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__NOTOC__ __NOEDITSECTION__ |
__NOTOC__ __NOEDITSECTION__ |
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− | |||
{{Protection}} |
{{Protection}} |
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− | |||
{{For|the Home Village building with the same name|Walls/Home Village}} |
{{For|the Home Village building with the same name|Walls/Home Village}} |
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+ | |||
− | [[File: |
+ | [[File:Wall9B.png|120px|center|link=]] |
<center> |
<center> |
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− | |||
'''''"Walls are great for keeping your [[Layouts|village]] safe and your [[troops|enemies]] in the line of fire."''''' |
'''''"Walls are great for keeping your [[Layouts|village]] safe and your [[troops|enemies]] in the line of fire."''''' |
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</center> |
</center> |
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|[[File:Wall7B.png|55px|link=]] |
|[[File:Wall7B.png|55px|link=]] |
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|[[File:Wall8B.png|55px|link=]] |
|[[File:Wall8B.png|55px|link=]] |
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+ | |[[File:Wall9B.png|55px|link=]] |
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|- |
|- |
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| style="width: 12.5%;" | '''Level 1''' |
| style="width: 12.5%;" | '''Level 1''' |
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| style="width: 12.5%;" | '''Level 7''' |
| style="width: 12.5%;" | '''Level 7''' |
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| style="width: 12.5%;" | '''Level 8''' |
| style="width: 12.5%;" | '''Level 8''' |
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+ | | style="width: 12.5%;" | '''Level 9''' |
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|} |
|} |
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---- |
---- |
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**Walls are structures that obscure the path of enemy ground troops, with an identical function to that of Walls in the {{H|Walls|Home Village}}. |
**Walls are structures that obscure the path of enemy ground troops, with an identical function to that of Walls in the {{H|Walls|Home Village}}. |
||
**Just like in the Home Village, Walls can be bypassed completely by air troops ([[Beta Minion]]s, [[Baby Dragon]]s, etc.), and also do not count towards destruction percentage when destroyed. |
**Just like in the Home Village, Walls can be bypassed completely by air troops ([[Beta Minion]]s, [[Baby Dragon]]s, etc.), and also do not count towards destruction percentage when destroyed. |
||
− | **Walls in the Builder Base come in segments of five. These segments cannot be separated |
+ | **Walls in the Builder Base come in segments of five. These segments cannot be separated but can be rotated. When upgraded, all the walls in the same segment will be upgraded at the same time. |
− | ***This is true when counting walls. When you unlock new walls, it may say that you unlocked 25 walls, but |
+ | ***This is true when counting walls. When you unlock new walls, it may say that you unlocked 25 walls, but there are only 5 more wall segments. |
---- |
---- |
||
*'''Offensive Strategy''' |
*'''Offensive Strategy''' |
||
− | **Walls can be circumvented by |
+ | **Walls can be circumvented by destroying them or positioning ranged troops to shoot over the walls. Walls can be bypassed completely by air units such as [[Beta Minion]]s. |
***Melee units will only attack walls if there are no other buildings near them and if there is a building on the other side of the wall. |
***Melee units will only attack walls if there are no other buildings near them and if there is a building on the other side of the wall. |
||
− | ***Ranged units will only attack walls if there are no other buildings in |
+ | ***Ranged units will only attack walls if there are no other buildings in their sight ranges other than those across the wall that is (almost) completely surrounded by walls and that are outside its attack range. |
**[[Bomber]]s deal additional damage to Walls, much like [[Wall Breaker]]s. However, their damage bonus is not as great as those of the Wall Breakers but it is high enough to destroy Walls in a few attacks. |
**[[Bomber]]s deal additional damage to Walls, much like [[Wall Breaker]]s. However, their damage bonus is not as great as those of the Wall Breakers but it is high enough to destroy Walls in a few attacks. |
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***The Bomber's Big Bomb ability allows it to deal heavier damage to walls. |
***The Bomber's Big Bomb ability allows it to deal heavier damage to walls. |
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***You can also do this by putting a [[Crusher]] in the gap. |
***You can also do this by putting a [[Crusher]] in the gap. |
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**Use walls to surround defenses to protect them. Try to surround structures that assist in defense so they do not get taken out easily. |
**Use walls to surround defenses to protect them. Try to surround structures that assist in defense so they do not get taken out easily. |
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− | **It is unnecessary to protect resource buildings with walls as you do not lose loot on defense; you can only |
+ | **It is unnecessary to protect resource buildings with walls as you do not lose loot on defense; you can only gain loot bonus from attacks. |
− | ***However, storage buildings have high hitpoints and putting them near defensive buildings inside the walls can protect defensive structures and give them more time to take out enemy troops. |
+ | ***However, storage buildings have high hitpoints, and putting them near defensive buildings inside the walls can protect defensive structures and give them more time to take out enemy troops. |
---- |
---- |
||
*'''Upgrade Differences''' |
*'''Upgrade Differences''' |
||
