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Throughout the course of time, Supercell has introduced many updates. Each one fixing bugs, trying to balance raids and/or introducing new items, upgrades or features. Some also had cost and time reductions.

Due to the length of the overall history, the page is split into several subpages, each covering a year.

Version History by Year

2022 - 2021 - 2020 - 2019 - 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012


Version 14

Maintenance Break - 30th June 2022

The following changes were made to the Clan Capital:

  • Decrease Air Defense hit speed from 1 to 1.5 seconds.
  • Increase Minion DPS from 38/46/54/62/70 to 56/62/68/74/80.
  • Increase Super Wizard HP by 200.
  • Decrease Rocket Artillery DPS by 10.
  • Increase Flying Fortress HP for levels 1-4 from 10000/12000/14000/16000 to 12000/13500/15000/16500.
  • Increase Mountain Golem HP for levels 1-4 from 28000/32000/36000/40000 to 30000/33500/37000/40500.
  • Slow down first attack of Siege Carts by 0.7 seconds.
  • Decrease heal of Heal Spell by 33.
  • Decrease damage boost of Rage Spell by 20%.
  • Increase defensive Raid Medal rewards by 100%.
  • Decrease attack Raid Medal rewards by 10%.

Content taken from https://clashofclans.com/blog/release-notes/clan-capital-balance-changes-june22.html

Optional Update v14.635.5/v14.635.6 - 28th June 2022

Fixed the following:

  • Fixed a crash caused by loading into the Builder Base when there are Builders working in the Forge, plus other random crashes when launching the game on certain devices
  • Fixed a crash on next raid after being on background for a while
  • Fixed invisible builders in Forge when returning from Builder Base
  • Fixed "Boost Builders" text scaling in Forge UI
  • Fixed "Sold Out" text scaling in Trader UI
  • Fixed Trader menu Free Item background staying green after sold out
  • Clan page will no longer open when clicking Builder menu in Capital map screen
  • Due to the new scenery randomizer feature, players below Town Hall level 14 were able to load the default TH14 Jungle scenery; this has now been rectified.

Content taken from https://clashofclans.com/blog/release-notes/optional-update-june-2022.html

June 2022 Update - 27th June 2022

Home Village Changes

Zero Cost Training

In this update, we’ve removed all Elixir and Dark Elixir training costs for Troops, Spells, and Siege Machines. You read that correctly - training your Army will cost ZERO Elixir or Dark Elixir as of this update.

We want players to try new strategies and tactics without the worry of spending resources when you’re unsure if that strategy or Army build will even work. In order to allow players to experiment with wild new tactics, removing training costs will grant you greater freedom to try out those zany ideas you’ve been concocting!

  • Army training time and housing space requirements are still present.
  • The Training Boost perk from the Season Challenges will now only affect training time.
  • Players will no longer receive returned resources when donating to a Clanmate.
  • Donation Refunds from Clan perks have been removed.
  • Events will no longer discount training for Troops or Spells.
  • Elixir loot in Legend League has been reduced to match Gold loot.

Elixir Cost Changes

Due to the increase in available Elixir from the removal of training costs, we’ve made some changes that primarily affect lower Town Hall levels:

  • Starting at Town Hall level 5, Walls will be able to be upgraded with either Gold or Elixir.
  • The Clan Castle now requires Elixir to upgrade at all levels. The amount of Elixir required is the same as the former Gold cost.

"Remove All" Function from Army Training

  • No longer will you need to remove units from your Army one at a time! Before, clearing your entire Army was a tedious process of having to manually remove every unit on an individual basis.
  • On your trained Army tab, you’ll see a new trashcan button added next to each category (Troops, Spells, & Siege Machines). Tapping that button will remove every unit that has been trained.
  • Now you can clear out your previous roster and create a whole new one faster than ever!

Super Troop Quick Donation

Is your Clanmate requesting a Super Troop reinforcement but you don’t have that Super Troop activated? In this update, you can now donate any Super Troop you have access to even if you don’t have that Super Troop activated. You can only donate Super Troops you have the ability to activate.

1-Gem donations will also affect Super Troop Quick Donations and you’ll still receive credit for any Season Challenge or Clan Perk benefits!

