For a similar Builder Base Troop, see Bomber.
Wall Breaker info.png
Super Troop Symbol.png


"Nothing warms a Wall Breaker's cold and undead heart like blowing up walls. A squad of them will make way for your ground units, and they will do it with a BANG!"

Wall Breaker1.png Wall Breaker3.png Wall Breaker5.png Wall Breaker6.png Wall Breaker7.png
Level 1-2 Level 3-4 Level 5 Level 6 Level 7-9

  • Summary
    • The Wall Breaker is the fifth overall troop unlocked in the Barracks.
    • The Wall Breaker's appearance is that of a small skeleton that wears a brownish-orange aviator hat and has a small scar across its right eye socket. It carries a large bomb.
    • The Wall Breaker attacks by locating the nearest protected (read: wall enclosed) building and destroying its protective Walls by blowing itself up kamikaze style. It deals splash damage around its target and deals 40x damage to Walls.
    • Wall Breakers are kamikaze troops. When the bomb explodes, they will also be destroyed.
    • Wall Breakers prioritize Walls above all other targets, and will completely ignore any building or enemy troop while even a single segment of Walls exists on the battlefield.
      If all Wall segments are destroyed, Wall Breakers become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.

  • Offensive Strategy
    • Wall Breakers destroy Walls faster than any other unit and make gaps for other units such as Giants to enter the opponent's base. Wall Breakers will look for the nearest building that is trapped (fully or partially) by Walls and target any Wall that is trapping them. Once Wall Breakers have destroyed a protecting Wall, the remaining Wall Breakers will proceed to destroy the protecting inner Walls.
    • Wall Breakers cost a fairly high amount of Elixir and, due to their low health, spamming Wall Breakers will result in many losses. To combat this, one can place a tanky troop nearby and then use the wall breaker.
    • Wall Breakers can be extremely effective if you deploy 2 at a time very quickly. However, doing so can render both easily vulnerable to splash damage which can easily waste them both. Wall Breakers have small amounts of health so use them wisely. Most defenses will be able to destroy it in one shot. Because of this, Giants and Wall Breakers make an excellent team: The Giants distract and in return the Wall Breakers destroy the wall. Then the Giants can move in successfully. Mortars can be capable of taking out Wall Breakers in one shot. It is helpful to place the Giants a short distance away from the target Walls so that splash damage from a Mortar or Wizard Tower won't catch the Wall Breakers as well. Often times when breaking a Wall, it can be beneficial to deploy one Wall Breaker first, then follow up shortly afterwards with the remainder required to break the Wall. This prevents losing all the necessary Wall Breakers to traps, or having them break different Walls.
    • Supporting the Wall Breaker with a Rage Spell is a good idea because the Rage Spell will make the Wall Breaker do more than double damage. Only one Wall Breaker is needed to destroy a relative-level Wall under a Rage Spell if it hits.
      • The Wall Breakers' death damage are unaffected by the Rage Spell, however, so if they are killed while raged before they can hit the Wall, it will not do any more damage than if they were not raged. Thus, it is only recommended to add Rage Spells to Wall Breakers if the Rage Spell will serve a double purpose (such as enraging other troops or a Queen walk as well).
    • Wall Breakers are not fooled by spiked or decoy Walls. Their AI will simply have them bypass these Walls if they are not the only Walls left on the base.
      • Note that Wall Breakers will not target single Walls. There needs to be at least 3 connected Walls for a Wall Breaker to target it, and it must be protecting a building fully or partially. Wall Breakers do splash damage, so it can also be used to finish off buildings close to the Walls if they have enough hitpoints left for the Wall Breaker to successfully destroy them. Having double layers of Walls is ineffective vs. Wall Breakers for said reasoning, but you can have a space between them.
    • Wall Breakers are somewhat difficult to use in Clan Castles offensively, since they will run to the nearest wall in a single file, which is likely contrary to typical deployment methods (usually multiple at once). Additionally, due to their fragility, the Wall Breakers will be vulnerable to defenses without assistance from any ground troop to tank.
      • Wall Breakers can be useful in the Clan Castle for low level players, though. If the low level player doesn't have Wall Breakers unlocked or the Wall Breakers are low level, a high level Wall Breaker or two in the Clan Castle can really help them. Compared to other options, however, Wall Breakers are poor reinforcements.
    • At higher levels where Wizard Towers (and possibly Bomb Towers) can one-shot Wall Breakers, it is beneficial to place your Wall Breakers at a slight offset from your meat-shields. Doing otherwise will most likely result in your Wall Breakers being destroyed by the splash tower while it attacks the meat-shield.
      • Be careful of the multi-targeting Inferno Tower if it is close enough to the Wall you're attempting to break. A Wall Breaker that is offset from a meat-shield can still be killed by the Inferno Tower if the latter does enough damage.
      • As Wall Breakers do a small amount of death damage if destroyed in the vicinity of a wall, using them in large enough numbers will be able to break a wall: six Wall Breakers will be able to destroy a relative-level Wall even if they are all killed near the wall.
    • As of the October 2020 update, the Wall Breaker can utilize the Jump Spell. This prevents it from breaking walls that are currently rendered passable by a Jump Spell - it will instead target other walls guarding an alternative compartment or use the Jump Spell to break the next layer of walls.

