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Throughout the course of time, [[Supercell]] has introduced many updates. Each one fixing bugs, trying to balance raids and/or introducing new items, upgrades or features.
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Throughout the course of time, [[Supercell]] has introduced many updates. Each one fixing bugs, trying to balance [[raids]] and/or introducing new items, upgrades or features. Some also had cost and time reductions.
 
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''Due to the length of the overall history, the page is split into several subpages, each covering a year.''
== Version 9 ==
 
 
===Version 9.24.1 - 22nd May 2017===
 
'''Set Sail for a New World'''
 
 
Welcome to the Builder Base, Chief! This exciting new land is run by the Master Builder. He’s your only Builder on this side of the sea, but his superior smarts have helped him develop some awesome new advancements. Once you make it to Town Hall 4 at your home village, you can rebuild the boat and set sail for the other side.
 
 
Things work a little differently in this realm. For starters, the Builder Base is powered by different resources. The elixir and gold you collect over here can’t be used in your home village, but Gems will cross over. And a brand new world means brand new achievements. Complete them all!
 
 
'''New Features'''
 
 
Thanks to the Master Builder’s talented touch, you’ll see interesting twists on familiar buildings, such as:
 
 
*The Archer Tower's switch toggles between fast attack or long range.
 
*The Multi Mortar's multi-barreled attack is tough for troops to dodge
 
 
'''New Buildings'''
 
 
He’s also dreamed up some exciting new buildings! These brand new additions include:
 
 
*Crusher: A powerful new defense that does exactly what it sounds like— crush enemies!
 
*Push Trap: Scatter attacking armies by tossing troops in a direction of your choosing.
 
*Gem Mine: Collect gems over time! Upgrade it to increase its output.
 
*Clock Tower: Boost the speed of everything in the Builder Base, from build time to resource mining!
 
 
'''New Abilities'''
 
 
The crystallized elixir found on this side has given familiar faces a new look with new tricks that they can use in combat! Upgraded troops gain powerful special abilities, such as:
 
 
*Sneaky Archer: "Cloak" makes her invisible to enemy defenses for a short period of time.
 
*Boxer Giant: "Power Punch" makes his first attack do huge damage!
 
 
'''New Troops'''
 
 
The Master Builder has harnessed the power of this new resource to train up new troops. For example:
 
 
*Bomber: Tosses big bombs that can blow up several buildings at once.
 
*Cannon Cart: A four-wheeling fortification brought to the front line.
 
 
'''New Hero'''
 
 
Some heroes are born, others are built. Once unlocked at Builder Hall 5, the Master Builder will join the fight in his Battle Machine! Upgrade this mechanical monster to level 5 to unlock its “Electric Hammer” ability.
 
 
'''New Battle Mode: Versus Mode'''
 
 
Introducing a brand new way to fight: Versus Battle! This new battle style lets you take on opponents in a head-to-head attacking competition! Similar to Clan Wars, both competitors attack one another and the best attack wins the prize. Resources won’t be lost on defense.
 
 
Win three Versus Battles per day to get the biggest loot payout, then continue battling for new Versus Trophies. Follow the competition on the new leaderboard!
 
 
'''New Game Mechanics'''
 
 
The Builder Base’s setup has ease of management top of mind. Over here troops train automatically, Walls come in segments and you cannot be attacked while away.
 
Troops are trained in groups and each Army Camp holds one group at a time. Upgrade troops to fit more units per camp and build more camps to diversify your ranks. With no Master Wizards around spells haven't made it to these shores, so take advantage of your troops' special abilities instead!
 
 
'''Where Old Meets New'''
 
 
Leverage the Master Builder’s expertise to enhance your home village. Once your Cannon is at a high enough level, you’ll see a “Gear Up” option when you tap on it. Gearing Up this defense will give it the same awesome abilities as its Builder Base counterpart: the Double Cannon!
 
“Gear Up” is only available when the Master Builder isn’t busy in the Builder Base. It’s a long trip, so make sure he’s free. Keep an eye out for more Gear Up options in the future, too!
 
 
[Taken from the [https://forum.supercell.com/showthread.php/1509532-Welcome-to-the-Builder-Base%21 Supercell forum].]
 
====22nd May 2017 "May 2017 Balancing Update"====
 
*'''NEW:''' Level 5 [[Clone Spell]]
 
**Cloning capacity of existing levels increased
 
**Clone Spell level 3 available at Town Hall 10
 
**Upgrade costs and times decreased at all levels
 
*'''NEW:''' Level 6 [[Freeze Spell]] (level 1-5 upgrade costs and times decreased)
 
*'''NEW:''' Level 7 [[Heal Spell]] (level 4-6 upgrade costs and times decreased)
 
*7th [[Gold Mine]] and [[Elixir Collector]] available at Town Hall 9
 
*[[Bomb]] damage increased
 
*[[Balloon]] attack rate increased (DPS unchanged)
 
 
== Version 8 ==
 
 
===Version 8.709.11/8.709.16 - 16th January 2017===
 
*Minor bug fixes
 
 
====8th March 2017 "March 2017 Balancing Update"====
 
*'''NEW:''' Level 9 [[Air Defense]] (level 4-8 upgrade costs and times decreased)
 
*[[Wall]] level 12 limit increased to 75
 
*[[Hog Rider]] level 5-7 hitpoints increased
 
*[[Miner]] hitpoints increased
 
*[[Dragon]] level 4-6 damage increased
 
*[[P.E.K.K.A]] level 3-5 damage increased
 
*[[Witch]] spawning rate increased
 
 
===Version 8.709.2 - 19th December 2016 "Clashmas and Events" ===
 
 
'''New Content & Balancing:'''
 
 
New upgrade levels:
 
*[[Barbarian King]] levels 41-45 (levels 31-40 upgrade costs decreased)
 
*[[Archer Queen]] levels 41-45 (levels 26-40 upgrade costs decreased)
 
*[[Clan Castle]] level 7 (levels 5-6 upgrade costs and/or times decreased)
 
*[[Golem]] level 6 (levels 2-5 research times decreased)
 
*[[Hog Rider]] level 7 (level 2-6 research times decreased)
 
*[[Poison Spell]] level 5
 
*[[Wizard Tower]] level 10 (level 9 moved to TH 10; levels 3-9 upgrade costs and/or times decreased)
 
*[[Walls]] level 12 (max 50 pieces; levels 10-11 costs decreased)
 
 
Balancing:
 
*[[Poison Spell]] radius slightly increased
 
*[[Witch]] damage and hitpoints increased
 
*[[Balloon]] attacks after reaching their target slightly sooner
 
*[[Dragon]] and [[P.E.K.K.A]]'s attack speeds increased (DPS are unchanged)
 
 
Other Changes:
 
*New 15m and 30m options for Friendly War challenges
 
*Clan Mail cooldown reduced from 12h to 1h
 
*Better organized Builder Suggestions
 
 
[[Events]]:
 
*[[Troops]] and [[Spells]] Events: Train certain troops and brew certain spells at a 90% discount for a limited time! Win at least three multiplayer battles in each Troop Event to claim Experience and Gems!
 
*[[Star Bonus]] Events: Increased Star Bonuses for a limited time!
 
*1-Gem Collectors and Army boosts for a limited time!
 
*Clashmas Gifts:
 
**Temporary spell: [[Santa's Surprise]] is back!
 
**Temporary trap: [[Freeze Trap]]!
 
**Temporary troop: [[Ice Wizard]]!
 
 
===Version 8.551.18 - 25th October 2016 "Halloween is Coming" ===
 
 
Boosted Brews & Bones! It's that spooky time of year!
 
For a limited time:
 
 
*Boost Spell brewing for 1 Gem
 
*Cheaper & faster training for [[Skeleton Spell]]s, [[Witch]]es, [[Balloon]]s & [[Wall Breaker]]s
 
 
===Version 8.551.2 - 12th October 2016 "Friendly Wars" ===
 
 
'''New Content & Balancing:'''
 
 
*Introducing the [[Bomb Tower]] at [[Town Hall]] 8!
 
*New troop levels: [[Dragon]], [[Baby Dragon]], [[Wizard]]
 
*New defense Levels: [[X-Bow]], [[Mortar]], [[Hidden Tesla]]
 
*25 more [[wall]] pieces to Town Hall 11
 
*Lots of upgrade costs and times reduced
 
*Rebalancing, including [[Witch]] and [[Skeleton Spell]] buffs
 
*[[Clan Wars]] loot and [[Clan XP]] rules revisited
 
*Continued balancing changes to Clan Wars matchmaking
 
 
'''Army Training Revamp & Quick Train:'''
 
 
*We've rethought army training into a streamlined experience that lets you train two full armies with two simple taps!
 
 
'''Friendly Wars:'''
 
 
*Challenge other Clans to friendly Clan War face-offs. Friendly wars can be as short as one hour and as small as 5v5
 
 
'''Clash Friends & Friendly Challenge Updates:'''
 
 
*Clash Friends: Add friends in Clash via player profiles
 
*Search Players by player tag (check the player profile menu)
 
*Moving [[decorations]] no longer puts a layout on Friendly Challenge cooldown
 
*[[Heroes]] now defend in Friendly Challenge attacks even when under upgrade
 
 
===Version 8.332.9 - 24th May 2016 "Friendly Challenge"===
 
 
'''New Content'''
 
*New Troop: [[Miner]] at [[Town Hall]] 10
 
*New Troop: [[Baby Dragon]] at Town Hall 9
 
*New Spell: [[Clone Spell]] at Town Hall 10
 
*New Dark Spell: [[Skeleton Spell]] at Town Hall 9
 
 
'''Balancing and Update News:'''
 
*Much of the balancing this update is coming in the form of new levels and smaller tweaks.
 
 
'''Town Hall 11'''
 
* [[Cannon]] level 14
 
* [[Lava Hound]] level 4
 
* [[Balloon]] level 7
 
 
In Town Hall 11, air armies have dwindled in popularity. These new levels should help revitalize high-level air armies while helping to defend against the ground rush.
 
 
'''Town Hall 10+'''
 
* [[Bowler]] housing space reduced to 6
 
 
Bowlers just didn't seem to be providing enough value for an 8 housing space unit, and the bulky size made him a tough fit in a well-rounded army.
 
 
'''Town Hall 7+'''
 
* [[Spring Trap]] level 2-5
 
 
New Spring Trap levels with minor capacity increases will help catch additional units from time to time. They might even catch an extra Valkyrie!
 
 
'''Other'''
 
*Edit Mode tools: A bunch of features added to make editing layouts easier
 
*Donate fully trained Troops/Spells from production queues even if your army is full
 
*Drag troops/spells anywhere into a training queue - training progress is transferred
 
*Gem Troops/Spells for donation directly from the donation context menu
 
*War Logs for any Clan can now be publicly viewed, unless disabled in Clan settings
 
*Builder Suggestions: Tap Builder Info to see and select suggested upgrades to perform
 
*Live spectator count is now shown during attack - see how many others are watching!
 
*Chat stream revamped with built-in Request button
 
 
===Version 8.212.1 - 21st March "The Bowler"===
 
 
'''New Content:'''
 
* New unit [[Bowler]] at [[Town Hall]] 10
 
* [[Inferno Tower]] level 4 at Town Hall 11
 
* [[Mortar]] level 9 at Town Hall 11
 
* [[Hog Rider]] level 6 at Town Hall 10
 
* [[Valkyrie]] level 5 at Town Hall 10
 
* [[Goblin]] level 7 at Town Hall 10
 
 
'''Town Hall 11'''
 
* [[Grand Warden]] Life Aura and Eternal Tome range reduced slightly
 
 
'''Town Hall 10+'''
 
* [[Inferno Tower]] Multi-mode acquires new targets faster
 
* Town Hall 10 and 11 players are less likely to find each other in Multiplayer
 
 
'''Town Hall 9+'''
 
* All [[Skeleton]] hitpoints reduced
 
* Skeletons spawned from [[Witch]]es no longer trigger [[traps]]
 
* [[Goblin]] level 6 has been moved to Town Hall 9 (was TH10)
 
* [[X-Bow]] levels 2-4 damage increased
 
 
'''Town Hall 8+'''
 
* [[Valkyrie]] damage increased, hitpoints decreased
 
* Valkyrie starts attacking much faster after reaching her target - give her a try!
 
* [[Wizard Tower]] levels 5-9 hitpoints increased, greatly increased at later levels
 
* Defending Troops (but not Heroes) flee from [[Poison Spell]]s if they are standing idle
 
* All [[Dark Spells]] brewing time decreased to 10 minutes
 
 
'''Town Hall 5+'''
 
* All Elixir [[Spells]] brewing time decreased to 20 minutes
 
 
'''All levels:'''
 
* Battle time limit reduced to be 3 minutes per attack once again
 
* Revenge attacks award Star Bonus and League Bonus rewards
 
* New building constructions can no longer be cancelled (upgrades can still be cancelled)
 
 
'''War:'''
 
* Clan Wars matchmaking has been overhauled - details in the dev blog http://supr.cl/WarMatchUpdate
 
* War sizes 35v35 and 45v45 have been removed to boost other war sizes
 
* New stat "War win streak" in Clan profile shows how many consecutive Clan War wins a Clan currently has
 
* War Events menu has been redesigned to be much more readable
 
* Number of remaining war attacks can be seen from the Clan War button when outside of the war map
 
* All replays can be viewed directly from My Team/Enemy Team summaries in War Details
 
* "Star button" has been replaced with a bigger "War Details" button on the bottom-right of the war map
 
 
'''Other:'''
 
* Builder Summary: Tap the Builder icon to see all in-progress construction
 
* Tap an entry in the builder summary to select it in the Village
 
* When attacking, army selection bar shows left/right scroll arrows if an undeployed unit or spell is hidden off-screen
 
* Tapping the [[Loot Cart]] shows how many resources are inside before collecting
 
* Resource storages have more visual states to indicate more clearly how full or empty they are
 
* Exploding traps indicate their area of effect more clearly in battle
 
* Battles now end automatically if only a Poison Spell is remaining, and no longer end automatically if only an Earthquake Spell is remaining
 
* More replays are stored in the Defense Log and Attack Log, and are available for longer
 
* Army Overview shows time until training/brewing is complete, also accounting for active boosts
 
* Player Profiles unlocked units area reorganized
 
 
===Version 8.116.2 - 26th January "Treasury, Loot Cart & Star Bonus"===
 
 
'''The Treasury'''
 
* [[Clan Castle]]s now house a well-protected resource bank: the [[Treasury]]
 
* The [[Treasury]] safeguards bonus loot from Clan Wars and Star Bonuses
 
* It's the safest place to save up bonus loot until you are ready to spend it!
 
* The previous concept of "War Loot Storage" has been removed from the [[Clan Castle]] info screen, etc.
 
* [[Treasury]] capacity is determined by [[Town Hall]] and Clan Perks levels. [[Clan Castle]] level has no effect
 
* Clan Perks for "War loot extra storage" have been changed to "Treasury extra storage” (Clan Perk values are unchanged, Treasury storage is similar to War Loot storage at most [[Town Hall]] levels)
 
* [[Clan Castle]] visuals have been updated with the removal of the small storages on the roof
 
 
'''Daily Star Bonus'''
 
* Win 5 stars from multiplayer battles to earn bonus loot
 
* Earn bigger bonuses at higher Leagues!
 
* A new Star Bonus is available every day!
 
* Star Bonus rewards are safeguarded in the [[Treasury]]
 
* The maximum Star Bonus reward is available starting at Titan 3 League (Was Champion 3)
 
 
'''Loot Cart'''
 
* A broken down [[Loot Cart]] appears in your Village after every defense
 
* Collect this cart to recover some of your lost resources
 
* Only one [[Loot Cart]] will appear at a time, so collect it right away!
 
