Clash of Clans Wiki
Advertisement
Clash of Clans Wiki


For the Wizard that is defensive, see Wizard Tower.
Wizard info.png
Super Troop Symbol.png


"The Wizard is a terrifying presence on the battlefield. Pair him up with some of his fellows and cast concentrated blasts of destruction on anything, land or sky!"

Wizard1.png Wizard3.png Wizard5.png Wizard6.png
Level 1 & 2 Level 3 & 4 Level 5 Level 6
Wizard7.png Wizard8.png Wizard9.png Wizard10.png
Level 7 Level 8 Level 9 Level 10

Summary

  • The Wizard is a ranged troop unlocked in the level 7 Barracks. He shoots fireballs or energy blasts that do high damage but requires support as he has relatively low hit points and can easily be killed by point defenses.
  • Wizards are commonly used in large groups for fire support or as a force multiplier (similar to Archers), but they can also be effective in smaller numbers, especially at lower levels.
  • Wizards have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Wizards will proceed to attack the nearest structure.

Strategy

Offensive

  • Wizards can be very effective at taking out defenses; their very high damage makes turret hit points no match for them. However, to maximize their effectiveness, it is generally considered a good idea to deploy them in decent-sized groups of 4 or more.
  • Wizards have high enough health to survive a few splash damage attacks, but point defenses can present a significant problem. Due to their inability to withstand sustained fire, Wizards are primarily used behind more durable troops such as Giants, Golems, or P.E.K.K.As (or supported with Healers).
    • Wizards are also are very vulnerable to Giant Bombs, Spring Traps, and Bombs if they're in groups of 3 or more. To prevent a large amount of Wizards from dying, spread them along the line of fire and don't spawn them in one place immediately.
  • Wizards are often used by high-level players in place of Archers, because of their high damage and relatively high health (when compared to Archers that will be killed in a single hit by most high level Defensive Buildings).
  • Their ability to attack over Walls make them very useful for attacking from the outside of Walls, or attacking from a distance without the danger of being caught in a Mortar or Wizard Tower blast.
  • Barbarians can be used as a tank to support Wizards, but be careful, as Wizards can still be affected by Mortars and Wizard Towers due to their splash damage. Because of this, often the Barbarian King or a P.E.K.K.A is a better choice as they can soak up many more shots from these defenses than the regular Barbarian.
  • Wizards are amazing at clearing out an enemy's Clan Castle troops. Their ability to do high amounts of splash damage (although in a small radius) allows them to kill a lot of troops at once. Deploying a Wizard or two after the Clan Castle troops have engaged you can be a good alternative to a Lightning Spell.
  • Wizards are great funneling troops for high level strategies, such as those involving Golems or Queen walks. You can deploy 3 or 4 Wizards, and with their range and high DPS they can take out buildings so that your Archer Queen and other troops go in the preferred direction, instead of being kited around the base, resulting in a failed funnel into the core of the enemies base.

Defensive

  • Wizards pose a bit of a threat in a Clan Castle. Their range allows them to attack from afar or from behind Walls, and their speed makes it harder for them to be lured away. Their splash damage lets them take out weak, grouped troops like Archers and Barbarians at low levels. Also, they can, at proper levels, deal huge damage to Golems and completely wipe out Hog and Giant hordes. Poison Spells, if you have one, can be used to stop him from doing significant damage.
    • Be careful when attacking defensive Wizards. Since they do splash damage, it is best to use spread-out ranged troops such as Archers or your own Wizards to defeat them.
    • Low-level Heroes may not be able to defeat the Wizards in one hit, particularly if the Wizards are high-leveled; in retaliation, the Wizards may do significant damage or even defeat the heroes quickly.
    • Lightning Spells can immediately defeat defending Wizards. In particular, a level 5 or higher Lightning Spell is enough to defeat a Wizard of any level.
  • Wizards are somewhat weak and die to a couple of Mortar shots. Make sure the Mortars are able to target the inside of the base. However, you should not put the Mortars at the core of the base.
  • Giant Bombs can one-shot relatively leveled Wizards. If placed correctly, they can cripple the main power of attacks.