Scenery Randomizer

The Scenery Randomizer functions just like the Hero Skin Randomizer. You can enable the Scenery Randomizer from the Town Hall. Turning on the Scenery Randomizer will allow you to select from the Sceneries you have acquired. Any time your Home Village is loaded, the Randomizer will randomly load a Scenery from the ones you’ve selected. Keep in mind that you can only select any Scenery you’ve unlocked and it will only randomize the ones you’ve selected.

Additional Scenery Changes:
  • Shadow Scenery has new custom ambient sound and music.
  • Clan Capital Airship and Forge positions and brightness have been adjusted for the Shadow Scenery.
  • Clan Capital Airship, Forge, Builder Base Boat and Ship positions have been adjusted for the Epic Jungle Scenery and the Tiger Mountain Scenery.
  • Tiger Mountain Scenery camera bounds have been adjusted so more of the Scenery is visible.
  • Pumpkin Graveyard Scenery now uses the Halloween ambient sound and music.
  • Snow Day Scenery and Epic Winter Scenery now use the Winter ambient sound and music.

National Flags

The Clash Universe is a fantasy realm with a cast of wild, zany, and often humorous characters. And while some things in Clash may draw ideas from various inspirations, we want to keep the Clash Universe separate from real life references.

All national flags are now removed from Clash of Clans. Any flags that have been purchased have been refunded.

Fictional flags still remain in the game.

Balance Changes

  • Walls: Reduced hitpoints at levels 9-14
  • Archer Tower: Reduced damage per second at levels 16 and 17
  • X-Bow: Reduced damage per second at levels 6 and 7
  • Inferno Tower: Reduced damage per second of single-target mode at level 6
  • Air Bomb: Increased damage starting from level 5
  • Mortar: Increased hitpoints starting from level 9
  • Eagle Artillery: Increased activation housing space to 200 at levels 1 and 2 (matching all other levels)
  • P.E.K.K.A: Increased hitpoints at levels 2-7
  • Sneaky Goblin: Reduced damage per second at all levels
  • Giant: Increased damage per second starting at level 7
  • Flame Flinger:
    • Reduced direct damage hit radius
    • Increased duration of fire damage from 20 seconds to 30 seconds
    • Reduced maximum fire DPS at all levels
  • Super Wall Breaker: Reduced death damage (matching the adjusted hitpoints of relative Wall levels)
  • Bowler: Increased hitpoints at levels 1-5
  • Valkyrie: Increased hitpoints starting from level 5
  • Super Valkyrie:
    • Increased attack speed from 1.8s to 1.1s (DPS unchanged)
    • Movement speed decreased from 3.5 to 3 tiles per second
    • Rage radius increased from 3.5 to 4 tiles
    • Hitpoints increased at all levels
  • Skeleton Spell: Increased skeleton count by 1 at levels 1-6

Additional Game Changes and Bug Fixes:

  • Invisibility Spell will now apply its effects immediately to spawned and units created by Clone Spell when spawned inside an active Invisibility Spell area.
  • Legend League loot for players below Town Hall level 11 has been increased.
  • Fixed reinforcement issue which happened when trying to use reinforcements for partially filled Clan Castles while the previous CC request was still open.
  • Fixed a reinforcement bug which happened when opening the reinforcement screen while having low Troops in the Clan Castle after doing a partial donation for max level Troops.
  • Fixed an issue with ground unit targeting, primarily with Flame Flinger, that prevented it from targeting the closest Building.
  • Stop Battle Builders from attempting to target Forge and running to the top corner when defending while Builders were Forge crafting.
  • Fixed Builders sleeping while assigned to the Forge or while upgrading his own Builder Hut.
  • Fixed a UI issue when opening your Clan view from the War Map causing the Raid Log button to display instead of the War Log button.
  • Reduce the retargeting delay when entering Jump Spell and when Hidden Tesla pops up in front of troops.
  • Fixed Siege Machine capacity icon in info screens.

Clan Capital Changes

Full Army Camp Attack

In order to ensure Clans are using their full Housing Space when attacking, players will be notified they cannot initiate an attack until they utilize the full available Housing Space for their Capital Army.

This is to prevent a common instance of players initiating their Capital attack without realizing a Capital Army Camp had finished upgrading, leading to players attacking with fewer units than they could have used.

Clan Capital Profile Tab

Enemy Clans during a Capital Raid Weekend can now be viewed. A button on the enemy Capital map has been added allowing you to check out the enemy Clan profile.