* The [[Loot Cart]] appears randomly in the area village after any defense and it contains 20% of the lost resources
 
* If a [[Loot Cart]] is already spawned, its Gold, Elixir and/or Dark Elixir values will update if a subsequent defense would be worth more of that resource
 
* A [[Loot Cart]] cannot be collected if your storages are full
 
 
'''Balancing'''
 
* The [[Eagle Artillery]] now deals 3x damage to [[Golem]]s and [[Golemite]]s
 
* Second [[Air Defense]] unlocks now at [[Town Hall]] 6, third at [[Town Hall]] 7
 
 
'''Bug fixes'''
 
* Cases where [[Skeleton]]s would get stuck in layers of walls especially when chasing [[Hog Rider]]s are now fixed;
 
* Instances where multiple [[Dark Spells]] could be donated to [[Clan Castle]] are now fixed. Only one Spell can be donated.
 
* In some rares cases, players would start an upgrade and then go idle for a longer period of time, and upon returning to the game that same upgrade would wrongly show 20+ days left; this issue has now been addressed.
 
 
[Taken from the [http://forum.supercell.net/showthread.php/1004957-Update-26-01-Treasury-Loot-Cart-Star-Bonus 26/01 - Treasury Loot Cart update item] on the Supercell [http://forum.supercell.net/forumdisplay.php/18-Announcements announcements] forum.]
 
 
===Version 8.67.7 - 18th December 2015 "Christmas Time"===
 
 
*New Winter theme!
 
*Bug-fixes for the new Shield system and some game crashed
 
*New info screen when tapping the Shield icon shows exact Personal Break timer status
 
*Fixed and cleaned up various UI issues
 
 
 
===Version 8.67.3 - 10th December 2015 - "Town Hall 11"===
 
 
'''One of the Biggest Clash Updates - Ever!'''
 
*[[Town Hall]] 11 is bursting onto the scene! BOOM!
 
*Grand Warden & Eagle Artillery: The most powerful and strategic additions ever!
 
*New troop levels, defense levels, and Clan Spell donation
 
*Attack through [[Shields|Shield]] at any time, but be sure to protect your [[Town Hall]]!
 
*Guard your play sessions when Shield is down and never get attacked off-guard again
 
*[[Goblin]]s chasing [[Town Hall]]s, bigger League Bonuses and Trophy offers, and so much more!
 
 
'''Turn It Up to TH11!'''
 
*Experience the biggest, baddest, most challenging [[Town Hall]] level ever: Town Hall 11!
 
*New [[Town Hall]] 11 hero Grand Warden can make armies nearly unstoppable!
 
*New [[Town Hall]] 11 defense Eagle Artillery delivers awe-inspiring devastation from afar
 
*More defenses, including an extra [[Cannon]], [[Archer Tower]], [[Wizard Tower]] and [[X-Bow]]!
 
*New [[Town Hall]] 11 levels for [[Minion]], [[Witch]], [[Wizard Tower]] and more!
 
 
'''Grand Warden: Your Army’s Newest Hero'''
 
*Harness powerful new battlefield tactics by boosting and protecting your troops
 
*The Grand Warden toughens all nearby troops and can make them temporarily invincible!
 
*He jumps, he flies - fit the Grand Warden into any strategy and make your army shine
 
 
'''Eagle Artillery: The Sleeping Sentinel'''
 
*This massive, long-range weapon obliterates poorly prepared attacking armies
 
*Volleys of explosive shells clobber tough troops and wear down others near the blasts
 
*Eagle Artillery only activates after many troops have been deployed, leaving the door open for tactical strikes and cunning multi-phase attacks!
 
 
'''Do the Spell Shuffle'''
 
*Request reinforcement spells, not just troops, starting from [[Clan Castle]] level 4
 
*Donated spells receive all existing Clan Perks benefits
 
*[[Freeze Spell]] is now unlocked at [[Town Hall]] 9 and has slightly longer duration on lower levels
 
 
'''Shields - Flexible and Fair Defense'''
 
*[[Town Hall]] destruction no longer grants a Shield - bring your Town Hall inside!
 
*You can attack while shielded at any time for just a small Shield reduction
 
*Get [[Shields|Shield]] at 30% destruction, more at 60%, but only when a sizable army attacks
 
 
'''Guard - Play Safe From Attackers'''
 
*Guard protects you from attacks and lets you attack others all you want
 
*Get free Guard when [[Shields]] expire and play freely without worry of being attacked
 
*Higher Leagues grant more free Guard - Titan I & Legend players get 100% coverage!
 
*2 hours of extra Guard is available in the Shop every day
 
 
'''Richer Raiding: Loot and Trophies'''
 
*[[Town Hall]]s now hold lots of available loot - destroy them in battle for a big payout!
 
*League Bonuses are bigger than ever, but scale with your destruction percentage
 
*Trophy offers get bigger and Trophy losses lower the higher your League!
 
 
'''Gameplay Balancing'''
 
*Battle time limit has been increased by 30 seconds
 
*[[Goblin]]s now target the [[Town Hall]] and [[Clan Castle]] for 2x damage
 
*Rearm costs for all traps have been massively reduced
 
*Reload costs for [[X-Bow]]s have been massively reduced
 
*Large amounts of [[Healer]]s now have reduced effectiveness on the same unit
 
*Army boosts have been reduced to 5 gems for 1 hour of boost
 
*Cost for finding a match and ‘Nexting’ reduced for TH10
 
*Clan War Preparation Day has been reduced to 23 hours
 
*Troop combat and pathfinding AI has been polished up and tightened
 
*Available loot percentage on [[Town Hall]] levels 6-10 has been slightly increased
 
*Villages one [[Town Hall]] level lower are now worth slightly less loot
 
*The playing field and troop deployment area have both been expanded (outlying obstacles have been automatically moved)
 
 
'''Other Balancing and Improvements'''
 
*Two new achievements have been added: Anti-Artillery and Sharing is Caring
 
*Troop/Spell donation interface has been revamped and now shows existing donations
 
*Troops in [[Barracks]] can now be queued in sequence, similarly to the [[Spell Factory]]
 
*The Clan War button now animates when a war attack starts
 
*Active Shield or Guard can now be manually dismissed by tapping on the icon
 
*You can now be offline a bit longer before being made vulnerable to attack
 
*A special sound plays when finding a multiplayer target after 10 seconds of searching
 
*A special sound plays when no multiplayer targets are found and a search is cancelled
 
*Personal Break online-time limit has been reduced to 3 hours
 
*Personal Break limit is now extended instead of reset in some cases
 
*Multiplayer matchmaking is less likely to offer opponents under your [[Town Hall]] level (only below Champion League)
 
 
[Taken from the [http://forum.supercell.net/showthread.php/935404-Update-10-12-Town-Hall-11-%28Grand-Warden-Eagle-Artillery%29 10/12 - Town Hall 11 update item] on the Supercell [http://forum.supercell.net/forumdisplay.php/18-Announcements announcements] forum.]
 
 
== Version 7 ==
 
 
===Version 7.200 - 22nd October 2015 "Halloween Is Coming"===
 
 
'''A Frightful Night Returns To Clash'''{{Clr}}
 
For a limited time, experience the spooky Halloween Clash theme with possessed [[Poison Spell]]s, bubbling [[Obstacles|Cauldron obstacles]] and more!
 
 
It's that time of the year again! So here's a spooky Halloween update with a couple of limited-time treats:
 
 
*Harvest some bonus Elixir from special Halloween Cauldron obstacles
 
*1-gem Spell Factory boost special is back! Running through Halloween weekend!
 
 
===Version 7.200.7 - 9th September 2015 "Spell revamp & War tiebreaker"===
 
 
'''Spell Superiority and a Clan War Tiebreaker!'''
 
* Improved Lightning, Poison, Earthquake and Freeze spells!
 
* Lightning Spell level 7 and 25 new Wall pieces have been added to Town Hall level 10
 
* Total Destruction is now a Clan Wars tiebreaker – if the score is even at the end of the war, the Clan with more destruction percentage in their best attacks will be the victor!
 
* Attack and Defense tabs have be added to Clan tabs in the War Stats to quickly see all best attacks in the war for either clan
 
* The appearance of Wall level 11 has been revamped and looks TOTALLY EPIC
 
 
'''Recharged Lightning Spell'''
 
* Lightning Spell level 7 ravages buildings and troops alike
 
* Increased damage for Lightning Spell levels 5 and 6
 
* Lightning Spell bolts now strike closer together to miss less often
 
* Lightning Spell level 6 is now available at Town Hall 9
 
 
'''Reworked Poison Spell'''
 
* Troops in Poison Spells now take less damage at first, but much more over time
 
* Poison Spell damage now increases to huge amounts and lingers after leaving the spell
 
* Poison Spells now also reduce the attack rate of defending Troops
 
 
'''Reworked Earthquake Spell'''
 
* Earthquake Spells deal much more damage, regardless of a building's current hitpoints
 
* Repeated Earthquake Spells now deal diminishing damage to the same buildings
 
* Four Earthquake Spells will still always destroy any level of Wall!
 
* There are no longer any special "building execution rules" for Earthquake spells - a building just needs to be reduced to 0 HP
 
* Example: If an Earthquake Spell has 25% damage, the first Earthquake spell cast on a building will ALWAYS deal 25% of maximum HP damage, thus destroying any building with under 25% HP remaining. Repeated Earthquake Spells on the same building deal less damage: 25/3 %, 25/5 %. 25/7 %, etc. This diminishing damage means that it is still impossible to destroy buildings only using Earthquake Spells.
 
 
'''Game Balancing'''
 
* Freeze Spells now also affect defending air troops
 
* Lava Hounds can no longer target air troops
 
* Attacking troops will now engage defending troops from further away
 
* Titan III and Titan II Leagues can now buy 1 week shields from the Shop
 
* The Army Overview button is now also visible from the Clan War map
 
 
===Version 7.156 - 1st July 2015 "Dark Spell Factory"===
 
 
'''The Rise of Master Spellcasters and Legends'''
 
* The [[Dark Spell Factory]] is here with three new spells!
 
* [[Dragon]] level 5 sets its golden gaze on Town Hall 10
 
* A second [[Air Sweeper]] will help clear the skies, starting at [[Town Hall]] 9
 
* New Leagues are here, including the Legend League Tournament and Legend Trophies!
 
 
'''The Dark Spell Factory'''
 
* Harness Dark Elixir to make spells with advanced tactics, starting at [[Town Hall]] 8
 
* [[Poison Spell]]: Make a toxic cloud that slows and drains the health of defending troops
 
* [[Earthquake Spell]]: Rattles away the hitpoints from buildings and Walls
 
* [[Haste Spell]]: The fastest speed boost ever, at half the storage space of a Rage Spell
 
* These Dark Spells take half the space of regular spells. Mix, match and experiment!
 
 
'''New Leagues and the Legend League Tournament'''
 
* Introducing Titan League and the ultra-prestigious Legend League at 5000 Trophies!
 
* Legend League Tournaments are a new challenge for top players, ending once a month
 
* Tournament Legends get their final standings featured in the Top Players tab and profile
 
* Each tournament resets Legends to 5000 Trophies and converts extras into permanent Legend Trophies!
 
 
'''Game Balancing'''
 
* Training times in the [[Spell Factory]] have been reduced
 
* Extra [[Spells]] can now be queued in Spell Factories, even if your Spell Storage is full
 
* All resource storages are now immune to all direct spell damage
 
* Clan Tournaments are one month long and award more gems to more players per Clan
 
* [[Barbarian]], [[Archer]], [[Dragon]] and [[P.E.K.K.A]] training cost adjusted for some levels
 
* Several building hitpoint values have been increased
 
* [[Inferno Tower]]'s Single firing mode now charges to full power slightly faster
 
* [[Dragon]] level 4 has been moved to [[Town Hall]] 9
 
* [[Archer Tower]]s arrows travel faster so they "miss" less of their shots at range
 
 
'''A.I. Improvements'''
 
* [[Troops]] and [[Heroes]] are less likely to target walls unnecessarily (even the Archer Queen)
 
* [[Troops]] and [[Heroes]] will not continue bashing through walls to get to a destroyed target
 
* [[Wall Breaker]]s now avoid retargeting towards unnecessary walls when deployed in groups
 
* Fixed rare cases where defending [[Heroes]] or defenses might get stuck and not attack
 
 
'''Interface Improvements'''
 
* Train your army with a new Training button just above Attack - no more [[Barracks]]-hunting
 
* Army Overview lets you view, request troops and edit your army, including spells!
 
* Quick-tabs have been added to training views to make cycling between buildings easier
 
* Troop selection when attacking has been cleaned up with new visuals and sounds
 
* You can now filter offensive Clan Chat by enabling the Clan Chat Filter in the Settings
 
* Arabic and Traditional Chinese languages are now supported!
 
 
[Taken from the [http://forum.supercell.net/showthread.php/725854-Update-01-07-Dark-Spell-Factory Update 01/07 - Dark Spell Factory update item] on the Supercell [http://forum.supercell.net/forumdisplay.php/18-Announcements announcements] forum.]
 
 
===Version 7.65 - 30th April 2015 "Air Sweeper"===
 
 
'''New anti-air defense: The [[Air Sweeper]]'''
 
* Push back groups of flying enemies with strong blasts of air!
 
* [[Air Sweeper]]s deal no damage, but are great at slowing the progress of air attacks
 
* [[Air Sweeper]]s can only face one way, but can be rotated to a direction of your choosing
 
* Unlocked at [[Town Hall]] 6, [[Air Sweeper]]s gain more pushing strength when upgraded
 
 
'''Clan bookmarks'''
 
* Bookmark any Clan for later viewing using the '+' icon on any Clan profile page
 
* You can bookmark up to 30 Clans and view them under a new tab next to your profile
 
 
'''Clan War attack army preview'''
 
* Never attack unprepared again! Your army is now previewed before every war attack
 
* Inspect your troops, Clan troops, spells and heroes - anything missing will be flagged red
 
* Be ready or be sorry! You can no longer end war attacks early without surrendering
 
 
'''Interface improvements'''
 
* Starting at [[Town Hall]] 5, a one-time name change will become available in the game settings - use it wisely!
 
* Clan chat now shows when Clan settings are changed, indicating who changed them
 
* Defense ranges can now be seen even when the defense is under construction
 
* Defense modes can now be changed even when the defense is under construction
 
* [[Defensive buildings]] now initially point away from the [[Town Hall|TH]] in combat, EXCEPT for the [[Air Sweeper]], which always points in its configured direction
 
 
'''Gameplay improvements'''
 
* Attacking troops will not start chasing defending troops as far away as they used to
 
* Fixed a very rare case where a defense might target a troop at the edge of its range, but not fire
 
* Loot values for many lower level single player maps have been improved, along with some slight layout tweaks and surprises
 
 
'''Matchmaking tweaks'''
 
* You are now more likely to find targets at or near your [[Town Hall]] level in multiplayer matchmaking
 
* Strength calculations have been updated in [[Clan Wars]] matchmaking to compensate for high level walls and heroes, skeleton traps, etc.
 
* (Already released in the 2x Clan XP event) [[Clan Wars]] matchmaking now prefers to wait a bit longer and try to find a bit better match
 
 
[Taken from the [http://forum.supercell.net/showthread.php/641277-UPDATE-30-04-Air-Sweeper Update 30/04 - Air Sweeper update item] on the Supercell [http://forum.supercell.net/forumdisplay.php/18-Announcements announcements] forum.]
 
 
===Version 7.1.1 - 24th February 2015 "Clans Are Leveling Up!"===
 
 
'''Clans Are Leveling Up!'''
 
* Level up your clan and earn [[Clan Perks|perks]], prestige and fancy badges!
 
* [[Cannon]] level 13 packs a punch and takes a lot of damage!
 
* [[Clan Wars]] Opt-in/Opt-out gives you Clan full control of war!
 
* Customize your [[Clan Badge|Clan badge]] with the badge editor!
 
