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Not available This troop was available in certain events, and can only be used for the duration of the event. Currently, this troop is not available. |
- For Skeletons spawned by Witches, see Witch/Skeleton.
- For Skeletons spawned by Skeleton Spells, see Skeleton Spell/Skeleton.
- For Skeletons spawned by Drop Ships in the Builder Base, see Drop Ship/Skeleton.
- For Skeletons that appear in the Clan Capital, see Skeleton/Clan Capital.


Skeleton
Summary
- Skeletons are sub-troops spawned by the Witch Golem. They are similar to Barbarians in attack damage, but have lower health and move faster.
- Skeletons have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Skeletons will proceed to attack the nearest structure.
- They are identical in nature to Skeletons spawned by Witches.
- Skeletons are considered to take up 1 housing space for the purpose of determining its interactions with the Spring Trap, Tornado Trap, Clone Spell and Recall Spell.
- Skeletons are unable to trigger Traps, nor can they cause the Clan Castle to activate and deploy its troops (if any). However, they can be harmed by traps if another troop triggers them. Skeletons are able to trigger Hidden Teslas even though they are undetectable by traps.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
ApplyReset |
Spring Weight![]() |
Preferred Target ![]() |
Attack Type ![]() |
Movement Speed ![]() |
Attack Speed ![]() |
Range ![]() |
Damage per Second ![]() |
Damage per Hit![]() |
Hitpoints ![]() |
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1 | None | Melee (Ground Only) | 24 | 1s | 0.4 tiles | 25 | 25 | 30 |