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Throughout the course of time, Supercell  has introduced many updates. Each one fixing bugs, trying to balance raids and/or introducing new items, upgrades or features.

Version 6

Version 6.nnn.n - 22nd October 2014 "Halloween"

A spooky update has descended upon Clash! What tricks and treats lie in store?

New permanent trap: The Skeleton Trap!

  • Ambush and distract your enemies with a small group of Skeleton troops! They might be short-lived, but will certainly get some attention.
  • Skeleton Traps can be set to target either ground troops or air troops. Find the right mix of trap modes for your village!
  • Skeleton Traps become available at Town Hall 8 and can be upgraded to deploy more skeletons at once.

Limited-time treats lasting through Halloween weekend

  • 1-gem Spell Factory boost special is back!
  • Harvest some bonus Elixir from special Halloween Headstone obstacles

Clan profile and search improvements

  • Specify your Clan’s war frequency in your Clan profile, anything from always to never
  • Specify your Clan’s location, or declare it as International
  • Search other Clans by war frequency, location, member count and minimum clan points, even without specifying a search name
  • Know what Clan you’re searching for
  • Search via hashtag to get the exact result you need.
  • Clan descriptions can now be much longer!

Increased League bonus and more War loot

  • League bonuses increased on all League levels!
  • More War loot! Increased rewards from victory, defeat and draw

Boost improvements

Other Interface Improvements

  • New Mortar at Town Hall 8
  • Player profile now shows the highest unlocked level of a player’s troops, heroes and spells!
  • The Hero icons will now show Hero ability status also in replays
  • Army camp contents are now visible to visitors in the Army Camp info screen
  • Time to remove obstacles is now lower
  • Increased War loot storage capacity on all Clan Castle levels

[Taken from the Update 22/10 - Halloween update item on the Supercell announcements forum.]

Version 6.253.4 - 16th September 2014 "Lava Hound"

At last, update day is here!!! Read all that's new below:

Brand New Dark Elixir Unit: Lava Hound!

  • This faithful flying unit cannot resist chasing after fireworks, and will go straight after the nearest Air Defense
  • The Lava Hound's massive hitpoints makes all the incoming damage seem like mere playtime
  • Though the unit deals very low damage, it will erupt upon death into many tiny Lava Pups that attack any nearby buildings
  • Available at Dark Elixir barracks level 6, Town Hall level 9

New Upgrades

Wall Upgrading Improvements

  • Walls level 6+ can now be upgraded with Elixir instead of Gold - your choice!
  • Select a row of walls to upgrade all pieces with one button press (so long as the cost is not over the maximum possible storage amount)

Replay Improvements

  • Pause button added to replays (except live replays in Clan Wars)
  • Replays and live replays now show the attacker's available troops so you can see exactly what does and doesn't get deployed, and when
  • Live replay screen now shows the time remaining in battle so you can watch the timer tick down just like the attacker

Balancing

  • Hero regeneration time has been greatly reduced on all levels
  • Valkyrie training time has been greatly reduced
  • Healers have been trained to avoid distraction: now they will always try to stick with and protect the same group of friendly troops
  • Defending Clan Castle troops now use all 4 Castle doors when coming out (overall speed of deploying is still the same as before)

Other Improvements

  • Troops can be dismissed from Army Camps and Clan Castle
  • Removed spell production cancellation penalty
  • Spells are now produced in the same order as they are selected

Looking forward to finding out what you guys think!

[Taken from the Lava Hound update item on the Supercell announcements forum.]

Version 6.186.1 - 3rd July 2014 "Hero Changes"

Finally! An update packed with battle improvements, balancing and content is here! Prepare for the comeback of melee-attacking masters, and intense hero-on-hero battles inside of enemy villages!

Bored Builders? Lazy Laboratory?

Epic Battle Rebalancing - Show Your Skills and Triumph!

  • Heroes version 2.0 are here with readjusted strengths, smarter defending, and stronger abilities! Read below for more info.
  • The Jump Spell has been overhauled and is now amazingly effective! Read below for more info.
  • Valkyries are now moving like no troop ever has before. Read below for more info.
  • Inferno Tower multi-mode is now slower at burning through big hordes of attacking troops.
  • Troops now work together to break through walls, targeting similar wall pieces instead of lots of different ones.
  • Hog Riders now take increased damage from Giant Bombs.
  • Training cost of P.E.K.K.A has been reduced.
  • Hidden Tesla build times have been reduced.

Interface Improvements

  • Can't stand the suspense of ongoing Clan War attacks? Tap them to watch a live replay of the battle as it happens!
  • Re-arm your traps and reload all of your defenses easily by tapping your Town Hall.
  • Clan mail messages can now be twice as long.
  • You can now copy your current village layout to your Clan War base with one button.
  • Interrupted War Base edits in progress are now properly recovered.
  • The settings menu has been redesigned with dedicated News and More sections, separate from your Inbox.