 
'''Power-up your Clan with Clan Perks'''
 
* Request troops more often and donate more troops at a time
 
* get refunds and automatic upgrades on donated troops
 
* Increase your [[Clan Wars FAQ#Clan wars bonus loot|Clan War loot bonus]] and store more in your [[Clan Castle]]
 
 
== Version 6 ==
 
 
===Version 6.407 - 11th December 2014 "Winter is here!"===
 
Bundle up, Clashers! The Winter Update is finally here
 
 
'''Introducing the Layout Editor'''
 
* Save multiple layouts for both your home Village and your War Base!
 
* Switch between layouts easily at any time
 
* Make copies of existing layouts or build new layouts from scratch
 
* Edit inactive layouts at any time - you can even take a break and finish later!
 
 
'''New goodies'''
 
* Level 12 [[Gold Mine]]s and [[Elixir Collector]]s at [[Town Hall]] 8!
 
* Level 7 [[Giant]]s are stomping into [[Town Hall]] 10
 
* Compare your clan to others in clan local leaderboards!
 
 
'''Other improvements'''
 
* Under attack? You can now watch a live replay while waiting to load your Village!
 
* [[Heroes|Hero]] ability icons now show remaining hitpoints and will start flashing when low - use their ability to recover some HP!
 
* Resume boost button now shows how much time is remaining for the boost
 
* Improved level display for [[Troops|troops]]/[[Heroes|heroes]]/[[Spells|spells]]
 
* Pending join requests are now limited to 10 per clan to prevent spamming (additional join requests cannot be sent)
 
 
'''Economy balancing'''
 
* Upgrading [[Walls]] with [[Resources#Elixir|Elixir]] is now available only when upgrading to [[Walls|Wall]] level 9 and higher
 
* The first [[Dark Elixir Drill]] is now available at [[Town Hall]] 7
 
* The second [[Dark Elixir Drill]] is now available at [[Town Hall]] 8
 
* [[Dark Elixir Drill]] maximum capacity has been increased on all levels
 
 
'''Combat balancing'''
 
* [[Archer Tower]]s now shoot twice as fast to better take down weak hordes (total damage remains unchanged)
 
* [[Inferno Tower]]s now shoot for a longer time before getting depleted (loading cost remains the same)
 
* [[Army Camp|Army camps]] have heavily decreased hitpoints - no more stubborn campfires!
 
* [[Cannon]]s, [[Barracks]], [[Laboratory]], [[Spell Factory]] and [[Dark Elixir Drill]]s have higher HP on almost all levels
 
* Hitpoint values have been adjusted slightly for many other buildings
 
* [[Lava Pup]] HP has been slightly decreased
 
 
[Taken from the [http://forum.supercell.net/showthread.php/479344-Update-11-12-Winter-is-here! Update 11/12 - Winter is here!] item on the Supercell [http://forum.supercell.net/forumdisplay.php/18-Announcements announcements] forum.]
 
 
===Version 6.322 - 22nd October 2014 "Halloween"===
 
A spooky update has descended upon Clash! What tricks and treats lie in store?
 
 
'''New permanent trap: The [[Skeleton Trap]]!'''
 
*Ambush and distract your enemies with a small group of Skeleton troops! They might be short-lived, but will certainly get some attention.
 
*[[Skeleton Trap]]s can be set to target either ground troops or air troops. Find the right mix of trap modes for your village!
 
*[[Skeleton Trap]]s become available at [[Town Hall]] 8 and can be upgraded to deploy more skeletons at once.
 
 
'''Limited-time treats lasting through Halloween weekend'''
 
*1-gem [[Spell Factory]] boost special is back!
 
*Harvest some bonus Elixir from special Halloween Headstone obstacles
 
 
'''Clan profile and search improvements'''
 
*Specify your Clan’s war frequency in your Clan profile, anything from always to never
 
*Specify your Clan’s location, or declare it as International
 
*Search other Clans by war frequency, location, member count and minimum clan points, even without specifying a search name
 
*Know what Clan you’re searching for
 
*Search via hashtag to get the exact result you need.
 
*Clan descriptions can now be much longer!
 
 
'''Increased League bonus and more War loot'''
 
*League bonuses increased on all League levels!
 
*More War loot! Increased rewards from victory, defeat and draw
 
 
'''Boost improvements'''
 
*Boost all [[buildings]] of the same type with one button
 
*[[Barracks]], [[Spell Factory]] and Hero boosts will now be automatically paused during maintenance and can be resumed later for free
 
*Slightly reduced boost cost for [[Elixir Collector|Elixir Pump]] level 11, [[Gold Mine]] level 11 and [[Dark Elixir Drill]] levels 5 & 6
 
 
'''Other Interface Improvements'''
 
*New [[Mortar]] at [[Town Hall]] 8
 
*Player profile now shows the highest unlocked level of a player’s troops, heroes and spells!
 
*The Hero icons will now show Hero ability status also in replays
 
*[[Army Camp|Army camp]] contents are now visible to visitors in the [[Army Camp]] info screen
 
*Time to remove [[obstacles]] is now lower
 
*Increased War loot storage capacity on all [[Clan Castle]] levels
 
 
[Taken from the [http://forum.supercell.net/showthread.php/427896-Update-22-10-Halloween Update 22/10 - Halloween update item] on the Supercell [http://forum.supercell.net/forumdisplay.php/18-Announcements announcements] forum.]
 
 
===Version 6.253.4 - 16th September 2014 "Lava Hound"===
 
At last, update day is here!!! Read all that's new below:
 
 
'''Brand New Dark Elixir Unit: [[Lava Hound]]!'''
 
* This faithful flying unit cannot resist chasing after fireworks, and will go straight after the nearest [[Air Defense]]
 
* The [[Lava Hound]]'s massive hitpoints makes all the incoming damage seem like mere playtime
 
* Though the unit deals very low damage, it will erupt upon death into many tiny Lava Pups that attack any nearby buildings
 
* Available at [[Dark Barracks|Dark Elixir barracks]] level 6, [[Town Hall]] level 9
 
 
'''New Upgrades'''
 
* [[Barbarian]] & [[Archer]] level 7
 
* [[Archer Tower]] level 13
 
* [[Dark Barracks|Dark Elixir Barracks]] level 6
 
 
'''Wall Upgrading Improvements'''
 
* [[Walls]] level 6+ can now be upgraded with Elixir instead of Gold - your choice!
 
* Select a row of walls to upgrade all pieces with one button press (so long as the cost is not over the maximum possible storage amount)
 
 
'''Replay Improvements'''
 
* Pause button added to replays (except live replays in Clan Wars)
 
* Replays and live replays now show the attacker's available troops so you can see exactly what does and doesn't get deployed, and when
 
* Live replay screen now shows the time remaining in battle so you can watch the timer tick down just like the attacker
 
 
'''Balancing'''
 
* Hero regeneration time has been greatly reduced on all levels
 
* [[Valkyrie]] training time has been greatly reduced
 
* [[Healer]]s have been trained to avoid distraction: now they will always try to stick with and protect the same group of friendly troops
 
* Defending [[Clan Castle]] troops now use all 4 Castle doors when coming out (overall speed of deploying is still the same as before)
 
 
'''Other Improvements'''
 
* Troops can be dismissed from [[Army Camp]]s and [[Clan Castle]]
 
* Removed spell production cancellation penalty
 
* Spells are now produced in the same order as they are selected
 
 
Looking forward to finding out what you guys think!
 
 
[Taken from the [http://forum.supercell.net/showthread.php/389058-Update-16-09-Lava-Hound Lava Hound update item] on the Supercell [http://forum.supercell.net/forumdisplay.php/18-Announcements announcements] forum.]
 
 
===Version 6.186.1 - 3rd July 2014 "Hero Changes"===
 
Finally! An update packed with battle improvements, balancing and content is here! Prepare for the comeback of melee-attacking masters, and intense hero-on-hero battles inside of enemy villages!
 
 
'''Bored Builders? Lazy Laboratory?'''
 
* [[P.E.K.K.A]] level 5 is here to prove its battle prowess: http://supr.cl/PEKKAlvl5
 
* [[Jump Spell]] level 3 is here to empower future Jump experts.
 
* [[Hidden Tesla]] level 8 will shock your enemies.
 
* [[Bomb]] level 6 packs a bit more punch into those pint-sized explosives.
 
 
'''Epic Battle Rebalancing - Show Your Skills and Triumph!'''
 
* [[Heroes]] version 2.0 are here with readjusted strengths, smarter defending, and stronger abilities! Read below for more info.
 
* The [[Jump Spell]] has been overhauled and is now amazingly effective! Read below for more info.
 
* [[Valkyrie]]s are now moving like no troop ever has before. Read below for more info.
 
* [[Inferno Tower]] multi-mode is now slower at burning through big hordes of attacking troops.
 
* Troops now work together to break through walls, targeting similar wall pieces instead of lots of different ones.
 
* [[Hog Rider]]s now take increased damage from [[Giant Bomb]]s.
 
* Training cost of [[P.E.K.K.A]] has been reduced.
 
* [[Hidden Tesla]] build times have been reduced.
 
 
'''Interface Improvements'''
 
* Can't stand the suspense of ongoing [[Clan Wars|Clan War]] attacks? Tap them to watch a live replay of the battle as it happens!
 
* Re-arm your [[Traps|traps]] and reload all of your defenses easily by tapping your [[Town Hall]].
 
* Clan mail messages can now be twice as long.
 
* You can now copy your current village layout to your Clan War base with one button.
 
* Interrupted War Base edits in progress are now properly recovered.
 
* The settings menu has been redesigned with dedicated News and More sections, separate from your Inbox.
 
 
'''[[Heroes]]: The New Battle Specialists'''<br />
 
The time has come for a smarter, more strategic brand of heroes. Rather than being foolish, hulking brutes, the King and Queen are now much smarter on defense, have distinct strengths and weaknesses, and their abilities are more important than ever.
 
Check Chief Pat's official interview with Jonas from the development team: http://supr.cl/herochanges
 
* The heroes have gotten sick and tired of being lured out and squashed in the edges of the map. Now, they only attack targets in a limited territory around their platform and will retreat if they get drawn away too far.
 
* Both heroes now get a damage increase and recover health when activating an ability. Use the damage boost to get an edge over defending heroes, or the healing to save them from the clutches of defeat!
 
* Hero abilities now improve much more significantly with each new ability level and summon more supporting troops than before. The best way to make your hero stronger when attacking is to increase their ability level!
 
* Hitpoints and damage for the Queen and hitpoints for the King have been slightly increased at lower levels. However, hero hitpoints and damage have been decreased at higher levels in order to balance heroes on defense and allow for stronger abilities.
 
* The effect of Rage Spells on Heroes has been reduced to put more emphasis on the skillful use of hero abilities. For the Queen and later levels of the King, bonus damage from hero abilities will far exceed bonus damage from Rage Spells. As before, Rage Spell bonus damage and hero ability bonus damage will not stack (the greater of the two takes precedent).
 
* Heroes now specialize in a certain role:
 
 
''[[Barbarian King]]: The Tank Specialist''
 
* His damage has been reduced, but he now can heal himself greatly when using his Iron Fist ability.
 
* The Barbarian horde summoned by Iron Fist has doubled in size to cause even more mayhem!
 
* Use Iron Fist at the right time to help the King take more damage than he ever could before!
 
 
''[[Archer Queen]]: The Damage Specialist''
 
* Her hitpoints have been reduced in later levels, but the Queen now gains a tremendous damage boost while her Royal Cloak ability is active.
 
* The duration of Royal Cloak has been greatly increased in lower levels to help make sure the Queen has enough time to land her most powerful of shots.
 
* Use Royal Cloak at the right time to help the Queen hit important targets harder than she ever could before!
 
 
'''[[Jump Spell]]: Control the Battle Flow'''<br />
 
The [[Jump Spell]] used to only affect troops it landed on, often leading to disappointing results. Now, the [[Jump Spell]] influences all troops in the battle. Masters of the Jump Spell will be able to direct their melee troops like never before!
 
* All troops you deploy can take advantage a [[Jump Spell]], even if the troops are not directly hit by the spell.
 
* Casting a [[Jump Spell]] will now cause troops to redirect themselves immediately if it opens up a more advantageous route close by.
 
* The [[Jump Spell]] area has been slightly reduced to allow for more precise control of the spell.
 
Video: http://supr.cl/NewJumpSpell
 
 
'''[[Valkyrie]]: The Wild Whirlwind'''<br />
 
The [[Valkyrie]] rarely used to put her area-damage to any good use. Now, that has changed in a big way, and you might be shocked by her effectiveness in battle.
 
* [[Valkyrie]]s now charge around and position between pairs of buildings to find the best spots to attack.
 
See her in action: http://supr.cl/ValkyrieSneakPeek
 
 
[Taken from the [http://forum.supercell.net/showthread.php/316415-Update-Hero-Changes Hero Changes update item] on the Supercell [http://forum.supercell.net/forumdisplay.php/18-Announcements announcements] forum.]
 
 
===Version 6.108.2 - 16th May 2014 "SAVED WAR BASE" ===
 
'''War Base layout and War Base Edit Mode!'''
 
*Been wanting to keep a separate layout for your War Base? Now you can!
 
*Your War Base layout now has a life of its own and will persist from war to war without the need to touch your regular village.
 
*War Base Edit Mode is available on the [[Clan Wars|Clan War]] map during preparation day only. Layouts are still locked during battle day.
 
*Upgrades in your village are still automatically applied to your War Base, but remember to place any new buildings into your War Base layout!
 
*Even if you're upgrading your [[Inferno Tower]] or [[X-Bow]] in your village, you can toggle between different modes in your War Base.
 
 
'''[[Clan Wars]] stats improvements!'''
 
*All new War Stats tab shows lots of new cool war statistics. Find it under the blue star button after battle day begins.
 
*Most heroic victory and most heroic defense replays for each team are featured in the War Stats!
 
*Improved [[Clan Wars|Clan war]] info pages under the blue star button are now outfitted with war related stats instead of general clan stats.
 
See information about total war attacks, defenses and war stars won per member in these Clan war info pages.
 
 
'''[[Clan Wars]] feature improvements!'''
 
* Dismiss donated troops from your War Base [[Clan Castle]] if they don't meet your standards!
 
* See in the clan chat when a leader or co-leader starts or cancels a Clan War matchmaking.
 
* Each base on the war map is now numbered to help you find bases easier.
 
* The ! notification icon on the war button will appear only once per war during preparation (instead of every session).
 
 
'''Interface improvements'''
 
* Russian language is now supported in game settings!
 
* Fixed a display bug in spell factory capacity when scouting in war.
 
* A notification will appear in clan chat if [[Clan Wars|Clan War]] matchmaking fails to find an opponent.
 
* [[Village Edit Mode|Village edit mode]] available at [[Town Hall]] 3 (previously was 4).
 
* "Request/Full" texts are visible on the [[Clan Castle|clan castle]] even while under upgrade.
 
* Improved the start war screen button layout and behavior.
 
 
[Taken from the [http://forum.supercell.net/showthread.php/272145-Update-SAVED-WAR-BASE SAVED WAR BASE update item] on the Supercell [http://forum.supercell.net/forumdisplay.php/18-Announcements announcements] forum.]
 
 
===Version 6.56.1 - 9th April 2014 "CLAN WARS"===
 
'''Clan wars! The biggest update in Clash history is here!'''
 
* Fight clan versus clan in strategic showdowns full of bonus loot!
 
* Fill your clan's War Log with the details of each epic fight!
 
* Participate in [[Clan Wars]] at no risk to your resources, shield or trophies.
 
* Battle for two new [[Achievements|achievements]]: [[Achievements#War Hero|War Hero]] and [[Achievements#Spoils of War|Spoils of War]]!
 
 
'''Clan castle renovation'''
 
* Rally huge clan support with [[Clan Castle]] level 6!
 
* [[Clan Castle]]s now protect war loot payouts and are lootable in battle!
 
* Higher level [[Clan Castle]]s hold more loot. Collect it whenever you like!
 
* Surprise! Only clan members can see what troops are hiding in the [[Clan Castle]].
 
 
'''Gem overgrowth is BACK'''
 
* The [[Obstacles#Gem Box|Gem Box]] is back so keep an eye out for these mysterious boxes packed with gems!
 
