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Clash of Clans Wiki
Version History

Throughout the course of time, Supercell has introduced many updates. Each one fixing bugs, trying to balance raids and/or introducing new items, upgrades or features. Some also had cost and time reductions.

Version History by Year

2023 - 2022 - 2021 - 2020 - 2019 - 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012

Version 8[]

Version 8.67.7 - 18th December 2015 "Christmas Time"[]

  • New Winter theme!
  • Bug-fixes for the new Shield system and some game crashed.
  • New info screen when tapping the Shield icon shows exact Personal Break timer status.
  • Fixed and cleaned up various UI issues.

Version 8.67.3 - 10th December 2015 - "Town Hall 11"[]

One of the Biggest Clash Updates - Ever!

  • Town Hall 11 is bursting onto the scene! BOOM!
  • Grand Warden & Eagle Artillery: The most powerful and strategic additions ever in CoC History !
  • New troop levels, defense levels, and Clan Spell donation.
  • Attack through Shield at any time, but be sure to protect your Town Hall!
  • Guard your play sessions when Shield is down and never get attacked off-guard again.
  • Goblins chasing Town Halls, bigger League Bonuses and Trophy offers, and so , so much more!

Turn It Up to TH11!

  • Experience the biggest, baddest, most challenging Town Hall level ever: Town Hall 11!
  • New Town Hall 11 hero Grand Warden can make armies nearly unstoppable!
  • New Town Hall 11 defense Eagle Artillery delivers awe-inspiring devastation from afar.
  • More defenses, including an extra Cannon, Archer Tower, Wizard Tower and X-Bow!
  • New Town Hall 11 levels for Minion, Witch, Wizard Tower and more!

Grand Warden: Your Army’s Newest Hero

  • Harness powerful new battlefield tactics by boosting and protecting your troops.
  • The Grand Warden toughens all nearby troops and can make them temporarily invincible!
  • He jumps, he flies - fit the Grand Warden into any strategy and make your army shine.

Eagle Artillery: The Sleeping Sentinel

  • This massive, long-range weapon obliterates poorly prepared attacking armies.
  • Volleys of explosive shells clobber tough troops and wear down others near the blasts.
  • Eagle Artillery only activates after many troops have been deployed, leaving the door open for tactical strikes and cunning multi-phase attacks!

Do the Spell Shuffle

  • Request reinforcement spells, not just troops, starting from Clan Castle level 4.
  • Donated spells receive all existing Clan Perks benefits.
  • Freeze Spell is now unlocked at Town Hall 9 and has slightly longer duration on lower levels.

Shields - Flexible and Fair Defense

  • Town Hall destruction no longer grants a Shield - bring your Town Hall inside!.
  • You can attack while shielded at any time for just a small Shield reduction.
  • Get Shield at 30% destruction, more at 60%, but only when a sizable army attacks.

Guard - Play Safe From Attackers

  • Guard protects you from attacks and lets you attack others all you want.
  • Get free Guard when Shields expire and play freely without worry of being attacked.
  • Higher Leagues grant more free Guard - Titan I & Legend players get 100% coverage!
  • 2 hours of extra Guard is available in the Shop every day.

Richer Raiding: Loot and Trophies

  • Town Halls now hold lots of available loot - destroy them in battle for a big payout!
  • League Bonuses are bigger than ever, but scale with your destruction percentage.
  • Trophy offers get bigger and Trophy losses lower the higher your League!

Gameplay Balancing

  • Battle time limit has been increased by 30 seconds.
  • Goblins now target the Town Hall and Clan Castle for 2x damage.
  • Rearm costs for all traps have been massively reduced.
  • Reload costs for X-Bows have been massively reduced.
  • Large amounts of Healers now have reduced effectiveness on the same unit.
  • Army boosts have been reduced to 5 gems for 1 hour of boost.
  • Cost for finding a match and ‘Nexting’ reduced for TH10.
  • Clan War Preparation Day has been reduced to 23 hours.
  • Troop combat and pathfinding AI has been polished up and tightened.
  • Available loot percentage on Town Hall levels 6-10 has been slightly increased.
  • Villages one Town Hall level lower are now worth slightly less loot.
  • The playing field and troop deployment area have both been expanded (outlying obstacles have been automatically moved).