**Level 1 Walls resemble wooden stakes assembled together. |
**Level 1 Walls resemble wooden stakes assembled together. |
||
− | **Level 2 Walls resemble wooden fences with rope tied around the posts. |
+ | **Level 2 Walls resemble wooden fences with a rope tied around the posts. |
**Level 3 Walls are changed into worked lumber assembled with large nails. |
**Level 3 Walls are changed into worked lumber assembled with large nails. |
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**Level 4 Walls are changed into uncut rock. |
**Level 4 Walls are changed into uncut rock. |
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**Level 6 Walls have a bronze-colored connector between them. |
**Level 6 Walls have a bronze-colored connector between them. |
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**Level 7 Walls have a brick-like texture and color to them with what appears to be a concrete base. |
**Level 7 Walls have a brick-like texture and color to them with what appears to be a concrete base. |
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− | **Level 8 walls have what appears to be level 5 wall, except |
+ | **Level 8 walls have what appears to be a level 5 wall, except encased in metal plating. |
+ | **Level 9 walls are more reflective, the metal plating is now in one piece with the wall and it is more polished. The lower half of the wall is plated with brass. |
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{{IconDescriptions}} |
{{IconDescriptions}} |
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|BH6=24 |
|BH6=24 |
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|BH7=28 |
|BH7=28 |
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+ | |BH8=32 |
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+ | |BH9=36 |
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}} |
}} |
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{{BuildingSize|5x1}} |
{{BuildingSize|5x1}} |
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{| class="wikitable building-statistics-table" id="walls-table-1" style="text-align: center; width: 100%;" cellspacing="1" cellpadding="1" border="0" |
{| class="wikitable building-statistics-table" id="walls-table-1" style="text-align: center; width: 100%;" cellspacing="1" cellpadding="1" border="0" |
||
− | ! |
+ | ! Level |
− | ! |
+ | ! [[Resources#Builder Gold|Cost]] {{Res|RES=GoldB}} |
− | !Cumulative Cost {{Res|RES=GoldB}} |
+ | ! Cumulative Cost {{Res|RES=GoldB}} |
− | ! |
+ | ! [[Resources#Builder Gold|Cost]] {{Res|RES=ElixirB}} |
+ | ! Cumulative Cost {{Res|RES=ElixirB}} |
||
− | ! data-type="hitpoints" | Hitpoints |
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+ | ! [[Magic Items|Cost]] {{Res|RES = Wall Ring}} |
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⚫ | |||
+ | ! Hitpoints {{Res|RES=Hitpoint}} |
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⚫ | |||
|- |
|- |
||
| 1 |
| 1 |
||
| 4,000 |
| 4,000 |
||
| 4,000 |
| 4,000 |
||
+ | | N/A |
||
+ | | N/A |
||
| N/A |
| N/A |
||
| 1,300 |
| 1,300 |
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| 10,000 |
| 10,000 |
||
| 14,000 |
| 14,000 |
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+ | | N/A |
||
+ | | N/A |
||
| 1 |
| 1 |
||
| 1,600 |
| 1,600 |
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| 100,000 |
| 100,000 |
||
| 114,000 |
| 114,000 |
||
+ | | N/A |
||
+ | | N/A |
||
| 1 |
| 1 |
||
| 1,920 |
| 1,920 |
||
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| 300,000 |
| 300,000 |
||
| 414,000 |
| 414,000 |
||
+ | | N/A |
||
+ | | N/A |
||
| 1 |
| 1 |
||
| 2,304 |
| 2,304 |
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| 800,000 |
| 800,000 |
||
| 1,214,000 |
| 1,214,000 |
||
+ | | N/A |
||
+ | | N/A |
||
| 2 |
| 2 |
||
| 2,764 |
| 2,764 |
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| 1,200,000 |
| 1,200,000 |
||
| 2,414,000 |
| 2,414,000 |
||
− | | |
+ | | N/A |
+ | | N/A |
||
⚫ | |||
| 3,316 |
| 3,316 |
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| 6 |
| 6 |
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| 2,000,000 |
| 2,000,000 |
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| 4,414,000 |
| 4,414,000 |
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+ | | 2,000,000 |
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⚫ | |||
+ | | 2,000,000 |
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⚫ | |||
| 3,980 |
| 3,980 |
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| 7 |
| 7 |
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|- |
|- |
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| 8 |
| 8 |
||
− | | 3,000,000 |
+ | | 3,000,000 |
| 7,414,000 |
| 7,414,000 |
||
+ | | 3,000,000 |
||
⚫ | |||
+ | | 5,000,000 |
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+ | | 6 |
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| 4,776 |
| 4,776 |
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| 8 |
| 8 |
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+ | |- |
||
+ | | 9 |
||
+ | | 4,000,000 |
||
+ | | 11,414,000 |
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+ | | 4,000,000 |
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+ | | 9,000,000 |
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+ | | 8 |
||
+ | | 5,014 |
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+ | | 9 |
||
|} |
|} |
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− | <nowiki>*Level 8 Walls can be upgraded with either of two resources, like in the Home Village.</nowiki> |
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− | {{BombervsWall}} |
+ | {{BombervsWall}} |
+ | </div> |
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</center> |
</center> |
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+ | {{BuildingsMenuBB}} |
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− | |||
− | {{BuilderBaseBuildingsMenu}} |
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[[Category:Buildings]] |
[[Category:Buildings]] |
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[[Category:Defenses]] |
[[Category:Defenses]] |
Revision as of 12:34, 28 May 2020
- For the Home Village building with the same name, see Walls/Home Village.