* All [[Obstacles#Gem Box|Gem Boxes]] will now give more gems than the original ones. We’re sorry for the long wait!
 
 
'''Interface and Player Support improvements'''
 
* If you’re not in a League, your attacks won / defenses won statistics will not be shown.
 
* Confirmation button added to Global chat reporting. Report responsibly, Chief!
 
* New Help Center is now available! The first version is in English and you can find it under Settings -> Help and Support -> More Help.
 
 
'''Balance tweaks'''
 
* Decreased the cost of the [[Clan Castle]] level 5 upgrade
 
* Slightly increased HP of level 8 [[Laboratory]]
 
 
'''Many more bug fixes, tweaks and performance improvements'''
 
 
[Taken from the [http://forum.supercell.net/showthread.php/237048-Update-CLAN-WARS-%28version-6-56-1%29 v6.56.1 update item] on the Supercell [http://forum.supercell.net/forumdisplay.php/18-Announcements announcements] forum.]
 
 
== Version 5 ==
 
 
===Version 5.172 - 29th January 2014 "Hero Abilities!"===
 
'''All hail new Hero abilities!'''
 
*Both [[Heroes]] have acquired special abilities that can be activated once per battle, after they have been deployed.
 
*Iron Fist: The [[Barbarian King]] and nearby [[Barbarian]]s become enraged for a short time, moving faster and dealing more damage (does not stack with the [[Rage Spell]]).
 
*Royal Cloak: The [[Archer Queen]] hides from and becomes invisible to all enemy defenses for a short time.
 
*Both Hero abilities will instantly call in a group of [[Barbarian]]s or [[Archer]]s to reinforce their King or Queen.
 
*Hero abilities unlock for free at Hero level 5 and improve in strength every additional 5 Hero levels!
 
 
'''Flyers, freezers and brand new boosts'''
 
*Level 6 [[Minion]]s are here to wreak havoc on enemy bases!
 
*Level 5 [[Freeze Spell]] leaves defenses on ice for longer than ever before.
 
*Get your [[Heroes]] back into battle faster by boosting their recovery 4x while sleeping.
 
*Boost cost and duration of [[Barracks]] and [[Spell Factory]] now reduced from 4 hours/20 gems to 2 hours/10 gems.
 
:;Why?
 
::''Many of you told us that the 4 hour [[Barracks]]/[[Spell Factory]] Boost was too long and you felt obliged to keep raiding for the entire duration or risk losing out. We didn't like you having to make this choice, so, voilà!''
 
 
'''Clan Co-leaders take charge'''
 
*Clan Co-leaders can now be appointed by the Clan Leader or other Clan Co-leaders.
 
*Clan Co-leaders have all the privileges of Clan Leaders, except for the ability to demote or kick other Co-leaders.
 
*Clan Elders are now less powerful to prevent abuse, no longer able to promote or demote and only able to kick normal members.
 
:;Why?
 
::''We wanted to give you more options for running your Clans. We also wanted to prevent Clans from falling into disrepair when the Leader goes AWOL. Ultimately, though, we want Clans to be run your way - so we aren't limiting how many Co-leaders there can be, it is entirely up to you. With great power comes great responsibility.''
 
 
'''Gem overgrowth'''
 
*New plant growth is being found with more gems inside than ever before!
 
:;Why?
 
::''Because we care''
 
 
*Mysterious boxes packed with gems are being reported all throughout the realm. Keep an eye out for them!
 
:;Why?
 
::''See above ^ ^''
 
 
'''Interface improvements'''
 
*Chat is now available even when away from your village, such as when visiting and watching replays
 
*[[Army Camp]]s, the [[Spell Factory]] and [[Clan Castle]] now display used capacity next to their name when they are selected.
 
*Friends List has been moved to the Leaderboard menu, on the last tab, replacing the Search Clans tab (Search Clans is still available from the [[Clan Castle]] menu).
 
*[[Rage Spell]] info now correctly indicates damage percentage increase (e.g. 30% instead of 130%).
 
:;Why?
 
::''We're sticklers for accuracy and this has been incorrect for too long! PLEASE NOTE, this change does not make the [[Rage Spell]] any more or less powerful, it is purely a wording alteration.''
 
 
*Obstacles can now be cleared in edit mode. (''Yay!'')
 
 
'''Balance tweaks'''
 
*Decreased the upgrade cost and time of [[Freeze Spell]] levels 3 and 4.
 
:;Why?
 
::''With the addition of [[Freeze Spell]] level 5, we wanted to rebalance levels 3 and 4 to smooth out the upgrade curve.''
 
 
*Decreased [[Rage Spell]] level 5 damage bonus from 80% to 70%.
 
:;Why?
 
::''We want all max level Spells to be viable options and currently the level 5 [[Rage Spell]] is used in almost every single battle by high trophy players - therefore is wasn't optional. By tweaking it to make it less of a mandatory choice, we're hoping to see more diversity in the Spells you bring to battle!''
 
 
*Increased [[Hog Rider]] training cost by about 30% on all levels.
 
:;Why?
 
::''It has been too easy to repeatedly build a full [[Hog Rider]] army and devastate TH9 and TH10 villages that don't yet have [[Inferno Tower]]s. We didn't want to make them any less powerful, but rather make it a more considered army choice.''
 
 
*Increased [[Valkyrie]] hitpoints by about 20% on all levels.
 
:;Why?
 
::''The [[Valkyrie]] hasn't been seeing much action on the battlefield - she needed beefing up!!''
 
 
*Increased [[P.E.K.K.A]] hitpoints from 3400 to 3500 on level 3 and from 3800 to 4000 on level 4.
 
:;Why?
 
::''Considering how much it costs to upgrade the [[P.E.K.K.A]] to level 3 and 4, we felt like a few more hitpoints were required to help balance and justify the upgrade.''
 
 
 
'''Many more bug fixes, tweaks and performance improvements'''
 
 
[Taken from the [http://forum.supercell.net/showthread.php/198049-Update-Hero-Abilities!-(version-5-172) v5.172 update item] on the Supercell [http://forum.supercell.net/forumdisplay.php/18-Announcements announcements] forum.]
 
 
===Version 5.113.2 - 5th December 2013 "X-Mas & Loot change"===
 
'''Winter is here'''
 
*Enjoy the snowy sights, sounds and hunt for elusive jingle-bearing trees
 
*Limited time special defense: Santa Strike! Call in an air strike of explosive presents (but what is inside the boxes?)
 
 
'''Reworked [[Inferno Tower]] is hotter than ever'''
 
*Brand new multiple target mode launches a blazing web of flames against several troops at once, but the flames will not charge up in this mode
 
*Troops targeted by the [[Inferno Tower]] are no longer able to be healed. Use multiple target mode to seriously hinder healing reliant armies
 
*Switch between the classic single target or new multiple target mode at any time
 
*[[Inferno Tower]] level 3 will help keep you warm this Winter
 
 
'''Revamped looting'''
 
*Percentage of loot available now decreases based on defender's town hall level
 
*Maximum amount of loot available now increases based on defender's town hall level
 
*Loot bonus when attacking opponents at higher town hall levels has been removed
 
*Check out the Clash of Clans forum for much more information about these changes!
 
 
'''Interface and feature improvements'''
 
*Clash is now fully localized in Korean!
 
*[[Village Edit Mode]]: New base layouts in-progress will be automatically saved and resumed if the game restarts
 
*Added "Training capacity" to barracks info and upgrade screens
 
*Unarmed traps are now indicated a by a smoke effect instead of text bubbles
 
*Arabic text input has been improved
 
 
'''Balance tweaks'''
 
*Decreased the attack range of [[Inferno Tower]]s from 10 to 9 tiles
 
*Decreased the cost of the [[Inferno Tower]] level 2 upgrade
 
*Slightly increased damage of level 4 [[Dragon]]s
 
*Slightly increased HP and damage of level 6 [[Giant]]s
 
 
'''Many more bug fixes, tweaks and performance improvements'''
 
 
[Taken from the [http://forum.supercell.net/showthread.php/175726-Update-X-Mas-Loot-change-%28version-5-113-2%29 v5.113.2 update item] on the Supercell [http://forum.supercell.net/forumdisplay.php/18-Announcements announcements] forum.]
 
 
===Version 5.6.4 - 6th November 2013 "Trap Upgrades"===
 
'''Reworked traps'''
 
*Sick of puny bombs? Upgrade all of your explosive traps to blow up your foes bit time!
 
*Even sicker of constantly replacing your traps? [[Traps]] now stay put after use, and can be fully re-armed with a single button!
 
*Level 1 [[Giant Bomb]] is now much cheaper, though with a slightly decreased damage radius that can be upgraded.
 
*[[Bomb]] and [[Giant Bomb]] explode faster after being triggered.
 
*[[Seeking Air Mine]] and [[Air Bomb]] trigger radius has been decreased.
 
*[[Seeking Air Mine]]s now cost [[Resources#Gold|Gold]] instead of [[Resources#Dark Elixir|Dark Elixir]].
 
:;Why?
 
::''Replacing traps always took a lot of time, and we’ve certainly experienced that ourselves. In this update, traps will remain right where you placed them, even after they are triggered. You will be able to rearm, and also upgrade your traps (besides spring traps). We believe this will make for more challenging raids while improving your chances on defense. If you’ve been avoiding traps, it’s time to be blown away!''
 
 
'''Tier 1 terror in Town Hall 10'''
 
*Level 12 [[Archer Tower]]s: stylish, deadly and oh so sharp.
 
*Level 6 [[Goblin]]s: never forget your wallet again, nor anyone else's.
 
:;Why?
 
::''The Level 12 [[Archer Tower]]s may look a bit different than in the Android release video! Level 6 [[Goblin]]s were one of the most requested troops out there, and we’ve added this epic gold monger for TH10.''
 
 
'''Unquenchable spells'''
 
*Get your spells in a snap! [[Spell Factory]] boosting is now only 20 gems for 4 hours of boosting.
 
*[[Spells]] are now created with [[Resources#Elixir|Elixir]] instead of [[Resources#Gold|Gold]].
 
:;Why?
 
::''You wanted an improved, and more useful spell boost. We felt that a 4 hour boost would be effective for those going on offense. We’ve also seen that for players of all levels [[Resources#Gold|Gold]] was hard to come by, while there was an overabundance of [[Resources#Elixir|Elixir]]. [[Resources#Elixir|Elixir]] is now for attacking, [[Resources#Gold|gold]] is for upgrading and defending your village! We wanted to make that division quite clear!''
 
 
'''Clan and Interface improvements'''
 
*Players who are kicked out of or rejected from clans are automatically banned from that clan for 24 hours.
 
:;Why?
 
::''Adios, spammers. This frequently requested addition will help by making it easier to run your clan. Leaders and Elders can use "Invite" feature to get a banned player into the clan.''
 
*Tapping the active tab in the Inbox, Chat, Clan, Leaderboard, League or Search view will automatically scroll it to the top.
 
 
'''Balance tweaks'''
 
*TH loot multiplier is now capped at 1.5, even against 3 TH levels above or higher
 
:;Why?
 
::''We believe this will help higher level players hold on to more loot. Specifically, it will address the issue of higher level players losing [[Resources#Dark Elixir|DE]] to [[Lightning Spell|lightning spells]], making this strategy much less beneficial.''
 
*Slightly increased hitpoints for level 4 [[Dragon]].
 
:;Why?
 
::''Increased trap usage after this update, especially with [[Seeking Air Mine|seeking air mines]], means our flying friends need a bit of a boost to remain viable.''
 
*Slightly increased hitpoints and damage for level 6 [[Giant]] and level 4 [[P.E.K.K.A]].
 
:;Why?
 
::''They are tons (literally) of fun to use, but haven’t been used much in raids lately. These changes make them even more hefty. Give them another look!''
 
*Slightly decreased hitpoints for [[Hog Rider]]s.
 
:;Why?
 
::''Combined with shorter fuses on the bombs and a decrease in hit points, [[Hog Rider]]s will be easier to make into bacon, and everyone (except for vegans, vegetarians, pescatarians, the religious, etc.) loves bacon!!! This should lead to players having to be a bit more strategic with their [[Hog Rider]] pals.''
 
*Upgrade time reduced for most [[Archer Tower]] and [[Wizard Tower]] levels.
 
:;Why?
 
::''Level 6 [[Goblin|gobs]] for one. And because “slow is good” may be a company mantra, but doesn’t have to apply to defense upgrades.''
 
 
'''Lots more bug fixes, tweaks and performance improvements!'''
 
 
[Taken from the [http://forum.supercell.net/showthread.php/166108-Update-Trap-Upgrades-(version-5-64)?p=1037591 v5.6.4 update item] on the Supercell [http://forum.supercell.net/forumdisplay.php/18-Announcements announcements] forum.]
 
 
'''Hidden Changes:'''
 
*Level 5 [[Dark Barracks]] Hitpoints increased in 50 points.
 
*Slightly modification in [[Dark Elixir Storage]] glass.
 
 
===Version 5.2.2 - 10th October 2013 "Unforced Update"===
 
 
This new, unforced (for the first time ever - history in the making!) Clash Update has a couple minor fixes:
 
 
*Bug fixes for Village Edit Mode
 
*Bug fixes on iOS7 Text input
 
 
[Taken from the [http://forum.supercell.net/showthread.php/158346-Unforced-Update-5-2-2 v5.2.2 update item] on the Supercell [http://forum.supercell.net/forumdisplay.php/18-Announcements announcements] forum.]
 
 
=== Version 5.2 - 30th September 2013 "Village Edit Mode" ===
 
'''Clash of Clans now officially supports iOS 7.'''
 
 
'''Brand new village edit mode'''
 
* Clear the clutter! Pick up all buildings and [[Walls]] at once and design your village from a clean slate.
 
* Quick and precise building placement by dragging from inventory.
 
* Place many [[Walls]] at once by selecting a wall piece, then dragging along the wall guide markers.
 
* Edit Mode is unlocked after you reach [[Town Hall]] level 4.
 
 
'''Halloween scares'''
 
* Can you find all the tricks and treats? You might be shocked!
 
* Boogeymen at work: for a time, [[Spell Factory]] boosting is vastly longer and for only 1 [[Resources#Gems|gem]]!
 
 
'''Mortar mayhem'''
 
* Pummel your foes with the level 8 [[Mortar]].
 
 
'''Clan improvements'''
 
* New troop request indicator in Clan chat: tap the indicator to scroll down to the latest pending troop request.
 
* Changed Elder Kick cooldown to be 20 minutes.
 
 
'''Balance tweaks'''
 
* Increased [[Valkyrie]]'s attack damage (all levels).
 
* Increased hitpoints & damage of level 6 [[Giant]].
 
* Increased hitpoints and heal of [[Healer]] (levels 3 and 4).
 
* Slightly decreased hitpoints of [[Hog Rider]] (all levels).
 
 
'''Many smaller fixes and tweaks!'''
 
 
[Taken from the [http://forum.supercell.net/showthread.php/155250-Update-Today-Village-Edit-Mode-%28Version-5-2%29 v5.2 update item] on the Supercell [http://forum.supercell.net/forumdisplay.php/18-Announcements announcements] forum.]
 
 
== Version 4 ==
 
=== Version 4.120 - 27th August 2013 "Player Profile" ===
 
'''Brand new Player Profile feature'''
 
*See XP level, league badge and trophy count all in one place.
 
*Includes [[Achievements|achievement]] progress, clan status, league wins and troop donations.
 
 
'''[[Hog Rider]] rework!'''
 
*The new and improved [[Hog Rider]] now targets defenses, allowing new [[Hog Rider]] tactics.
 
*Damage increased: the [[Hog Rider]] now packs a heavier punch with his sledge hammer!
 
*Hogs now have personal trainers to get them in jumping shape, reducing [[Hog Rider]] training time.
 
 
'''New spell, unit and building levels'''
 
*Added level 6 [[Wizard]].
 
*Added level 8 [[Wizard Tower]].
 
