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(It may be obvious, but it keeps things consistent with the other troop tables)
m (Reverted edits by Thistleheart1 (talk) to last version by MagmaHound)
 
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__NOTOC__ __NOEDITSECTION__{{ClashRoyaleLink|Skeletons}}
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__NOTOC__ __NOEDITSECTION__
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{{ClashRoyaleLink|Skeletons}}
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{{Protection}}
   
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[[File:Skeleton info.png|250px|center|link=]]
   
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<div style="position: relative; top: -50px; text-align: right; margin-bottom: -50px; width: 100%;">[[File:More Info Button.png|link=Witch]]</div><center>'''''"This undead creature poses little threat by itself. But it never fights alone, since the [[Witch]] can summon an endless horde of Skeletons against your enemy!"'''''-</center>
<center>
 
[[File:Skeleton info.png|500x250px|link=]]
 
<div style="position: relative; top: -50px; text-align: right; margin-bottom: -50px; width: 100%;">[[File:More Info Button.png|link=Witch]]</div><p>'''''"This undead creature poses little threat by itself. But it never fights alone, since the [[Witch]] can summon an endless horde of Skeletons against your enemy!"'''''</p></center>
 
 
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{| style="text-align:center; margin:auto; margin-top: 20px;"
 
{| style="text-align:center; margin:auto; margin-top: 20px;"
 
|-
 
|-
| [[File:Skeleton1.png|120px|link=]]
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| [[File:Skeleton1.png|link=]]
 
|-
 
|-
| '''Level 1'''
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| Level 1
 
|}
 
|}
 
----
 
----
 
*'''Summary'''
 
*'''Summary'''
**Skeletons are troops the [[Witch]] summons to help her fight. 
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**Skeletons are sub-troops the [[Witch]] summons to help her fight. 
 
**They are similar to [[Barbarian]]s in attack damage, but have lower health and move faster.
 
**They are similar to [[Barbarian]]s in attack damage, but have lower health and move faster.
**The Skeleton gives out the same amount of damage per second as the level 1 [[Witch]].
 
 
**{{PreferredTarget|None}}
 
**{{PreferredTarget|None}}
  +
**They can be a good tank for single damage defense buildings in large numbers, but are vulnerable to splash damage.
  +
**Skeletons are considered to take up 1 housing space for the purpose of determining its interactions with the [[Spring Trap]], [[Tornado Trap]] and [[Clone Spell]].
  +
**Skeletons are unable to trigger {{H|Traps}}, nor can they cause the [[Clan Castle]] to activate and deploy its troops (if any). However, they can be harmed by Traps if another troop triggers them. Skeletons are able to trigger {{H|Hidden Tesla}}s.
 
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----
 
*'''Offensive Strategy'''
 
*'''Offensive Strategy'''
**Skeletons act like [[Barbarian]]s to [[Witch]]es.
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**Try to avoid splash damaging defenses to keep your Skeletons alive.
**They go hand in hand with the [[Jump Spell]].
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**Skeletons can act as a "bone shield" to [[Witch]]es, protecting them from other defenses.
----
 
 
*'''Defensive Strategy'''
 
*'''Defensive Strategy'''
 
**[[Witch]]es in your [[Clan Castle]] will summon hordes of Skeletons to confront the enemy.
 
**[[Witch]]es in your [[Clan Castle]] will summon hordes of Skeletons to confront the enemy.
**Single-targeting defenses like [[Cannon]]s can be overwhelmed by Skeletons (especially if the single-target defense cannot one-shot the Skeleton), so splash-damaging defenses like the [[Mortar]] and the [[Wizard Tower]] are your defense's best chance of eliminating hordes of these subtroops. Have [[Mortar]]s and [[Wizard Tower]]s as high-leveled as possible; they can be able to one-shot Skeletons and this leaves the [[Witch]] vulnerable to the defenses. [[Inferno Tower]]s set to multi-target are also good at eliminating a few Skeletons at a time.
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**Single-target defenses like [[Cannon]]s can be overwhelmed by Skeletons (especially if the single-target defense cannot one-shot the Skeleton), which means splash-damaging defenses like the [[Mortar]] and the [[Wizard Tower]] are your defense's best chance of eliminating hordes of these subtroops. Have [[Mortar]]s and [[Wizard Tower]]s as high-leveled as possible; they can be able to one-shot Skeletons and this leaves the [[Witch]] vulnerable to the defenses. [[Inferno Tower]]s set to multi-target are also good at eliminating a few Skeletons at a time.
 