  • Defensive Strategy
    • A single Bomb of equal or greater level can destroy Wall Breakers. Spring Traps can eject multiple Wall Breakers at once; if you intend to use these traps to eliminate Wall Breakers, you can place these against a Wall that they likely target.
    • Wall Breakers are not recommended to have in Clan Castles as a defensive troop, since they have to blow themselves up to destroy the opponent's troops, they also do very little damage. However, they are good at clearing troops with low health, but that is not a good reason to include them.
    • Always try to keep less important buildings outside of your walls (Elixir Collectors, Builder's Huts, etc.), so the enemy's Wall Breakers have to be placed farther away. This increases the chances of the Wall Breaker getting killed by your defenses before it blows up your Walls.
    • Defend important defenses near an outside compartment by removing the outer corner walls of that compartment. This way the Wall Breakers will go to nearby compartments, as the one with corner walls will not be considered enclosed and will not be targeted.

  • Upgrade Differences
    • The Wall Breaker undergoes significant visual changes at all levels except level 2, 4, and 9.
      • Initially, the Wall Breaker appears to be a skeleton carrying a small bomb.
      • At level 3, the bomb that the Wall Breaker is holding becomes larger.
      • At level 5, the Wall Breaker's bomb turns golden.
      • At level 6, the Wall Breaker's bomb change to a barrel of explosives, similar to a part of the Giant Bomb.
      • At level 7, the top of the barrel is opened, revealing gunpowder. A large stick of dynamite is fitted into the opened barrel.

  • Trivia
    • The Wall Breaker is one of two Troops of which the picture in the Barracks resembles an upgraded version, the other being the Dragon.
    • Along with Minion, Wall Breakers are the only troops that only occupy 2 housing space.
    • If there are no Walls and you deploy a Wall Breaker, it will run to the nearest building and blow itself up. However, it will do much less damage to the building compared to what it can do against Walls, e.g. a level 5 Wall Breaker will do up to 66 damage to a building, whereas it will do up to 2,640 damage to Walls.
    • You can have a maximum of 150 Wall Breakers at one time in a complete set of fully upgraded Army Camps. This number increases to 172 if you include the 22 that can fit into a fully upgraded Clan Castle. On the battlefield, you can clone an additional 48 Wall Breakers with three fully upgraded Clone Spells.
      • Note: Having this many Wall Breakers is highly discouraged (only second to an all-Healer army) as your army will end up breaking nothing other than Walls and very slightly doing damage to other buildings.
    • Wall Breakers take up two spaces in your Army Camp as of the March 12, 2013 update. Prior to this update the Wall Breaker took up only a single housing space.
    • Balloons are "promoted" Wall Breakers.
    • Wall Breakers resemble dead Builders since both of them have similar leather hats.
    • In the Chinese language setting of the game, the Wall Breaker is called "Bomberman" literally, which could be a reference to the Hudson game Bomberman, in which the player-controlled Bomberman break through walls with his bombs, although this could be wrong because the Chinese meaning of Bomberman can also mean demolitionist.
    • As part of the May 4th 2016 update, the Wall Breaker's training time was decreased from 2 minutes to 1 minute.
    • During late October of 2016, the Wall Breaker's training cost was temporarily reduced by 50% and it's training time changed to 40 seconds to celebrate Halloween.
    • The Wall Breaker is likely inspired by the Petard from the Age of Empires series. They both attack by blowing themselves up and they both excel at destroying wall but are ineffective against other troops
    • Wall Breakers are the first unlocked elixir troop to do splash damage and currently the only troops to target walls.
    • Wall Breakers have the highest damage multiplier of any troop caused by attacking the prioritized target. They also do the most damage per housing space if they attack walls.
    • If a Wall Breaker is launched off the map by a Spring Trap or otherwise, its bomb will explode (doing death damage as normal) but the Wall Breaker will appear to still carry the bomb as it flies off the map.
Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Barracks Level Required Barracks Range Range
Walls (Damage x40) Area Splash 2 Tile Radius (Ground Only) 2 24 1s 5 1 tile
Training Time of Wall Breakers
1 Barracks 2 Barracks 3 Barracks 4 Barracks
1m 30s 20s 15s
Level
Level
Damage
Damage
Damage when destroyed
Damage
Damage vs. Walls
Damage
Damage when destroyed vs. Walls Damage Hitpoints
Hitpoints
Training Cost
Elixir
Research Cost
Elixir
Research Time
Time
Laboratory Level Required
Laboratory
1 6 6 240 240 20 600 N/A N/A N/A
2 10 9 400 360 24 800 100,000 12h 2
3 15 13 600 520 29 1,000 250,000 1d 12h 4
4 20 16 800 640 35 1,200 750,000 2d 5
5 43 23 1,720 920 53 1,400 1,750,000 3d 6
6 55 30 2,200 1,200 72 1,600 5,500,000 5d 8
7 66 36 2,640 1,440 82 1,800 9,000,000 8d 9
8 75 42 3,000 1,680 92 2,000 12,000,000 14d 10
9 86 48 3,440 1,920 112 2,200 14,000,000 15d 11