Builder Potion Forge Activation

Builder Potions can now be activated from a button on the Forge tab found in the Home Village in order to speed up crafting of Capital Gold.

Clan Capital District Challenges

Districts whose layouts were not modified during a Capital Raid Weekend will remain available for Friendly Challenges during that Raid Weekend.

Capital Raid Attack Counter Notification

Players will no longer be required to visit the Clan Capital to visually determine how many Capital attacks they have remaining.

In the Home Village, the Airship will now display the number of Capital attacks you have left to use before the Capital Raid Weekend ends.

Raid Medal Distribution

Raid Medals for attacks are now awarded based on the number of attacks a Raid Weekend participant did.

Trader - Raid Medal UI

Items that are out of stock/sold out for purchase with Raid Medals will now display a “Sold Out” sign instead of simply being grayed out to make it visually more apparent the item in question cannot be purchased until the next inventory cycle.

Clan Capital Raid Medal Capacity

The cap of 5000 Raid Medals is now correctly enforced. Raid Medals above the cap are converted into gems at the exchange rate of 1 gem per 100 Raid Medals.

Additional Game Changes and Bug Fixes:

  • Healing Spell no longer affects destroyed Siege Carts.
  • Allow Zap Trap to hits units which are within 2x the trigger radius, like Air Bombs and Seeking Air Mines.
  • Fixed a Troop AI issue which sometimes prevented Troops from noticing a gap between Walls or Cliffs and a Building.
  • Fixed an issue with the deploy area of Hidden Mega Tesla.
  • Fixed bugs with the Move All tool in the Clan Capital layout editor when locked decorations are present.
  • More accurate z-coordinate for Super Dragon projectile target locating against flying Troops in Clan Capital.
  • Fixed a bug causing Forge’s free crafting to be unintentionally affected by the Gold Pass Builder Boost perk.
  • Placement of destroyed Blast Bow fixed to match location of the original Building.
  • Fixed the info screens of Capital Heal Spell and Capital Lightning Spell to display the correct heal amount and damage amount respectively.
  • Added changes to water rendering to add subtle wave effects.
  • Correctly show the “Visit Capital” button for clans that are Closed and have private War Log.
  • Fixed an issue with teleporting Villagers when visiting Clan Capital. They will now hurdle over Walls in an effort to avoid destruction if they cannot find an alternate route to their target. Flee little ones! Flee!
  • Fixed an issue where going to visit last raid weekend attacking/defending raid with the same clan as the current raid clan and going straight to attack would go back to wrong map.

Content taken from https://clashofclans.com/blog/news/home-village-changes.html, https://clashofclans.com/blog/news/clan-capital-changes.html and https://clashofclans.com/blog/release-notes/balance-changes-june-22.html.

Maintenance Break - 10th June 2022

Fixed an issue with the Battle Ram.

Content taken from https://twitter.com/ClashofClans/status/1535135026379202561

Maintenance Break - 11th May 2022

Fixed a bug where Poison effects (Poison Spell or Town Hall 14 explosions) permanently slowed down affected troops, along with "server side fixes".

Content taken from https://twitter.com/ClashofClans/status/1524357254702587904

Optional Update - Version 14.555.9 - 4th May 2022

Contains bug fixes and improvements:

  • Fix a bug where players could almost immediately be disconnected from the Capital Practice Attack on starting it.
  • Fix a bug where if players loaded a Capital district and then went back to the Capital Map and tried to play the Capital Practice Attack this would fail to work;
  • Allow placement of Decorations to the edge of Village map when buying them;
  • Fixed Builder Base tall grass rendering;
  • Hide the Events tab in the News/Events screen when in the Capital, as deep-links and events with rewards do not work correctly;
  • Enable dark clouds in Capital map;
  • Enable dark clouds in War map;
  • Open Forge UI from Builder menu;
  • Speed up crafting animation in Forge UI by 10x while Builder Potion is active;
  • Fix infinite loop in map button between last 2 visiting Capitals
  • Fix wrong stats showing in "Player Profile" Clan Capital tab;
  • Client side fix for Building and Trap mode/direction showing wrong during War Preparation

Content taken from https://clashofclans.com/blog/release-notes/optional_v14.555.9.html

May 2022 Clan Capital Update - Version 14.x - 2nd May 2022

Welcome, everyone, to Clan Capital; where Clans build together and battle together.

What is Clan Capital?