Other Balancing and Improvements

  • Two new achievements have been added: Anti-Artillery and Sharing is Caring.
  • Troop/Spell donation interface has been revamped and now shows existing donations.
  • Troops in Barracks can now be queued in sequence, similarly to the Spell Factory.
  • The Clan War button now animates when a war attack starts.
  • Active Shield or Guard can now be manually dismissed by tapping on the icon.
  • You can now be offline a bit longer before being made vulnerable to attack.
  • A special sound plays when finding a multiplayer target after 10 seconds of searching.
  • A special sound plays when no multiplayer targets are found and a search is cancelled.
  • Personal Break online-time limit has been reduced to 3 hours.
  • Personal Break limit is now extended instead of reset in some cases.
  • Multiplayer matchmaking is less likely to offer opponents under your Town Hall level (only below Champion League).

[Taken from the 10/12 - Town Hall 11 update item on the Supercell announcements forum.]

Version 7[]

Version 7.200 - 22nd October 2015 "Halloween Is Coming"[]

A Frightful Night Returns To Clash

For a limited time, experience the spooky Halloween Clash theme with possessed Poison Spells, bubbling Cauldron obstacles and more!

It's that time of the year again! So here's a spooky Halloween update with a couple of limited-time treats:

  • Harvest some bonus Elixir from special Halloween Cauldron obstacles.
  • 1-gem Spell Factory boost special is back! Running through Halloween weekend!

Version 7.200.7 - 9th September 2015 "Spell revamp & War tiebreaker"[]

Spell Superiority and a Clan War Tiebreaker!

  • Improved Lightning, Poison, Earthquake and Freeze spells!
  • Lightning Spell level 7 and 25 new Wall pieces have been added to Town Hall level 10.
  • Total Destruction is now a Clan Wars tiebreaker – if the score is even at the end of the war, the Clan with more destruction percentage in their best attacks will be the victor!
  • Attack and Defense tabs have be added to Clan tabs in the War Stats to quickly see all best attacks in the war for either clan.
  • The appearance of Wall level 11 has been revamped and looks TOTALLY EPIC.

Recharged Lightning Spell

  • Lightning Spell level 7 ravages buildings and troops alike.
  • Increased damage for Lightning Spell levels 5 and 6.
  • Lightning Spell bolts now strike closer together to miss less often.
  • Lightning Spell level 6 is now available at Town Hall 9.

Reworked Poison Spell

  • Troops in Poison Spells now take less damage at first, but much more over time.
  • Poison Spell damage now increases to huge amounts and lingers after leaving the spell.
  • Poison Spells now also reduce the attack rate of defending Troops.

Reworked Earthquake Spell

  • Earthquake Spells deal much more damage, regardless of a building's current hitpoints.
  • Repeated Earthquake Spells now deal diminishing damage to the same buildings.
  • Four Earthquake Spells will still always destroy any level of Wall!.
  • There are no longer any special "building execution rules" for Earthquake spells - a building just needs to be reduced to 0 HP.
  • Example: If an Earthquake Spell has 25% damage, the first Earthquake spell cast on a building will ALWAYS deal 25% of maximum HP damage, thus destroying any building with under 25% HP remaining. Repeated Earthquake Spells on the same building deal less damage: 25/3 %, 25/5 %. 25/7 %, etc. This diminishing damage means that it is still impossible to destroy buildings only using Earthquake Spells.

Game Balancing

  • Freeze Spells now also affect defending air troops.
  • Lava Hounds can no longer target air troops.
  • Attacking troops will now engage defending troops from further away.
  • Titan III and Titan II Leagues can now buy 1 week shields from the Shop.
  • The Army Overview button is now also visible from the Clan War map.

Version 7.156 - 1st July 2015 "Dark Spell Factory"[]

The Rise of Master Spellcasters and Legends

  • The Dark Spell Factory is here with three new spells!
  • Dragon level 5 sets its golden gaze on Town Hall 10.
  • A second Air Sweeper will help clear the skies, starting at Town Hall 9.
  • New Leagues are here, including the Legend League Tournament and Legend Trophies!

The Dark Spell Factory

  • Harness Dark Elixir to make spells with advanced tactics, starting at Town Hall 8.
  • Poison Spell: Make a toxic cloud that slows and drains the health of defending troops.
  • Earthquake Spell: Rattles away the hitpoints from buildings and Walls.
  • Haste Spell: The fastest speed boost ever, at half the storage space of a Rage Spell.
  • These Dark Spells take half the space of regular spells. Mix, match and experiment!