----
 
----
 
*'''Trivia'''
 
*'''Trivia'''
**Skeleton's stats do not change when the [[Witch]] is upgraded.
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**Like the [[Lava Pup]], the Skeleton's stats or appearance do not change when the [[Witch]] is upgraded.
**When you have a [[Witch]] in your Clan Castle, and it creates Skeletons during a defense, the Skeletons that were made do not go back into the [[Clan Castle]].
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**You can have a maximum of 559 Skeletons fighting for you on the battlefield at any one time. Of these, 364 Skeletons come from 26 maximum-level [[Witch]]es (23 from fully upgraded [[Army Camp]]s and 3 from a level 8 Clan Castle) that spawn 14 Skeletons each, and the other 195 come from 13 max-level Skeleton Spells (11 from your spell storage and the other 2 donated into the same Clan Castle), that spawn 15 Skeletons each.
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***If you consider the time period when the temporary [[Skeleton Barrel]] troop was available, this number is increased to 1,210 Skeletons, from 56 Skeleton Barrels in a Town Hall 12 army (spawning 14 Skeletons each, for a total of 784), three then-maxed Clan Castle Witches (12 each, for a total of 36), and 13 maxed Skeleton Spells (which at the time spawned 30 each, for a total of 390).
  +
**When you have a [[Witch]] in your [[Clan Castle]], and it creates Skeletons during a defense, the Skeletons that were made do not go back into the [[Clan Castle]].
 
**As one of the three subtroops (the others being the [[Golem/Golemite|Golemite]] and the [[Lava Hound/Lava Pup|Lava Pup]]), it cannot be trained, placed or donated directly via the [[Clan Castle]] (although the parent [[Troops]] can).
 
**As one of the three subtroops (the others being the [[Golem/Golemite|Golemite]] and the [[Lava Hound/Lava Pup|Lava Pup]]), it cannot be trained, placed or donated directly via the [[Clan Castle]] (although the parent [[Troops]] can).
 
**The Skeleton is currently the only subtroop that is summoned (rather than spawned upon death) by its parent troop, and the only subtroop that is not a smaller version of its parent troop.
 
**The Skeleton is currently the only subtroop that is summoned (rather than spawned upon death) by its parent troop, and the only subtroop that is not a smaller version of its parent troop.
**The [[Skeleton]] appears to be identical to the Skeletons that are spawned via the [[Skeleton Trap]], unless the [[Skeleton Trap]] is set to target air troops.
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**The Skeleton appears to be identical to the Skeletons that are spawned via the [[Skeleton Trap]] when set to ground mode.
** Unlike the [[Skeleton Trap]]'s skeletons, they do not have a skull next to their health bar.
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***Unlike the [[Skeleton Trap]]'s Skeletons, they do not have a skull next to their health bar, but instead have the player’s respective clan‘s badge, like all other Clan Castle reinforcements.
**The skeleton is one of the two [[troops]] you can not level up, the other one being the [[Lava Hound/Lava Pup|Lava Pup]].
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**The Skeleton is one of the three permanent [[troops]] you cannot level up, the other ones being the [[Lava Hound/Lava Pup|Lava Pups]] and [[Night Witch/Bat|Bats]].
   
 
<center>
 
<center>
 
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
 
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
{| border="0" cellpadding="1" cellspacing="1" id="skeleton-table-1" class="wikitable troop-statistics-table" style="text-align: center; width: 100%;"
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{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
! data-type="preferred target" | Preferred Target
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! Preferred Target {{Res|RES=Target}}
! data-type="attack type" | Attack Type
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! Attack Type {{Res|RES=Damage Type}}
! data-type="movement speed" | [[Troop Movement Speed|Movement Speed]]
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! [[Troop Movement Speed|Movement Speed]] {{Res|RES=Speed}}
! data-type="attack speed" | Attack Speed
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! Attack Speed {{Res|RES=Attack Speed}}
! data-type="range" | Range
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! Range {{Res|RES=Range}}
 
|-
 
|-
 
| None
 
| None
| Melee (Ground&nbsp;Only)
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| Melee (Ground Only)
 
| 24
 
| 24
 
| 1s
 
| 1s
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|}
 
|}
   
{| border="0" cellpadding="1" cellspacing="1" id="skeleton-table-2" class="wikitable troop-statistics-table" style="text-align: center; width: 100%;"
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{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
! data-type="level" | Level
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! Level {{Res|RES=Level}}
! data-type="dps" | Damage per Second
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! Damage per Second {{Res|RES=Damage}}
! data-type="dpa" | Damage per Attack
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! Damage per Attack {{Res|RES=Damage}}
! data-type="hitpoints" | Hitpoints
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! Hitpoints {{Res|RES=Hitpoint}}
 
|-
 
|-
 
| 1
 
| 1
 
| 25
 
| 25
 
| 25
 
| 25
| 40
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| 30
 
|}
 
|}
For additional statistics and information, see the [[Unit Calculators]] page.
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{{UCH}}
 