*Added level 4 [[Freeze Spell]].
 
 
'''New clan features'''
 
*Trophy requirement to join a clan can now be up to 3,600 trophies.
 
*Added cooldown for Elders kicking out Clan Members
 
 
'''Three of the most challenging, most rewarding [[achievements]] yet!'''
 
*League All-Star: push your league progress to the limit and earn our highest ever [[Resources#Gems|gem]] rewards!
 
*[[X-Bow]] Exterminator: earn [[Resources#Gems|gems]] for taking out those pesky [[X-Bow]]s.
 
*Firefighter: destroy the dreaded [[Inferno Tower]]s and get handsomely rewarded.
 
 
'''Interface Improvements:'''
 
*Replay sharing improved: shared replays now show loot, trophies and can include a custom message.
 
*[[Achievements|Achievement]] progress is now tracked even after an achievement is fully completed.
 
*Info screen added for secondary units ([[Witch/Skeleton|Skeleton]] and [[Golem/Golemite|Golemite]]).
 
*Chat can be scrolled all the way to the top by clicking on the tab above it.
 
 
'''Game Balance'''
 
*Most League loot bonuses have been increased.
 
*Decreased cost of [[Healing Spell|Heal]], [[Rage Spell|Rage]], [[Jump Spell|Jump]] and [[Freeze Spell]]s.
 
*Decreased the [[Witch]]'s attack range.
 
*Decreased training time of [[Balloon]] and [[Wizard]] (from 10 to 8 minutes).
 
*Decreased the upgrade cost of level 3 [[Freeze Spell]].
 
*Increased [[Healing Spell|heal spell]] radius from 3.5 to 5 tiles.
 
 
'''Many smaller fixes and tweaks!'''
 
 
[Taken from the [http://forum.supercell.net/showthread.php/144907-Update-Player-Profile-%28version-4-120%29 v4.120 update item] on the Supercell [http://forum.supercell.net/forumdisplay.php/18-Announcements announcements] forum.]
 
 
'''Hidden Changes:'''
 
*Level 6 [[Wall Breaker]]s' Bomb become a Barrel Bomb.
 
*Global Chat and Clan Chat highlighted when you receive a new message and the scroll is down.
 
 
=== Maintenance - 9th August 2013 "1st Anniversary boost ends" ===
 
Today's maintenance break will end the 1st Anniversary boost, I hope you all enjoyed it!! We will also make two tweaks while in maintenance:
 
 
*Resource collector Boost will be improved (cheaper, lasts longer)
 
*Giant Bomb will be improved (cheaper, more damage)
 
 
[Taken from the [http://forum.supercell.net/showthread.php/124920-Maintenance-9-8-2013-(1st-Anniversary-boost-ends-improved-Boost-Giant-Bomb) Maintenance 9-8-2013 item] on the Supercell [http://forum.supercell.net/forumdisplay.php/18-Announcements announcements] forum.]
 
 
=== Version 4.74 - 29th July 2013 "The Witch" ===
 
 
* New unit: the [[Witch]]! Skilled in the dark art of necromancy, the [[Witch]] reanimates the skeletons of dead warriors. Commanding her undead horde, she's a fearsome sight in battle!
 
* [[Dark Barracks]] level 5 upgrade available, unlocks the [[Witch|Witch.]]
 
* Knock down immovable objects with the unstoppable force of level 6 [[Wall Breaker]]!
 
* Share your coolest battle replays with your clan members in clan chat! You may share one replay with your clan every 30 minutes.
 
* You can now temporarily mute a player in global chat. Their messages won't be displayed on your screen.
 
* Top Players leaderboard now displays "Attacks Won" and "Defenses Won" statistics, similarly to League rankings.
 
* Your opponent's name and clan are now visible during a replay.
 
* Decreased [[Hog Rider]]'s housing space requirement from 6 to 5.
 
* Increased [[Valkyrie]]'s attack damage (all levels).
 
* Decreased [[Valkyrie]]'s training cost (levels 1, 2 and 3).
 
* Decreased the upgrade cost of [[Dark Barracks]] (levels 2, 3 and 4).
 
* Many other small tweaks and fixes.
 
 
[Taken from the [http://forum.supercell.net/showthread.php/109458-Update-The-Witch-(version-4-74) v4.74 update item] on the Supercell [http://forum.supercell.net/forumdisplay.php/18-Announcements announcements] forum.]
 
 
'''Hidden Changes:'''
 
*Row [[Walls]] rotation.
 
 
=== Version 4.54 - 24th June 2013 "Gold Mine & Elixir Pump for TH10" ===
 
* Added one [[Gold Mine]] and one [[Elixir Collector]] for [[Town Hall]] level 10.
 
 
[Taken from the [http://forum.supercell.net/showthread.php/77458-Maintenance-24-6-2013-%28Gold-Mine-Elixir-Pump-for-TH10%29 maintenance item] on the Supercell [http://forum.supercell.net/forumdisplay.php/18-Announcements announcements] forum.]
 
 
=== Version 4.53 - 17th June 2013 "Freeze spell & Japanese" ===
 
'''This update brings an exciting new battle spell, Japanese language support and more!'''
 
 
'''High Level Magic'''
 
* [[Freeze Spell]]: freeze enemy turrets and ground troops solid! While frozen, defensive structures will be disabled and troops immobilized.
 
* Master the arcane arts with level 5 [[Spell Factory]].
 
* Let the sparks fly with level 6 [[Lightning Spell]].
 
* Cure the most grievous damage with level 6 [[Healing Spell|Heal Spell]].
 
 
'''Advanced Warfare'''
 
* Crush your enemies with [[P.E.K.K.A]] level 4.
 
* Upgrade the [[Cannon]] to level 12 for awesome firepower.
 
* Make your village perimeter near-impenetrable with level 11 [[Walls]].
 
* Clear your airspace with an additional [[Traps#Air Bomb|Air Bomb]] and a [[Traps#Seeking Air Mine|Seeking Air Mine]].
 
* Turn on the heat with a second [[Inferno Tower]].
 
* Turn your foes into pincushions with a third [[X-Bow]].
 
* Upgrade your [[Army Camp]] to level 8, and muster a truly epic fighting force!
 
 
'''Interface improvements'''
 
* Japanese language setting now available.
 
* Added speed up option to next [[Clan Castle]] troop request.
 
* Players can now attach a custom message to a clan troop request.
 
* Performance was increased with multiple optimizations.
 
* Text sharpness improved.
 
* Battle will not end automatically if player has unused [[Clan Castle]] troops or [[Lightning Spell]]s.
 
* Improved profanity filter for many languages.
 
 
'''Balance tweaks'''
 
* [[Healing Spell|Heal spell]] is now more effective (all levels).
 
* [[Dark Elixir Storage]] has increased hitpoints.
 
* [[Jump Spell]] now affects all troop types even at level 1.
 
* Level 2 [[Jump Spell]] duration doubled.
 
* Player level cap increased to 300.
 
 
Also many small bug fixes and tweaks!
 
 
[Taken from the [http://forum.supercell.net/showthread.php/71933-Update-Freeze-spell-Japanese-%28version-4-53%29 v4.53 update item] on the Supercell [http://forum.supercell.net/forumdisplay.php/18-Announcements announcements] forum].]
 
 
=== Version 4.14 - 23rd May 2013 "Town Hall 10 - the Fiery Fortress" ===
 
 
'''Introducing [[Town Hall]] level 10 - the Fiery Fortress'''
 
<br />
 
'''Brand new defensive building: [[Inferno Tower]]!'''
 
* The [[Inferno Tower]] shoots a jet of flame that burns through even the thickest armor.
 
* The flame takes a while to heat up, making it most effective against the biggest and baddest troops.
 
* Stop Heroes, [[P.E.K.K.A]]s and [[Golem]]s in their tracks, and shoot [[Dragon]]s out of the sky!
 
* Be careful: the [[Inferno Tower]] can be overwhelmed by a swarm of smaller targets.
 
 
'''Unlock powerful new upgrades with [[Town Hall]] level 10''':
 
* Additional [[Cannon]], [[Archer Tower]], [[Traps#Giant Bomb|Giant Bomb]] and [[Dark Elixir Drill|Dark Elixir Drill.]]
 
* New heroic levels for [[Barbarian King]] and [[Archer Queen|Archer Queen.]]
 
* New upgrade levels for [[X-Bow]] and [[Air Defence]].
 
 
'''Attack log and replays!'''
 
* Watch replays of your attacks.
 
* See a log of your attack history with a record of loot and trophies captured.
 
* Show your most dominant victories to friends and family.
 
* Analyze your toughest fights and improve your skills.
 
 
'''Level 8 [[Laboratory]]: better, faster and stronger than ever!'''
 
* Unleash the ancient Red Dragon ([[Dragon]] level 4).
 
* Rock on with [[Golem]] level 5.
 
* Support the troops with [[Healer]] level 4.
 
 
'''Interface improvements'''
 
* Chinese language setting is now available.
 
* Hugely expanded keyboard support. Write in any language!
 
* Smileys and other emoji characters supported in chat! Add the special Emoji keyboard in your device settings (General > Keyboard > Keyboards > Add New Keyboard).
 
* Quickly browse through [[Barracks]], [[Dark Barracks]] and [[Spell Factory]] screens by tapping arrows.
 
* Number of clan troops received is now shown in addition to the number of troops donated.
 
* The center of your village is now marked with a plaque.
 
* Personal breaks enforced for players who stay continuously in-game for very long periods of time.
 
 
'''Balance tweaks'''
 
* Decreased [[Healer]]'s housing space requirement, training time and training cost.
 
* Decreased [[Heroes]]' upgrade times, regeneration times and upgrade costs on some levels.
 
* Decreased training cost of [[Golem]] on level 2, 3 and 4.
 
* Decreased cost of [[Town Hall]] level 9 upgrade.
 
* Decreased cost of [[Laboratory]] upgrade to level 5, 6 and 7.
 
* Decreased cost of [[X-Bow]] upgrade to level 2 and 3.
 
* Decreased cost of [[Air Defense]] upgrade to level 7.
 
* Decreased cost of [[Dark Elixir Drill]] upgrade.
 
 
Also many small bug fixes and tweaks!
 
 
[Taken from the [http://forum.supercell.net/showthread.php/54886-Update-Town-Hall-10-%28version-4-14%29 Supercell forum].]
 
 
== Version 3 ==
 
=== Version 3.124 - 17th April 2013 "Leagues" ===
 
 
'''Introducing Leagues: compete in your own division!'''
 
* Joining a [[Trophy Leagues|League]] is easy: just own 400 trophies or more!
 
* Get a Loot Bonus out of every victory just from being in a League!
 
* Loot Bonus increases the higher you climb in the Leagues.
 
 
'''New unit, defenses and building upgrades'''
 
* Rock Hard: summon a mighty [[Golem]] with Dark Elixir. A glutton for punishment, the [[Golem]] won't stop even if you hack it in half!
 
* Upgrade the [[Dark Barracks]] to level 4 to unlock the [[Golem|Golem.]]
 
* Bolster your defenses with an additional [[Wizard Tower]] and a [[Traps#Seeking Air Mine|Seeking Air Mine]] at [[Town Hall]] level 9.
 
* Level 5 [[Clan Castle]] and level 7 [[Hidden Tesla]] upgrade now available, also at [[Town Hall]] level 9!
 
 
'''Clan improvements'''
 
* Clan Leader is now able to send messages directly to Clan Members' inboxes.
 
* Chat message formatting overhauled.
 
* Clan tournament length increased to two weeks, reward doubled.
 
* Troop donation statistics now reset every other week.
 
* Clan troop donation information is now visible to all players, not just Clan members.
 
 
'''Usability improvements'''
 
* If [[Clan Castle]] has space for more troops, "Request" message displayed on top of it.
 
* Added option for rotating a [[Walls|Wall]] section.
 
* Added confirmation dialog when speeding up unit and spell upgrades.
 
* Attack notification improved for players playing with multiple devices.
 
 
'''Balance tweaks'''
 
* The percentage of loot that can be stolen from [[Gold Storage]] and [[Elixir Storage]] was decreased to make it easier for newer players to save up resources. The maximum possible amount of loot remains the same.
 
* Upgrade times for [[Hog Rider]], [[Minion]], and [[Valkyrie]] decreased.
 
* [[Traps#Air Bomb|Air Bomb]] explosion radius decreased.
 
* Level 5 [[Minion]] hitpoints decreased.
 
* [[Hidden Tesla]] trigger radius increased.
 
* [[Gold Mine]], Elixir Pump and [[Dark Barracks]] upgrade times reduced.
 
* [[Spells]] are now much faster to create.
 
* [[Balloon]]s explode and deal additional damage when destroyed.
 
* [[Wall Breaker]] behavior improved.
 
* [[Mortar]] and [[Wizard Tower]] don't restart their attack cycle if their would-be target is destroyed, instead they switch targets.
 
* [[Clan Castle]] troops deploy faster to the battlefield.
 
* When your village is under attack from flying units only, your melee troops will stay inside the [[Clan Castle]].
 
 
Also many small bug fixes and tweaks!
 
 
[Taken from the [http://forum.supercell.net/showthread.php/37224-Update-Leagues-%28version-3-124%29 Supercell forum].]
 
 
=== Version 3.54 - 12th March 2013 "Dark Elixir Troops" ===
 
'''Get ready to unleash the true power of Dark Elixir...'''
 
 
'''Introducing the mysterious [[Dark Barracks]] and ultra cool new [[Dark Barracks]] troops!'''
 
*[[Minion]]s: These fast flying menaces rain down deadly acid on their foes.
 
*[[Hog Rider]]s: Hammer in one hand and hog reins in the other, these mighty warriors leap over [[Walls]] and go straight for enemy buildings.
 
*[[Valkyrie]]s: Armed with mighty two handed axes, these maidens unleash whirlwinds of doom upon everything around them.
 
*If you happen to see dark tombstones, you'll know you're being visited by these awesome new [[Dark Barracks]] troops.
 
 
'''Having trouble with walls?'''
 
*Improved [[Wall Breaker]] training techniques have revolutionized the cunning of these fearless demolitionists. Wall Breakers now maximize the potential of each and every bomb, avoiding decoys and distractions.
 
*These crafty new [[Wall Breaker]]s demanded a bit more elbow room, so they now take up two camp spaces.
 
 
'''Usability improvements!'''
 
*Players now have an option to move multiple [[Walls|wall pieces]] at one time. Yay!
 
*[[Troops]] can be deployed near [[Obstacles|obstacles]], so no more getting lost in a sea of flags.
 
*A new [[Laboratory|laboratory]] screen lets you browse available upgrades even while an upgrade is already in progress.
 
*Ever wondered how much loot can you get from [[Single Player Campaign|single players levels]]? Well now you can find out, just by tapping the map.
 
*The Battle Results screen now shows your loot with spaces between numbers (100 000 instead of 100000).
 
*A handy total destruction percentage is now included in the battle log.
 
*If a [[Barracks]] is being upgraded, its queued troops no longer count towards the "Troop capacity after training" count in the Barracks' training screen.
 
 
'''Super Performance!'''
 
*Our code wizards have made the game run silky smooth, even at the high levels. This means better control over battles.
 
 
'''Improved game balance!'''
 
*[[Wizard]]s and [[Dragon]]s now do small area splash damage.
 
*Decreased training time for [[P.E.K.K.A]].
 
*Decreased training cost for [[Dragon]] and [[P.E.K.K.A]].
 
*Increased hitpoints and damage for level 1-2 [[P.E.K.K.A]] and [[Dragon]].
 
 
[Taken from the [//forum.supercell.net/showthread.php/24356 Supercell forum].]
 
 
'''Hidden Changes:'''
 
*Timestamps in clan chat are now broken.
 
*[[Laboratory]] changes refer to [[Rage Spell]] as "Haste".
 
*[[Dragon]]s now deal splash damage.
 
*[[Wizard]]s now deal splash damage.
 