New Leagues and the Legend League Tournament

  • Introducing Titan League and the ultra-prestigious Legend League at 5000 Trophies!
  • Legend League Tournaments are a new challenge for top players, ending once a month.
  • Tournament Legends get their final standings featured in the Top Players tab and profile.
  • Each tournament resets Legends to 5000 Trophies and converts extras into permanent Legend Trophies!

Game Balancing

  • Training times in the Spell Factory have been reduced.
  • Extra Spells can now be queued in Spell Factories, even if your Spell Storage is full.
  • All resource storages are now immune to all direct spell damage.
  • Clan Tournaments are one month long and award more gems to more players per Clan.
  • Barbarian, Archer, Dragon and P.E.K.K.A training cost adjusted for some levels.
  • Several building hitpoint values have been increased.
  • Inferno Tower's Single firing mode now charges to full power slightly faster.
  • Dragon level 4 has been moved to Town Hall 9.
  • Archer Towers arrows travel faster so they "miss" less of their shots at range.

A.I. Improvements

  • Troops and Heroes are less likely to target walls unnecessarily (even the Archer Queen).
  • Troops and Heroes will not continue bashing through walls to get to a destroyed target.
  • Wall Breakers now avoid retargeting towards unnecessary walls when deployed in groups.
  • Fixed rare cases where defending Heroes or defenses might get stuck and not attack.

Interface Improvements

  • Train your army with a new Training button just above Attack - no more Barracks-hunting.
  • Army Overview lets you view, request troops and edit your army, including spells!
  • Quick-tabs have been added to training views to make cycling between buildings easier.
  • Troop selection when attacking has been cleaned up with new visuals and sounds.
  • You can now filter offensive Clan Chat by enabling the Clan Chat Filter in the Settings.
  • Arabic and Traditional Chinese languages are now supported!

[Taken from the Update 01/07 - Dark Spell Factory update item on the Supercell announcements forum.]

Version 7.65 - 30th April 2015 "Air Sweeper"[]

From this update, the minimum required system versions raised to iOS 5.1.1.

New anti-air defense: The Air Sweeper

  • Push back groups of flying enemies with strong blasts of air!
  • Air Sweepers deal no damage, but are great at slowing the progress of air attacks.
  • Air Sweepers can only face one way, but can be rotated to a direction of your choosing.
  • Unlocked at Town Hall 6, Air Sweepers gain more pushing strength when upgraded.

Clan bookmarks

  • Bookmark any Clan for later viewing using the '+' icon on any Clan profile page.
  • You can bookmark up to 30 Clans and view them under a new tab next to your profile.

Clan War attack army preview

  • Never attack unprepared again! Your army is now previewed before every war attack.
  • Inspect your troops, Clan troops, spells and heroes - anything missing will be flagged red.
  • Be ready or be sorry! You can no longer end war attacks early without surrendering.

Interface improvements

  • Starting at Town Hall 5, a one-time name change will become available in the game settings - use it wisely!
  • Clan chat now shows when Clan settings are changed, indicating who changed them.
  • Defense ranges can now be seen even when the defense is under construction.
  • Defense modes can now be changed even when the defense is under construction.
  • Defensive buildings now initially point away from the TH in combat, EXCEPT for the Air Sweeper, which always points in its configured direction.

Gameplay improvements

  • Attacking troops will not start chasing defending troops as far away as they used to.
  • Fixed a very rare case where a defense might target a troop at the edge of its range, but not fire.
  • Loot values for many lower level single player maps have been improved, along with some slight layout tweaks and surprises.

Matchmaking tweaks

  • You are now more likely to find targets at or near your Town Hall level in multiplayer matchmaking.
  • Strength calculations have been updated in Clan Wars matchmaking to compensate for high level walls and heroes, skeleton traps, etc.
  • (Already released in the 2x Clan XP event) Clan Wars matchmaking now prefers to wait a bit longer and try to find a bit better match.

[Taken from the Update 30/04 - Air Sweeper update item on the Supercell announcements forum.]

Version 7.1.1 - 24th February 2015 "Clans Are Leveling Up!"[]

Clans Are Leveling Up!

  • Level up your clan and earn perks, prestige and fancy badges!
  • Cannon level 13 packs a punch and takes a lot of damage!
  • Clan Wars Opt-in/Opt-out gives you Clan full control of war!
  • Customize your Clan badge with the badge editor!

Power-up your Clan with Clan Perks

  • Request troops more often and donate more troops at a time.
  • get refunds and automatic upgrades on donated troops.
  • Increase your Clan War loot bonus and store more in your Clan Castle.
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