Heroes: The New Battle Specialists
The time has come for a smarter, more strategic brand of heroes. Rather than being foolish, hulking brutes, the King and Queen are now much smarter on defense, have distinct strengths and weaknesses, and their abilities are more important than ever. Check Chief Pat's official interview with Jonas from the development team: http://supr.cl/herochanges

  • The heroes have gotten sick and tired of being lured out and squashed in the edges of the map. Now, they only attack targets in a limited territory around their platform and will retreat if they get drawn away too far.
  • Both heroes now get a damage increase and recover health when activating an ability. Use the damage boost to get an edge over defending heroes, or the healing to save them from the clutches of defeat!
  • Hero abilities now improve much more significantly with each new ability level and summon more supporting troops than before. The best way to make your hero stronger when attacking is to increase their ability level!
  • Hitpoints and damage for the Queen and hitpoints for the King have been slightly increased at lower levels. However, hero hitpoints and damage have been decreased at higher levels in order to balance heroes on defense and allow for stronger abilities.
  • The effect of Rage Spells on Heroes has been reduced to put more emphasis on the skillful use of hero abilities. For the Queen and later levels of the King, bonus damage from hero abilities will far exceed bonus damage from Rage Spells. As before, Rage Spell bonus damage and hero ability bonus damage will not stack (the greater of the two takes precedent).
  • Heroes now specialize in a certain role:

Barbarian King: The Tank Specialist

  • His damage has been reduced, but he now can heal himself greatly when using his Iron Fist ability.
  • The Barbarian horde summoned by Iron Fist has doubled in size to cause even more mayhem!
  • Use Iron Fist at the right time to help the King take more damage than he ever could before!

Archer Queen: The Damage Specialist

  • Her hitpoints have been reduced in later levels, but the Queen now gains a tremendous damage boost while her Royal Cloak ability is active.
  • The duration of Royal Cloak has been greatly increased in lower levels to help make sure the Queen has enough time to land her most powerful of shots.
  • Use Royal Cloak at the right time to help the Queen hit important targets harder than she ever could before!

Jump Spell: Control the Battle Flow
The Jump Spell used to only affect troops it landed on, often leading to disappointing results. Now, the Jump Spell influences all troops in the battle. Masters of the Jump Spell will be able to direct their melee troops like never before!

  • All troops you deploy can take advantage a Jump Spell, even if the troops are not directly hit by the spell.
  • Casting a Jump Spell will now cause troops to redirect themselves immediately if it opens up a more advantageous route close by.
  • The Jump Spell area has been slightly reduced to allow for more precise control of the spell.

Video: http://supr.cl/NewJumpSpell

Valkyrie: The Wild Whirlwind
The Valkyrie rarely used to put her area-damage to any good use. Now, that has changed in a big way, and you might be shocked by her effectiveness in battle.

  • Valkyries now charge around and position between pairs of buildings to find the best spots to attack.

See her in action: http://supr.cl/ValkyrieSneakPeek

[Taken from the Hero Changes update item on the Supercell announcements forum.]

Version 6.108.2 - 16th May 2014 "SAVED WAR BASE"

War Base layout and War Base Edit Mode!

  • Been wanting to keep a separate layout for your War Base? Now you can!
  • Your War Base layout now has a life of its own and will persist from war to war without the need to touch your regular village.
  • War Base Edit Mode is available on the Clan War map during preparation day only. Layouts are still locked during battle day.
  • Upgrades in your village are still automatically applied to your War Base, but remember to place any new buildings into your War Base layout!
  • Even if you're upgrading your Inferno Tower or X-Bow in your village, you can toggle between different modes in your War Base.

Clan Wars stats improvements!

  • All new War Stats tab shows lots of new cool war statistics. Find it under the blue star button after battle day begins.
  • Most heroic victory and most heroic defense replays for each team are featured in the War Stats!
  • Improved Clan war info pages under the blue star button are now outfitted with war related stats instead of general clan stats.

See information about total war attacks, defenses and war stars won per member in these Clan war info pages.

Clan Wars feature improvements!

  • Dismiss donated troops from your War Base Clan Castle if they don't meet your standards!
  • See in the clan chat when a leader or co-leader starts or cancels a Clan War matchmaking.
  • Each base on the war map is now numbered to help you find bases easier.
  • The ! notification icon on the war button will appear only once per war during preparation (instead of every session).

Interface improvements

  • Russian language is now supported in game settings!
  • Fixed a display bug in spell factory capacity when scouting in war.
  • A notification will appear in clan chat if Clan War matchmaking fails to find an opponent.
  • Village edit mode available at Town Hall 3 (previously was 4).
  • "Request/Full" texts are visible on the clan castle even while under upgrade.
  • Improved the start war screen button layout and behavior.

[Taken from the SAVED WAR BASE update item on the Supercell announcements forum.]

Version 6.56.1 - 9th April 2014 "CLAN WARS"

Clan wars! The biggest update in Clash history is here!

  • Fight clan versus clan in strategic showdowns full of bonus loot!
  • Fill your clan's War Log with the details of each epic fight!
  • Participate in Clan Wars at no risk to your resources, shield or trophies.
  • Battle for two new achievements: War Hero and Spoils of War!