*[Add your own]
 
 
=== Version 3.25 - 5th February 2013 ===
 
'''Cool New Leaderboards'''
 
*Climb to the top of your Clan; see who's on the rise and who's falling.
 
*New local Leaderboards: who's the best player in your country?.
 
*Clan members who recently joined tagged as "New".
 
*Supersize my Leaderboards! More players now fit onboard.
 
 
'''New unit upgrades!'''
 
*Upgrade your [[Laboratory]] to unlock these mighty level 6 units.
 
*[[Barbarian]]s get sharper swords and mighty horned helmets.
 
*[[Archer]]s get new bow techniques and fashionable tiaras from their Queen.
 
*[[Giant]]s are heartier and hairier than ever.
 
*[[Balloon]]s are pimped out with spikes and the Jolly Roger.
 
 
'''Air-tight air defense!'''
 
*New deadly traps to stop airborne attackers: [[Traps#Air Bomb|Air Bomb]] and [[Traps#Seeking Air Mine|Seeking Air Mine]].
 
*Upgrade your [[Air Defense]] turrets to level 7 to shoot down the nastiest dragons.
 
*Turn enemy [[Balloon]]s into pincushions with the level 11 [[Archer Tower]].
 
 
'''Hero improvements!'''
 
*[[Heroes]] recover health faster thanks to the Alchemists' new sleep potion.
 
*Hero level and stats are now displayed correctly when visiting villages.
 
*Heroes now patrol a larger area and show guard radius when tapped.
 
 
'''Gameplay improvements'''
 
*We discovered that metal armor conducts electrickery! [[P.E.K.K.A]] is now a priority target and receives extra damage from [[Hidden Tesla|Hidden Teslas.]]
 
*[[Spells|Spell]] creation times reduced - blast more magic more often.
 
*Notification when your troops are ready for battle ([[Army Camp]]s full).
 
*[[Walls|Wall]] levels 9 and 10 strengthened: hold off the rampaging hordes for longer.
 
*Shop now notifies when new items are available.
 
*New Achievements: Heroic Heist and Mortar Mauler.
 
*Lower reload costs for [[X-Bow]] levels 2 and 3.
 
*Tapping a trap shows its trigger radius.
 
 
=== Version 3.3 - 10th January 2013 ===
 
'''Heroes!'''
 
* Introducing Clash of Clans HEROES: The [[Barbarian King]] & The [[Archer Queen]]!
 
* Heroes are immortal! Unlike other troops, they will not perish in combat. If they are injured, they can simply sleep it off
 
 
'''Dark Elixir'''
 
* New rare resource: discover [[Resources#Dark Elixir|Dark Elixir]], formed over aeons from fossilized Black Dragon bones!
 
* Use [[Resources#Dark Elixir|Dark Elixir]] to recruit [[Heroes]] and upgrade their abilities.
 
* Build a [[Dark Elixir Storage]] on [[Town Hall]] level 7 and take the precious resource from other players.
 
* Dig deeper: [[Dark Elixir Drill]]s unlocked on [[Town Hall]] level 8.
 
 
'''Cool New defences'''
 
* Two new [[X-Bow]] upgrade levels for maximum firepower.
 
* You can now build two [[X-Bow]]s on [[Town Hall]] level 9.
 
* Two new wall upgrade levels: "Spikes of Pain" and "Flaming Magma".
 
 
'''Know your clan members'''
 
* Find out who are the most valuable members of your clan! Clan members now get a troop donation score (counted as [[Clan Castle]] housing space filled).
 
* Also, the "Friend in Need" achievement now counts donated troops in terms of Clan Castle housing space filled.
 
* Added new limits for the clan trophy requirements. 3000 is the new maximum.
 
 
'''Balance modifications & bug fixes'''
 
* Stockpile more Gold and Elixir! New storages added to [[Town Hall]] level 9.
 
* [[Barracks]] level 8 upgrade cost reduced by 30%.
 
* [[X-Bow]] range decreased to 11 tiles in Air & Ground mode.
 
* [[X-Bow]] ammo capacity decreased by 25%.
 
* [[X-Bow]] loading cost displayed in the info screen.
 
* The Winter is over! Santa Spell and Unpleasant Present removed. And it has stopped snowing!
 
* You can now tap and hold the Create Spell button to queue spell production.
 
==== Update Review:====
 
[[File:3.3 Update! [[Heroes]], [[Resources#Dark Elixir|Dark Elixir]]<nowiki>, and the Death of Christmas - January 2013|thumb|center|555 px]]</nowiki>
 
 
== Version 2 ==
 
=== Version 2.111 - 11/19/2012 ===
 
[[File:ChristmasUpdate.png|400px|Christmas Update|link=]]
 
 
'''Introducing Clash of Clans limited time Winter special!'''
 
* Winter theme complete with the best snow fall effect ever seen!
 
* Surprise your enemies with the Unpleasant Present! Special gift-wrapped explosive trap.
 
* New spell: Ask Santa to deliver a devastating bombardment to your enemy's village.
 
* Rare X-mas tree, can you spot it?
 
 
'''Huge improvements to matchmaking!'''
 
 
* Offered matches will now be a lot better and closer to your own trophy count.
 
* Queue system added! Less hitting of the "Find a match" button.
 
* New system will work much faster than before.
 
 
'''Big permanent improvements'''
 
* Are you in a hurry? Now you can Boost up your resource buildings (starting up at level 5), [[Barracks]] (starting up at level 4) and [[Spell Factory]]
 
* Leaderboards now shows daily rank changes, see who rises and who falls.
 
* Introducing [[Army Camp]] level 7, now you can create even bigger armys!
 
* Attention [[Town Hall]] level 9 owners! You can now build an additional Cannon!
 
* Added more space to the village to make it easier to move things around and build bigger villages.
 
* Decorate your village with the Statue of P.E.K.K.A! Only available to players above level 75!
 
* Defending [[Clan Castle]] troops have learned how to jump over [[Walls]], just like the villagers do.
 
 
'''Balance changes and other fixes'''
 
* [[Town Hall]] hit points were increased.
 
* Healer hit points increased.
 
* P.E.K.K.A level 2 and 3 hit points decreased.
 
* [[Clan Castle]] shows activation radius once again.
 
 
While not officially announced in the release notes, this update also removed [[The_Waterfall|the waterfall]].
 
 
=== Version 2.86 - 10/27/2012 ===
 
[[File:Halloween.png|400px|Halloween update|link=]]
 
 
'''Get ready for the HALLOWEEN EXTRAVAGANZA'''
 
* Magic is in the air! You can now create spells faster than ever before.
 
* Tricks! Brand new Pumpkin Bombs available for limited time only.
 
* Treats! We increased the amount of gems in some gem packages.
 
* Witches and Monsters! Training cost of Wizards, Dragons and P.E.K.K.As decreased.
 
 
'''Town Hall level 9 added!'''
 
* New defensive turret: the [[X-Bow]]! This weapon shoots bolts of Elixir with a super fast rate of fire.
 
* New spell: Jump! Boost your troops over enemy [[Walls]]. Upgrading the [[Jump Spell]] allows even [[Giant]]s and [[P.E.K.K.A]]s to jump over [[Walls]].
 
* [[P.E.K.K.A]] has a fearsome new look that can be unlocked by upgrading her to level 3.
 
* New upgrade levels for [[Cannon]]s, [[Mortar]]s, [[Wizard Tower]]s, [[Spell Factory]], Mines, Collectors and Storages.
 
 
'''Bug fixes and other changes'''
 
* Find your biggest rivals with Clan Search.
 
* Removed the option to sell buildings.
 
* Fixed rare bug that caused build times to be off-sync with shield times.
 
* Fixed a bug that player and alliance trophy counts to be displayed differently.
 
 
=== Version 2.73 - 10/15/2012 ===
 
'''Chat improvements'''
 
* Global chat is now moderated! Report offensive messages by tapping them and choosing "Report".
 
* Improved profanity filter for global chat creates a nicer and safer chatting environment.
 
 
'''Clan Improvements'''
 
* You can now set minimum amount of trophies required for your clan. Players won't be able to apply if they don't meet the minimum requirements.
 
* Added notices to Clan chat when members are promoted, demoted, join or are kicked out of the clan.
 
* You can now send a personal message when you kick someone out of your clan.
 
 
'''Other changes:'''
 
* Players with lower Town Hall levels now lose less resources when attacked by higher [[Town Hall]] level players (2 level difference or more).
 
* There is now a short no-attack period after maintenance breaks to allow players to log back in unperturbed.
 
* Added an extra confirmation step when loading village from Game Center to avoid accidents.
 
 
=== Version 2.44 - 09/18/2012 ===
 
* Full support for iPhone 5 and 5th generation iPod Touch.
 
* Big new feature: Spells! ([[Spell Factory]] unlocks on [[Town Hall]] level 5).
 
* Introducing three spells: [[Lightning Spell|Lightning]], [[Healing Spell|Healing]] and [[Rage Spell]]
 
* Replays added to Battle Log! Now you can see what happened when someone attacked your village.
 
* Added [[Wizard Tower]] unlock to [[Town Hall]] level 6 and another [[Hidden Tesla]] to [[Town Hall]] level 8.
 
* Matchmaking now gives you better matches and works faster.
 
* Troop upgrades are now visualized.
 
* Many visual effects were improved.
 
* Support for iOS 6 Game Center challenges.
 
* Shop and Battle Log redesigned for iPhone and iPod Touch.
 
* You can now view helpful hints while the game is loading.
 
* Added 3rd upgrade level for [[Dragon]].
 
* Fixed the troop donation bug.
 
* Troop training and housing mechanics improved.
 
* Canceling building upgrades does not give the full price back anymore.
 
* Building [[Walls]] is instant but requires available worker.
 
* Combat balance tweaks.
 
* Confirmation popup when speeding up building construction and upgrading.
 
* Players gain a very short [[Shields|Shield]] if disconnected from the server unintentionally.
 
* Server now runs battles to the end if user gets disconnected during battle.
 
* You can now view the clan before you accept the invitation.
 
   
  +
{{VersionHistoryYears}}
=== Version 2.21 - 08/30/2012 ===
 
* Introducing new shocking defense unit: [[Hidden Tesla]] (unlocks on [[Town Hall]] level 7).
 
* You can now see traps when visiting own clan members.
 
* New Visual effects (Dragon Attack, Wizard Tower attack).
 
* New decoration flags for: Sweden, China, Norway, Thailand, India, Australia, South Korea, Japan.
 
* Added FAQ and forums.
 
* Improved [[Healer]] AI
 
* [[Traps#Spring Trap|Spring Trap]] doesn't affect to [[P.E.K.K.A]] anymore and her speed has been increased.
 
* Building regeneration times decreased.
 
* Cooldown added to shield buying (can't be shielded all the time anymore).
 
* Bug fix: Achievements didn't always get updated to the Game Center.
 
   
  +
{{:Version History/2023}}
== World Wide Release - Aug 02, 2012 ==
 
 
[[Category:Supercell]]
 
[[Category:Supercell]]
  +
[[de:Spiel-Updates]]
  +
[[Category:Community]]
  +
[[Category:Version History]]

Latest revision as of 09:56, 6 April 2023

Version History

Throughout the course of time, Supercell has introduced many updates. Each one fixing bugs, trying to balance raids and/or introducing new items, upgrades or features. Some also had cost and time reductions.

Due to the length of the overall history, the page is split into several subpages, each covering a year.

Version History by Year

2023 - 2022 - 2021 - 2020 - 2019 - 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012


Version 15

September Clan Capital Balance Changes - September 14, 2023

Content adapted from https://supercell.com/en/games/clashofclans/blog/release-notes/september-capital-balance-changes/

Capital Spells

Graveyard Spell
  • Number of summoned Skeletons reduced to
    • Level 2: 25 -> 24
    • Level 3: 29 -> 27
    • Level 4: 32 -> 29
  • Single Skeletons will no longer trigger Capital Traps. Two or more Skeletons are required to trigger Capital Traps.
Frost Spell
  • Housing space reducted to 3.
Lightning Spell
  • Damage increased by 25 for all levels
    • Level 1: 250 -> 275
    • Level 2: 300 -> 325
    • Level 3: 350 -> 375
    • Level 4: 400 -> 425
    • Level 5: 450 -> 475

Capital Defenses

Cannon
  • HP reduced
    • Level 3: 1700 -> 1650
    • Level 4: 2000 -> 1850
    • Level 5: 2300 -> 2050
Spear Thrower
  • HP reduced
    • Level 2: 1400 -> 1350
    • Level 3: 1600 -> 1500
    • Level 4: 1800 -> 1650
    • Level 5: 2000 -> 1800
  • DPS reduced
    • Level 2: 110 -> 105
    • Level 3: 130 -> 120
    • Level 4: 150 -> 135
    • Level 5: 170 -> 150
Air Defense
  • DPS reduced
    • Level  : 400 -> 380
Bomb Tower
  • DPS reduced
    • Level 2: 80 -> 75
    • Level 3: 95 -> 85
    • Level 3: 110 -> 95
    • Level 4: 125 -> 105
Multi Mortar
  • DPS reduced
    • Level 2: 95 -> 90
    • Level 3: 110 -> 100
    • Level 4: 125 -> 110
    • Level 5: 140 -> 120
Rapid Rockets
  • DPS reduced
    • Level 2: 379 -> 372
    • Level 3: 429 -> 417
    • Level 4: 480 -> 461
    • Level 5: 530 -> 505
Rocket Artillery
  • DPS reduced
    • Level 2: 165 -> 160
    • Level 3: 190 -> 180
    • Level 4: 215 -> 200
    • Level 5: 240 -> 220
Inferno Tower
  • DPS reduced
    • Level 4: 310-2900 -> 290-2900
    • Level 5: 350-3200 -> 320-3200
Blast Bow
  • DPS reduced
    • Level 2: 190 -> 185
    • Level 3: 210 -> 200
    • Level 4: 230 -> 215
    • Level 5: 250 -> 230
Super Dragon Post
  • Defending Super Dragons will attack new targets 1 second slower.

Capital Troops

Sneaky Archer
  • DPS reduced
    • Level 4: 72 -> 71
    • Level 5: 76 -> 74
Super Barbarian
  • HP increased
    • Level 4: 1100 -> 1120
    • Level 5: 1209 -> 1240
Super Giant
  • HP increased
    • Level 4: 3900 -> 4000
    • Level 5: 4200 -> 4400
Power P.E.K.K.A
  • HP reduced
    • Level 3: 8400 -> 8500
    • Level 4: 9200 -> 9400
    • Level 5: 10,000 -> 10,300
Super Dragon
  • HP increased
    • Level 2: 6100 -> 6300
    • Level 3: 6400 -> 6800
    • Level 4: 6700 -> 7200
    • Level 5: 7000 -> 7600
  • Remove randomness from Super Dragon attack position selection.
Inferno Dragon
  • Range increased by 0.25 tiles.
Siege Carts
  • Attacks new target 0.2 seconds quicker.
Mountain Golem
  • Damage radius increased from 0.75 tiles to 0.9 tiles.
  • Movement speed increased from 0.6 tiles to 0.8 tiles per second.

Home Village

  • Grand Warden is now less likely to follow Riders of Super Hog Riders.

Version v15.352.5 - June 12, 2023 Summer update

Content adapted from https://clashofclans.com/blog/release-notes/patch-notes-june-2023.html

Welcome to the June 2023 Update for Clash of Clans! We’ve got a brand new Dark Elixir Troop, a new Super Troop, 2 new Magic Items, and more! We know you’re hungry for the details so let’s kick off these notes with the newest Troop, Apprentice Warden!

New Troop - Apprentice Warden

Apprentice Warden is a new Dark Elixir Troop who’s available from Town Hall 13 onwards when you upgrade your Dark Barracks to level 10. This young magister-in-the-making is a ground unit who shoots ranged attacks with his magical slingshot. He hasn’t quite learned how to fly yet but he can hop over Walls with ease.

Apprentice Warden has a magical Life Aura that buffs the hit points of the ground troo===ps around him, but this aura does not stack with Grand Warden or other Apprentice Wardens. When multiple auras overlap, the strongest aura will always take priority.

