Clash of Clans Wiki
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Clash of Clans Wiki
Version History

Throughout the course of time, Supercell has introduced many updates. Each one fixing bugs, trying to balance raids and/or introducing new items, upgrades or features. Some also had cost and time reductions.

Version History by Year

2023 - 2022 - 2021 - 2020 - 2019 - 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012

Version 8

Version 8.709.2 - 19th December 2016 "Clashmas and Events"

New Content & Balancing:

New upgrade levels:

  • Barbarian King levels 41-45 (levels 31-40 upgrade costs decreased)
  • Archer Queen levels 41-45 (levels 26-40 upgrade costs decreased)
  • Clan Castle level 7 (levels 5-6 upgrade costs and/or times decreased)
  • Golem level 6 (levels 2-5 research times decreased)
  • Hog Rider level 7 (level 2-6 research times decreased)
  • Poison Spell level 5
  • Wizard Tower level 10 (level 9 moved to TH 10; levels 3-9 upgrade costs and/or times decreased)
  • Walls level 12 (max 50 pieces; levels 10-11 costs decreased)

Balancing:

  • Poison Spell radius slightly increased
  • Witch damage and hitpoints increased
  • Balloon attacks after reaching their target slightly sooner
  • Dragon and P.E.K.K.A's attack speeds increased (DPS are unchanged)

Other Changes:

  • New 15m and 30m options for Friendly War challenges
  • Clan Mail cooldown reduced from 12h to 1h
  • Better organized Builder Suggestions

Events:

  • Troops and Spells Events: Train certain troops and brew certain spells at a 90% discount for a limited time! Win at least three multiplayer battles in each Troop Event to claim Experience and Gems!
  • Star Bonus Events: Increased Star Bonuses for a limited time!
  • 1-Gem Collectors and Army boosts for a limited time!
  • Clashmas Gifts:

Version 8.551.18 - 25th October 2016 "Halloween is Coming"

Boosted Brews & Bones! It's that spooky time of year! For a limited time:

Version 8.551.2 - 12th October 2016 "Friendly Wars"

New Content & Balancing:

Army Training Revamp & Quick Train:

  • We've rethought army training into a streamlined experience that lets you train two full armies with two simple taps!

Friendly Wars:

  • Challenge other Clans to friendly Clan War face-offs. Friendly wars can be as short as one hour and as small as 5v5

Clash Friends & Friendly Challenge Updates:

  • Clash Friends: Add friends in Clash via player profiles
  • Search Players by player tag (check the player profile menu)
  • Moving decorations no longer puts a layout on Friendly Challenge cooldown
  • Heroes now defend in Friendly Challenge attacks even when under upgrade

Version 8.332.9 - 24th May 2016 "Friendly Challenge"

New Content

Balancing and Update News:

  • Much of the balancing this update is coming in the form of new levels and smaller tweaks.

Town Hall 11

In Town Hall 11, air armies have dwindled in popularity. These new levels should help revitalize high-level air armies while helping to defend against the ground rush.

Town Hall 10+

  • Bowler housing space reduced to 6

Bowlers just didn't seem to be providing enough value for an 8 housing space unit, and the bulky size made him a tough fit in a well-rounded army.

Town Hall 7+

New Spring Trap levels with minor capacity increases will help catch additional units from time to time. They might even catch an extra Valkyrie!

Other

  • Edit Mode tools: A bunch of features added to make editing layouts easier
  • Donate fully trained Troops/Spells from production queues even if your army is full
  • Drag troops/spells anywhere into a training queue - training progress is transferred
  • Gem Troops/Spells for donation directly from the donation context menu
  • War Logs for any Clan can now be publicly viewed, unless disabled in Clan settings
  • Builder Suggestions: Tap Builder Info to see and select suggested upgrades to perform
  • Live spectator count is now shown during attack - see how many others are watching!
  • Chat stream revamped with built-in Request button

Version 8.212.1 - 21st March "The Bowler"

New Content:

Town Hall 11

  • Grand Warden Life Aura and Eternal Tome range reduced slightly

Town Hall 10+

  • Inferno Tower Multi-mode acquires new targets faster
  • Town Hall 10 and 11 players are less likely to find each other in Multiplayer