Clan castle renovation

  • Rally huge clan support with Clan Castle level 6!
  • Clan Castles now protect war loot payouts and are lootable in battle!
  • Higher level Clan Castles hold more loot. Collect it whenever you like!
  • Surprise! Only clan members can see what troops are hiding in the Clan Castle.

Gem overgrowth is BACK

  • The Gem Box is back so keep an eye out for these mysterious boxes packed with gems!
  • All Gem Boxes will now give more gems than the original ones. We’re sorry for the long wait!

Interface and Player Support improvements

  • If you’re not in a League, your attacks won / defenses won statistics will not be shown.
  • Confirmation button added to Global chat reporting. Report responsibly, Chief!
  • New Help Center is now available! The first version is in English and you can find it under Settings -> Help and Support -> More Help.

Balance tweaks

Many more bug fixes, tweaks and performance improvements

[Taken from the v6.56.1 update item on the Supercell announcements forum.]

Version 5

Version 5.172 - 29th January 2014 "Hero Abilities!"

All hail new Hero abilities!

  • Both Heroes have acquired special abilities that can be activated once per battle, after they have been deployed.
  • Iron Fist: The Barbarian King and nearby Barbarians become enraged for a short time, moving faster and dealing more damage (does not stack with the Rage Spell).
  • Royal Cloak: The Archer Queen hides from and becomes invisible to all enemy defenses for a short time.
  • Both Hero abilities will instantly call in a group of Barbarians or Archers to reinforce their King or Queen.
  • Hero abilities unlock for free at Hero level 5 and improve in strength every additional 5 Hero levels!

Flyers, freezers and brand new boosts

  • Level 6 Minions are here to wreak havoc on enemy bases!
  • Level 5 Freeze Spell leaves defenses on ice for longer than ever before.
  • Get your Heroes back into battle faster by boosting their recovery 4x while sleeping.
  • Boost cost and duration of Barracks and Spell Factory now reduced from 4 hours/20 gems to 2 hours/10 gems.
Why?
Many of you told us that the 4 hour Barracks/Spell Factory Boost was too long and you felt obliged to keep raiding for the entire duration or risk losing out. We didn't like you having to make this choice, so, voilà!

Clan Co-leaders take charge

  • Clan Co-leaders can now be appointed by the Clan Leader or other Clan Co-leaders.
  • Clan Co-leaders have all the privileges of Clan Leaders, except for the ability to demote or kick other Co-leaders.
  • Clan Elders are now less powerful to prevent abuse, no longer able to promote or demote and only able to kick normal members.
Why?
We wanted to give you more options for running your Clans. We also wanted to prevent Clans from falling into disrepair when the Leader goes AWOL. Ultimately, though, we want Clans to be run your way - so we aren't limiting how many Co-leaders there can be, it is entirely up to you. With great power comes great responsibility.

Gem overgrowth

  • New plant growth is being found with more gems inside than ever before!
Why?
Because we care
  • Mysterious boxes packed with gems are being reported all throughout the realm. Keep an eye out for them!
Why?
See above ^ ^

Interface improvements

  • Chat is now available even when away from your village, such as when visiting and watching replays
  • Army Camps, the Spell Factory and Clan Castle now display used capacity next to their name when they are selected.
  • Friends List has been moved to the Leaderboard menu, on the last tab, replacing the Search Clans tab (Search Clans is still available from the Clan Castle menu).
  • Rage Spell info now correctly indicates damage percentage increase (e.g. 30% instead of 130%).
Why?
We're sticklers for accuracy and this has been incorrect for too long! PLEASE NOTE, this change does not make the Rage Spell any more or less powerful, it is purely a wording alteration.
  • Obstacles can now be cleared in edit mode. (Yay!)

Balance tweaks

  • Decreased the upgrade cost and time of Freeze Spell levels 3 and 4.
Why?
With the addition of Freeze Spell level 5, we wanted to rebalance levels 3 and 4 to smooth out the upgrade curve.
  • Decreased Rage Spell level 5 damage bonus from 80% to 70%.
Why?
We want all max level Spells to be viable options and currently the level 5 Rage Spell is used in almost every single battle by high trophy players - therefore is wasn't optional. By tweaking it to make it less of a mandatory choice, we're hoping to see more diversity in the Spells you bring to battle!
  • Increased Hog Rider training cost by about 30% on all levels.
Why?
It has been too easy to repeatedly build a full Hog Rider army and devastate TH9 and TH10 villages that don't yet have Inferno Towers. We didn't want to make them any less powerful, but rather make it a more considered army choice.
  • Increased Valkyrie hitpoints by about 20% on all levels.
Why?
The Valkyrie hasn't been seeing much action on the battlefield - she needed beefing up!!
  • Increased P.E.K.K.A hitpoints from 3400 to 3500 on level 3 and from 3800 to 4000 on level 4.
Why?
Considering how much it costs to upgrade the P.E.K.K.A to level 3 and 4, we felt like a few more hitpoints were required to help balance and justify the upgrade.


Many more bug fixes, tweaks and performance improvements

[Taken from the v5.172 update item on the Supercell announcements forum.]