Number of Wall Breakers required to destroy Walls

Number of Wall Breakers required to break through Walls - best case
(Best case considers the scenario where all Wall Breakers manage to hit the Wall)
Walls Level
Wall1.png Wall2.png Wall3.png Wall4.png Wall5.png Wall6.png Wall7.png Wall8.png Wall9.png Wall10.png Wall11.png Wall12.png Wall13.png Wall14.png
1 2 3 4 5 6 7 8 9 10 11 12 13 14
Wall Breaker Level 1 1 2 2 2 3 5 6 7 9 12 15 18 21 24
2 1 1 1 2 2 3 4 4 6 8 10 12 14 16
3 1 1 1 1 2 2 3 3 4 5 7 8 9 11
4 1 1 1 1 1 2 2 3 3 4 5 6 7 8
5 1 1 1 1 1 1 1 2 2 3 3 4 4 5
6 1 1 1 1 1 1 1 1 2 2 3 3 3 4
7 1 1 1 1 1 1 1 1 1 2 2 3 3 3
8 1 1 1 1 1 1 1 1 1 2 2 2 3 3
9 1 1 1 1 1 1 1 1 1 2 2 2 2 3

Number of Wall Breakers required to break through Walls - worst case
(Worst case considers the scenario where all Wall Breakers deployed die near the Wall, doing death damage only)
Walls Level
Wall1.png Wall2.png Wall3.png Wall4.png Wall5.png Wall6.png Wall7.png Wall8.png Wall9.png Wall10.png Wall11.png Wall12.png Wall13.png Wall14.png
1 2 3 4 5 6 7 8 9 10 11 12 13 14
Wall Breaker Level 1 2 3 3 4 6 9 11 13 17 23 30 36 42 48
2 1 2 2 3 4 6 7 9 12 16 20 24 28 32
3 1 1 2 2 3 4 5 6 8 11 14 17 20 23
4 1 1 2 2 3 4 4 5 7 9 11 14 16 18
5 1 1 1 1 2 3 3 4 5 6 8 10 11 13
6 1 1 1 1 2 2 3 3 4 5 6 8 9 10
7 1 1 1 1 1 2 2 3 3 4 5 6 7 8
8 1 1 1 1 1 2 2 2 3 4 5 6 6 7
9 1 1 1 1 1 2 2 2 3 3 4 5 6 6

Super Troop Boost

Super Troop
Super Troops
Boost Cost
Dark Elixir
Wall Breaker Level Required
Level
Super Wall Breaker 25,000 7
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite)
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerSuper WizardInferno DragonSuper MinionSuper ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup)
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton SpellBat Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog Launcher
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