Throughout the course of time, Supercell has introduced many updates. Each one fixing bugs, trying to balance raids and/or introducing new items, upgrades or features. Some also had cost and time reductions.
Version History by Year
2024 - 2023 - 2022 - 2021 - 2020 - 2019 - 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012
Due to the length of the overall history, the page is split into several subpages, each covering a year.
Version 16
Druid Balance Changes! - Oct 2, 2024
Hello Chief! We wanted to give you a heads-up that we are planning on making some Balance Changes to Druid. We're aiming to implement those changes as fast as possible in a future game maintenance.
We know that Clan War Leagues are starting this week so we are trying as much as possible to get this done either before CWL starts or right at the beginning, in order to avoid impacting your Clan's performance during CWL. Also with this, we want to give you as much time as we can for you to prepare and be aware that we are implementing those changes soon. You can see below the planned list of changes for the Druid!
List of Balance Changes
Troop | Troop Level | Healing per second | Healing per second NEW | Evolve time sec | Evolve time sec NEW | HP | HP NEW |
---|---|---|---|---|---|---|---|
Druid | 1 | 110 | 65 | 30 | 25 | - | - |
Druid | 2 | 120 | 70 | 30 | 25 | - | - |
Druid | 3 | 130 | 75 | 30 | 25 | - | - |
Druid | 4 | 140 | 80 | 30 | 25 | - | - |
Bear | 1 | - | - | - | - | 3800 | 1900 |
Bear | 2 | - | - | - | - | 4000 | 2000 |
Bear | 3 | - | - | - | - | 4200 | 2100 |
Bear | 4 | - | - | - | - | 4400 | 2200 |
Why are we making these changes?
We've noticed an amazing trend in how players are using the Druid. Mass Druid attacks have become incredibly powerful, outperforming other strategies. This was brought to our attention through player feedback and confirmed by our battle balance data. The Druid's ability to enable these overpowered tactics is the main factor, so we’re making adjustments to keep the Druid balanced but still viable.
We'll continue monitoring game data and appreciate your feedback as we consider further balance changes if needed.
September Update: Full Patch Notes - Sep 9, 2024
Clan Notice Board and Search!
Have you ever dreamed of a better way to recruit new members for your Clan or find a perfect Clan that feels just like home? Worry no more, Chief! Clans can now post on the Notice Board, which will be a much more detailed and fun way to browse Clans. Here are the details:
- The Clan Leader and Co-leaders can write a custom message on the Notice Board or use Clan Description as the text of the Notice. In addition, the background image of the notice can be customized.
- Players looking for Clans will be presented with Notices from the Clans that fit them the most, including criteria of other Clan members' activity and other various aspects that the game will take into consideration automatically.
- Changing Language or Family-Friendly Clan Settings will unpublish the Clan Notice, and the Notice will have to be re-published. There will be a confirmation dialog before settings are changed and the Notice gets unpublished.
- Players can still search for Clans with their name or Clan Tag and with Advanced Options.
Magic Snacks Are Here!
- Available during the September Treasure Hunt Event, we are introducing a new, more fun way to reward players with temporary boosts to their builders, heroes, troops, equipment, and research!
- Magic Snacks will only be available during the Treasure Hunt Event for now, and can only be won through the Event's Chests. During this Event, players can win up to 3 Magic Snacks every 48 hours.
- Magic Snacks expire within 24 hours and cannot be accumulated or sold like magic items, so you better use them fast!
- They are stored in their own dedicated storage, which will become available when the very first Magic Snack is obtained.
- There will be a total of six Magic Snacks in this update: Builder Bite, Study Soup, Mighty Morsel, Power Pancakes, Training Treat, and Clan Castle Cake.
Treasure Hunt: Coming on September 11-30!
- There is a new, fun way to obtain more rewards from your Multiplayer attacks!
- In the upcoming Treasure Hunt, we will introduce players to a new concept of looking for Chests in their attacks and obtaining those for extra rewards!
- Players will be hunting down Chests, which, after attacking, can be opened up for extra rewards containing Resources, Decorations, Skins, Hero Equipment, Magic Snacks, and Magic Items, including Hammers!
- Players can encounter four different types of Chests while trying to open them: Common, Rare, Epic, and Legendary.
- However, not all highlighted treasure locations will contain a Chest! Some will contain a decoy, and players must search for the real one.
- Up to three Chests will be available at the event's start and will refresh every 48 hours.
It is time to SUPERCHARGE!
Are you done with all your building upgrades? Then it's time to SUPERCHARGE! Push your buildings to the limit by upgrading them further to reach their maximum level!
- Starting in Town Hall 16, Supercharges are new optional extra buffs for some buildings. They differ from normal upgrades in a few ways:
- Small - They are shorter, cost less, and give smaller stat buffs.
- Max Level Only - They can only be done when the building has reached its maximum level.
- Temporary - When a new level for a building is released, all previous supercharges made at that level are depleted, and those buildings lose their buffs.