</div>
 
</div>
 
</center>
 
</center>
{{TroopsMenu}}
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{{TroopsMenuHV}}
 
[[Category:Troops]]
 
[[Category:Troops]]
 
[[Category:Dark Elixir Troops]]
 
[[Category:Dark Elixir Troops]]

Latest revision as of 18:38, May 15, 2020

Skeleton info
More Info Button
"This undead creature poses little threat by itself. But it never fights alone, since the Witch can summon an endless horde of Skeletons against your enemy!"-

Skeleton1
Level 1

  • Summary
    • Skeletons are sub-troops the Witch summons to help her fight. 
    • They are similar to Barbarians in attack damage, but have lower health and move faster.
    • Skeletons have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Skeletons will proceed to attack the nearest structure.
    • They can be a good tank for single damage defense buildings in large numbers, but are vulnerable to splash damage.
    • Skeletons are considered to take up 1 housing space for the purpose of determining its interactions with the Spring Trap, Tornado Trap and Clone Spell.
    • Skeletons are unable to trigger Traps, nor can they cause the Clan Castle to activate and deploy its troops (if any). However, they can be harmed by Traps if another troop triggers them. Skeletons are able to trigger Hidden Teslas.

  • Offensive Strategy
    • Try to avoid splash damaging defenses to keep your Skeletons alive.
    • Skeletons can act as a "bone shield" to Witches, protecting them from other defenses.
  • Defensive Strategy
    • Witches in your Clan Castle will summon hordes of Skeletons to confront the enemy.
    • Single-target defenses like Cannons can be overwhelmed by Skeletons (especially if the single-target defense cannot one-shot the Skeleton), which means splash-damaging defenses like the Mortar and the Wizard Tower are your defense's best chance of eliminating hordes of these subtroops. Have Mortars and Wizard Towers as high-leveled as possible; they can be able to one-shot Skeletons and this leaves the Witch vulnerable to the defenses. Inferno Towers set to multi-target are also good at eliminating a few Skeletons at a time.

  • Trivia
    • Like the Lava Pup, the Skeleton's stats or appearance do not change when the Witch is upgraded.
    • You can have a maximum of 559 Skeletons fighting for you on the battlefield at any one time. Of these, 364 Skeletons come from 26 maximum-level Witches (23 from fully upgraded Army Camps and 3 from a level 8 Clan Castle) that spawn 14 Skeletons each, and the other 195 come from 13 max-level Skeleton Spells (11 from your spell storage and the other 2 donated into the same Clan Castle), that spawn 15 Skeletons each.
      • If you consider the time period when the temporary Skeleton Barrel troop was available, this number is increased to 1,210 Skeletons, from 56 Skeleton Barrels in a Town Hall 12 army (spawning 14 Skeletons each, for a total of 784), three then-maxed Clan Castle Witches (12 each, for a total of 36), and 13 maxed Skeleton Spells (which at the time spawned 30 each, for a total of 390).
    • When you have a Witch in your Clan Castle, and it creates Skeletons during a defense, the Skeletons that were made do not go back into the Clan Castle.
    • As one of the three subtroops (the others being the Golemite and the Lava Pup), it cannot be trained, placed or donated directly via the Clan Castle (although the parent Troops can).
    • The Skeleton is currently the only subtroop that is summoned (rather than spawned upon death) by its parent troop, and the only subtroop that is not a smaller version of its parent troop.
    • The Skeleton appears to be identical to the Skeletons that are spawned via the Skeleton Trap when set to ground mode.
      • Unlike the Skeleton Trap's Skeletons, they do not have a skull next to their health bar, but instead have the player’s respective clan‘s badge, like all other Clan Castle reinforcements.
    • The Skeleton is one of the three permanent troops you cannot level up, the other ones being the Lava Pups and Bats.
Preferred Target Target Attack Type Damagetype Movement Speed Speed Attack Speed Attackspeed Range Range
None Melee (Ground Only) 24 1s 0.4 tiles
Level Level Damage per Second Damage Damage per Attack Damage Hitpoints Hitpoint
1 25 25 30

For additional statistics and information, see the Unit Calculators page.

Home Village Army
Elixir Troops Barbarian (Super) • ArcherGiant (Super) • Goblin (Sneaky) • Wall Breaker (Super) • BalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite)
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce Golem
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton SpellBat Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege Barracks
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