Throughout the course of time, Supercell has introduced many updates. Each one fixing bugs, trying to balance raids and/or introducing new items, upgrades or features. Some also had cost and time reductions.
Version History by Year
2023 - 2022 - 2021 - 2020 - 2019 - 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012
Version 8[]
Version 8.67.7 - 18th December 2015 "Christmas Time"[]
- New Winter theme!
- Bug-fixes for the new Shield system and some game crashed.
- New info screen when tapping the Shield icon shows exact Personal Break timer status.
- Fixed and cleaned up various UI issues.
Version 8.67.3 - 10th December 2015 - "Town Hall 11"[]
One of the Biggest Clash Updates - Ever!
- Town Hall 11 is bursting onto the scene! BOOM!
- Grand Warden & Eagle Artillery: The most powerful and strategic additions ever in CoC History !
- New troop levels, defense levels, and Clan Spell donation.
- Attack through Shield at any time, but be sure to protect your Town Hall!
- Guard your play sessions when Shield is down and never get attacked off-guard again.
- Goblins chasing Town Halls, bigger League Bonuses and Trophy offers, and so , so much more!
Turn It Up to TH11!
- Experience the biggest, baddest, most challenging Town Hall level ever: Town Hall 11!
- New Town Hall 11 hero Grand Warden can make armies nearly unstoppable!
- New Town Hall 11 defense Eagle Artillery delivers awe-inspiring devastation from afar.
- More defenses, including an extra Cannon, Archer Tower, Wizard Tower and X-Bow!
- New Town Hall 11 levels for Minion, Witch, Wizard Tower and more!
Grand Warden: Your Army’s Newest Hero
- Harness powerful new battlefield tactics by boosting and protecting your troops.
- The Grand Warden toughens all nearby troops and can make them temporarily invincible!
- He jumps, he flies - fit the Grand Warden into any strategy and make your army shine.
Eagle Artillery: The Sleeping Sentinel
- This massive, long-range weapon obliterates poorly prepared attacking armies.
- Volleys of explosive shells clobber tough troops and wear down others near the blasts.
- Eagle Artillery only activates after many troops have been deployed, leaving the door open for tactical strikes and cunning multi-phase attacks!
Do the Spell Shuffle
- Request reinforcement spells, not just troops, starting from Clan Castle level 4.
- Donated spells receive all existing Clan Perks benefits.
- Freeze Spell is now unlocked at Town Hall 9 and has slightly longer duration on lower levels.
Shields - Flexible and Fair Defense
- Town Hall destruction no longer grants a Shield - bring your Town Hall inside!.
- You can attack while shielded at any time for just a small Shield reduction.
- Get Shield at 30% destruction, more at 60%, but only when a sizable army attacks.
Guard - Play Safe From Attackers
- Guard protects you from attacks and lets you attack others all you want.
- Get free Guard when Shields expire and play freely without worry of being attacked.
- Higher Leagues grant more free Guard - Titan I & Legend players get 100% coverage!
- 2 hours of extra Guard is available in the Shop every day.
Richer Raiding: Loot and Trophies
- Town Halls now hold lots of available loot - destroy them in battle for a big payout!
- League Bonuses are bigger than ever, but scale with your destruction percentage.
- Trophy offers get bigger and Trophy losses lower the higher your League!
Gameplay Balancing
- Battle time limit has been increased by 30 seconds.
- Goblins now target the Town Hall and Clan Castle for 2x damage.
- Rearm costs for all traps have been massively reduced.
- Reload costs for X-Bows have been massively reduced.
- Large amounts of Healers now have reduced effectiveness on the same unit.
- Army boosts have been reduced to 5 gems for 1 hour of boost.
- Cost for finding a match and ‘Nexting’ reduced for TH10.
- Clan War Preparation Day has been reduced to 23 hours.
- Troop combat and pathfinding AI has been polished up and tightened.
- Available loot percentage on Town Hall levels 6-10 has been slightly increased.
- Villages one Town Hall level lower are now worth slightly less loot.
- The playing field and troop deployment area have both been expanded (outlying obstacles have been automatically moved).
Other Balancing and Improvements
- Two new achievements have been added: Anti-Artillery and Sharing is Caring.
- Troop/Spell donation interface has been revamped and now shows existing donations.
- Troops in Barracks can now be queued in sequence, similarly to the Spell Factory.