- Each building can be Supercharged up to three times, each time buffing a different stat adding a more powerful lightning visual effect to your building!
- To Supercharge your buildings you need to employ one of your Builders and spend a few resources.
- There's a currently an known bug with Supercharges: When you start a Supercharge upgrade, the building is not disabled. This mean that the upgrading Defense will still defend while upgrading and both Collectors & Mines will still generate Resources We will be releasing in the future an optional update to fix this.
Enjoy the extra power and become a Supercharger!
Introducing Legendary Scenery: Clash of Dragons!
- This scenery will feature incredibly detailed large-scale regions and elements that have never been seen before in Clash of Clans. Some additional details and visual features are transition animations, and cut scenes that are hand-made for these sceneries to make them extra special and unique. We will also roll out a behind-the-scenes video explaining the process of creating such detailed and elaborate cosmetic content.
- These kinds of scenery will only come out occasionally as they take an order of magnitude more time than the regular-size Sceneries that players have come to expect in the game. In terms of the physical size of Legendary Sceneries, they are over six times the size of the previous sceneries that we released in the game.
Hard Mode Changes
- Common Hero Equipment levels are now capped at level 15.
- Epic Hero Equipment levels are now capped at level 21.
- Attacking Hero DPS -5% (from -15%).
- Attacking Hero HP -5% (from -10%).
- Defense building DPS +5% (no change).
Quality of Life improvements
- Tactical Overview is now enabled in Village Edit Mode, as well as while scouting in Wars.
- All Puppet Equipment now has a button to see the troop that will be summoned.
- When trying to purchase something for gems, the pop-up prompting you to purchase gems will now detail how many gems you were missing.
- The War Map will now display the donated amount and total capacity of each player's Clan Castle troops instead of the word “Donate“.
- The Single Player and Practice tabs will now display your progress on the tab itself.
- A pop-up will now ask you to confirm your signing up for the Legend League.
- Seasonal Obstacles are now bundled by the corresponding season in the layout editor inventory.
- A confirmation popup is now shown if trying to exit Clan settings with unsaved changes.
- The Clan popup is no longer closed after editing settings. ‘My Clan' tab is shown instead with updated settings.
- ZZZ playing from Worker Huts is now consistent with whether or not that builder is actively working.
Balance Changes
- As previously noted in our notice post, the September Balance Changes are now here, along with the update! If you forgot what they were, you can find them right HERE.
Economy Balance Changes
- We would like to give players more rewards for battling! So, to do that, we increased the Dark Elixir rewards in the League bonus for most Leagues, and we increased the percentage of resources that players can loot from storages! This means that you can steal more from Storages from others, but be careful - this also applies to your own Storages!
Bug Fixes
- Magic Mirror Clones no longer receive damage boost from Invisibility vials or any equipment.
- Clones from Magic Mirror no longer affect the re-deployment time of Archer Queen.
- Clones from Magic Mirror no longer receive passive DPS buffs from equipment.
- Fixed an issue where some player names could contain invisible characters. These characters are no longer allowed to be used.
- Fixed an issue where performing an attack that completes the Star Bonus consumes Shield twice.
- Google Play Games PC: Clan Castle and Siege Machines now share the same shortcut key.
June Update: Full Patch Notes - Jun 18, 2024
Welcome the Builder's Apprentice!
- Builder's Apprentice is a brand-new character found in Town Hall 10 and above, costing 500 Gems to recruit permanently. Once Builder's Apprentice arrives in your Village, he will wait patiently for your orders at the Town Hall.
- The Builder's Apprentice is able to speed up Builder Upgrades of the player's choosing for 1 hour every 23 hours.
- Once the Builder's Apprentice has been assigned to help, the 23-hour cooldown begins.
- Upgrading the Apprentice (up to Level 8) makes him more efficient in that one hour and the upgrade progresses further in that hour.
- Builder Potion does not affect Builder's Apprentice.
- Builder's Apprentice can only be used in the Home Village and cannot be assigned to help Builders in the Forge.
Introducing New Troop: Druid!
- The Druid is the very first unique new troop that starts off as a ground healer. However, after a few seconds, or if knocked out, the Druid will shapeshift into a Bear!
- Healing details: Ground, Jumps.
- Healing - Long-range projectile that bounces to other friendly troops nearby. The healing hits up to 5 troops but will not bounce to Siege Machines. It can target both ground and air troops, and the projectile can bounce between air and ground troops.
- Bear details: Ground, slow movement speed, does not Jump, and has high HP.
- Melee Attack - Melee range, targets defenses.
- Only after the shapeshifted form loses all HP will the Druid be permanently knocked out.
- The Druid is unlocked in Town Hall 14, requires Dark Elixir Barracks level 11, and comes with 4 levels: 2 at Town Hall 14 and 1 for Town Hall 15 and 16 each.
Attack Preparation: Tactical Overview!
- You can now select the defender's buildings before deploying your first troop, spell, or Hero.