Town Hall 9+

  • All Skeleton hitpoints reduced
  • Skeletons spawned from Witches no longer trigger traps
  • Goblin level 6 has been moved to Town Hall 9 (was TH10)
  • X-Bow levels 2-4 damage increased

Town Hall 8+

  • Valkyrie damage increased, hitpoints decreased
  • Valkyrie starts attacking much faster after reaching her target - give her a try!
  • Wizard Tower levels 5-9 hitpoints increased, greatly increased at later levels
  • Defending Troops (but not Heroes) flee from Poison Spells if they are standing idle
  • All Dark Spells brewing time decreased to 10 minutes

Town Hall 5+

  • All Elixir Spells brewing time decreased to 20 minutes

All levels:

  • Battle time limit reduced to be 3 minutes per attack once again
  • Revenge attacks award Star Bonus and League Bonus rewards
  • New building constructions can no longer be cancelled (upgrades can still be cancelled)

War:

  • Clan Wars matchmaking has been overhauled - details in the dev blog http://supr.cl/WarMatchUpdate
  • War sizes 35v35 and 45v45 have been removed to boost other war sizes
  • New stat "War win streak" in Clan profile shows how many consecutive Clan War wins a Clan currently has
  • War Events menu has been redesigned to be much more readable
  • Number of remaining war attacks can be seen from the Clan War button when outside of the war map
  • All replays can be viewed directly from My Team/Enemy Team summaries in War Details
  • "Star button" has been replaced with a bigger "War Details" button on the bottom-right of the war map

Other:

  • Builder Summary: Tap the Builder icon to see all in-progress construction
  • Tap an entry in the builder summary to select it in the Village
  • When attacking, army selection bar shows left/right scroll arrows if an undeployed unit or spell is hidden off-screen
  • Tapping the Loot Cart shows how many resources are inside before collecting
  • Resource storages have more visual states to indicate more clearly how full or empty they are
  • Exploding traps indicate their area of effect more clearly in battle
  • Battles now end automatically if only a Poison Spell is remaining, and no longer end automatically if only an Earthquake Spell is remaining
  • More replays are stored in the Defense Log and Attack Log, and are available for longer
  • Army Overview shows time until training/brewing is complete, also accounting for active boosts
  • Player Profiles unlocked units area reorganized

Version 8.116.2 - 26th January "Treasury, Loot Cart & Star Bonus"

The Treasury

  • Clan Castles now house a well-protected resource bank: the Treasury
  • The Treasury safeguards bonus loot from Clan Wars and Star Bonuses
  • It's the safest place to save up bonus loot until you are ready to spend it!
  • The previous concept of "War Loot Storage" has been removed from the Clan Castle info screen, etc.
  • Treasury capacity is determined by Town Hall and Clan Perks levels. Clan Castle level has no effect
  • Clan Perks for "War loot extra storage" have been changed to "Treasury extra storage” (Clan Perk values are unchanged, Treasury storage is similar to War Loot storage at most Town Hall levels)
  • Clan Castle visuals have been updated with the removal of the small storages on the roof

Daily Star Bonus

  • Win 5 stars from multiplayer battles to earn bonus loot
  • Earn bigger bonuses at higher Leagues!
  • A new Star Bonus is available every day!
  • Star Bonus rewards are safeguarded in the Treasury
  • The maximum Star Bonus reward is available starting at Titan 3 League (Was Champion 3)

Loot Cart

  • A broken down Loot Cart appears in your Village after every defense
  • Collect this cart to recover some of your lost resources
  • Only one Loot Cart will appear at a time, so collect it right away!
  • The Loot Cart appears randomly in the area village after any defense and it contains 20% of the lost resources
  • If a Loot Cart is already spawned, its Gold, Elixir and/or Dark Elixir values will update if a subsequent defense would be worth more of that resource
  • A Loot Cart cannot be collected if your storages are full

Balancing

Bug fixes

  • Cases where Skeletons would get stuck in layers of walls especially when chasing Hog Riders are now fixed;
  • Instances where multiple Dark Spells could be donated to Clan Castle are now fixed. Only one Spell can be donated.
  • In some rares cases, players would start an upgrade and then go idle for a longer period of time, and upon returning to the game that same upgrade would wrongly show 20+ days left; this issue has now been addressed.

[Taken from the 26/01 - Treasury Loot Cart update item on the Supercell announcements forum.]

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