Clan Capital is the central hub where the entire Clan contributes to the construction and upgrading of a massive base. Every member of a Clan will be able to contribute to building this awesome new region to strengthen its defenses and upgrade its Troops. But that’s not all! Your Clan will be able to try and defeat other Clans’ Capitals over the course of a Raid Weekend. Battle as a Clan for Capital Gold to upgrade and improve your Capital but also Raid Medals that you can use to purchase items for your own Village. You’ll even be able to purchase reinforcement Troops without having to wait for your other Clanmates to donate them!

How do we go to Clan Capital?

The Clan Capital will be accessible to Clans that are Level 2 or higher. Once your Clan reaches this requirement, your Clan will unlock the ability to travel to the Capital. Furthermore, your Village must be Town Hall level 6 or higher in order to enter the Capital.

Just click the Air Ship next to the Builder Base boat and it will send you high into the clouds to a distant new land for your Clan to explore!

Clan Capital Districts

Each Clan’s Capital is comprised of a series of different Districts. Each District features its own unique theme with unique aesthetics, Defenses, Troops, and function to give the Districts their own distinct feel. Because each District is different, how you conquer enemy Districts will depend on your attack strategies. So coordinating attacks with your Clan is essential if you want to ensure the best success during a Raid Weekend.

At the core of each District is a District Hall. This is the functional equivalent of a Town Hall in your Village. District Halls can be upgraded using Capital Gold and the level of the Buildings in a District is determined by the level of the District Hall. The higher level your District Hall is, the more you can upgrade the buildings of that District.

Districts

Capital Gold

In this update we are introducing a couple new resources: Capital Gold and Raid Medals. Capital Gold is a brand new currency you’ll need in order to restore Ruins and upgrade your Capital Buildings. When you unlock a brand new District, instead of purchasing Buildings, Walls, Defenses, Traps, etc. you’ll find your recently unlocked District to be covered in ancient Ruins. Spending Capital Gold on these Ruins will allow you to build specific Capital Buildings and Defenses. Upgrading your Capital with Clan Gold is instantaneous with no upgrade time!

How Do You Earn Capital Gold?

The Forge

The Forge is a brand new building that unlocks at Town Hall level 6 and you’ll find the Forge next to the Air Ship that takes you to your Clan Capital. This structure allows you to manufacture and collect small amounts of Capital Gold, the resource needed to upgrade your Capital buildings, every day. Additionally, high-level Town Hall players will be able to assign Builders in order to exchange resources for Capital Gold, which means you will need a free Builder to convert resources into Capital Gold. Additionally, the Builder Boost from the Gold Pass as well as Builder Potions will speed up and reduce the time required to craft Capital Gold at the Forge. You can also complete a Capital Gold conversion in progress by using Gems.

Capital Raid Weekends

Capital Gold is one of the rewards for participating in Clan Capital Raids. We’ll share more on that information later.

Season Challenges & Special Events

With Capital Gold being a brand new resource, we’ll make sure there’ll be opportunities to earn Capital Gold through Season Challenges and other events.

Upgrading Capital Buildings

When you visit your Clan Capital, there is no Shop to purchase Buildings, Defenses, Traps, etc. Most purchasable and upgradeable Buildings start off as moss-covered Ruins. All Ruins are visible in each District and will denote what kind of Building will be unlocked when the Ruins are restored, whether it’s a new kind of Barrack that unlocks a specific Troop or a new Capital Defense that aids in protecting your Clan’s massive Districts. Some Ruins even unlock moveable decorations!

The more you contribute to your Clan Capital, you will be rewarded with a new XP type system called Reputation. It’s a good way to keep track of who has contributed the most to your Clan’s Capital.

Players can contribute whatever amount of Capital Gold they have. When the required amount is reached, the Ancient Builder will instantly upgrade the Building. However, be aware that the Builder Boost from the Gold Pass does NOT reduce the Capital Gold price for restoring Ruins and upgrading Buildings in the Clan Capital.

Capital Raids

Capital Raids are epic battles where you can test your entire Clan’s might against an enemy’s Capital. As we stated above, in the Clan Capital, Clans build together and battle together - and it’s never more true than during Capital Raids.

Capital Raids will occur over the weekend. Raid Weekends are expected to begin every Friday and will end on the following Monday. Collectively called “Raid Weekends” your Clan will engage in epic battles to conquer as many Districts and Capitals as possible, earning Capital Gold and Raid Medals as rewards.