Upgrade Differences

  • The Wizard undergoes significant changes at all levels except levels 2 and 4. Additionally, his projectile also undergoes changes periodically.
    • Initially, the Wizard appears to be a man with a goatee and thick eyebrows. He wears a light blue hooded cloak, a leather belt and gold buckle, with gray pointed boots. He wears brown clothes under his coat, and his sleeves are rolled up. He attacks with fireballs.
    • At level 3, the Wizard's cloak changes from light blue to purple. His boots become bright purple as well. His tunic also becomes purplish in color.
    • At level 4, the Wizard starts attacking with purple laser-looking fireballs.
    • At level 5, the Wizard's cloak changes to dark blue, and his boots change from a purplish color to a blackish color, as well as his tunic.
    • At level 6, the Wizard's cloak color changes to maroon. His hood loses its lining and extends farther to shadow his face, his belt buckle becomes orange, and his eyes turn a shade of glowing yellow. His boots also change to maroon. His attacks change to searing orange energy blasts.
    • At level 7 the color of his cloak becomes darker and his robes and hood have a golden lining added to his maroon cloak color. He starts shooting purple-orange crystal-like fireballs.
    • At level 8 the color of his cloak's lining becomes magenta.
    • At level 9, his cloak color changes to lilac, with a golden lining. He also gains golden bands around his arms.
    • At level 10, the Wizard's cloak changes to violet blue. The gold linings on his cloak as well as his hand-bands are more perfectly straight.

History

Patch Type Description
August 2, 2012 The Wizard was in the original release of the game, with 5 levels.Wizard1.png
September 19, 2012 Update
  • The upgraded Wizard now shows pink asterisks that represent its level.
  • The Wizard at levels 3-4 and 5 now have upgrade differences.Wizard3.png Wizard5.png
August 30, 2012 Update The Wizard's attacks gain a visual effects.
October 27, 2012 Update Decreased the training cost of Wizard.
March 12, 2013 Update
  • The Wizard now does splash damage.
  • The Wizard's upon death sound was changed.
  • Prior to the update, the Wizard's upon death sounded like this.
August 27, 2013 Update
  • Added the level 6 Wizard. Wizard6.png
  • Decreased the training time of Wizard from 10 - 8 minutes.Time
May 4, 2016 Balance Changes Reduced the Wizard's training time from 8 minutes to 5 minutes.Time
October 12, 2016 Update
  • Added the level 7 Wizard.Wizard7.png
  • Increased level 6 Wizard's HP and damage.
  • Moved the level 6 Wizard to Town Hall level 9 (was at Town Hall 10).
June 27, 2017 Update
  • Added the level 8 Wizard.Wizard8.png
  • Reduced upgrade time and costs for levels 6-7 Wizard.
June 11, 2018 Update Added the level 9 Wizard.Wizard9.png
June 26, 2018 Update Reduced upgrade times for levels 1-7 Wizard.Time
October 23, 2018 Update Reduced Gem donation cost of Wizard from 5 to 3 gems.
April 2, 2019 Update Reduced upgrade times for level 5-8 Wizard and reduced training costs for level 1-9 Wizard.
March 30, 2020 Update Reduced upgrade costs for levels 5-7 Wizard.
October 12, 2020 Update Added the level 10 Wizard.Wizard10.png