- Selecting a building will also highlight all other buildings of the same type.
- Selecting a single Archer Tower will select and highlight all Archer Towers in the village.
- In addition, selecting a single Hero Altar will select all Hero Altars.
- Defensive buildings will show the range as well as their configuration if they have any. For example:
- Inferno Towers will specify if they are set to multi or single-target.
- Mortars will show their minimum and maximum range.
- Builder Huts will show their healing range.
- Spell Towers will show their spell range.
- Selected buildings will also show their current level!
- Resource Storage and Resource Production buildings will show the amount of loot they contain! If there are no resources that can be looted from these, they will show their level instead.
- The Clan Castle will also show how much defending troop housing it will spawn.
- Town Halls level 12 and higher will also show what level the Town Hall weapon is.
Hard Mode with Friends!
Are you in for a true test of the strength of your army, Chief? Hard Mode is a new opt-in, more challenging version of the Friendly Challenges and Friendly Wars. This feature is still a work in progress and will be evolving over the next few updates based on feedback.
- Players can use the check box to initiate Hard Mode when creating Friendly Challenges and Friendly Wars.
- In Hard Mode, Defenses deal +5% more damage, and attacking Heroes have -10% less HP and -15% less DPS.
Time & Cost Reductions
- Reduced the resource upgrade costs and upgrade times for a large variety of upgrades across many Town Hall levels, including defenses, troops, spells, heroes, and pets.
Quality of Life Changes
- If any of your Equipment Ore storage is full, the Blacksmith will display a bubble “Full!”, and will cycle thorough the icons of the Ore types that are full.
- The Clan Castle will now start in Sleep mode rather than Guard mode when rebuilt.
- Changed equipment's initial target selection so it takes building size into account instead of targeting the building middle point. This reduces the likelihood of targeting the wrong building with Fireball and also affects Seeking Shield and Spiky Ball.
- Added a reminder for obstructed defensive layout in Builder Base when attacking in case defensive layout was selected but blocked by obstacles.
- Players can now reorder their list of Supercell ID profiles when switching between multiple accounts.
Bug Fixes and Improvements
- Previously, Yetis would spawn 1 yetimite when they took accumulated damage of 600, but if they took 1800 damage in one single attack, it would still spawn only 1 yetimite. We changed it so that when taking damage, it spawns 1 yetimite per 600 damage taken; for example, if a yeti takes 1800 damage, it will spawn 3 yetimites at once.
- Fixed error stating “Gold is not a valid reward type” or “Elixir is not a valid reward type” - which would occasionally happen when the game is loading.
- The duration of Jump and Freeze Spells in the spell info screen is shown even if the spell has no upgrade levels.
June Balance Changes! - Jun 3, 2024
In today's maintenance, we are implementing a list of Balance Changes where we are buffing and nerfing many Defenses and Troops, ranging from Town Hall 10 to Town Hall 16!
You can read all about these changes in the tables below.
Changes on Defenses
Defense name | Defense Level | Town Hall level | Old Hitpoints | New Hitpoints |
---|---|---|---|---|
Wizard Tower | 9 | 10 | 1680 | 1600 |
Wizard Tower | 10 | 11 | 2000 | 1900 |
Wizard Tower | 11 | 12 | 2240 | 2120 |
Wizard Tower | 12 | 13 | 2480 | 2240 |
Wizard Tower | 13 | 13 | 2700 | 2500 |
Wizard Tower | 14 | 14 | 2900 | 2800 |
Wizard Tower | 15 | 15 | 3000 | 3000 |
We have also made some changes to certain Defenses' damage and reduced the Damage Per Second on several other Defenses.