- The Clan War button now animates when a war attack starts.
- Active Shield or Guard can now be manually dismissed by tapping on the icon.
- You can now be offline a bit longer before being made vulnerable to attack.
- A special sound plays when finding a multiplayer target after 10 seconds of searching.
- A special sound plays when no multiplayer targets are found and a search is cancelled.
- Personal Break online-time limit has been reduced to 3 hours.
- Personal Break limit is now extended instead of reset in some cases.
- Multiplayer matchmaking is less likely to offer opponents under your Town Hall level (only below Champion League).
[Taken from the 10/12 - Town Hall 11 update item on the Supercell announcements forum.]
Version 7[]
Version 7.200 - 22nd October 2015 "Halloween Is Coming"[]
A Frightful Night Returns To Clash
For a limited time, experience the spooky Halloween Clash theme with possessed Poison Spells, bubbling Cauldron obstacles and more!
It's that time of the year again! So here's a spooky Halloween update with a couple of limited-time treats:
- Harvest some bonus Elixir from special Halloween Cauldron obstacles.
- 1-gem Spell Factory boost special is back! Running through Halloween weekend!
Version 7.200.7 - 9th September 2015 "Spell revamp & War tiebreaker"[]
Spell Superiority and a Clan War Tiebreaker!
- Improved Lightning, Poison, Earthquake and Freeze spells!
- Lightning Spell level 7 and 25 new Wall pieces have been added to Town Hall level 10.
- Total Destruction is now a Clan Wars tiebreaker – if the score is even at the end of the war, the Clan with more destruction percentage in their best attacks will be the victor!
- Attack and Defense tabs have be added to Clan tabs in the War Stats to quickly see all best attacks in the war for either clan.
- The appearance of Wall level 11 has been revamped and looks TOTALLY EPIC.
Recharged Lightning Spell
- Lightning Spell level 7 ravages buildings and troops alike.
- Increased damage for Lightning Spell levels 5 and 6.
- Lightning Spell bolts now strike closer together to miss less often.
- Lightning Spell level 6 is now available at Town Hall 9.
Reworked Poison Spell
- Troops in Poison Spells now take less damage at first, but much more over time.
- Poison Spell damage now increases to huge amounts and lingers after leaving the spell.
- Poison Spells now also reduce the attack rate of defending Troops.
Reworked Earthquake Spell
- Earthquake Spells deal much more damage, regardless of a building's current hitpoints.
- Repeated Earthquake Spells now deal diminishing damage to the same buildings.
- Four Earthquake Spells will still always destroy any level of Wall!.
- There are no longer any special "building execution rules" for Earthquake spells - a building just needs to be reduced to 0 HP.
- Example: If an Earthquake Spell has 25% damage, the first Earthquake spell cast on a building will ALWAYS deal 25% of maximum HP damage, thus destroying any building with under 25% HP remaining. Repeated Earthquake Spells on the same building deal less damage: 25/3 %, 25/5 %. 25/7 %, etc. This diminishing damage means that it is still impossible to destroy buildings only using Earthquake Spells.
Game Balancing
- Freeze Spells now also affect defending air troops.
- Lava Hounds can no longer target air troops.
- Attacking troops will now engage defending troops from further away.
- Titan III and Titan II Leagues can now buy 1 week shields from the Shop.
- The Army Overview button is now also visible from the Clan War map.
Version 7.156 - 1st July 2015 "Dark Spell Factory"[]
The Rise of Master Spellcasters and Legends
- The Dark Spell Factory is here with three new spells!
- Dragon level 5 sets its golden gaze on Town Hall 10.
- A second Air Sweeper will help clear the skies, starting at Town Hall 9.
- New Leagues are here, including the Legend League Tournament and Legend Trophies!
The Dark Spell Factory
- Harness Dark Elixir to make spells with advanced tactics, starting at Town Hall 8.
- Poison Spell: Make a toxic cloud that slows and drains the health of defending troops.
- Earthquake Spell: Rattles away the hitpoints from buildings and Walls.
- Haste Spell: The fastest speed boost ever, at half the storage space of a Rage Spell.
- These Dark Spells take half the space of regular spells. Mix, match and experiment!
New Leagues and the Legend League Tournament
- Introducing Titan League and the ultra-prestigious Legend League at 5000 Trophies!