Clan Leaders and Co-Leaders can opt your Clan in to participate in a Raid Weekend. If your Clan is opted in, when the Raid Weekend begins your Clan will be matched against another Clan Capital. However, Raid Weekends are not directed head-to-head battles where your opposing Clan is attacking your Capital. Think of it more like normal Multiplayer matches where you attack another player’s base but they aren’t attacking yours.

Damage during a Capital Raid is persistent. This means when you attack a District and don’t destroy it, your Clanmate will be able to pick up right where you left off. For example, if you were able to get a 50% 2-Star score on your Raid attack, when your Clanmate attacks that same District they will start off at 50% 2-Stars already on the scoreboard.

Additionally, Traps will not re-arm between attacks. So any Traps that were triggered by a previous attack will remain triggered.

Finally, Spells will also remain for one attack after they are cast. For example, if you drop a Healing Spell, when your Clanmate attacks next that Healing Spell will still be on the ground for your Clanmate’s attack.

Each player will have 5 attacks over the course of the entire Raid Weekend. If a player manages to destroy a District, you will earn a one-time reward of a Bonus Attack. You can earn only ONE Bonus Attack per Raid Weekend.

Destroying Buildings will reward players with Capital Gold. Only destroyed Buildings will yield Capital Gold. If you are the player to destroy a District, any remaining Troops (whether they’ve been deployed or not) will also net you additional Capital Gold. The total reward is calculated on the housing space total of the Troops.

When your Clan manages to completely destroy all the Districts including the Capital Peak, your Clan will be given another Clan Capital to destroy. At the end of the Raid Weekend, players who participated in the Raid will earn Raid Medals based on the destroyed Districts and how well their Districts managed to defend against enemy attacks.

Once you are locked in to a Raid Weekend, you are not able to participate in another Clan’s Raid until the weekend is over.

Matchmaking is based on the levels of the Buildings in the Capital.

Clan Capital Battles

Every Clan member will have access to the Troops and Spells unlocked in your Clan’s Capital regardless of Town Hall level or rank. If your Clan unlocks Super Dragons in the Dragon Cliffs District, everyone in your Clan will be able to train Super Dragons for Capital battles.

The level of the Troops and Spells is determined by the level of Barrack/Spell Factory in your Capital. So it’s important to coordinate with your Clan on a strategy that works best to defeat different Districts. Should the first attack open with Hog Raiders to create a funnel? Or should they lead with Super Wizards and take out as many Defenses as possible, allowing your Clanmate to deliver the finishing blow with a mass Battle Ram attack?

Your Home Village and Builder Base Heroes are not available in the Clan Capital.

Attacking Districts

When you attack an enemy’s Capital, you won’t be able to immediately attack the Capital Peak to deliver a decapitating strike. You will need to work your way up through all of the other Districts and destroy them before you can make an attempt on the Capital Peak. Each District will likely require the coordination of multiple players as it will be challenging for a single player to 3-Star a District on their own without using all of their available attacks. Coordination is key.

As mentioned above, damage to a District is persistent between attacks meaning your attacks will pick up where the previous attacker left off. Spells will also remain persistent for one additional attack after they’ve been cast.

The Troop deployment zone is dynamic, based on how much of a District has been conquered. Although the deployment zone may start off small, the more territory of a District you conquer the larger the deployment zone grows allowing greater tactical advantages as the enemy District weakens.

District Defenses

The layout of your Clan’s Capital can be edited in the Clan Capital Layout Editor. Only your Clan’s Leader and Co-Leaders will have the authority to modify the layout of your Capital Districts. Any changes made to the layout during a Raid Weekend will not go into effect until the Raid is over. Therefore, once your Clan has created a Capital layout, any changes made to your Capital layout during a Raid Weekend won’t go into effect for any ongoing Defensive Raids. However, changes will be applied during any possible future Raids.

At the end of the Raid Weekend, your Clan will earn Raid Medals based on how well your Defenses held up against enemy attacks. So if you have a talented base builder in your Clan, this is their time to shine!

We’ve designed an armory worth of unique and new Defenses for your Clan Capital. Some will seem familiar like Giant Cannons and some are completely brand new like Blast Bow and Rocket Artillery. Check out what your enemies will be facing when you’ve unlocked all the Defenses.