Eagle Artillery
Defense name | Defense level | Town Hall level | Old Damage Per Hit amount | New Damage Per Hit amount |
---|---|---|---|---|
Eagle Artillery | 1 | 11 | 275 | 225 |
Eagle Artillery | 2 | 11 | 325 | 250 |
Eagle Artillery | 3 | 12 | 375 | 275 |
Eagle Artillery | 4 | 13 | 425 | 350 |
Eagle Artillery | 5 | 14 | 475 | 425 |
Eagle Artillery | 6 | 15 | 500 | 475 |
Inferno Towers Multi-target mode:
Defense name | Defense level | Town Hall level | Old DPS amount | New DPS amount |
---|---|---|---|---|
Inferno Tower Multi | 4 | 11 | 50 | 45 |
Inferno Tower Multi | 5 | 11 | 60 | 50 |
Inferno Tower Multi | 6 | 12 | 70 | 55 |
Inferno Tower Multi | 7 | 13 | 85 | 65 |
Inferno Tower Multi | 8 | 14 | 100 | 80 |
Inferno Tower Multi | 9 | 15 | 110 | 100 |
Inferno Towers Single-target mode:
Defense name | Defense level | Town Hall level | Old DPS amount | New DPS amount! |
---|---|---|---|---|
Inferno Tower Single | 5 | 11 | 60 - 1600 | 50 - 1500 |
Inferno Tower Single | 6 | 12 | 70 - 1800 | 55 - 1600 |
Inferno Tower Single | 7 | 13 | 85 - 2000 | 65 - 1800 |
Inferno Tower Single | 8 | 14 | 100 - 2200 | 80 - 2100 |
Inferno Tower Single | 9 | 15 | 110 - 2400 | 100 - 2300 |
We also reduced the Damage Per Second on several other Defenses:
Defense name | Defense level | Town Hall level | Old DPS | New DPS |
---|---|---|---|---|
Archer Tower | 12 | 10 | 75 | 74 |
Archer Tower | 13 | 10 | 80 | 78 |
Archer Tower | 14 | 11 | 90 | 82 |
Archer Tower | 15 | 11 | 100 | 85 |
Archer Tower | 16 | 12 | 105 | 90 |
Archer Tower | 17 | 12 | 110 | 100 |
Archer Tower | 18 | 13 | 120 | 110 |
Archer Tower | 19 | 13 | 130 | 120 |
Archer Tower | 20 | 14 | 138 | 135 |
Archer Tower | 21 | 15 | 145 | 145 |
X-Bow | 4 | 10 | 90 | 85 |
X-Bow | 5 | 11 | 110 | 95 |
X-Bow | 6 | 12 | 130 | 110 |
X-Bow | 7 | 13 | 150 | 130 |
X-Bow | 8 | 13 | 170 | 155 |
X-Bow | 9 | 14 | 190 | 185 |
TH12 weapon | 1 | 12 | 120 | 100 |
TH12 weapon | 2 | 12 | 140 | 120 |
TH12 weapon | 3 | 12 | 140 | 120 |
TH12 weapon | 4 | 12 | 160 | 140 |
TH12 weapon | 5 | 12 | 160 | 140 |
TH13 weapon | 1 | 13 | 160 | 140 |
TH13 weapon | 2 | 13 | 180 | 160 |
TH13 weapon | 3 | 13 | 200 | 180 |
TH13 weapon | 4 | 13 | 220 | 200 |
TH13 weapon | 5 | 13 | 240 | 220 |
TH14 weapon | 1 | 14 | 240 | 220 |
TH14 weapon | 2 | 14 | 250 | 235 |
TH14 weapon | 3 | 14 | 260 | 250 |
TH14 weapon | 4 | 14 | 270 | 265 |
TH12 death damage | 5 | 12 | 1000 | 500 |
TH13 death damage | 1 | 13 | 1000 | 500 |
TH13 death damage | 2 | 13 | 1000 | 550 |
TH13 death damage | 3 | 13 | 1000 | 600 |
TH13 death damage | 4 | 13 | 1000 | 650 |
TH13 death damage | 5 | 13 | 1000 | 700 |
TH14 death damage | 1 | 14 | 1000 | 700 |
TH14 death damage | 2 | 14 | 1000 | 750 |
TH14 death damage | 3 | 14 | 1000 | 800 |
TH14 death damage | 4 | 14 | 1000 | 900 |
Cannon | 14 | 11 | 105 | 100 |
Cannon | 15 | 11 | 115 | 105 |
Cannon | 16 | 12 | 120 | 110 |
Cannon | 17 | 12 | 125 | 115 |
Cannon | 18 | 13 | 130 | 125 |
Cannon | 19 | 13 | 140 | 135 |
Changes on Troops
See below which Troops got their Damage Per Second amount changed:
Troop name | Troop level | Town Hall level | Old DPS | New DPS |
---|---|---|---|---|
Hog Rider | 7 | 11 | 135 | 140 |
Hog Rider | 8 | 12 | 148 | 155 |
Hog Rider | 9 | 12 | 161 | 165 |
Hog Rider | 10 | 13 | 174 | 176 |
Bowler | 2 | 10 | 70 | 72 |
Bowler | 3 | 11 | 80 | 84 |
Bowler | 4 | 12 | 90 | 96 |
Bowler | 5 | 13 | 96 | 102 |
Bowler | 6 | 14 | 102 | 108 |
Valkyrie | 6 | 11 | 163 | 167 |
Valkyrie | 7 | 12 | 178 | 185 |
Valkyrie | 8 | 13 | 193 | 196 |
Witch | 4 | 11 | 160 | 165 |
Witch | 5 | 12 | 180 | 185 |
Root Rider | 1 | 15 | 190 | 95 |
Root Rider | 2 | 15 | 210 | 105 |
Root Rider | 3 | 16 | 230 | 115 |
We also made some changes to the Hitpoints of several troops:
Troop name | Troop level | Town Hall level | Old HP | New HP |
---|---|---|---|---|
Bowler | 2 | 10 | 350 | 375 |
Bowler | 3 | 11 | 385 | 420 |
Bowler | 4 | 12 | 420 | 470 |
Bowler | 5 | 13 | 455 | 505 |
Bowler | 6 | 14 | 500 | 530 |
Bowler | 7 | 15 | 550 | 565 |
Golem | 6 | 11 | 6600 | 6600 |
Golem | 7 | 11 | 6900 | 7000 |
Golem | 8 | 12 | 7200 | 7500 |
Golem | 9 | 12 | 7500 | 7900 |
Golem | 10 | 13 | 8000 | 8200 |
Golem | 11 | 14 | 8400 | 8500 |
Witch | 4 | 11 | 440 | 470 |
Witch | 5 | 12 | 480 | 520 |
Witch | 6 | 15 | 520 | 540 |
Root Rider | 1 | 15 | 6300 | 6200 |
Root Rider | 2 | 15 | 6650 | 6350 |
Root Rider | 3 | 16 | 7000 | 6500 |
Temperamental Tentacles Update! - Apr 17, 2024
Hello Chief! The Temperamental Tentacles update is LIVE and below you'll find everything you need to know about what's new in the game!