Version 5.113.2 - 5th December 2013 "X-Mas & Loot change"

Winter is here

  • Enjoy the snowy sights, sounds and hunt for elusive jingle-bearing trees
  • Limited time special defense: Santa Strike! Call in an air strike of explosive presents (but what is inside the boxes?)

Reworked Inferno Tower is hotter than ever

  • Brand new multiple target mode launches a blazing web of flames against several troops at once, but the flames will not charge up in this mode
  • Troops targeted by the Inferno Tower are no longer able to be healed. Use multiple target mode to seriously hinder healing reliant armies
  • Switch between the classic single target or new multiple target mode at any time
  • Inferno Tower level 3 will help keep you warm this Winter

Revamped looting

  • Percentage of loot available now decreases based on defender's town hall level
  • Maximum amount of loot available now increases based on defender's town hall level
  • Loot bonus when attacking opponents at higher town hall levels has been removed
  • Check out the Clash of Clans forum for much more information about these changes!

Interface and feature improvements

  • Clash is now fully localized in Korean!
  • Village Edit Mode: New base layouts in-progress will be automatically saved and resumed if the game restarts
  • Added "Training capacity" to barracks info and upgrade screens
  • Unarmed traps are now indicated a by a smoke effect instead of text bubbles
  • Arabic text input has been improved

Balance tweaks

  • Decreased the attack range of Inferno Towers from 10 to 9 tiles
  • Decreased the cost of the Inferno Tower level 2 upgrade
  • Slightly increased damage of level 4 Dragons
  • Slightly increased HP and damage of level 6 Giants

Many more bug fixes, tweaks and performance improvements

[Taken from the v5.113.2 update item on the Supercell announcements forum.]

Version 5.6.4 - 6th November 2013 "Trap Upgrades"

Reworked traps

  • Sick of puny bombs? Upgrade all of your explosive traps to blow up your foes bit time!
  • Even sicker of constantly replacing your traps? Traps now stay put after use, and can be fully re-armed with a single button!
  • Level 1 Giant Bomb is now much cheaper, though with a slightly decreased damage radius that can be upgraded.
  • Bomb and Giant Bomb explode faster after being triggered.
  • Seeking Air Mine and Air Bomb trigger radius has been decreased.
  • Seeking Air Mines now cost Gold instead of Dark Elixir.
Why?
Replacing traps always took a lot of time, and we’ve certainly experienced that ourselves. In this update, traps will remain right where you placed them, even after they are triggered. You will be able to rearm, and also upgrade your traps (besides spring traps). We believe this will make for more challenging raids while improving your chances on defense. If you’ve been avoiding traps, it’s time to be blown away!

Tier 1 terror in Town Hall 10

  • Level 12 Archer Towers: stylish, deadly and oh so sharp.
  • Level 6 Goblins: never forget your wallet again, nor anyone else's.
Why?
The Level 12 Archer Towers may look a bit different than in the Android release video! Level 6 Goblins were one of the most requested troops out there, and we’ve added this epic gold monger for TH10.

Unquenchable spells

  • Get your spells in a snap! Spell Factory boosting is now only 20 gems for 4 hours of boosting.
  • Spells are now created with Elixir instead of Gold.
Why?
You wanted an improved, and more useful spell boost. We felt that a 4 hour boost would be effective for those going on offense. We’ve also seen that for players of all levels Gold was hard to come by, while there was an overabundance of Elixir. Elixir is now for attacking, gold is for upgrading and defending your village! We wanted to make that division quite clear!

Clan and Interface improvements

  • Players who are kicked out of or rejected from clans are automatically banned from that clan for 24 hours.
Why?
Adios, spammers. This frequently requested addition will help by making it easier to run your clan. Leaders and Elders can use "Invite" feature to get a banned player into the clan.
  • Tapping the active tab in the Inbox, Chat, Clan, Leaderboard, League or Search view will automatically scroll it to the top.

Balance tweaks

  • TH loot multiplier is now capped at 1.5, even against 3 TH levels above or higher
Why?
We believe this will help higher level players hold on to more loot. Specifically, it will address the issue of higher level players losing DE to lightning spells, making this strategy much less beneficial.
  • Slightly increased hitpoints for level 4 Dragon.
Why?
Increased trap usage after this update, especially with seeking air mines, means our flying friends need a bit of a boost to remain viable.
  • Slightly increased hitpoints and damage for level 6 Giant and level 4 P.E.K.K.A.
Why?
They are tons (literally) of fun to use, but haven’t been used much in raids lately. These changes make them even more hefty. Give them another look!
Why?
Combined with shorter fuses on the bombs and a decrease in hit points, Hog Riders will be easier to make into bacon, and everyone (except for vegans, vegetarians, pescatarians, the religious, etc.) loves bacon!!! This should lead to players having to be a bit more strategic with their Hog Rider pals.
Why?
Level 6 gobs for one. And because “slow is good” may be a company mantra, but doesn’t have to apply to defense upgrades.

Lots more bug fixes, tweaks and performance improvements!

[Taken from the v5.6.4 update item on the Supercell announcements forum.]

