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"This undead creature poses little threat by itself. But it never fights alone, since the Witch can summon an endless horde of Skeletons against your enemy!"

Level 1

  • Summary
    • Skeletons are sub-troops the Witch summons to help her fight. 
    • They are similar to Barbarians in attack damage, but have lower health and move faster.
    • Skeletons have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Skeletons will proceed to attack the nearest structure.
    • They can be a good tank for single damage defense buildings in large numbers, but are vulnerable to splash damage.
    • Skeletons are considered to take up 1 housing space for the purpose of determining its interactions with the Spring Trap, Tornado Trap and Clone Spell.
    • Skeletons are unable to trigger Traps, nor can they cause the Clan Castle to activate and deploy its troops (if any). However, they can be harmed by Traps if another troop triggers them. Skeletons are able to trigger Hidden Teslas even though they are undetectable by traps.

  • Offensive Strategy
    • Try to avoid splash damaging defenses (like Wizard Towers and Mortars) to keep your Skeletons alive.
    • Skeletons can act as a "bone shield" to Witches, protecting them from other defenses.
  • Defensive Strategy
    • Witches in your Clan Castle will summon hordes of Skeletons to confront the enemy.
    • Single-target defenses like Cannons can be overwhelmed by Skeletons (especially if the single-target defense cannot one-shot the Skeleton), which means splash-damaging defenses like the Mortar, the Wizard Tower and the Bomb Tower are your defense's best chance of eliminating hordes of these sub-troops. Have Mortars and Wizard Towers as high-leveled as possible; they can be able to one-shot Skeletons and this leaves the Witch vulnerable to the defenses. Inferno Towers set to multi-target are also good at eliminating a few Skeletons at a time.

  • Trivia
    • Like the Lava Pup, the Skeleton's stats or appearance do not change when the Witch is upgraded.
    • The skeleton is the only sub-troop to have more than one parent troop, the Witch and the Drop Ship.
    • You can have a maximum of 626 Skeletons fighting for you on the battlefield at any one time. Of these, 392 Skeletons come from 28 maximum-level Witches (25 from fully upgraded Army Camps and 3 from a level 8 Clan Castle) that spawn 14 Skeletons each, and the other 234 come from 13 max-level Skeleton Spells (11 from your spell storage and the other 2 donated into the same Clan Castle), that spawn 18 Skeletons each.
      • If you consider the time period when the temporary Skeleton Barrel troop was available, this number is increased to 1,293 Skeletons, from 60 Skeleton Barrels in a Town Hall 13 army (spawning 15 Skeletons each, for a total of 900), three maxed Clan Castle Witches (14 each, for a total of 42), three maxed Clone Spells to clone 18 more Skeleton Barrels (for 270 more Skeletons) and nine more Skeletons in the remaining cloning capacity, and 4 maxed Skeleton Spells (which spawn 18 each, for a total of 72).
    • When you have a Witch in your Clan Castle, and it creates Skeletons during a defense, the Skeletons that were made do not go back into the Clan Castle.
    • As one of the six sub-troops (the others being the Golemite, Lava Pup, Yetimite, Big Boy and Ice Pup), it cannot be trained, placed or donated directly via the Clan Castle (although the parent Troops can).
    • The Skeleton is one of the two sub-troops that is summoned- rather than spawned upon a certain health reached(the other being the Big Boy) by its parent troop, and one of the two sub-troops that is not a smaller version of its parent troop.
    • The Skeleton appears to be identical to the Skeletons that are spawned via the Skeleton Trap when set to ground mode.
      • Unlike the Skeleton Trap's Skeletons, they do not have a skull next to their health bar, but instead have the player’s respective clan‘s badge, like all other Clan Castle reinforcements.
    • The Skeleton is one of the three permanent troops you cannot level up, the other ones being the Lava Pups and Bats.
Preferred Target Favorite Target Attack Type Damage Type Movement Speed Movement Speed Attack Speed Attack Speed Range Range
None Melee (Ground Only) 24 1s 0.4 tiles
Level Level Damage per Second Damage Damage per Attack Damage Hitpoints Hitpoints
1 25 25 30
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite)
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerSuper WizardInferno DragonSuper MinionSuper ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup)
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton SpellBat Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog Launcher
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