"Walls are great for keeping your village safe and your enemies in the line of fire."
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 |
- Summary
- Walls are structures that obscure the path of enemy ground troops, with an identical function to that of Walls in the Home Village.
- Just like in the Home Village, Walls can be bypassed completely by air troops (Beta Minions, Baby Dragons, etc.), and also do not count towards destruction percentage when destroyed.
- Walls in the Builder Base come in segments of five. These segments cannot be separated but can be rotated. When upgraded, all the walls in the same segment will be upgraded at the same time.
- This is true when counting walls. When you unlock new walls, it may say that you unlocked 25 walls, but there are only 5 more wall segments.
- Offensive Strategy
- Walls can be circumvented by destroying them or positioning ranged troops to shoot over the walls. Walls can be bypassed completely by air units such as Beta Minions.
- Melee units will only attack walls if there are no other buildings near them and if there is a building on the other side of the wall.
- Ranged units will only attack walls if there are no other buildings in their sight ranges other than those across the wall that is (almost) completely surrounded by walls and that are outside its attack range.
- Bombers deal additional damage to Walls, much like Wall Breakers. However, their damage bonus is not as great as those of the Wall Breakers but it is high enough to destroy Walls in a few attacks.
- The Bomber's Big Bomb ability allows it to deal heavier damage to walls.
- Walls can be circumvented by destroying them or positioning ranged troops to shoot over the walls. Walls can be bypassed completely by air units such as Beta Minions.
- Defensive Strategy
- Purposely create gaps in walls to put a trap in as the enemy troops will walk into the gap instead of breaking the wall.
- You can also do this by putting a Crusher in the gap.
- Use walls to surround defenses to protect them. Try to surround structures that assist in defense so they do not get taken out easily.
- It is unnecessary to protect resource buildings with walls as you do not lose loot on defense; you can only gain loot bonus from attacks.
- However, storage buildings have high hitpoints, and putting them near defensive buildings inside the walls can protect defensive structures and give them more time to take out enemy troops.
- Purposely create gaps in walls to put a trap in as the enemy troops will walk into the gap instead of breaking the wall.
- Upgrade Differences
- Level 1 Walls resemble wooden stakes assembled together.
- Level 2 Walls resemble wooden fences with a rope tied around the posts.
- Level 3 Walls are changed into worked lumber assembled with large nails.
- Level 4 Walls are changed into uncut rock.
- Level 5 Walls are more smooth and cut stone.
- Level 6 Walls have a bronze-colored connector between them.
- Level 7 Walls have a brick-like texture and color to them with what appears to be a concrete base.
- Level 8 walls have what appears to be a level 5 wall, except encased in metal plating.
- Level 9 walls are more reflective, the metal plating is now in one piece with the wall and it is more polished. The lower half of the wall is plated with brass.
Icon Descriptions
Tapping this icon displays information about the Wall, such as Hitpoints. | |
Tapping this icon rotates the selected row of Walls. | |
Tapping this icon upgrades the selected Walls to the next level, if you have enough resources and a free Master Builder or O.T.T.O. When the selected Walls are at maximum level, this icon is not shown. | |
Tapping this icon upgrades the selected Walls to the next level, if you have enough Wall Rings and a free Master Builder, O.T.T.O, or B.O.B. When the selected Walls are at maximum level, this icon is not shown. | |
Number Available | Builder Hall Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Total | 2 | 4 | 10 | 15 | 20 | 24 | 28 | 32 | 36 | 36 |
Size |
---|
5x1 |
Level | Cost | Cumulative Cost | Cost | Cumulative Cost | Cost | Hitpoints | Builder Hall Level Required |
---|---|---|---|---|---|---|---|
1 | 4,000 | 4,000 | N/A | N/A | N/A | 1,300 | 2 |
2 | 10,000 | 14,000 | N/A | N/A | 1 | 1,600 | 3 |
3 | 100,000 | 114,000 | N/A | N/A | 1 | 1,920 | 3 |
4 | 300,000 | 414,000 | N/A | N/A | 1 | 2,304 | 4 |
5 | 800,000 | 1,214,000 | N/A | N/A | 2 | 2,764 | 5 |
6 | 1,200,000 | 2,414,000 | N/A | N/A | 3 | 3,316 | 6 |
7 | 2,000,000 | 4,414,000 | 2,000,000 | 2,000,000 | 4 | 3,980 | 7 |
8 | 3,000,000 | 7,414,000 | 3,000,000 | 5,000,000 | 6 | 4,776 | 8 |
9 | 4,000,000 | 11,414,000 | 4,000,000 | 9,000,000 | 8 | 5,014 | 9 |