  • Walls - We’re all familiar with how Walls function in Clash and in the Clan Capital they are no different. However, for the first time ever, we’ve introduced GATES. That’s right, these hinged Walls allow your Clan villagers to no longer need to jump over Walls to escape invading forces. Defensive units cannot jump over Walls in the Capital but they can move between different compartments via Gates.
  • Cannon - Your basic anti-ground defense. Functions the same as Cannons in your Home Village and Builder Base. You could say it’s…canonical.
  • Air Defense - One of the best anti-flying unit Defenses. Why mess with a good thing?
  • Super Giant Post - Imagine a Guard Post being occupied by Super Giants. Now imagine them flattening any enemies who dare tread upon their domain. Now imagine no longer. Super Giants are defensive Troops when you build a Super Giant Post.
  • Super Dragon Post - Where do Super Dragons go to roost when they’re not busy terrorizing the skies? To the Super Dragon Post of course! As defensive units they will rain down burning devastation from the skies!
  • Siege Cart Post - You would think firing cannonballs from a mobile platform on wheels would cause massive recoil. Yeah we don’t know how it doesn’t fly backwards after each shot either. Just “roll” with it.
  • Super Wizard Tower - Where do you put a gaggle of lightning-powered, egotistical magic users? In their own tower of course! The collective energy generated by Super Wizards in close proximity is enough to power Las Vegas.
  • Rocket Artillery - Why shoot one rocket when you can shoot MANY rockets?
  • Inferno Tower - Spicy tasting beams that melt your enemies into hot sauce.
  • Giant Cannon - If you thought one Giant Cannon in Builder Base was devastating, just imagine how your enemies feel when there are several on the battlefield.
  • Mega Tesla - Shocked? When you see the hairs on your arm start to rise, you just know the sparks will soon fly.
  • Bomb Tower - Forbidden bowling. It happens when Skeletons get a hold of explosive ordnance.
  • Multi Mortar - It’s going to be fun seeing how Builder Base defenses will be devastating on a much larger battlefield during Capital Raids.
  • Air Bombs - Everyone likes balloons on their birthday. Not everyone likes balloons that explode when you touch them.
  • Crusher - Turn your enemies into pancakes and crush the will of their attacks with these Defenses.
  • Blast Bow - A massive ballista that causes splash damage with its explosive attacks.
  • Multi Cannon - A rapid firing cannon with multiple barrels. More barrels = more fun!
  • Rapid Rockets - Shorter range than Air Defense but packs a mightier punch.
  • Zap Trap - Make enemies do an electric boogaloo when they pass in close proximity to this hazardous disco ball.
  • Spear Thrower - Turn both air and ground units into kebabs with a dangerous lance of disaster.
  • Log Trap - Just when you thought it was safe to leave the forest, imagine being mauled by a massive piece of lumber. How embarrassing!
  • Mines - What’s yours is yours and what’s mine is mine, unless it’s an explosive Mine. Then you can have it to yourself.
  • Mega Mine - Big boom.
  • Capital Hall - The Capital Hall has its own projectile defensive weapon that will unleash destruction and mayhem upon enemy attackers.

Capital Terrain

Each District will have unique mechanics based on the terrain of the District map.

  • Water - Buildings cannot be placed on water and ground Troops cannot cross water terrain. However, using a Frost Spell will create a frozen surface for your Troops to traverse across frozen water. If a ground unit would be forced to spawn on water terrain, it will automatically be relocated to the nearest land point with a 2 Tile range. If no land terrain is within 2 tiles then that spawned unit will die instantly. Flying troops can bypass water.
  • Cliffs - Cliff terrain demonstrates a change in elevation. Therefore ground troops cannot bypass Cliff terrain and will need to walk around it. Flying troops will be able to fly over Cliffs.
  • Bridges - Buildings may not be placed on a bridge. Ground units will be able to cross a bridge, but canny base builders can take advantage of the narrow passage to create choke points in your defenses to funnel enemy troops into your defensive damage.

District Friendly Challenges

You will be able to do District Friendly Challenges in order to test out your Clan’s Capital design skills. Anyone in the Clan can begin a District Friendly Challenge but only one Challenge per District can be active at a time. Players attacking a District during a District Challenge will attack using the Capital Army and your Clanmates can keep attacking a District until it has been 3-Starred. Even the player who initiated the Challenge can participate in the attacks!

