![]() |
Not available This troop was available in certain events, and can only be used for the duration of the event. Currently, this troop is not available. |

![]() |
Level 1-11 |
Summary[]
- The Witch Golem is one of four temporary troops introduced in the Mashup Madness event for Clash-o-Ween 2023, where it could be unlocked after accumulating 55,000 Sour Elixir in the event. It returned in the Mashup Mania event for Clash-o-Ween 2024, where it can be unlocked with 3,000 Sour Elixir.
- The Witch Golem combines aspects of the Golem and Witch. As a defense-targeting unit with extremely high hitpoints, it is capable of summoning a large number of Skeletons at a time. When defeated, it explodes for area damage and spawns a number of Big Boys, depending on its level.
- The Witch Golem cannot be upgraded in the Laboratory. Its level is instead determined by the player's Town Hall level.
- Witch Golems prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Witch Golems do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the activated Town Hall weapon (if any) to be defensive buildings.
Once all defenses are destroyed, Witch Golems become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. However, they will not switch targets to enemy units until their previous target was destroyed.
Strategies[]
- It is good to take on areas of single-targeting defenses.
Statistics[]
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
Gold Pass modifiers 

ApplyReset |
Preferred Target ![]() |
Attack Type ![]() |
Housing Space ![]() |
Movement Speed ![]() |
Attack Speed ![]() |
Barracks Level Required ![]() |
Sour Elixir Required ![]() |
Range ![]() |
---|---|---|---|---|---|---|---|
Defenses | Area Splash (Ground only) | 41 | 12 | 2.4s | 1 | 55,000 | ??? |
Special Ability ![]() |
---|
Grave Matter (Passive Ability) |
Summons a skeleton army every few seconds. When defeated spawns Big Boys. |
Summon Cooldown |
7s |
Training Time of Witch Golems | |
---|---|
Barracks available | Barracks upgrading |
5m | 10m |
Level ![]() |
Damage per Second ![]() |
Damage per Attack ![]() |
Hitpoints ![]() |
Skeletons per Summon ![]() |
Damage when Destroyed ![]() |
Big Boys Summoned (After Death) ![]() |
Town Hall Level Required ![]() |
---|---|---|---|---|---|---|---|
1 | 130 | 312 | 3,200 | 8 (Max 14) | 150 | 1 | 6 |
2 | 143 | 343.2 | 4,500 | 8 (Max 16) | 200 | 1 | 7 |
3 | 156 | 374.4 | 5,400 | 9 (Max 18) | 250 | 2 | 8 |
4 | 169 | 405.6 | 6,200 | 9 (Max 20) | 350 | 2 | 9 |
5 | 182 | 436.8 | 6,700 | 10 (Max 22) | 550 | 2 | 10 |
6 | 195 | 468 | 7,100 | 10 (Max 24) | 650 | 2 | 11 |
7 | 208 | 499.2 | 7,500 | 11 (Max 26) | 750 | 3 | 12 |
8 | 221 | 530.4 | 8,000 | 11 (Max 28) | 800 | 3 | 13 |
9 | 234 | 561.6 | 8,400 | 12 (Max 30) | 850 | 3 | 14 |
10 | 247 | 592.8 | 8,800 | 12 (Max 32) | 900 | 3 | 15 |
11 | 260 | 624 | 9,200 | 13 (Max 34) | 950 | 4 | 16 |
Gallery[]
Trivia[]
- You could have a maximum of 7 Witch Golems at one time in a complete set of fully upgraded Army Camps. On the battlefield, you could clone an additional 4 Witch Golems with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 11 Witch Golems.
- The Witch Golem takes the largest housing space of all troops in the Home Village, with a housing space of 41.
- Unlike the regular Witch and Super Witch, the Witch Golem cannot target air troops.