is permanently upgraded. Upgrade levels don't disappear when it is triggered.
Clan Capital Buildings
Defensive Buildings Cannon ā€¢ Spear Thrower ā€¢ Air Defense ā€¢ Capital Hall ā€¢ Multi Cannon ā€¢ Bomb Tower ā€¢ Multi Mortar ā€¢ Super Wizard Tower ā€¢ Air Bombs ā€¢ Rapid Rockets ā€¢ Crusher ā€¢ Hidden Mega Tesla ā€¢ Giant Cannon ā€¢ Rocket Artillery ā€¢ Inferno Tower ā€¢ Blast Bow ā€¢ Mini-Minion Hive ā€¢ Reflector ā€¢ Goblin Thrower (Spear Goblin) ā€¢ Super Giant Post ā€¢ Raid Cart Post ā€¢ Super Dragon Post ā€¢ Wall

Traps: Mine ā€¢ Mega Mine ā€¢ Log Trap ā€¢ Zap Trap ā€¢ Spear Trap

Army Buildings Army Camp ā€¢ Spell Storage

Barracks: Super Barbarian Barracks ā€¢ Sneaky Archer Barracks ā€¢ Super Giant Barracks ā€¢ Battle Ram Barracks ā€¢ Minion Barracks ā€¢ Super Wizard Barracks ā€¢ Rocket Balloon Barracks ā€¢ Skeleton Barrel Barracks ā€¢ Flying Fortress Yard ā€¢ Raid Cart Barracks ā€¢ Power P.E.K.K.A Barracks ā€¢ Hog Raider Barracks ā€¢ Super Dragon Barracks ā€¢ Mountain Golem Quarry ā€¢ Inferno Dragon Barracks ā€¢ Super Miner Barracks ā€¢ Mega Sparky Workshop
Spell Factories: Heal Spell Factory ā€¢ Jump Spell Factory ā€¢ Lightning Spell Factory ā€¢ Frost Spell Factory ā€¢ Rage Spell Factory ā€¢ Graveyard Spell Factory ā€¢ Endless Haste Spell Factory

Other Buildings Capital Hall ā€¢ District Hall ā€¢ Airship ā€¢ Decorations ā€¢ Houses (Clan House) ā€¢ Terrain

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