In order to prevent copying enemy Districts to practice attacks on, District Challenges will be disabled and cannot be issued during Raid Weekends.

The Trader

In the Clan Capital Update, we have improved the Trader and the wares he offers for sale. All players in a Clan will see the same items for sale at the same time with the offers changing every Tuesday. You will be able to purchase more items with Gems or you can spend your saved up Raid Medals for items on offer with the Trader, whether it’s resources or Magic Items! Purchasing items for sale using Raid Medals will subtract the amount in Raid Medals from your collection.

Clan Castle Donations

Are you tired of waiting for your reinforcement request to be fulfilled? Or perhaps no one in your Clan has activated that specific Super Troop you need? Well do we have the solution for you! Now you can donate Clan Castle Troops to YOURSELF using your saved up Raid Medals. Whether you need a specific Troop, Super Troop, Spell or even Siege Machines!

The cost in Raid Medals is based on the level of Troop, Spell, or Siege Machine requested. Using Raid Medals to self-donate will fill your request with the highest maximum allowed level. You can access this self-donation screen by clicking on a new button when you tap on the Clan Castle or the Clan Banner next to the path that donated Troops travel down next to the Trader.

Clan Profile Changes

We’ve also added a few UI changes to the Player Profile page. You’ll be able to see a player’s Reputation level as well as the total Capital contribution a player has made. This new UI change will also display the Troops unlocked for that Clan’s Capital as well as the Clan’s Capital level. Finally, you’ll be able to sort Clan members on the profile page by player Reputation.

Balance Changes

While Clan Capital is stealing the spotlight in this update, we’ll be introducing some balance changes to the Home Village.

  • Level 12 Air Defense - HP increased from 1600 to 1650
  • Level 4 Seeking Air Mine - Damage increased from 2400 to 2500
  • Defensive Builder repair from 55/60 to 60/70 for level 3 & 4 Builder’s Hut respectively
  • Level 8 & 9 Super Dragon DPS decreased from 414/448 to 405/429
  • Super Dragon attack range decreased by 0.5 tiles
  • Level 4-10 Unicorn heals decreased from 59/62/65/68/71/74/77 to 58/60/62/64/66/68/70

Bug Fixes & Game Changes

  • Fixed an issue with Hero Pets sometimes becoming invisible
  • Fixed Archer Queen's animation that would occasionally cause her to twitch before her first attack
  • Fixed graphics of Bomb Tower that caused troops to be hidden under its crater.
  • Added more precision to collision detection of logs
  • Adjusted trap triggering rules to not require unit movement
  • Decrease gem cost of donating troops without the 1-gem donation perk.
  • Air troops now take target building size into account when selecting and attacking targets. For example 4x4 TH can now be attacked from 0.5 tiles further away than before.
  • Ground troops now take building size into account when considering the closest targets. Earlier the closest targets would be determined based on distance to the building middle point.

Content taken from https://clashofclans.com/blog/release-notes/clancapital-releasenotes.html

Optional Update - 25th February 2022

Fixed bugs and made small changes:

  • Fixes a bug where players wrongly see a red exclamation point next to Clan members when picking War participants.
  • Fixes the XP badge not being shown in the Clan members listing during a war.
  • Fixes a crash issue which affected some players when loading the game.
  • Obstacles lose their snow.

Content taken from https://clashofclans.com/blog/game-updates/actualizaci%C3%B3n-opcional-1.html

Maintenance Break - 22nd February 2022

Fixed a issue relating to Traps not properly triggering under certain circumstances.

Content taken from https://twitter.com/ClashofClans/status/1496134823886397452

February 2022 Bonus Quality Of Life Update - Version 14.xx.xx - 16th February 2022

Quality of Life Improvements

Heroes Extra Life

Players have been able to pre-train a second Army for quite some time, but one of the biggest obstacles is having to wait for your Heroes to heal until you can attack again. In order to allow you to jump right back into battle again, we’ve added a new feature: Extra Life for Heroes.

When a Hero returns from battle to the Home Village after taking damage, the Extra Life health is used towards healing these battle-worn champions. For example:

  • If a Hero has 50% Health left at the end of an attack and the Extra Life bar is at 100%, then that Hero is fully healed and the Extra Life bar is reduced to 50%.
  • If a Hero is reduced to 0% Health and the Extra Life bar is 100% full, then the Hero will be fully healed and the Extra Life bar is reduced to 0%.
  • If a Hero is reduced to 0% and the Extra Life bar is 50% full, then the Hero is healed 50% and the Extra Life bar is reduced to 0%.