  • Favorite target: Any
  • Damage type: Ranged
  • Targets: Single Target
  • Housing space: 20
  • Movement speed: 20
  • Training time: 3m 56s
  • Aura radius: 7 Tiles

New Super Troop - Super Hog Rider

One of the most iconic characters from the Clash universe has finally received the Super Troop treatment. This blinged out falsetto flinging, porcine packing legend doesn’t just have new accouterments. Although Super Hog Rider does have higher HP and DPS than his more mundane counterpart, Super Hog Rider packs a powerful surprise!

Once Super Hog Rider has been destroyed, both Hog and Rider split apart and become individual units who continue battling! Hog can jump over Walls and will target Defenses while Rider will attack the nearest enemy Building.

Super Hog Rider is available at Town Hall 13 for Hog Riders that are level 10 and above.

  • Favorite target: Defenses
  • Damage type: Single target
  • Targets: Ground
  • Housing space: 12
  • Movement speed: 24
  • Training time: 1m 48s
Hog stats:
  • Favorite target: Defenses
  • Damage type: Single target
  • Targets: Ground
  • Movement speed: 32
Super Rider stats:
  • Favorite target: Any
  • Damage type: Single target
  • Targets: Ground
  • Movement speed: 16
  • 2x damage vs Walls

New Magic Items

  • Pet Potion

Pet Potion speeds up your Hero Pet’s upgrade timer by 24x for 1 hour per potion. Like other potions, you can stack the duration with each Potion but the effects do not stack.

  • Builder Star Jar

This new Magic Item can only be used after you’ve completed your Builder Base Star Bonus. Using the Builder Star Jar will bypass the Builder Base Star Bonus cooldown timer and gives you a brand new Star Bonus giving you the opportunity to get even more loot now!

New Upgrade Levels

We’ve also added new TH15 upgrade levels for Defenses, Traps, Troops, Heroes, and 2 Hero Pets! The full list of upgrades, costs, and stats are listed below.

Walls

The remaining 125 Wall segments can now be upgraded to level 16 at Town Hall 15.

Dark Barracks level 10
  • Available at Town Hall 13
  • Hitpoints: 950
  • Upgrade time: 13D
  • Upgrade cost: 13M Elixir
Eagle Artillery level 6
  • Available at Town Hall 15
  • Damage per second: 525
  • Shockwave damage: 45
  • Hitpoints: 5900
  • Upgrade Time 20D
  • Upgrade cost: 21.5M Gold
Hidden Tesla level 14
  • Available at Town Hall 15
  • Damage Per Second: 160
  • Hit Points: 1450
  • Upgrade time 18D
  • Upgrade cost 19.1M Gold
Scattershot level 4
  • Available at Town Hall 15
  • Damage per second: 200
  • Hitpoints: 5100
  • Upgrade time: 19D 12H
  • Upgrade cost: 21.3M Gold
Builder’s hut level 5
  • Available at Town Hall 15
  • Damage per second: 135
  • Repair per second increased: 80
  • Hitpoints: 1800
  • Upgrade time: 14D 12H
  • Upgrade cost: 17M Gold

New Trap levels

Seeking Air Mine level 5
  • Available at Town Hall 15
  • Damage: 2800
  • Upgrade time: 10D
  • Upgrade cost: 10M Gold
Giant Bomb level 9
  • Available at Town Hall 15
  • Damage: 425
  • Upgrade time: 12D Upgrade cost: 10.5M Gold

New Spell levels

Clone Spell level 8
  • Available at Town Hall 15
  • Cloned capacity: 42
  • Upgrade time: 17D 12H
  • Upgrade cost: 18M Elixir
Skeleton Spell level 8
  • Available at Town Hall 15
  • Skeleton count: 19
  • Upgrade time: 17D 12H
  • Upgrade cost: 320K Dark Elixir

New Troop levels

Goblin level 9
  • Available at Town Hall 15
  • Damage per second: 72
  • Hitpoints: 146
  • Upgrade time: 17D
  • Upgrade cost: 16M Elixir
Sneaky Goblin level 9
  • Available at Town Hall 15
  • Damage per second: 180
  • Hitpoints: 350
P.E.K.K.A level 10
  • Available at Town Hall 15
  • Damage per second: 750
  • Hitpoints: 7200
  • Upgrade time: 16D 12H
  • Upgrade cost: 18M Elixir
Valkyrie level 10
  • Available at Town Hall 15
  • Damage per second: 223
  • Hitpoints: 2400
  • Upgrade time: 17D
  • Upgrade cost: 320K Dark Elixir
Super Valkyrie level 10
  • Available at Town Hall 15
  • Damage per second: 350
  • Hitpoints: 3400
  • Training Time: 3M 45S
Healer level 8
  • Available at Town Hall 15
  • Troop Heal: 76
  • Hero Heal: 65
  • Hitpoints: 1800
  • Upgrade time: 17D
  • Upgrade cost: 18M Elixir
Dragon level 10
  • Available at Town Hall 15
  • Damage per second: 370
  • Hitpoints: 4900
  • Upgrade time: 18D
  • Upgrade cost: 19.5M Elixir
Super Dragon level 10
  • Available at Town Hall 15
  • Damage per second: 452
  • Hitpoints: 7100
  • Training time: 6M
Hog Rider level 12
  • Available at Town Hall 15
  • Damage per second: 200
  • Hitpoints: 1230
  • Upgrade time: 17D
  • Upgrade cost: 335K Dark Elixir
Bowler level 7
  • Available at Town Hall 15
  • Damage per second: 114
  • Hitpoints: 550
  • Upgrade time: 17D 12H
  • Upgrade cost: 335K Dark Elixir
Super Bowler level 7
  • Available at Town Hall 15
  • Damage per second: 215
  • Hitpoints: 2200
  • Training time: 5M
Baby Dragon level 9
  • Available at Town Hall 15
  • Damage per second: 155
  • Hitpoints: 2000
  • Upgrade time: 16D 12H
  • Upgrade cost: 18M Elixir
Inferno Dragon level 9
  • Available at Town Hall 15
  • Damage per second: 85-1700
  • Hitpoints: 2300
  • Training time: 2M 15S
Yeti level 5
  • Available at Town Hall 15
  • Damage per second: 310
  • Hitpoints: 3900
  • Spawned units: 12
  • Upgrade time: 18D
  • Upgrade cost: 19M Elixir
Ice Golem level 7
  • Available at Town Hall 15
  • Damage per second: 48
  • Freeze time when destroyed: 8 seconds
  • Hitpoints: 3900
  • Upgrade time: 17D
  • Upgrade cost: 335K Dark Elixir

New Siege Machine levels

Wall Wrecker level 5
  • Available at Town Hall 15
  • Damage per second: 450
  • Hitpoints: 7500
  • Upgrade time: 16D 12H
  • Upgrade cost: 15M Elixir
Stone Slammer level 5
  • Available at Town Hall 15
  • Damage per second: 750
  • Hitpoints: 6800
  • Upgrade time: 16D 12H
  • Upgrade cost: 15M Elixir

New Pet Levels

L.A.S.S.I and Mighty Yak have received 5 extra levels.

New Hero levels

All heroes available at Town Hall 15 got 5 new levels each.

Archer Queen
  • 5 new troop levels: 85 > 90
  • Royal Cloak ability level: 17 > 18
Barbarian King
  • 5 new troop levels: 85 > 90
  • Iron Fist ability level: 17 > 18
Grand Warden
  • 5 new troop levels: 60 > 65
  • Eternal Tome ability level: 12 > 13
Royal Champion
  • 5 new troop levels: 35 > 40
  • Seeking Shield ability level: 7 > 8

Upgrades & costs reductions

In this update we’re introducing reductions to upgrade costs and times for Buildings, Traps, Troops, Siege Machines, and Spells for players at Town Hall levels 12-13 with reductions as far as 25% with an average around 14% across all reductions.

Game Changes

New League Hero Skins and Scenery!

We’ve added 4 unique Hero Skins and a new War Scenery in the League Shop that you can purchase with your League Medals. Each Hero Skin represents a different League level and the scenery celebrates battling against other Clans in the grandest arena!

Each Hero Skin will cost 2000 League Medals and the War Scenery will cost 2400 League Medals. Show off your Clan’s War League skills by sporting these battle hardened Hero Skins and scenery.

Improved Hero Skins + Hero Skin Selection UI

We’ve made some improvements to the lighting and textures of our Hero Skins. You should notice additional details and sharper quality. We’ve also improved the Skin selection screen to help demonstrate the improved fidelity of the Skins!

Scenery Purchase UI Improvement Sceneries now have a proper full-screen preview and Sceneries can be purchased from the preview screen.

Changes To Super Troops

With so many Super Troops available for players to choose from, being able to adjust your strategies as needed becomes essential for successful attack and defense planning. In this update we’ve added the ability to cancel any active Super Troops.

If you have a Super Troop active, there will be a new button displaying “Cancel”. Tapping on the Cancel button will allow you to deactivate your Super Troop. Once that Super Troop has been deactivated, you’ll no longer be able to train more of that Super Troop until you activate it again.

But note, canceling an active Super Troop does not refund any Dark Elixir or Super Potions used in the initial activation.

Balance Changes

  • Level 9 Miner HP: 1200 -> 1250
  • Level 9 Super Miner HP: 3200 -> 3500
  • Removed randomness from attack position selection of Mountain Golem and Flying Fortress in Clan Capital.
  • Eagle Artillery will be less likely to target Healers.
  • Grand Warden will be less likely to follow Barbarians & Archers.
  • Troops will deploy from Siege Machines faster than before if there are many Troops embarked in the Siege Machine.
  • Reload time for Rage Spell Tower is increased by +20s
  • Rage Tower damage buff is reduced from 100% to 90%
  • Reload time for other Spell Towers (Poison & Invisibility) is increased by +10s

Game Changes

  • A confirmation popup will appear before a Clan Capital Raid attack if your Capital Gold storage is more than 90% full.
  • During Builder Base attacks, your custom deployment bar size option is limited to prevent buttons from appearing too small to tap.
  • Trophy calculation formula for BH6-10 players improved.
  • Remove “full” indicators from Builder Base Army Camps.
  • League Shop now accessible from Builder Base.
  • Personal Breaks disabled. You can log in and the game will not kick you out even when your personal break would normally kick in.
  • The amount of bonus Capital Gold for remaining Troops after clearing a District has been multiplied by 3.
  • Clan Games should always have a minimum of 4 claimable Builder Base and 4 claimable Home Village tasks.

Bug Fixes

  • Fixed an issue where the available Capital Raid attacks was not displaying.
  • Cannon Cart icon fixed in the Season Challenge and Clan Games task UI.
  • Fixed issue that could cause Strongman’s Pony and fireworks to disappear.
  • Fixed bug that would occasionally prevent selection of units during a 2nd stage attack in Builder Base battles.
  • Push Traps can no longer push units out of the map in cases where the target location is completely surrounded by thick Walls.
  • Removed Boxer Block delay after it deactivates.

Version v15.292.8 - May 15, 2023 Builder Base 2.0 update

Content from https://clashofclans.com/blog/release-notes/full-patch-notes.html

The newly redesigned Builder Base Update is here! We have Builder Hall 10, multi-stage attacks, B.O.B, and MORE! The new Builder Base focuses on more tactical attacks, adaptability, emphasizes rewards for attacking AND defending, and most importantly - it is a ton of fun!

New Builder Hall Level 10

We couldn’t redesign Builder Base without giving players something to upgrade, right? Players who have reached Builder Hall Level 9 will be able to upgrade their Builder Base to Builder Hall Level 10. Builder Hall 10 unlocks a few brand new features like the following:

  • New Defense: X-Bow
  • New Troop: Electrofire Wizard
  • Laboratory allows for Troops to be upgraded to level 20
  • New Building levels!
  • Hero Machines can be upgraded to level 35

Introducing B.O.B

When players upgrade to Builder Hall 9, you will unlock a series of tasks. Completing all of these tasks will allow you to gain access to B.O.B, your robotic construction assistant. B.O.B imagines himself as a real Builder so don’t tell him he was constructed by Master Builder. Unlocking B.O.B will give your Home Village a new permanent 6th Builder.

In order to unlock B.O.B you will need to complete the following tasks:

  • Complete 3 Gear Up upgrades
  • Upgrade any Troop to level 18
  • Upgrade any Defense to level 9
  • Total upgrade level of all Heroes must be at least 45. Just note that the new Hero Machine starts at Level 15 when you purchase it from the shop.

If you already unlocked O.T.T.O in the previous version of Builder Base, do not worry, B.O.B will automatically replace O.T.T.O and you will have access to B.O.B right away.

So what happens with O.T.T.O? He takes up residence in O.T.T.O’s Outpost once you reach Builder Hall 6 and unlock Stage 2 of your Builder Base. He serves as a permanent 2nd Builder for your Builder Base alongside Master Builder.

The next stage of battle

In this update, the biggest change we have implemented to the Builder Base is multi-stage attacks. We wanted to keep the smaller, more strategic feel of the earlier levels of Builder Halls 1-5 while being able to continue growing your Builder Base without unnecessarily increasing complexity you experienced between Builder Halls 6-9.

Builder Hall Levels 1-5 will progress relatively the same way with a few differences to how you attack and defend. However, when you reach Builder Hall Level 6 and beyond, a new facet of Builder Base opens up.

At Builder Hall Level 6, a new stage will be available to you. You will be able to move defenses from one stage to the other in order to customize your defenses.

Changes to Building and Editing Your Builder Base

Stage 2 of Builder Base features its own central building that serves the function of your stage’s “Builder Hall”. The second stage features O.T.T.O’s Outpost. Destroying any of these buildings will earn you a single Star, just as destroying the Town Hall does in the Home Village.

When you unlock the second stage at Builder Hall Level 6, Stage 2 will contain these buildings immediately at Level 1:

There is a limit to how many Defenses, Walls, and Traps each Stage is able to be placed and that limit is determined by your Builder Hall level. For example, at Builder Hall level 10:

  • Defenses per Stage: 14
  • Walls per Stage: 100
  • Traps per Stage: 12

The Layout Editor will also instruct you on which Buildings can be placed in each Stage. If you reach the maximum number of possible Buildings for that Stage that can be placed, the rest will be grayed out denoting they cannot be placed in that Stage.

Production Buildings such as Resource Storages have a limit to how many can be placed on each Stage, determined by your Builder Hall level. As an example at BH6 you have 2 available Elixir Storages, requiring you to place 1 Elixir Storage on each Stage.

Changes to Builder Base Walls

Builder Base Walls are no longer 5-segments long. Walls are now individual segments, similar to your Home Village, giving you greater flexibility in how you design your defensive layouts!

Layout Changes

Builder Halls 1-5

For players who are below BH6, we will try to preserve your current layouts as much as possible by moving it to the center of your Builder Base village map. If there are 4 or fewer than 4 buildings/traps that cannot fit in the smaller map size then those buildings will be randomly placed. If there are more than 4 buildings/traps that do not fit the smaller map size then the entire Builder Base layout will be placed randomly. Any additional non-active layouts will be wiped.

Builder Halls 6+

Dividing Builder Base into stages you need to conquer will still allow for more defenses to expand your Builder Base stages while creating cool new defensive strategies to thwart attackers.

Players who are already Builder Hall 6 and above (BH6+) will automatically unlock the cave entrance on the western side of the Builder Base which leads to your own second stage. In order to accommodate this, your Builder Base defenses will be randomly set for both stages. All Decorations will be stashed and any uncleared obstacles will remain where they currently are.

Additionally, any obstacles blocked by repositioned buildings/traps or from the decreased size of the map, will automatically be moved to valid but random positions. Any Tall Grass that is blocked will be removed. Any additional non-active layouts will be wiped.