Gallery

Trivia

  • When you are doing the tutorial, a Villager mentions the reinforcement Wizards of Ivory Tower. However, Ivory Tower is not mentioned again in the future. This could, however, be a reference to the Wizard Tower.
  • Because you get 3 Wizards in the tutorial, they are the first unit that you deploy but NOT the first unlocked for general use, which are Barbarians.
    • You only need to use one Wizard to finish the tutorial level; you can save the remainder for future looting, and can use them against other players, making them see that they were raided by a low-level player with Wizards. However, the Wizards disappear shortly after the tutorial.
  • You can have a maximum of 75 Wizards at one time in a complete set of fully upgraded Army Camps. This number increases to 86 if you include the 11 that can fit into a level 9 or higher Clan Castle. On the battlefield, you can clone an additional 36 Wizards with four fully upgraded Clone Spells (three from the regular spell inventory and one from a max-level Clan Castle), and summon an additional 11 through a maximum-level Siege Barracks, for a total of 133 Wizards.
  • On a per-housing space basis, the Wizard used to have highest damage per second of any Troop (57.5 damage per housing space at level 9, slightly more than the second-place level 7 Goblin at 52). This excludes the damage multipliers of Goblins and Wall Breakers versus certain buildings.
  • In the application package of the game, the sound effect file refers to the Wizard as "Mage".
  • On August 28, 2014, Supercell hosted an event where the training cost and time of the Wizard were reduced by half for a limited time. During this event, the image of the Wizard in the Barracks showed the Wizard with his hair in an Afro and the fireball in his right hand was replaced with a rabbit. The silhouette of the Wizard in the battle results screen and the Laboratory screen also had the same changes. The image refers to the Clash of Clans commercial, featuring the Wizard.
    • One of the Loading Screen Hints in Clash Royale says "The Wizard can control all elements, except his hair", which is also a reference to the same commercial.
  • You can hear "HUZZAH!" every time an individual Wizard attacks. Some have speculated this to be the "magic word" he uses to cast his spells.
  • Before the May 24th 2016 update, level 4 and above Wizards shot out purple spell like projectiles. This was changed to purple fireballs.
  • On 25/8/17, the Wizard took the place of the Witch as the Home Village builder for the week, as the fourth troop type to be builders for the Home Village after the regular Builder left.
  • On 6/12/18, the Wizard appeared as the subject of the Wizard Barley skin in Brawl Stars. Also, it can be claimed by connecting Supercell-ID on to Brawl Stars.
  • His description in Clash Royale is a reference to the Clash of Clans commercial, Hype Man. It says: “The most awesome man to ever set foot in the arena, the Wizard will blow you away with his handsomeness... and/or fireballs.”

Comparisons

  • Along with the level 4-9 Wall Breaker, the Wizard is the only unit in the game capable of killing itself in one shot. In fact, once a Wizard reaches level 5, it can kill even Wizards of any level in one shot.
  • He is the first ranged-troop that does splash damage.
  • The Wizard, Barbarian, Archer, Giant, Goblin, Wall Breaker, Balloon, Healer, Dragon and P.E.K.K.A are the oldest units in the game.
  • The Wizard is the only troop that occupies 4 housing space, not including Party Wizard.
  • In the Party Wizard promotion video, the Wizard appears to have a pet bunny.
Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Barracks Level Required Barracks Range Range
None Area Splash 0.3 Tile Radius (Ground & Air) 4 16 1.5s 7 3 tiles
Training Time of Wizards
1 Barracks 2 Barracks 3 Barracks 4 Barracks
2m 1m 40s 30s
Level
Level
Damage per Second
Damage
Damage per Attack
Damage
Hitpoints
Hitpoints
Training Cost
Elixir
Research Cost
Elixir
Research Time
Time
Laboratory Level Required
Laboratory
1 50 75 75 1,000 N/A N/A N/A
2 70 105 90 1,400 150,000 12h 3
3 90 135 108 1,800 350,000 1d 4
4 125 187.5 130 2,200 650,000 1d 12h 5
5 170 255 156 2,600 1,300,000 2d 6
6 185 277.5 175 3,000 2,600,000 4d 7
7 200 300 190 3,400 5,000,000 6d 8
8 215 322.5 210 3,800 8,000,000 9d 9
9 230 345 230 4,200 10,000,000 13d 10
10 245 367.5 250 4,600 15,000,000 15d 11
Super Troop Boost
Super Troop
Super Troops
Boost Cost
Dark Elixir
Wizard Level Required
Level
Super Wizard 25,000 9
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardInferno DragonSuper MinionSuper ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup)
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat)
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog Launcher
Pets L.A.S.S.IElectro OwlMighty YakUnicorn
Advertisement