Additional information about the Hero Extra Life feature:

  • Heroes first heal their health. Once their health is 100%, then the Extra Life bar will begin to regenerate.
  • The rate of Extra Life regeneration from 0% to 100% is the same amount of time it takes a Hero to fully heal.
  • This only affects the recovery of Heroes after attacks and does not affect a Hero’s maximum health during an attack.
  • The Extra Life is shown as a heart icon next to the Hero’s HP indicator. When the Extra Life is fully regenerated to 100% it will display a heart icon with a “+1”.
Clan UI Changes
  • Leaders and Co-Leaders can see approximately how recently Clan Members have logged on to the game. Please note this information is only accurate to the nearest day and anything longer than 7 days will state “over a week ago”.
  • When viewing a Clan’s profile, there are options to sort the viewing order of Clan members. The sorting options are:
    • Most Trophies
    • Highest Town Hall level
    • Role
    • Last active date - available only to Leader and Co-Leaders of that Clan
    • Most Troops donated - viewable only by Clan members
    • Most Troops received - viewable only by Clan members
    • Highest XP level
  • An icon denoting a player’s Town Hall level will be displayed by each member in your Clan’s profile. This icon will replace the player’s XP level shown in the Clan profile.
  • Additionally, sorting Clan members by highest XP level will display the members’ levels again.
Other Quality of Life Changes
  • Clan Games Changes: When a Clan Games Challenge is completed, the completion notification now has a “New Challenge” button that allows you to open the Clan Games menu and select a new Challenge regardless if you’re in the Home Village or Builder Base.
  • Music/Sound Slider: Due to popular demand, adjusting the volume of the in-game music and sounds can be controlled using the new sliders. Perhaps it’s been a while since you’ve listened to the in-game tunes so why not give them a chance, enjoy the nostalgia, and farm some loot!
  • Gold Pass Change: If you have an active Gold Pass but haven’t unlocked the 1-Gem Donation perk yet, when donating Troops a warning message will remind you that donating a Troop will cost more than 1-Gem.

Balance Changes

  • Electro Dragon’s movement speed has been increased from 1.5 to 1.6 tiles per second.
  • Battle Blimp destruction damage has been decreased from 1000/1200/1400/1400 to 700/800/900/1000 per level.
  • Flame Flinger has been reworked with the following changes:
    • Will now shoot a burst of 3 separate Fire Spirits instead of a single projectile consisting of 3 Fire Spirits.
    • Damage per attack has been increased from 675/725/775/825 to 675/750/825/900 per level.
    • Splash damage from indirect hits has been decreased.
    • Max fire DPS decreased per level from 180/200/220/240 to 120/140/160/180.
    • Fire damage will ramp up much more quickly.
    • Lifetime has been slightly reduced.
    • AI has been balanced to be more reliable.

AI Changes

  • Limit the randomness in attack position selection of ground troops if the target is in close proximity.
  • Remove targeting randomness from Siege Machines.
  • Forced retargeting for units when a nearby unit is attacked will no longer occur if the attacker is too far away for the unit to react.
  • Pet AI improved to prevent it from getting stuck in a retarget loop.

Bug Fixes

  • Fixed crash when opening Clan War history too quickly after opening the War log.
  • Disabled the ability to cancel building upgrades during the initial game tutorial as it would cause players to get stuck and unable to complete the tutorial.
  • Siege Barracks troops will not spawn within Walls in case Tornado Trap pushes Siege Barracks towards a Wall.
  • Troops affected by Shrink Trap will not have HP reduced.
  • Fixed an issue where Battle Blimp could get stuck in the air near an enemy Town Hall during a battle.
  • Show correct DPS in Super Dragon info screen

Additional Changes

  • Support for Facebook Friends has been removed.
  • Increased minimum OS requirements to run Clash of Clans to iOS 11 (for iOS) or Android 5.0.

Content taken from https://clashofclans.com/blog/release-notes/quality-of-life-bonus-update.html and https://clashofclans.com/blog/news/facebook-friends-os-versions.html

January 2022 Maintenance – Version 14.xx.xx - 20th January 2022

The maintenance provided some balance changes:

Content taken from https://clashofclans.com/blog/release-notes/balance-changes-jan22.html

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