Introducing a Brand-New Pet: Angry Jelly!
Angry Jelly is a flying Pet with a long-range attack.
- It's ability is called Brainwash and it forces the Hero to whom is "attached" to target Defenses only.
- While “attached” to your Hero of choice, Angry Jelly cannot be targeted or damaged and won't trigger traps.
- Once the "attached" Hero is eliminated or when its ability (Brainwash) ends, Angry Jelly becomes a normal troop and can be targeted and trigger traps.
- Angry Jelly will be available to the players at Town Hall 16 and Level 10 Pet House.
And now, here are the launch stats of Angry Jelly:
Level | Upgrade Cost | Upgrade Duration (hours) | TH Required | Ability Duration (seconds) |
---|---|---|---|---|
1 | - | - | 16 (Pet House lvl 10) | 25 |
2 | 225,000 DE | 72 | 16 (Pet House lvl 10) | 25 |
3 | 235,000 DE | 96 | 16 (Pet House lvl 10) | 25 |
4 | 245,000 DE | 120 | 16 (Pet House lvl 10) | 25 |
5 | 255,000 DE | 144 | 16 (Pet House lvl 10) | 30 |
6 | 265,000 DE | 168 | 16 (Pet House lvl 10) | 30 |
7 | 275,000 DE | 192 | 16 (Pet House lvl 10) | 30 |
8 | 285,000 DE | 192 | 16 (Pet House lvl 10) | 30 |
9 | 295,000 DE | 192 | 16 (Pet House lvl 10) | 30 |
10 | 315,000 DE | 192 | 16 (Pet House lvl 10) | 35 |
New and Updated Upgrade Levels!
Chief! If you are longing for a fully upgraded village, you are in luck! Now, you can upgrade all your walls to Level 17.
In addition, here are all the new Levels and their Upgrade Costs and Durations for Town Hall 16:
Name | Level | New Upgrade Cost | New Upgrade Duration (hours) |
---|---|---|---|
Clan Castle | 12 | 17,850.000 Elixir | 372 |
Builder's Hut | 6 | 20,000.000 Gold | 360 |
Eagle Artillery | 7 | 22,000.000 Gold | 372 |
Monolith | 3 | 370,000 DE | 384 |
Pet House | 10 | 21,500.000 Elixir | 384 |
Yeti | 6 | 21,000.000 Elixir | 360 |
Ice Golem | 8 | 360,000 DE | 372 |
Electro Titan | 4 | 22,000.000 Elixir | 384 |
Flame Flinger | 5 | 19,000.000 Elixir | 324 |
Streak Event is here! START DATE: APRIL 18, 0800 UTC
Welcome to the Streak Event!
From April 18th, each day, your daily attacks will fill in the Destruction % and indicate the required Stars for this challenge!
- Complete challenges each day, collect rewards, and gain additional League Bonus boosts
- Should you fail challenges in the given time frame, your Streak is lost, and you cannot continue
- However, you can spend Gems to continue the streak or reset your Streak to the beginning
- You will also be able to Rush your Streaks by opening the following-day challenges ahead of time via Gems
The Streak Event will be available to all players from Town Hall 8 and above.
Clan Chat Tagging!
Clan members can now tag others! Tag your Clan Leaders and everyone in the Clan to attract their attention.
- @clan notifies everyone in the Clan
- @leaders notifies all Co-Leaders and the Leader
- @player_name notifies specific player
Players can disable receiving notifications in Settings > More Settings > Notification Settings > Clan Chat Tagging. It is worth noting that this setting is not based on device but player avatar, so if a player has multiple accounts they each have a different setting. This setting is enabled by default.
Clan Castle with 2 Siege Machine donations
The new Clan Castle level will allow players to ask for 2 Siege Machine upgrades. This is how it works:
- Players may ask for up to two siege machines, and can ask for 2 of the same or 2 different ones
- A single clan mate may donate up to two siege machines depending on the Clan Perks they have
- 2 clan mates can also each donate one
- During battle, both siege machines donated will show up as options to be picked, even if they are the same machine
Defensive Layout for Builder Base!
