Clash of Clans Wiki
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Wall Wrecker info

"The Wall Wrecker exists for two simple purposes: smash through anything that it comes across and deliver the Clan Castle troops straight to the heart of the village. Built from heavy-duty materials, it can take a pummeling before breaking down. Immune to spell effects."

Wall Wrecker1
Level 1
Wall Wrecker2
Level 2
Wall Wrecker3
Level 3
Wall Wrecker4
Level 4
Wall Wrecker5
Level 5


  • The Wall Wrecker is the first Siege Machine you unlock, available as soon as the Workshop is completed.
  • The Wall Wrecker considers the Town Hall as its primary target, and will fight its way through enemy buildings and Walls to reach its location, regardless of whether or not the Town Hall is still standing. When the Wall Wrecker successfully reaches the Town Hall (or its remains), it automatically breaks apart to reveal the Clan Castle troops inside.
  • Wall Wreckers can still be used if there are no Clan Castle troops, however, when it is destroyed, nothing will spawn from it.
  • As a Siege Machine, it cannot be affected by spells placed by the player. The Wall Wrecker cannot also be healed by the Healer.
  • Though a Wall Wrecker cannot be healed by a Healer, however, it will be affected by the Grand Warden's Life Aura and Eternal Tome abilities.


Offensive Strategy

  • Wall Wreckers can be used as a substitute to Golems and Wall Breakers in a kill squad, due to their abilities stemming from their high hitpoints and damage against Walls. However, due to their unique behavior of moving towards the Town Hall, its path must be considered if you intend to use them in a kill squad, as it can differ drastically, especially if the Town Hall is off-center.
  • If air Troops are placed inside the Wall Wrecker, they will be more vulnerable to air Traps upon being deployed, because the Wall Wrecker will not be able to trigger these traps. While it is still feasible to place air troops in a Wall Wrecker in certain situations (such as to support a ground phase), this means that the air troops will be at a disadvantage (in a worst-case scenario, they may be killed upon being deployed).
  • Filling the Wall Wrecker with Bowlers is a good option, since they can devastate the core of the base. However, Bowlers have low hitpoints, so consider using a tank like a Golem beforehand so that the Wall Wrecker gets destroyed, the Bowlers can do good damage.
    • Balloon is also a good choice, and when paired with the Rage Spell and Freeze Spell, they can devastate the core of the base and even snipe a Town Hall if there are no traps or the surrounding defenses can't take them down in time.
  • In later Town Halls, the Log Launcher will mainly outclass the Wall Wrecker, simply due to it being able to destroy more defenses, being more versatile, and also being a good alternative.
    • However, the Long Range of the Log can result in early or unwanted Town Hall activations, so be careful.

Defensive Strategy

  • It is essential to have many high-level defenses (ideally single-target Inferno Towers) to be positioned where Wall Wreckers are likely to be spawned to kill them before they can penetrate through your Walls, and to quickly get rid of the Clan Castle troops inside as well, if any.
  • Keeping the Town Hall off-centered can misdirect the Wall Wrecker and other siege machines.
  • Even though the Wall Wrecker has high hitpoints, many high-power defenses firing on it can quickly tear it down, likely before reaching the Town Hall. Strong defending Clan Castle troops can also greatly damage it.

Upgrade Differences

  • The Wall Wrecker undergoes significant visual changes at all levels.
    • Initially, the Wall Wrecker is a red wooden box with a hatch on top and brown edges. It has a battering ram on the bottom which is similar to the Battle Ram.
    • At level 2, it gains metal plating on the front. It gains more metal supports at the top.
    • At level 3, it gains spikes on the metal plating and the bottom edges become metal as well. The head of the battering ram becomes the head of a ram.
    • At level 4, the spikes on the metal plating becomes golden, as well as some of the corner bracings.
    • At level 5, the battering ram and parts of the metal plating become golden.


Preferred Target Attack Type Housing Space Movement Speed Attack Speed Workshop Level Required
Walls (Damage x10) Area Splash 1 12 1.3s 1
Building Time of Wall Wrecker
Workshop available Workshop upgrading
20m 40m
Damage per Second
Damage per Hit
Damage vs. Walls
Research Cost
Research Time
Laboratory Level Required
1 250 325 3,250 5,500 N/A N/A N/A
2 300 390 3,900 6,000 3,800,000 4d 10
3 350 455 4,550 6,500 5,000,000 5d 10
4 400 520 5,200 7,000 8,500,000 8d 11
5 450 585 5,850 7,500 15,000,000 10d 13
Number of Wall Wrecker hits required to break through Walls
Walls Level
Wall1 Wall2 Wall3 Wall4 Wall5 Wall6 Wall7 Wall8 Wall9 Wall10 Wall11 Wall12 Wall13 Wall14 Wall15 Wall16 Wall17
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Wall Wrecker Level 1 1 1 1 1 1 1 1 1 2 2 2 3 3 4 4 5 5
2 1 1 1 1 1 1 1 1 1 2 2 2 3 3 4 4 4
3 1 1 1 1 1 1 1 1 1 1 2 2 2 3 3 3 4
4 1 1 1 1 1 1 1 1 1 1 1 2 2 3 3 3 3
5 1 1 1 1 1 1 1 1 1 1 1 2 2 2 3 3 3


