Clash of Clans Wiki
Clash of Clans Wiki
No edit summary
Tag: Source edit
No edit summary
Tag: Source edit
Line 30: Line 30:
 
|}
 
|}
   
<div class="mw-customtoggle-formerly-available wikia-menu-button" style="text-align:center; width:140px; padding: 0px 10px;">Temporarily Available</div>
+
<div class="mw-customtoggle-formerly-available wikia-menu-button" style="text-align:center; width:140px; padding: 0px 10px;">Temporary Traps</div>
 
<center>
 
<center>
 
{| class="mw-collapsible mw-collapsed" id="mw-customcollapsible-formerly-available" style="text-align:center; margin:auto; width: 300px;"
 
{| class="mw-collapsible mw-collapsed" id="mw-customcollapsible-formerly-available" style="text-align:center; margin:auto; width: 300px;"
 
! colspan="4" style="text-align: center;" |
 
! colspan="4" style="text-align: center;" |
=='''Temporarily Available'''==
+
=='''Temporary Traps'''==
 
|- valign="bottom"
 
|- valign="bottom"
 
| class="hovernav" width="50%" | [[File:Pumpkin Bomb1.png|90px|link=Pumpkin Bomb]]
 
| class="hovernav" width="50%" | [[File:Pumpkin Bomb1.png|90px|link=Pumpkin Bomb]]

Revision as of 05:55, 14 January 2021

E12 Header TrapsHV

"Traps make it easier to keep out unwanted guests!"


Bomb info Spring Trap info Giant Bomb info
Bomb Spring Trap Giant Bomb
Air Bomb info
Seeking Air Mine info Skeleton Trap info Tornado Trap info
Air Bomb Seeking Air Mine Skeleton Trap Tornado Trap
Temporary Traps

Temporary Traps

Pumpkin Bomb1 Santa Strike1 Freeze Trap1 Shrink Trap
Pumpkin Bomb Santa Strike Freeze Trap Shrink Trap

  • Summary
    • Traps are relatively inexpensive structures that remain hidden until they are activated by an attacking troop moving into their trigger radius. They cause harmful effects to attacking troops, such as direct damage or will otherwise slow them down.
    • Once activated, traps must be re-armed in order to be able to be activated again. Doing so is free and occurs automatically after the player logs in.
      • Traps do not need to be re-armed in Clan Wars, in the Legend League and Friendly Battles; in these scenarios, traps will be active for every attack.
    • Traps can greatly improve the effectiveness of a village's defense if properly placed. For example, if your village successfully repels an attack while you are away from the game, but several of your traps are triggered, any subsequent attacks will not have to deal with those traps until you re-arm them.
    • Traps do not have a "red zone", where troops cannot be deployed, allowing troops to be deployed directly over traps. However, they can be placed inside the "red zone" of other structures.
    • Although commonly thought of as a trap, the Hidden Tesla is not listed here as it actually a hidden Defensive Building and does not need to be re-armed for re-use.
    • Even though traps are classified as "Defensive Buildings", they are not buildings and do not need to be triggered for your enemy to reach 100% destruction (nor do they count toward it).
    • Traps do not need a free builder to be placed or re-armed, but they do require a Builder to be upgraded.
    • If a bomb is triggered and the battle ends before it explodes, it still remains armed.

  • Upgrade Facts
    • Currently, all permanent traps have upgrade levels, but temporarily available traps have only one level and simply disappear from players' bases when their respective events end.
    • Traps are upgraded using builders.
    • In many instances, upgrade times are relatively short compared to building upgrades.
    • Most levels of traps have a relatively low cost compared to buildings.
    • Different trap types have different upgrades: most traps gain increased damage output when upgraded, but some traps also gain unique stat increases such as increased duration or damage radius.
    • Traps being upgraded are visible to enemies; it is usually a good idea to relocate them while they are being upgraded to ensure that enemies don't know where traps aren't. However, remember to replace them when it is finished upgrading.
    • Each trap must be upgraded individually. Upgrading one trap does not upgrade all traps of that type.
    • Attackers can deploy troops on top of traps even when they are being upgraded.

  • Using Traps
    • After a trap is triggered, it stays right where it was, but its status is "triggered".
    • After a trap has been triggered, it needs to be re-armed. Re-arming is free and occurs automatically once the player logs in.
      • You do not need an available Builder to re-arm the traps.
    • Once a particular trap is upgraded, it is permanently upgraded. Upgrade levels don't disappear when it is triggered.
    • If a trap is triggered by one attack and not re-armed before the next attack, the triggered traps are not visible to the next attacker at all, and will not appear nor affect the battle in any way even if enemy troops move into its trigger range.
Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutSpell TowerMonolithRicochet CannonMulti-Archer TowerGiga TeslaGiga Inferno (TH13TH14TH15TH16) • Wall
Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap
Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBlacksmithWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion AltarPet House
Other Buildings BoatAirshipForgeDecorationsObstaclesLoot CartStrongman's CaravanSuper SaunaBuilder's HutB.O.B's Hut