Hidden Changes:

Version 5.2.2 - 10th October 2013 "Unforced Update"

This new, unforced (for the first time ever - history in the making!) Clash Update has a couple minor fixes:

  • Bug fixes for Village Edit Mode
  • Bug fixes on iOS7 Text input

[Taken from the v5.2.2 update item on the Supercell announcements forum.]

Version 5.2 - 30th September 2013 "Village Edit Mode"

Clash of Clans now officially supports iOS 7.

Brand new village edit mode

  • Clear the clutter! Pick up all buildings and Walls at once and design your village from a clean slate.
  • Quick and precise building placement by dragging from inventory.
  • Place many Walls at once by selecting a wall piece, then dragging along the wall guide markers.
  • Edit Mode is unlocked after you reach Town Hall level 4.

Halloween scares

  • Can you find all the tricks and treats? You might be shocked!
  • Boogeymen at work: for a time, Spell Factory boosting is vastly longer and for only 1 gem!

Mortar mayhem

  • Pummel your foes with the level 8 Mortar.

Clan improvements

  • New troop request indicator in Clan chat: tap the indicator to scroll down to the latest pending troop request.
  • Changed Elder Kick cooldown to be 20 minutes.

Balance tweaks

  • Increased Valkyrie's attack damage (all levels).
  • Increased hitpoints & damage of level 6 Giant.
  • Increased hitpoints and heal of Healer (levels 3 and 4).
  • Slightly decreased hitpoints of Hog Rider (all levels).

Many smaller fixes and tweaks!

[Taken from the v5.2 update item on the Supercell announcements forum.]

Version 4

Version 4.120 - 27th August 2013 "Player Profile"

Brand new Player Profile feature

  • See XP level, league badge and trophy count all in one place.
  • Includes achievement progress, clan status, league wins and troop donations.

Hog Rider rework!

  • The new and improved Hog Rider now targets defenses, allowing new Hog Rider tactics.
  • Damage increased: the Hog Rider now packs a heavier punch with his sledge hammer!
  • Hogs now have personal trainers to get them in jumping shape, reducing Hog Rider training time.

New spell, unit and building levels

New clan features

  • Trophy requirement to join a clan can now be up to 3,600 trophies.
  • Added cooldown for Elders kicking out Clan Members

Three of the most challenging, most rewarding achievements yet!

  • League All-Star: push your league progress to the limit and earn our highest ever gem rewards!
  • X-Bow Exterminator: earn gems for taking out those pesky X-Bows.
  • Firefighter: destroy the dreaded Inferno Towers and get handsomely rewarded.

Interface Improvements:

  • Replay sharing improved: shared replays now show loot, trophies and can include a custom message.
  • Achievement progress is now tracked even after an achievement is fully completed.
  • Info screen added for secondary units (Skeleton and Golemite).
  • Chat can be scrolled all the way to the top by clicking on the tab above it.

Game Balance

Many smaller fixes and tweaks!

[Taken from the v4.120 update item on the Supercell announcements forum.]

Hidden Changes:

  • Level 6 Wall Breakers' Bomb become a Barrel Bomb.
  • Global Chat and Clan Chat highlighted when you receive a new message and the scroll is down.

Maintenance - 9th August 2013 "1st Anniversary boost ends"

Today's maintenance break will end the 1st Anniversary boost, I hope you all enjoyed it!! We will also make two tweaks while in maintenance:

  • Resource collector Boost will be improved (cheaper, lasts longer)
  • Giant Bomb will be improved (cheaper, more damage)

[Taken from the Maintenance 9-8-2013 item on the Supercell announcements forum.]

Version 4.74 - 29th July 2013 "The Witch"

  • New unit: the Witch! Skilled in the dark art of necromancy, the Witch reanimates the skeletons of dead warriors. Commanding her undead horde, she's a fearsome sight in battle!
  • Dark Barracks level 5 upgrade available, unlocks the Witch.
  • Knock down immovable objects with the unstoppable force of level 6 Wall Breaker!
  • Share your coolest battle replays with your clan members in clan chat! You may share one replay with your clan every 30 minutes.
  • You can now temporarily mute a player in global chat. Their messages won't be displayed on your screen.
  • Top Players leaderboard now displays "Attacks Won" and "Defenses Won" statistics, similarly to League rankings.
  • Your opponent's name and clan are now visible during a replay.
  • Decreased Hog Rider's housing space requirement from 6 to 5.
  • Increased Valkyrie's attack damage (all levels).
  • Decreased Valkyrie's training cost (levels 1, 2 and 3).
  • Decreased the upgrade cost of Dark Barracks (levels 2, 3 and 4).
  • Many other small tweaks and fixes.

[Taken from the v4.74 update item on the Supercell announcements forum.]

Hidden Changes:

Version 4.54 - 24th June 2013 "Gold Mine & Elixir Pump for TH10"

[Taken from the maintenance item on the Supercell announcements forum.]

Version 4.53 - 17th June 2013 "Freeze spell & Japanese"

This update brings an exciting new battle spell, Japanese language support and more!