Just like in Clan Capital, it's now possible to select separate Defensive Layout in Builder Base!
- You can decorate the active layout without disadvantaging yourself in defense
- You can prevent others from copying your defensive layout simply by visiting
The Defensive Layout must contain all buildings and traps that are placed in the active layout. Defensive Layout is unselected when:
- Editing Defensive Layout directly and saving it without placing all buildings and traps
- Placing an unplaced building or trap in the active layout
- Buying a building or trap from Shop
Note that Defensive Layout is temporarily disabled but not automatically unselected if obstacles that grow to the active layout block some buildings and traps. In such a case, you can re-enable the layout simply by removing the offending obstacles.
Clan Games
- Selection weight of certain Builder Base tasks has been reduced when randomizing tasks which increases the likelihood of showing more Home Village tasks.
Quality of life improvements
- Applied Star Bonus multipliers from events and Town Hall upgrades to Ore as well
- Grand Warden is less likely to follow Headhunters now
- The Barbarian Puppet Hero Equipment now displays the Rage duration and damage increase gained by Barbarians spawned
- The Laboratory shows a second progress bar for the Goblin Researcher
Clan Perks
Considerably buffed the clan perks to allow each individual player to donate more troops:
Clan Level | Troop Donation Limit | Spell Donation Limit | Siege Machine Donation Limit |
---|---|---|---|
1-2 | 6 | 1 | 1 |
3 | 8 | 1 | 1 |
4-5 | 10 | 2 | 1 |
6-7 | 20 | 2 | 2 |
8 | 30 | 3 | 2 |
9-all others | 50 | 3 | 2 |
Bug Fixes
- Fix bug which caused spawning of obstacles with smaller gem amounts than normal
- Fireball should now damage both ground and air, whatever it is aiming at. It was previously only damaging ground buildings and troops if it targeted anything on the ground, and if it targeted an air troop, it would only damage air
- Fix for a visual bug when Overgrowth and Invisibility spells are applied at the same time
- Fix for traps remaining invisible when Freeze or Overgrowth spells are applied in the area
- Fix building base to match scenery in Builder Base after canceling layout editing
- Flying 3D characters' health bar is slightly higher
- Flying Warden does not jump over walls anymore
- Fix villager shadow being on top of buildings
- Royal Champion's attacks doing less damage when the Haste Vial ability is active
Clan Capital
- Increase loot limit per attack from 5333 to 6100 in Capital trophy calculations
- Scale defensive bonus based on remaining hitpoints for deployed units
Clan Wars Changes
- Almost maxed Town Hall 16 Villages now receive 6 Starry Ore instead 5 Starry Ore
- Clan Wars rewards for losing from 43% to 50% and rewards for a tie from 50% to 57% apply to both resources and ore gains
- 35 vs 35 and 45 vs 45 Wars are now enabled
- Hero Equipment is now taken into account in attacks when matchmaking in addition to Town Hall levels
- War roster selection screen now displays each clan member's last seen online time
- Clan War signup changes:
- Clan Leaders and Co-Leaders can post a Clan War sign-up in Clan Chat. You can do so from the War Map, next to the “Start war” button
- There can be only one sign-up item in the chat at the same time
- Sign-ups in chat are only available in regular Clan Wars and not in Clan War League or in Friendly Wars
- Every Clan member can choose to opt in or out from the next war
- Sign-ups can be pinned and won't be removed until the next war begins
Balance Changes
- Haste Vial Attack Speed adjustments:
Level | Old Attack Speed Increase | New Attack Speed Increase |
---|---|---|
9 | 11 | 10 |
10 | 12 | 11 |
11 | 13 | 12 |
12 | 13 | 12 |
13 | 14 | 13 |
14 | 15 | 14 |
15 | 15 | 14 |
16 | 16 | 15 |
17 | 17 | 16 |
18 | 18 | 16 |
February 2024 Update - Patch Notes
The first major update of 2024 for Clash of Clans is here! We're introducing a brand new Spell, new levels, balance changes, QoL improvements, and much more in this update. Dive in below for the full details of what's in this update!
New Spell: Overgrowth Spell
With the thawing of winter comes the sudden verdant bloom of spring, and Overgrowth Spell is here to usher in warmer weather…and your Troops into the enemy's base.
Unlocked at Town Hall level 12 when you upgrade your Dark Spell Factory to level 6, this Dark Elixir Spell opens up whole new paths of strategies (literally)! When used, Overgrowth Spell renders enemy Defenses invisible, invulnerable, and frozen for the duration of its effect. This means attacking Troops will completely ignore Buildings and Defenses affected by Overgrowth Spell, allowing new ways for you to funnel and path your Troops!
However, Overgrowth Spell will not affect Heroes or Troops in the Clan Castle, nor does it prevent Clan Castle Troops from emerging! One additional detail is that Overgrowth Spell leaves tiny bits of debris that can be cleared by defending players when you tap them, like tombstones left behind by destroyed units.