Patch Description
November 16, 2012 tiffosco suggested adding the battering ram.
June 5, 2018 Introduced the Wall Wrecker, with 3 levels.
Wall Wrecker1 Wall Wrecker2 Wall Wrecker3
June 11, 2018 Added the Wall Wrecker.
June 29, 2018
  • Reduced DPS at all levels.
    • Level 1: 300 -> 250 Damage
    • Level 2: 400 -> 300 Damage
    • Level 3: 500 -> 350 Damage
  • Reduced damage per hit at all levels.
    • Level 1: 390 -> 325 Damage
    • Level 2: 520 -> 390 Damage
    • Level 3: 650 -> 455 Damage
  • Reduced hitpoints at all levels.
    • Level 1: 6,300 -> 5,300 Hitpoints
    • Level 2: 6,720 -> 5,700 Hitpoints
    • Level 3: 7,140 -> 6,100 Hitpoints
October 23, 2018
  • Reduced training time to 20 minutes at level 2 and 3. Previously, level 2 took 25 minutes to train and level 3 took 30 minutes to train.Time
  • The Wall Wrecker's at level 2 and 3 training cost reduced to 100,000 Gold. Previously, level 2 cost 125,000 Gold and level 3 cost 150,000 Gold.Gold
  • Wall Wrecker deployment on the UI will now default to what was previously used.
  • Donating a Wall Wrecker will now give 30XP instead of 1XP and counts as donating 30 units.
  • Fixed Wall Wrecker getting stuck on walls and obstacles.
  • Fixed battle ending too early if only empty undeployed Wall Wrecker is remaining.
December 10, 2018
  • Fixed (again) Wall Wreckers from getting stuck on decorations.
  • Fixed a bug where a donated Wall Wrecker gives 30 housing space to Clan Games tasks.
June 18, 2019 Fixed a bug where deploying Wall Wrecker or other Siege Machines to start a battle now cause defending Grand Warden to retreat into statue form, just as he does when any other unit is deployed.
March 30, 2020 Fixed a bug where the Wall Wrecker gets stuck on Walls.
June 22, 2020
Wall Wrecker4
  • Added the level 4 Wall Wrecker.
  • Improved Wall Wrecker's pathing.
December 7, 2020 Reduced Wall Wrecker's zig-zag movement when deployed.
June 16, 2021 Fixed an issue that made switching to donated Wall Wrecker and other Siege Machines impossible.
January 20, 2022 Increased the Wall Wrecker's hitpoints at all levels:
  • Level 1: 5,300 -> 5,500 Hitpoints
  • Level 2: 5,700 -> 6,000 Hitpoints
  • Level 3: 6,100 -> 6,500 Hitpoints
  • Level 4: 6,500 -> 7,000 Hitpoints
June 12, 2023
  • Added the level 5 Wall Wrecker.
    Wall Wrecker5
  • Reduced upgrade times for levels 2, 3 and 4.
    • Level 2: 5d 12h -> 5d Time
    • Level 3: 7d -> 6d Time
    • Level 4: 12d -> 9d Time
  • Reduced upgrade costs for levels 2, 3 and 4.
    • Level 2: 4,200,000 -> 3,800,000 Elixir
    • Level 3: 5,600,000 -> 5,000,000 Elixir
    • Level 4: 10,500,000 -> 8,500,000 Elixir



  • It is unknown how the Wall Wrecker still operates without any Clan Castle troops inside, as no one operates the machine.
  • The ram on the front of the level 1 & 2 Wall Wrecker looks similar to the front of the Battle Ram, both in Clash of Clans, and in Clash Royale.


  • Out of the six Siege Machines, the Wall Wrecker is the only one to have one troop in the artwork.
  • The Wall Wrecker and the Battle Blimp were the first Siege Machines to be added to the game.
  • It is the first and only Siege Machine to appear in a scenery, which is the 9th Clashiversary Scenery.
  • The Wall Wrecker is the first and only Siege Machine to appear in a loading screen image.
  • It has the most hitpoints at max level when compared to other siege machines.
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