High Level Magic

  • Freeze Spell: freeze enemy turrets and ground troops solid! While frozen, defensive structures will be disabled and troops immobilized.
  • Master the arcane arts with level 5 Spell Factory.
  • Let the sparks fly with level 6 Lightning Spell.
  • Cure the most grievous damage with level 6 Heal Spell.

Advanced Warfare

  • Crush your enemies with P.E.K.K.A level 4.
  • Upgrade the Cannon to level 12 for awesome firepower.
  • Make your village perimeter near-impenetrable with level 11 Walls.
  • Clear your airspace with an additional Air Bomb and a Seeking Air Mine.
  • Turn on the heat with a second Inferno Tower.
  • Turn your foes into pincushions with a third X-Bow.
  • Upgrade your Army Camp to level 8, and muster a truly epic fighting force!

Interface improvements

  • Japanese language setting now available.
  • Added speed up option to next Clan Castle troop request.
  • Players can now attach a custom message to a clan troop request.
  • Performance was increased with multiple optimizations.
  • Text sharpness improved.
  • Battle will not end automatically if player has unused Clan Castle troops or Lightning Spells.
  • Improved profanity filter for many languages.

Balance tweaks

Also many small bug fixes and tweaks!

[Taken from the v4.53 update item on the Supercell announcements forum].]

Version 4.14 - 23rd May 2013 "Town Hall 10 - the Fiery Fortress"

Introducing Town Hall level 10 - the Fiery Fortress
Brand new defensive building: Inferno Tower!

  • The Inferno Tower shoots a jet of flame that burns through even the thickest armor.
  • The flame takes a while to heat up, making it most effective against the biggest and baddest troops.
  • Stop Heroes, P.E.K.K.As and Golems in their tracks, and shoot Dragons out of the sky!
  • Be careful: the Inferno Tower can be overwhelmed by a swarm of smaller targets.

Unlock powerful new upgrades with Town Hall level 10:

Attack log and replays!

  • Watch replays of your attacks.
  • See a log of your attack history with a record of loot and trophies captured.
  • Show your most dominant victories to friends and family.
  • Analyze your toughest fights and improve your skills.

Level 8 Laboratory: better, faster and stronger than ever!

  • Unleash the ancient Red Dragon (Dragon level 4).
  • Rock on with Golem level 5.
  • Support the troops with Healer level 4.

Interface improvements

  • Chinese language setting is now available.
  • Hugely expanded keyboard support. Write in any language!
  • Smileys and other emoji characters supported in chat! Add the special Emoji keyboard in your device settings (General > Keyboard > Keyboards > Add New Keyboard).
  • Quickly browse through Barracks, Dark Barracks and Spell Factory screens by tapping arrows.
  • Number of clan troops received is now shown in addition to the number of troops donated.
  • The center of your village is now marked with a plaque.
  • Personal breaks enforced for players who stay continuously in-game for very long periods of time.

Balance tweaks

  • Decreased Healer's housing space requirement, training time and training cost.
  • Decreased Heroes' upgrade times, regeneration times and upgrade costs on some levels.
  • Decreased training cost of Golem on level 2, 3 and 4.
  • Decreased cost of Town Hall level 9 upgrade.
  • Decreased cost of Laboratory upgrade to level 5, 6 and 7.
  • Decreased cost of X-Bow upgrade to level 2 and 3.
  • Decreased cost of Air Defense upgrade to level 7.
  • Decreased cost of Dark Elixir Drill upgrade.

Also many small bug fixes and tweaks!

[Taken from the Supercell forum.]

Version 3

Version 3.124 - 17th April 2013 "Leagues"

Introducing Leagues: compete in your own division!

  • Joining a League is easy: just own 400 trophies or more!
  • Get a Loot Bonus out of every victory just from being in a League!
  • Loot Bonus increases the higher you climb in the Leagues.

New unit, defenses and building upgrades

Clan improvements

  • Clan Leader is now able to send messages directly to Clan Members' inboxes.
  • Chat message formatting overhauled.
  • Clan tournament length increased to two weeks, reward doubled.
  • Troop donation statistics now reset every other week.
  • Clan troop donation information is now visible to all players, not just Clan members.

Usability improvements

  • If Clan Castle has space for more troops, "Request" message displayed on top of it.
  • Added option for rotating a Wall section.
  • Added confirmation dialog when speeding up unit and spell upgrades.
  • Attack notification improved for players playing with multiple devices.

Balance tweaks

  • The percentage of loot that can be stolen from Gold Storage and Elixir Storage was decreased to make it easier for newer players to save up resources. The maximum possible amount of loot remains the same.
  • Upgrade times for Hog Rider, Minion, and Valkyrie decreased.
  • Air Bomb explosion radius decreased.
  • Level 5 Minion hitpoints decreased.
  • Hidden Tesla trigger radius increased.
  • Gold Mine, Elixir Pump and Dark Barracks upgrade times reduced.
  • Spells are now much faster to create.
  • Balloons explode and deal additional damage when destroyed.
  • Wall Breaker behavior improved.
  • Mortar and Wizard Tower don't restart their attack cycle if their would-be target is destroyed, instead they switch targets.
  • Clan Castle troops deploy faster to the battlefield.
  • When your village is under attack from flying units only, your melee troops will stay inside the Clan Castle.