- Effect type: Area Splash
- Targets: Ground & Air
- House space: 2
- Brewing time: 6m
Level | Upgrade Cost | Upgrade Time | Spell Duration | TH Level |
---|---|---|---|---|
1 | NA | NA | 22s | 12 |
2 | 125,000 DE | 10d | 24s | 12 |
3 | 250,000 DE | 12d | 26s | 14 |
4 | 350,000 DE | 16d | 28s | 16 |
New Levels
Although we're introducing new Defense and Troop levels for Town Hall level 16 players, they aren't the only TH level to get new upgrades.
Building | Level | Upgrade Cost | Upgrade Time | HP | DPS | Production Rate | Capacity | TH Level |
---|---|---|---|---|---|---|---|---|
Elixir Collector | 16 | 2M Gold | 4d | 1350 | NA | 7000/hr | 385K | 14 |
Gold Mine | 16 | 2M Elixir | 4d | 1350 | NA | 7000/hr | 385K | 14 |
Dark Elixir Drill | 10 | 6M Elixir | 8d | 1550 | NA | 180/hr | 4200 | 14 |
Building | Level | Upgrade Cost | Upgrade Time | HP | DPS | TH Level |
---|---|---|---|---|---|---|
Dark Spell Factory | 6 | 5M Elixir | 8d | 950 | NA | 12 |
Hidden Tesla | 15 | 20M Gold | 14d | 1550 | 170 | 16 |
Inferno Tower | 10 | 22M Gold | 14d 12h | 4400 | 120/2600 | 16 |
Scattershot | 5 | 22.5M Gold | 15d | 5410 | 190 | 16 |
Seeking Air Mine | 6 | 14M Gold | 12d 12h | NA | 3000 | 16 |
New Troop Levels
Troop | Level | Upgrade Cost | Upgrade Time | HP | DPS | TH Level | Lab Level |
---|---|---|---|---|---|---|---|
Minion | 12 | 320K DE | 14d | 120 | 78 | 16 | 14 |
Hog Rider | 13 | 350K DE | 14d 12h | 1380 | 213 | 16 | 14 |
Bowler | 8 | 350K DE | 15d | 600 | 126 | 16 | 14 |
Baby Dragon | 10 | 20M Elixir | 15d | 2100 | 165 | 16 | 14 |
Siege Barracks | 5 | 18M Elixir | 12d | 4800 | + 1 PEKKA | 16 | 14 |
Log Launcher | 5 | 18M Elixir | 12d | 5500 | 220 | 16 | 14 |
New Electro Owl Levels
Everyone's favorite lightning-hurling hooter is getting several new levels.
Level | Upgrade Cost | Upgrade Time | HP | DPS | TH Level | Pet House Level |
---|---|---|---|---|---|---|
11 | 230K DE | 8d | 2600 | 150 | 16 | 9 |
12 | 250K DE | 8d | 2700 | 155 | 16 | 9 |
13 | 265K DE | 8d | 2800 | 160 | 16 | 9 |
14 | 285K DE | 8d | 2900 | 165 | 16 | 9 |
15 | 300K DE | 8d | 3000 | 170 | 16 | 9 |
Town Hall 16 players can now also upgrade an additional 100 Wall segments to level 17 (a total of 250 Wall segments).
The Blacksmith will now be upgraded with Elixir instead of Gold.
New Hero Equipment: Haste vial & Hog Rider Puppet
We're also adding two new pieces of Hero Equipment for Royal Champion. She was feeling left out seeing all the other Heroes packing some sweet Hero Equipment.
Hog Rider Doll
- Unlocked at Blacksmith Level 7
- Summons a team of Hog Riders to fight alongside you
Haste Vial
- Unlocked at Blacksmith Level 8
- Increased movement and attack speed for a few seconds
Clan Chat Improvements
Admittedly our Clan Chat was a *bit*outdated, so we gave it a visual and functionality upgrade. You'll now have a more enjoyable overall look and experience!
Pinned Messages
- Chat and system messages can now be pinned to the top of the Chat view.
- There is also a new tab dedicated to pinned messages.
- Only the Leader and Co-Leaders can pin a message.
- Messages can be unpinned.
Reactions
- Players can now add emoji reactions to another player's message in Clan Chat!
- You will be able to pick an emoji from the preset selection available.
- Reactions and the amounts can be seen under each message.
QoL Improvements/Game Changes
- Progress Bars have been added back to the info screen.
- The bars display progress towards the highest level achievable for that Town Hall level.
- Celebrations from Reddit were heard around the globe.
- World peace has been achieved.
- Upgrade buttons have been clarified to use a specific Resource or Magic Item in order to reduce accidental usage of unintended Resources/Items.
- Tapping the button for a specific Resource or Magic Item will allow you to spend only that specific Resource or Item when upgrading.
- Rabid fanfare from Reddit measured 7.2 on the Richter scale.