- Legend League Tournaments are a new challenge for top players, ending once a month.
- Tournament Legends get their final standings featured in the Top Players tab and profile.
- Each tournament resets Legends to 5000 Trophies and converts extras into permanent Legend Trophies!
Game Balancing
- Training times in the Spell Factory have been reduced.
- Extra Spells can now be queued in Spell Factories, even if your Spell Storage is full.
- All resource storages are now immune to all direct spell damage.
- Clan Tournaments are one month long and award more gems to more players per Clan.
- Barbarian, Archer, Dragon and P.E.K.K.A training cost adjusted for some levels.
- Several building hitpoint values have been increased.
- Inferno Tower's Single firing mode now charges to full power slightly faster.
- Dragon level 4 has been moved to Town Hall 9.
- Archer Towers arrows travel faster so they "miss" less of their shots at range.
A.I. Improvements
- Troops and Heroes are less likely to target walls unnecessarily (even the Archer Queen).
- Troops and Heroes will not continue bashing through walls to get to a destroyed target.
- Wall Breakers now avoid retargeting towards unnecessary walls when deployed in groups.
- Fixed rare cases where defending Heroes or defenses might get stuck and not attack.
Interface Improvements
- Train your army with a new Training button just above Attack - no more Barracks-hunting.
- Army Overview lets you view, request troops and edit your army, including spells!
- Quick-tabs have been added to training views to make cycling between buildings easier.
- Troop selection when attacking has been cleaned up with new visuals and sounds.
- You can now filter offensive Clan Chat by enabling the Clan Chat Filter in the Settings.
- Arabic and Traditional Chinese languages are now supported!
[Taken from the Update 01/07 - Dark Spell Factory update item on the Supercell announcements forum.]
Version 7.65 - 30th April 2015 "Air Sweeper"[]
From this update, the minimum required system versions raised to iOS 5.1.1.
New anti-air defense: The Air Sweeper
- Push back groups of flying enemies with strong blasts of air!
- Air Sweepers deal no damage, but are great at slowing the progress of air attacks.
- Air Sweepers can only face one way, but can be rotated to a direction of your choosing.
- Unlocked at Town Hall 6, Air Sweepers gain more pushing strength when upgraded.
Clan bookmarks
- Bookmark any Clan for later viewing using the '+' icon on any Clan profile page.
- You can bookmark up to 30 Clans and view them under a new tab next to your profile.
Clan War attack army preview
- Never attack unprepared again! Your army is now previewed before every war attack.
- Inspect your troops, Clan troops, spells and heroes - anything missing will be flagged red.
- Be ready or be sorry! You can no longer end war attacks early without surrendering.
Interface improvements
- Starting at Town Hall 5, a one-time name change will become available in the game settings - use it wisely!
- Clan chat now shows when Clan settings are changed, indicating who changed them.
- Defense ranges can now be seen even when the defense is under construction.
- Defense modes can now be changed even when the defense is under construction.
- Defensive buildings now initially point away from the TH in combat, EXCEPT for the Air Sweeper, which always points in its configured direction.
Gameplay improvements
- Attacking troops will not start chasing defending troops as far away as they used to.
- Fixed a very rare case where a defense might target a troop at the edge of its range, but not fire.
- Loot values for many lower level single player maps have been improved, along with some slight layout tweaks and surprises.
Matchmaking tweaks
- You are now more likely to find targets at or near your Town Hall level in multiplayer matchmaking.
- Strength calculations have been updated in Clan Wars matchmaking to compensate for high level walls and heroes, skeleton traps, etc.
- (Already released in the 2x Clan XP event) Clan Wars matchmaking now prefers to wait a bit longer and try to find a bit better match.
[Taken from the Update 30/04 - Air Sweeper update item on the Supercell announcements forum.]
Version 7.1.1 - 24th February 2015 "Clans Are Leveling Up!"[]
Clans Are Leveling Up!
- Level up your clan and earn perks, prestige and fancy badges!
- Cannon level 13 packs a punch and takes a lot of damage!
- Clan Wars Opt-in/Opt-out gives you Clan full control of war!
- Customize your Clan badge with the badge editor!
Power-up your Clan with Clan Perks
- Request troops more often and donate more troops at a time.
- get refunds and automatic upgrades on donated troops.
- Increase your Clan War loot bonus and store more in your Clan Castle.