Also many small bug fixes and tweaks!

[Taken from the Supercell forum.]

Version 3.54 - 12th March 2013 "Dark Elixir Troops"

Get ready to unleash the true power of Dark Elixir...

Introducing the mysterious Dark Barracks and ultra cool new Dark Barracks troops!

  • Minions: These fast flying menaces rain down deadly acid on their foes.
  • Hog Riders: Hammer in one hand and hog reins in the other, these mighty warriors leap over Walls and go straight for enemy buildings.
  • Valkyries: Armed with mighty two handed axes, these maidens unleash whirlwinds of doom upon everything around them.
  • If you happen to see dark tombstones, you'll know you're being visited by these awesome new Dark Barracks troops.

Having trouble with walls?

  • Improved Wall Breaker training techniques have revolutionized the cunning of these fearless demolitionists. Wall Breakers now maximize the potential of each and every bomb, avoiding decoys and distractions.
  • These crafty new Wall Breakers demanded a bit more elbow room, so they now take up two camp spaces.

Usability improvements!

  • Players now have an option to move multiple wall pieces at one time. Yay!
  • Troops can be deployed near obstacles, so no more getting lost in a sea of flags.
  • A new laboratory screen lets you browse available upgrades even while an upgrade is already in progress.
  • Ever wondered how much loot can you get from single players levels? Well now you can find out, just by tapping the map.
  • The Battle Results screen now shows your loot with spaces between numbers (100 000 instead of 100000).
  • A handy total destruction percentage is now included in the battle log.
  • If a Barracks is being upgraded, its queued troops no longer count towards the "Troop capacity after training" count in the Barracks' training screen.

Super Performance!

  • Our code wizards have made the game run silky smooth, even at the high levels. This means better control over battles.

Improved game balance!

[Taken from the Supercell forum.]

Hidden Changes:

  • Timestamps in clan chat are now broken.
  • Laboratory changes refer to Rage Spell as "Haste".
  • Dragons now deal splash damage.
  • Wizards now deal splash damage.
  • [Add your own]

Version 3.25 - 5th February 2013

Cool New Leaderboards

  • Climb to the top of your Clan; see who's on the rise and who's falling.
  • New local Leaderboards: who's the best player in your country?.
  • Clan members who recently joined tagged as "New".
  • Supersize my Leaderboards! More players now fit onboard.

New unit upgrades!

  • Upgrade your Laboratory to unlock these mighty level 6 units.
  • Barbarians get sharper swords and mighty horned helmets.
  • Archers get new bow techniques and fashionable tiaras from their Queen.
  • Giants are heartier and hairier than ever.
  • Balloons are pimped out with spikes and the Jolly Roger.

Air-tight air defense!

Hero improvements!

  • Heroes recover health faster thanks to the Alchemists' new sleep potion.
  • Hero level and stats are now displayed correctly when visiting villages.
  • Heroes now patrol a larger area and show guard radius when tapped.

Gameplay improvements

  • We discovered that metal armor conducts electrickery! P.E.K.K.A is now a priority target and receives extra damage from Hidden Teslas.
  • Spell creation times reduced - blast more magic more often.
  • Notification when your troops are ready for battle (Army Camps full).
  • Wall levels 9 and 10 strengthened: hold off the rampaging hordes for longer.
  • Shop now notifies when new items are available.
  • New Achievements: Heroic Heist and Mortar Mauler.
  • Lower reload costs for X-Bow levels 2 and 3.
  • Tapping a trap shows its trigger radius.

Version 3.3 - 10th January 2013

Heroes!

  • Introducing Clash of Clans HEROES: The Barbarian King & The Archer Queen!
  • Heroes are immortal! Unlike other troops, they will not perish in combat. If they are injured, they can simply sleep it off

Dark Elixir

Cool New defences

  • Two new X-Bow upgrade levels for maximum firepower.
  • You can now build two X-Bows on Town Hall level 9.
  • Two new wall upgrade levels: "Spikes of Pain" and "Flaming Magma".

Know your clan members

  • Find out who are the most valuable members of your clan! Clan members now get a troop donation score (counted as Clan Castle housing space filled).
  • Also, the "Friend in Need" achievement now counts donated troops in terms of Clan Castle housing space filled.
  • Added new limits for the clan trophy requirements. 3000 is the new maximum.

Balance modifications & bug fixes

  • Stockpile more Gold and Elixir! New storages added to Town Hall level 9.
  • Barracks level 8 upgrade cost reduced by 30%.
  • X-Bow range decreased to 11 tiles in Air & Ground mode.
  • X-Bow ammo capacity decreased by 25%.
  • X-Bow loading cost displayed in the info screen.
  • The Winter is over! Santa Spell and Unpleasant Present removed. And it has stopped snowing!
  • You can now tap and hold the Create Spell button to queue spell production.