- Attacking troops can now walk through Decorations & Obstacles when in combat (except in Clan Capitals).
- Decorations don't prevent deploying troops on them anymore.
- Players can play in a Friendly War and in a normal Clan War at the same time (in two different Clans)
- If a Clan War ends in a "perfect - perfect draw", neither clan loses their Win Streak
- Bypass cooldown when setting up a Legend League defense layout after merging defenses
- Leaders and Co-Leaders can now see the "last seen" timer for members up to a month (was up to a week)
Balance Changes
With great power comes the responsibility of balancing that power! Here are the balance changes for this patch:
- The Giant Arrow ability now travels a longer distance to make sure it crosses the entire village.
- We'll be on the lookout for Reddit videos saying how we're a quarter of a tile away from crossing the entire Village
- Removed frost from Spirit Fox attacks
- Summoners who have reached the maximum cap for the number of summoned units will summon new units quicker after falling below that cap
- Super Archer:
- Level 11 reduced Hit Points to 575
- Level 12 reduced Hit Points to 600
- Root Rider:
- Level 1 reduced Hit Points to 6650
- Level 2 reduced Hit Points to 7050
- Level 3 reduced Hit Points to 7400
- Super Barbarian:
- Level 10 reduced Hit Points to 1200
- Level 11 reduced Hit Points to 1300
- Level 12 reduced Hit Points to 1350
- Dragon:
- Level 11 increased Hit Points to 5300
- Electro Dragon:
- Level 6 increased Hit Points to 5200
- Level 7 increased Hit Points to 5500
- Super Dragon:
- Level 10 increased Hit Points to 7200
- Level 11 increased Hit Points to 7600
- Builder Base Drop Ship:
- Increased attack range (0 → 50)
- Reduced active ability's damage radius (300 → 225)
- Builder Base Night Witch:
- Level 9 increased Hit Points to 750 and Bat Swarm bats to 7
- Level 10 increased Hit Points to 750 and Bat Swarm bats to 7
- Level 11 increased Hit Points to 830 and Bat Swarm bats to 7
- Level 12 increased Hit Points to 830 and Bat Swarm bats to 8
- Level 13 increased Hit Points to 915 and Bat Swarm bats to 8
- Level 14 increased Hit Points to 915 and Bat Swarm bats to 8
- Level 15 increased Hit Points to 1000 and Bat Swarm bats to 8
- Level 16 increased Hit Points to 1000 and Bat Swarm bats to 9
- Level 17 increased Hit Points to 1100 and Bat Swarm bats to 9
- Level 18 increased Hit Points to 1100 and Bat Swarm bats to 10
- Level 19 increased Hit Points to 1220 and Bat Swarm bats to 10
- Level 20 increased Hit Points to 1220 and Bat Swarm bats to 11
- Clan Capital Super Miner
- Level 1 Hit Points decreased to 3300
- Level 2 Hit Points decreased to 3500
- Level 3 Hit Points decreased to 3700
- Level 4 Hit Points decreased to 3900
Bug Fixes
- Giant Gauntlet no longer makes Barbarian King invulnerable if it's used after Eternal Tome
- Extra Damage of Invisibility Vial is no longer boosted by Rage.
- Do not show Ricochet Cannon and Multi Archer Tower in the builder menu if they can't be upgraded
- Select only non-maxed Army Camps when clicking on the recommended Army Camp upgrade item in the Town Hall upgrade confirm screen
- Calculate damage of Grand Warden correctly. His damage output from equipment did not match the values shown on the info screen
- Fix wrong unit levels in Builder Base challenge levels when the Builder Base tutorial is not completed
- Fix Builder Base stars not accumulating if getting disconnected in the battle end screen
- Display the defensive Grand Warden's range correctly when selecting his Altar (the radius of the circle was 0.13 tiles too small)
- Passive effects from Grand Warden no longer disappear when he is revived by the Phoenix pet
- Fix an issue that allowed summoning units (Witches, Dark Witches) to bypass their summoning cooldown under certain circumstances
- Fix crash when trying to deploy Clan Castle troops more than 3 tiles out of play area bounds by not deploying them at all in such case
- Fix Clan Capital units showing an empty info screen if you opened them via Capital Friendly Challenge from Home Village
- Fix Home Village units using the old info screen if you opened them via Home Village Friendly Challenge from Builder Base
- Fix rounding bugs from training time if multiple training time reduction perks were active at the same time
- Fix Grand Warden sometimes dying through the auto ability even with Eternal Tome
- Fix Archer Queen shooting two Giant Arrows when the ability is triggered during death at a specific time
- Fix Royal Champion's Seeking Shield timing and animation
- Fix the missing Super Potion button from Super Troop activation screen if it's opened via the Quick Train tab when the boost has run out
- Add event completion notification into the Events button and remove it from the News button
- Fix a visual bug in the Dragon Palace Scenery
- Fix Builder Base Giant Cannon pushback being too strong