Wizard info.png
Super Troop Symbol.png

"The Wizard is a terrifying presence on the battlefield. Pair him up with some of his fellows and cast concentrated blasts of destruction on anything, land or sky!"

Wizard1.png Wizard3.png Wizard5.png Wizard6.png
Level 1 & 2 Level 3 & 4 Level 5 Level 6
Wizard7.png Wizard8.png Wizard9.png Wizard10.png
Level 7 Level 8 Level 9 Level 10

  • Summary
    • The Wizard is a magical man that wears a hooded cloak, a leather belt with a golden buckle, and matching boots.
    • The Wizard is a ranged unit, meaning that he can shoot over Walls. He shoots fireballs or energy blasts that do high damage but requires support as he has relatively low hit points and can easily be killed by point defenses. Wizards are commonly used in large groups for fire support or as a force multiplier (similar to Archers), but they can also be effective in smaller numbers, especially at lower levels.
    • Wizards have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Wizards will proceed to attack the nearest structure.

  • Offensive Strategy
    • Wizards can be very effective at taking out defenses; their very high damage makes turret hit points no match for them. However, to maximize their effectiveness, it is generally considered a good idea to deploy them in decent-sized groups of 4 or more.
    • Wizards have high enough health to survive a few splash damage attacks, but point defenses can present a significant problem. Due to their inability to withstand sustained fire, Wizards are primarily used behind more durable troops such as Giants, Golems, or P.E.K.K.As (or supported with Healers).
      • Wizards are also are very vulnerable to Giant Bombs, Spring Traps, and Bombs if they're in groups of 3 or more. To prevent a large amount of Wizards from dying, spread them along the line of fire and don't spawn them in one place immediately.
    • Wizards are often used by high-level players in place of Archers, because of their high damage and relatively high health (when compared to Archers that will be killed in a single hit by most high level Defensive Buildings).
    • Their ability to attack over Walls make them very useful for attacking from the outside of Walls, or attacking from a distance without the danger of being caught in a Mortar or Wizard Tower blast.
    • Barbarians can be used as a tank to support Wizards, but be careful, as Wizards can still be affected by Mortars and Wizard Towers due to their splash damage. Because of this, often the Barbarian King or a P.E.K.K.A is a better choice as they can soak up many more shots from these defenses than the regular Barbarian.
    • Wizards are amazing at clearing out an enemy's Clan Castle Troops. Their ability to do high amounts splash damage (Although small) allows them to kill a lot of Troops at once. Deploying a Wizard or two after the Clan Castle Troops have engaged you can be a good alternative to a Lightning Spell.
    • At Town Hall level 8 and above, Wizards are great funneling troops for high level strategies involving Golems.
    • Wizards can also be used to help funnel high-level attacks, such as Queen walks. You can deploy 3 or 4 Wizards, and with their range and high DPS they can take out buildings so that your Archer Queen and other troops go in the preferred direction, instead of being kited around the base, resulting in a failed funnel into the core of the enemies base.

  • Defensive Strategy
    • Wizards pose a bit of a threat in a Clan Castle. Their range allows them to attack from afar or from behind Walls, and their speed makes it harder for them to be lured away. Their splash damage lets them take out weak, grouped troops like Archers and Barbarians at low levels. Also, they can, at proper levels, deal huge damage to Golems and completely wipe out Hog and Giant hordes. Poison Spells, if you have one, can be used to stop him from doing significant damage.
      • Be careful when attacking defensive Wizards. Since they do splash damage, it is best to use spread-out ranged troops such as Archers or your own Wizards to defeat them.
      • Low-level Heroes may not be able to defeat the Wizards in one hit, particularly if the Wizards are high-leveled; in retaliation, the Wizards may do significant damage or even defeat the heroes quickly.
    • Wizards are somewhat weak and die to a couple of Mortar shots. Make sure the Mortars are able to target the inside of the base. However, you should not put the Mortars at the core of the base.
    • Giant Bombs can one-shot relatively leveled Wizards. If placed correctly, they can cripple the main power of attacks.