Update Review:

[[File:3.3 Update! Heroes, Dark Elixir, and the Death of Christmas - January 2013|thumb|center|555 px]]

Version 2

Version 2.111 - 11/19/2012

Christmas Update

Introducing Clash of Clans limited time Winter special!

  • Winter theme complete with the best snow fall effect ever seen!
  • Surprise your enemies with the Unpleasant Present! Special gift-wrapped explosive trap.
  • New spell: Ask Santa to deliver a devastating bombardment to your enemy's village.
  • Rare X-mas tree, can you spot it?

Huge improvements to matchmaking!

  • Offered matches will now be a lot better and closer to your own trophy count.
  • Queue system added! Less hitting of the "Find a match" button.
  • New system will work much faster than before.

Big permanent improvements

  • Are you in a hurry? Now you can Boost up your resource buildings (starting up at level 5), Barracks (starting up at level 4) and Spell Factory
  • Leaderboards now shows daily rank changes, see who rises and who falls.
  • Introducing Army Camp level 7, now you can create even bigger armys!
  • Attention Town Hall level 9 owners! You can now build an additional Cannon!
  • Added more space to the village to make it easier to move things around and build bigger villages.
  • Decorate your village with the Statue of P.E.K.K.A! Only available to players above level 75!
  • Defending Clan Castle troops have learned how to jump over Walls, just like the villagers do.

Balance changes and other fixes

  • Town Hall hit points were increased.
  • Healer hit points increased.
  • P.E.K.K.A level 2 and 3 hit points decreased.
  • Clan Castle shows activation radius once again.

While not officially announced in the release notes, this update also removed the waterfall.

Version 2.86 - 10/27/2012

Halloween update

Get ready for the HALLOWEEN EXTRAVAGANZA

  • Magic is in the air! You can now create spells faster than ever before.
  • Tricks! Brand new Pumpkin Bombs available for limited time only.
  • Treats! We increased the amount of gems in some gem packages.
  • Witches and Monsters! Training cost of Wizards, Dragons and P.E.K.K.As decreased.

Town Hall level 9 added!

Bug fixes and other changes

  • Find your biggest rivals with Clan Search.
  • Removed the option to sell buildings.
  • Fixed rare bug that caused build times to be off-sync with shield times.
  • Fixed a bug that player and alliance trophy counts to be displayed differently.

Version 2.73 - 10/15/2012

Chat improvements

  • Global chat is now moderated! Report offensive messages by tapping them and choosing "Report".
  • Improved profanity filter for global chat creates a nicer and safer chatting environment.

Clan Improvements

  • You can now set minimum amount of trophies required for your clan. Players won't be able to apply if they don't meet the minimum requirements.
  • Added notices to Clan chat when members are promoted, demoted, join or are kicked out of the clan.
  • You can now send a personal message when you kick someone out of your clan.

Other changes:

  • Players with lower Town Hall levels now lose less resources when attacked by higher Town Hall level players (2 level difference or more).
  • There is now a short no-attack period after maintenance breaks to allow players to log back in unperturbed.
  • Added an extra confirmation step when loading village from Game Center to avoid accidents.

Version 2.44 - 09/18/2012

  • Full support for iPhone 5 and 5th generation iPod Touch.
  • Big new feature: Spells! (Spell Factory unlocks on Town Hall level 5).
  • Introducing three spells: Lightning, Healing and Rage Spell
  • Replays added to Battle Log! Now you can see what happened when someone attacked your village.
  • Added Wizard Tower unlock to Town Hall level 6 and another Hidden Tesla to Town Hall level 8.
  • Matchmaking now gives you better matches and works faster.
  • Troop upgrades are now visualized.
  • Many visual effects were improved.
  • Support for iOS 6 Game Center challenges.
  • Shop and Battle Log redesigned for iPhone and iPod Touch.
  • You can now view helpful hints while the game is loading.
  • Added 3rd upgrade level for Dragon.
  • Fixed the troop donation bug.
  • Troop training and housing mechanics improved.
  • Canceling building upgrades does not give the full price back anymore.
  • Building Walls is instant but requires available worker.
  • Combat balance tweaks.
  • Confirmation popup when speeding up building construction and upgrading.
  • Players gain a very short Shield if disconnected from the server unintentionally.
  • Server now runs battles to the end if user gets disconnected during battle.
  • You can now view the clan before you accept the invitation.

Version 2.21 - 08/30/2012

  • Introducing new shocking defense unit: Hidden Tesla (unlocks on Town Hall level 7).
  • You can now see traps when visiting own clan members.
  • New Visual effects (Dragon Attack, Wizard Tower attack).
  • New decoration flags for: Sweden, China, Norway, Thailand, India, Australia, South Korea, Japan.
  • Added FAQ and forums.
  • Improved Healer AI
  • Spring Trap doesn't affect to P.E.K.K.A anymore and her speed has been increased.
  • Building regeneration times decreased.
  • Cooldown added to shield buying (can't be shielded all the time anymore).
  • Bug fix: Achievements didn't always get updated to the Game Center.

World Wide Release - Aug 02, 2012

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