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[[File:Skeleton info.png|500x250px|link=]]
 
[[File:Skeleton info.png|500x250px|link=]]
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<div style="position: relative; top: -50px; text-align: right; margin-bottom: -50px; width: 100%;">[[File:More Info Button.png|link=Witch]]</div><p>'''''"This undead creature poses little threat by itself. But it never fights alone, since the [[Witch]] can summon an endless horde of Skeletons against your enemy!"'''''</p></center>
 
<div style="position: relative; top: -50px; text-align: right; margin-bottom: -50px; width: 100%;">[[File:More Info Button.png|link=Witch]]</div><p>'''''"This undead creature poses little threat by itself. But it never fights alone, since the [[Witch]] can summon an endless horde of Skeletons against your enemy!"'''''</p></center>
 
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*'''Trivia'''
 
*'''Trivia'''
**Like the Lava Pup,the Skeleton's stats do not change when the [[Witch]] is upgraded.
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**Like the Lava Pup, the Skeleton's stats do not change when the [[Witch]] is upgraded.
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**You can have a maximum of 532 Skeletons fighting for you on the battlefield at any one time. Of these, 220 Skeletons come from 22 maximum-level [[Witch]]es (20 from fully upgraded Army Camps and 2 from a level 4 or higher Clan Castle) that spawn 10 Skeletons each, and the other 312 come from 12 max-level [[Skeleton Spell]]s (11 from your spell storage and the other donated into your Clan Castle), that spawn 26 Skeletons each.
 
**When you have a [[Witch]] in your [[Clan Castle]], and it creates Skeletons during a defense, the Skeletons that were made do not go back into the [[Clan Castle]].
 
**When you have a [[Witch]] in your [[Clan Castle]], and it creates Skeletons during a defense, the Skeletons that were made do not go back into the [[Clan Castle]].
 
**As one of the three subtroops (the others being the [[Golem/Golemite|Golemite]] and the [[Lava Hound/Lava Pup|Lava Pup]]), it cannot be trained, placed or donated directly via the [[Clan Castle]] (although the parent [[Troops]] can).
 
**As one of the three subtroops (the others being the [[Golem/Golemite|Golemite]] and the [[Lava Hound/Lava Pup|Lava Pup]]), it cannot be trained, placed or donated directly via the [[Clan Castle]] (although the parent [[Troops]] can).

Revision as of 08:13, 15 December 2016

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Skeleton info

More Info Button

"This undead creature poses little threat by itself. But it never fights alone, since the Witch can summon an endless horde of Skeletons against your enemy!"


Skeleton1
Level 1

  • Summary
    • Skeletons are troops the Witch summons to help her fight. 
    • They are similar to Barbarians in attack damage, but have lower health and move faster.
    • The Skeleton gives out the same amount of damage per second as the level 1 Witch.
    • Skeletons have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Skeletons will proceed to attack the nearest structure.
    • They can be a good tank for single damage defense buildings in large numbers, but are vulnerable to splash damage.


  • Defensive Strategy
    • Witches in your Clan Castle will summon hordes of Skeletons to confront the enemy.
    • Single-targeting defenses like Cannons can be overwhelmed by Skeletons (especially if the single-target defense cannot one-shot the Skeleton), so splash-damaging defenses like the Mortar and the Wizard Tower are your defense's best chance of eliminating hordes of these subtroops. Have Mortars and Wizard Towers as high-leveled as possible; they can be able to one-shot Skeletons and this leaves the Witch vulnerable to the defenses. Inferno Towers set to multi-target are also good at eliminating a few Skeletons at a time.

  • Trivia
    • Like the Lava Pup, the Skeleton's stats do not change when the Witch is upgraded.
    • You can have a maximum of 532 Skeletons fighting for you on the battlefield at any one time. Of these, 220 Skeletons come from 22 maximum-level Witches (20 from fully upgraded Army Camps and 2 from a level 4 or higher Clan Castle) that spawn 10 Skeletons each, and the other 312 come from 12 max-level Skeleton Spells (11 from your spell storage and the other donated into your Clan Castle), that spawn 26 Skeletons each.
    • When you have a Witch in your Clan Castle, and it creates Skeletons during a defense, the Skeletons that were made do not go back into the Clan Castle.
    • As one of the three subtroops (the others being the Golemite and the Lava Pup), it cannot be trained, placed or donated directly via the Clan Castle (although the parent Troops can).
    • The Skeleton is currently the only subtroop that is summoned (rather than spawned upon death) by its parent troop, and the only subtroop that is not a smaller version of its parent troop.
    • The Skeleton appears to be identical to the Skeletons that are spawned via the Skeleton Spell and Skeleton Trap unless the latter is set to target air troops.
    • Unlike the Skeleton Trap's skeletons, they do not have a skull next to their health bar.
    • The skeleton is one of the two troops you can not level up, the other one being the Lava Pup.
Preferred Target Attack Type Movement Speed Attack Speed Range
None Melee (Ground Only) 24 1s 0.4 tiles
Level Damage per Second Damage per Attack Hitpoints
1 25 25 30

For additional statistics and information, see the Unit Calculators page.

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