  • Upgrade Differences
    • The Wizard undergoes significant changes at all levels except levels 2 and 4. Additionally, his projectile also undergoes changes periodically.
      • Initially, the Wizard appears to be a man with a goatee and thick eyebrows. He wears a light blue hooded cloak, a leather belt and gold buckle, with gray pointed boots. He wears brown clothes under his coat, and his sleeves are rolled up. He attacks with fireballs.
      • At level 3, the Wizard's cloak changes from light blue to purple. His boots become bright purple as well. His tunic also becomes purplish in color.
      • At level 4, the Wizard starts attacking with purple laser-looking fireballs.
      • At level 5, the Wizard's cloak changes to dark blue, and his boots change from a purplish color to a blackish color, as well as his tunic.
      • At level 6, the Wizard's cloak color changes to maroon. His hood loses its lining and extends farther to shadow his face, his belt buckle becomes orange, and his eyes turn a shade of glowing yellow. His boots also change to maroon. His attacks change to searing orange energy blasts.
      • At level 7 the color of his cloak becomes darker and his robes and hood have a golden lining added to his maroon cloak color. He starts shooting purple-orange crystal-like fireballs.
      • At level 8 the color of his cloak's lining becomes magenta.
      • At level 9, his cloak color changes to lilac, with a golden lining. He also gains golden bands around his arms.
      • At level 10, the Wizard's cloak changes to violet blue. The gold linings on his cloak as well as his hand-bands are more perfectly straight.

  • Trivia
    • When you are doing the tutorial, a Villager mentions the reinforcement Wizards of Ivory Tower. However, Ivory Tower is not mentioned again in the future. This could, however, be a reference to the Wizard Tower.
    • Because you get 5 Wizards in the tutorial, they are the first unit that you deploy but NOT the first unlocked for general use, which are Barbarians.
      • You only need to use 2 of the Wizards to finish the tutorial level; you can save the remainder for future looting, and can use them against other players, making them see that they were raided by a low-level player with Wizards.
    • You can have a maximum of 75 Wizards at one time in a complete set of fully upgraded Army Camps. This number increases to 86 if you include the 11 that can fit into a fully upgraded Clan Castle. On the battlefield, you can clone an additional 24 Wizards with three fully upgraded Clone Spells. You can also summon 12 additional Wizards with a maximum-level Siege Barracks.
    • Along with the level 4-9 Wall Breaker, the Wizard is the only unit in the game capable of killing itself in one shot. In fact, once a Wizard reaches level 5, it can kill even Wizards of any level in one shot.
    • On a per-housing space basis, the Wizard used to have highest damage per second of any Troop (57.5 damage per housing space at level 9, slightly more than the second-place level 7 Goblin at 52). This excludes the damage multipliers of Goblins and Wall Breakers versus certain buildings.
    • In the application package of the game, the sound effect file refers to the Wizard as "Mage".
    • On August 28, 2014, Supercell hosted an event where the training cost and time of the Wizard were reduced by half for a limited time. During this event, the image of the Wizard in the Barracks showed the Wizard with his hair in an Afro and the fireball in his right hand was replaced with a rabbit. The silhouette of the Wizard in the battle results screen and the Laboratory screen also had the same changes. The image refers to the Clash of Clans commercial, featuring the Wizard.
    • As of the 12 March 2013 update, the Wizard's attack now has a splash component. This increases their effectiveness against lower-health Troops such as Goblins, Archers and Barbarians as Clan Castle Troops.
    • You can hear "HUZZAH!" every time an individual Wizard attacks. Some have speculated this to be the "magic word" he uses to cast his spells.
    • Before the May 24th 2016 update, level 4 and above wizards shot out purple spell like projectiles. This was changed to purple fireballs.
    • On 25/8/17, the Wizard took the place of the Witch as the Home Village builder for the week, as the fourth troop type to be builders for the Home Village after the regular Builder left.
    • On 6/12/18, the Wizard appeared as the subject of the Wizard Barley skin in Brawl Stars. Also, it can be claimed by connecting Supercell-ID on to Brawl Stars.
Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Barracks Level Required Barracks Range Range
None Area Splash 0.3 Tile Radius (Ground & Air) 4 16 1.5s 7 3 tiles
Training Time of Wizards
1 Barracks 2 Barracks 3 Barracks 4 Barracks
2m 1m 40s 30s
Damage per Second
Damage per Attack
Training Cost
Research Cost
Research Time
Laboratory Level Required
1 50 75 75 1,000 N/A N/A N/A
2 70 105 90 1,400 150,000 12h 3
3 90 135 108 1,800 450,000 1d 12h 4
4 125 187.5 130 2,200 1,350,000 2d 5
5 170 255 156 2,600 2,250,000 3d 6
6 185 277.5 175 3,000 4,000,000 5d 7
7 200 300 190 3,400 6,000,000 6d 8
8 215 322.5 210 3,800 9,000,000 10d 9
9 230 345 230 4,200 11,000,000 14d 10
10 245 367.5 250 4,600 15,000,000 15d 11

Super Troop Boost

Super Troop
Super Troops
Boost Cost
Dark Elixir
Wizard Level Required
Super Wizard 25,000 9
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite)
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerSuper WizardInferno DragonSuper MinionSuper ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup)
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat)
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog Launcher
Pets L.A.S.S.IElectro OwlMighty YakUnicorn
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