Bronze Stars vs Silver Stars - Changes to Bonus Loot & Leagues

One major change we have made to Builder Base battles is how you earn Bonus Loot. Under the previous version of Builder Base, the amount of loot you could earn per day was limited by the 3-Win Builder Base Bonus. That reward system has been improved with a new Builder Base Star Bonus.

Builder Base now features two different Star types: Bronze and Silver Stars. Bronze Stars are earned by defeating Stage 1 of a multi-stage attack while Silver Stars are earned from defeating Stage 2.

Getting 100% destruction on Stage 1 will give you 3 Bronze Stars while getting 100% destruction on Stage 2 will give you 3 Silver Stars, up to a total of 200% destruction and 6 stars!

Completing your Builder Base Star Bonus will earn you more loot the higher your League level. However, the number of Stars required to earn your Builder Base Star Bonus will also depend on what League you are in and will vary between requiring 7 to 12 Stars to earn your Bonus loot. The higher your League, the more Bonus loot you will earn in the form of Builder Gold and Builder Elixir.

Let us look at a few examples.

  • If you reach 58% destruction on Stage 1 and were able to destroy their Builder Hall, this would result in 2 Bronze Stars and would count as 2 Stars towards your Builder Base Star Bonus.
  • If you were able to get 100% destruction on Stage 1 but fell short and got 10% on Stage 2 without destroying their Outpost, your total Stars would be 3 Bronze Stars and would count as 3 Stars towards your Builder Base Star Bonus.
  • If you were able to get 100% destruction on Stage 1 and 58% on Stage 2, including destroying their Outpost, this would be 3 Bronze Stars and 2 Silver Stars for a total of 5 Stars towards your Star Bonus.
  • Finally, if you were able to get 100% destruction on both Stage 1 and Stage 2, this would mean you will earn 3 Silver Stars for a total of 6 Stars towards your bonus.

One awesome thing about the new Builder Base Star Bonus system is while you will earn the most loot from your Star Bonus, you can still continue attacking and earning loot after you have completed your Star Bonus reward. You are no longer limited by the previous 3-Win Bonus for loot!

Changes to Builder Base Attacks & Trophies

Another major change to Builder Base attacks is the removal of head-to-head battles. With the new multiplayer battles, as mentioned earlier, your goal is to try and earn 3 Silver Stars to maximize your rewards as well as earning loot from your Builder Base Star Bonus.

Every time you perform an attack, your base is opened up to be attacked by another player - even while you are online! This means for every attack you perform, you will receive that many defenses as well.

Since loot is not stolen from other players during Builder Base battles, this allows you to store loot without having to worry about losing your hard earned Resources for an upgrade after defending from other attacking players.

Attacking another Builder Base is how you will earn Builder Gold, while defending against attacks will earn you Builder Elixir. This means it is not only important to build and upgrade your offensive capabilities, but also creating a strong defense is equally as rewarding! When you receive a defense from an attacking player, any earned Builder Elixir will be placed in an Elixir Cart found on your Builder Base. You will also be notified when a player is attacking you, even while you are still online! Therefore you can watch someone else attack your Builder Base live so you can determine where your Defenses need improvement.

As mentioned under the changes to Bonus Loot & Leagues, you can attack as often as you like - even after you have earned your Builder Base Star Bonus. Since Builder Base battles no longer happen head-to-head, you can perform your next attack as soon as your previous battle is done! No more waiting for your opponent to slowly drip Sneaky Archers!

Trophies are gained and lost by attacking and defending, respectively. You gain Trophies by attacking other Builder Bases. However, you will lost Trophies based on how successfully another player attacks your Builder Base. The net Trophy gain/loss results of your attacks is similar to the Legend League in your Home Village. Trophy changes are determined based on the number of Stars earned as well as the percentage of destruction achieved.

The number of Trophies gained/lost is based on your own Builder Hall's level. For attacking, the number of Trophies gained is dependent on the attacker's BH level while the defender will lose Trophies based on the defender's BH level.

Every Battle Feels Heroic

Builder Base battles now feel more tactical and exciting. We want Troops to shine like the heroes they are! One of the most engaging aspects of Builder Base was the ability to reactivate your Battle Machine's ability during combat. We have evolved this feature and have given many of the Builder Base Troops cool new heroic powers you can utilize during your battles. Not only is this new ability system more engaging where every Troop feels like they are the center of the battlefield, each ability brings something unique and powerful to your attacks. Builder Base battles are not just about deploying your Troops and watching the results. You are now actively involved in ongoing battle decisions!

One thing you might notice is that we have reduced the number of Builder Base Troops per Troop slot. This change makes every attack decision more important, more engaging, more tactical, and more exciting. We have also added some UI elements to help you keep track of your Troops on the battlefield. You will also notice a number displayed on the Troop deployment bar as well as a corresponding number next to the Troop on the battlefield. This simple improvement helps you keep track of which Troops is which in the heat of battle - especially when trying to keep track of your Troop's abilities!

New Feature - Troop Abilities

As we said above, we want Troops to feel like the heroes of the battlefield and we want to make Builder Base battles feel more immersive. The new Troop ability feature is an exciting new way to put you in control of the battlefield by giving you control over when to activate many of these Troops’ special powers. Some abilities are automatically active when a Troop is deployed, such as Sneaky Archer’s initial invisibility or Boxer Giant’s Power Punch. However, some abilities are similar to the Battle Machine’s ability that requires you to tap the unit to activate its effect.

Many of the Troops in the new Builder Base have received new abilities in this update. Here is a list of the Builder Base Troops and their abilities:

  • Raged Barbarian
    • Passive Ability: Rage - Speed and damage are increased for the first 22 seconds.
  • Sneaky Archer
    • Passive Ability: Cloak - Invisible to defenses for the first 11 seconds.
  • Boxer Giant
    • Passive Ability: Power Punch - The first attack deals extra damage.
    • 1-Time Active Ability: Boxer Block - When activated, Boxer Giant becomes temporarily surrounded by a protective shield that renders him invulnerable.
  • Beta Minion
    • Passive Ability: Power Shot - The first few attacks of Beta Minion shoot faster, have longer range, and deal extra damage.
  • Bomber
    • Cooldown Ability: Bouncing Bomb - When activated, Bomber’s next attack deploys a large explosive that bounces twice and deals very high damage to Walls. This ability can be used multiple times once the cooldown timer has refreshed.
  • Baby Dragon
    • Passive Ability: Tantrum - When no other air units are in close proximity to Baby Dragon, his damage is increased.
    • 1-Time Active Ability: Fiery Sneeze - Baby Dragon will launch a cone shaped attack of fire, dealing damage in front of him.
  • Cannon Cart
    • Mode Switch Ability: Mortar Mode - Cannon Cart can quickly alternate between its mobile shorter range but higher damage mode and a stationary, long-range artillery mode that deals less damage. You can toggle between each mode for greater tactical advantage!
  • Night Witch
    • 1-Time Active Ability: Bat Swarm - This ability summons a swarm of enraged bats that deal extra damage for a few seconds.
  • Drop Ship
    • 1-Time Active Ability: Skeleton Bomb - Drop Ship will drop a bomb directly below its current position, dealing area damage along with extra damage to Walls. Additionally the explosion effect will summon Skeletons that continue attacking as ground Troops.
  • Power P.E.K.K.A (formerly Super P.E.K.K.A)
    • 1-Time Active Ability: Overcharge - You can now manually activate her explosive ability that deals area damage around Power P.E.K.K.A.

Surviving Troops

When you complete the first stage during a Builder Base battle, any surviving Troops and Hero Machines will progress to the second stage and return to your Troop deployment bar where they can be used in the next attack.

Any Troops that you did not deploy during Stage 1 can be swapped out for another Troop choice before you begin your Stage 2 attack.

Your Healing Hut will recover some HP for damaged Troops to help them out for your second Stage battle. Additionally, depending on how many Reinforcement Camps you have, you will be aided by additional Reinforcements. Reinforcements are extra Troop slots you will gain access to when you reach the second stage. These Reinforcements can be incredibly helpful in increasing your attack power during the next stage of the battle.

Troop Level Changes

We want players to be able to jump into the new multiplayer attacks as quickly as possible. We understand at higher BH levels, upgrading a newly unlocked Troop from level 1 can be a deterrent to experimenting with new tactics until that Troop has been properly upgraded.

Therefore, Troops will be automatically upgraded to their minimum level when they are unlocked in the Barracks. The following list is what levels Troops will be at when they are unlocked. If you have already leveled your Troops beyond the minimum, do not worry! We will not reset their upgrade progress.

  • Raged Barbarian: Level 1
  • Sneaky Archer: Level 1
  • Boxer Giant: Level 3
  • Beta Minion: Level 3
  • Bomber: Level 5
  • Baby Dragon: Level 5
  • Cannon Cart: Level 7
  • Night Witch: Level 9
  • Dropship: Level 11
  • Power P.E.K.K.A: Level 13
  • Hog Glider: Level 15

New Troop: Electrofire Wizard

Electrofire Wizard unlocks at Builder Hall 10 and brings the heat and the lightning to the battlefield, but he is a proverbial glass cannon. He has low hit points but deals high damage and as a master of both Inferno and Electro Magics, he is able to switch between two different modes of attack.

  • Inferno Mode - This mode will allow Electrofire Wizard to shoot a single searing beam that gradually increases in damage over time.
  • Electro Mode - This mode will allow Electrofire Wizard to shoot a slow-charging Lightning attack that will bounce to multiple targets.

Electrofire Wizard always deploys with Inferno Mode as the default attack. You can switch between each mode by tapping on his image on the Troop Bar.

New Hero Machine - Battle Copter

Even after the update, Master Builder remains the only Hero for your Builder Base. But we have given him some new upgraded options!

Battle Copter
  • Unlocks at BH8
  • Air Hero Machine
  • Slow movement speed with long range medium DPS and HP.
  • Battle Copter’s activated ability allows it to quickly charge forward at its target in a dive attack and drops a large bomb, dealing tremendous damage.

Hero Machines are a class of constructs Master Builder rides into battle. Previously, the only interaction you had with your Battle Machine was to wait until his ability was fully charged while you furiously tapped the screen until the ability was available again.

Now Hero Machines will have 3 levels of charging you can activate. The higher the level of charge, the more potent its effect. Therefore it becomes a tactical decision to activate your Hero Machine’s ability at level 1 or risk letting it charge to level 3 for a more devastating effect.

You may only deploy one Hero Machine per Stage. However, once you make it to the second stage you can either continue using the same Hero Machine with the same remaining HP from the conclusion of Stage 1 or you can swap out for your alternate Hero Machine and deploy it with full hit points.

Battle Machine - Unlocked at Builder Hall Level 5, Battle Machine gets an upgrade to his ability in this update. When his Electric Hammer ability is activated he will recover hit points as well as deal increased damage. At charge level 2 and above, his Electric Hammer ability will chain lightning dealing damage to multiple targets!

New Defense - X-Bow

X-Bow can be unlocked once you upgrade to Builder Hall 10. This new Defense is similar to X-Bow in your Home Village. X-Bow can be switched between 2 modes. One mode allows for targeting only ground Troops. The alternate mode allows you to only target air Troops.

New Building - O.T.T.O’s Outpost

With O.T.T.O taking up permanent residence in your Builder Base, we figured he has worked hard enough over the years to deserve his own commode. An Outpost is the main Building of the second stage. Like destroying a Builder Hall, destroying an Outpost will earn you 1 Star for your attack. You will still need to reach 50% destruction for the next Star and 100% destruction for the final Star.

  • Unlocks at BH6
  • Can be upgraded to level 10 at BH10
  • Signature Ability - When O.T.T.O’s Outpost is destroyed, a swarm of Zappies will emerge and continue attacking any enemies nearby.

New Building - Reinforcement Camp

Reinforcement Camps are similar to Army Camps in that they expand your available Troops during your attack with extra Troops slots. However, Reinforcement Slots are only usable once you complete the first stage of your attack. You can pre-select what reinforcement Troops you want to use before you begin your attack, just as you would select Troops for your normal Builder Base Army. Additionally, once you reach Stage 2, you are able to swap your current Reinforcement Troops out for any other Builder Base Troops you have unlocked. Just be mindful that once you begin your second stage attack, your Reinforcements can no longer be changed. Each Reinforcement Camp gives you one Reinforcement slot per Camp.

  • First Reinforcement Camp - Unlocks at BH6 and is already automatically accessible.
  • Second Reinforcement Camp - Unlocks at BH9

New Building - Healing Hut

You would never expect amazing culinary creations to come from something called Healing Hut, but then again, they do say mom’s chicken soup is good at healing what ails you. Healing Hut is a unique kind of building that helps heal your surviving Builder Base Troops after you complete Stage 1 and before starting your Stage 2 battle. The higher the level of your Healing Hut, the more your surviving Builder Base Troops are healed. The soup is just that good.

  • Unlocks at BH6

Additional Changes

  • Giant Cannon range increased from 9.0 to 9.5 tiles.
  • Builder Base Trap triggering logic has been improved. Minimum spring weight to trigger Mines and Mega Mines has been increased to 2 and 3 respectively. This means they won’t be triggered by a single Skeleton in close proximity.
  • Bomber’s AI has been improved to avoid targeting Wall segments that don’t have 2 adjacent Wall pieces.
  • Single Army Camp Troops like Boxer Giant use precise targeting logic to select their next target.
  • Chief’s Journey is now available in Builder Base.
  • Push Traps can now push jumping units (Hog Riders).
  • Guard Post is now considered a non-Defense for purposes of targeting.
  • Many Builder Base Defense ranges have been reduced to accommodate the smaller map size.
  • Gem costs for skipping timers in Builder Base have been changed to match those in Home Village.
  • Builder Base Friendly Challenges have been changed to no longer require dueling.
  • Minor tweaks to graphics of low level Cannons, Mortars and Wizard Towers

Bug fixes

  • Allow stashing of shoveled obstacles also outside the layout editor.
  • Added spacing between every three numbers in some buttons which display large resource costs.
  • Fix bugs from self and area highlight of Spell Towers and Builder’s Huts when moving them.
  • Hide … button for Super Troop info screens if they don’t have secondary units when viewing it from edit friendly army screen.
  • Fix bug which would prevent clearing of training queue when done from the war map.
  • Fix crash when getting a new unplaced building while having other unplaced buildings.
  • Fix incorrect calculation of remaining possible wall upgrades for wall upgrade tasks.
  • Fix reverse order of the numbers in the list of raid attacks in raid results screen.
  • Fix crash when trying to view contents of empty CC in challenge levels.
  • Fix defensive Healers healing buildings.
  • Fix ranged ground troops sometimes getting stuck when trying to target defensive Lava Pups which have flown outside the game area.
  • Allow usage of Research Potions while Laboratory is upgrading (both via the magic item button and magic item storage).
  • Display duration of remaining research boost also when Laboratory is upgrading.
  • Fix a rare bug where players who used the long-removed “Sell building” feature to sell their Barracks, could end up stuck in the reengagement battle with no possible troops and no way to win. Now they will receive Barbarian reinforcements.
  • Builder Base Air Bombs will no longer follow targets indefinitely, they will explode if they haven’t reached target in 10 seconds.

AI changes

  • Adjust Healer AI to more consistently target damaged units when both damaged and undamaged units are near each other.
  • Make Grand Warden recalculate his group when redeploying recalled Grand Warden.
  • Prevent Battle Rams from getting stuck if they happened to target a wall piece which didn’t have any free space around it.
  • Increase “warden weight” of Electro Titans so that Grand Warden is more likely to follow them.
  • Fix Hidden Teslas sometimes not being triggered by heroes which were using the Phoenix pet.

Version v15.86.26 January 23, 2023

  • Decrease Skeleton count of Graveyard Spell from 23/27/31/35 to 21/25/29/32.
  • Increase Recall Spell capacity by 11 for all levels.
  • Increase Long Shot ability rocket count for offensive Super Minions from 5 to 6.

Bug fixes

  • Fix bug where ground Clan Castle would be triggered by Phoenix egg when following Air Warden.
  • Fix bug where the Rabbit Lantern would turn into Glowy Lantern when removing it.