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For the defensive Wizard, see Wizard Tower.
For its Builder Base counterpart, see Electrofire Wizard.
Wizard info
Super Troop Symbol


"The Wizard is a terrifying presence on the battlefield. Pair him up with some of his fellows and cast concentrated blasts of destruction on anything, land or sky!"

Wizard1
Level 1 & 2
Wizard3
Level 3 & 4
Wizard5
Level 5
Wizard6
Level 6
Wizard7
Level 7
Wizard8
Level 8
Wizard9
Level 9
Wizard10
Level 10
Wizard11
Level 11
Wizard12
Level 12

Summary

  • The Wizard is a troop unlocked in the level 7 Barracks. He is a fragile ground unit with high splash damage and range.
  • Wizards are commonly used in large groups for fire support or as a force multiplier (similar to Archers), but they can also be effective in smaller numbers, especially at lower levels.
  • Wizards have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Wizards will proceed to attack the nearest structure.

Strategies

Offensive Strategy

  • Wizards can be very effective at taking out defenses; their very high damage makes turret hit points no match for them. However, to maximize their effectiveness, it is generally considered a good idea to deploy them in decent-sized groups of 4 or more.
  • Wizards have high enough health to survive a few splash damage attacks, but point defenses can present a significant problem. Due to their inability to withstand sustained fire, Wizards are primarily used behind more durable troops such as Giants, Golems, Ice Golems or P.E.K.K.As (or supported with Healers).
    • Wizards are also are very vulnerable to Giant Bombs, Spring Traps, and Bombs if they're in groups of 3 or more. To prevent a large amount of Wizards from dying, spread them along the line of fire and don't spawn them in one place immediately.
  • Wizards are often used by high-level players in place of Archers, because of their high damage and relatively high health (when compared to Archers that will be killed in a single hit by most high level Defensive Buildings).
  • Their ability to attack over Walls make them very useful for attacking from the outside of Walls, or attacking from a distance without the danger of being caught in a Mortar or Wizard Tower blast.
  • Barbarians can be used as a tank to support Wizards, but they are still vulnerable to splash damage Because of this, often the Barbarian King or a P.E.K.K.A is a better choice as they can soak up many more shots from these defenses than the regular Barbarian.
  • Wizards are amazing at clearing out an enemy's Clan Castle troops. Their ability to do high amounts of splash damage (although in a small radius) allows them to kill a lot of troops at once. Deploying a Wizard or two after the Clan Castle troops have engaged you can be a good alternative to a Lightning Spell or a Poison Spell.
  • Wizards are great funneling troops for high level strategies, such as those involving Golems or Queen walks. You can deploy 3 or 4 Wizards, and with their range and high DPS they can take out buildings so that your Archer Queen and other troops go in the preferred direction, instead of being kited around the base, resulting in a failed funnel into the core of the enemies base.

Defensive Strategy

  • Wizards pose a bit of a threat in a Clan Castle. Their range allows them to attack from afar or from behind Walls, and their speed makes it harder for them to be lured away. Their splash damage lets them take out weak, grouped troops like Archers and Barbarians at low levels. Also, they can, at proper levels, deal huge damage to Golems and completely wipe out Hog and Giant hordes, as these troops prioritize defenses and won't attack them. Poison Spells, if you have one, can be used to stop him from doing significant damage.
    • Be careful when attacking defensive Wizards. Since they do splash damage, it is best to use spread-out ranged troops such as Archers or your own Wizards to defeat them.
    • Low-level Heroes may not be able to defeat the Wizards in one hit, particularly if the Wizards are high-leveled; in retaliation, the Wizards may do significant damage or even defeat the heroes quickly.
    • Lightning Spells can immediately defeat defending Wizards. In particular, a level 5 or higher Lightning Spell is enough to defeat a Wizard of any level.
  • Wizards are somewhat weak and die to a couple of Mortar shots. Make sure the Mortars are able to target the inside of the base. However, you should not put the Mortars at the core of the base.
  • Giant Bombs can one-shot relatively leveled Wizards. If placed correctly, they can cripple the main power of attacks.

Upgrade Differences

  • The Wizard undergoes significant changes at all levels except levels 2 and 4. Additionally, his projectile also undergoes changes periodically.
    • Initially, the Wizard appears to be a man with a goatee and hick eyebrows. He wears a light blue hooded cloak, a leather belt and gold buckle, with gray pointed boots. He wears brown clothes under his coat, and his sleeves are rolled up. He attacks with fireballs.
    • At level 3, the Wizard's cloak changes from light blue to purple. His boots become bright purple as well. His tunic also becomes purplish in color.
    • At level 4, the Wizard starts attacking with yellow laser-looking fireballs, which travel faster than his regular fireballs, making him less likely to miss his target.
    • At level 5, the Wizard's cloak changes to dark blue, and his boots change from a purplish color to a blackish color, as well as his tunic.
    • At level 6, the Wizard's cloak color changes to maroon. His hood loses its lining and extends farther to shadow his face, his belt buckle becomes orange, and his eyes turn a shade of glowing yellow. His boots also change to maroon. His attacks change to searing purple energy blasts.
    • At level 7, the color of his cloak becomes darker and his robes and hood have a golden lining added to his maroon cloak color. He starts shooting purple-orange crystal-like fireballs.
    • At level 8 the color of his cloak's lining becomes magenta.
    • At level 9, his cloak color changes to lilac, with a golden lining. He also gains golden bands around his arms.
    • At level 10, the Wizard's cloak changes to violet blue. The gold linings on his cloak as well as his hand-bands are more perfectly straight.
    • At level 11, the Wizard's cloak changes to red.
    • At level 12, the Wizard's cloak changes to yellow while its gold linings change to a brownish-grey color. His bands become orange and his shirt turns red. He also loses his glowing yellow eyes.

Statistics

Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Barracks Level Required Barracks Range Range
None Area Splash 0.3 Tile Radius (Ground & Air) 4 16 1.5s 7 3 tiles
Training Time of Wizards
Barracks available Barracks upgrading
30s 1m
Level
Level
Damage per Second
Damage
Damage per Attack
Damage
Hitpoints
Hitpoints
Research Cost
Elixir
Research Time
Time
Laboratory Level Required
Laboratory
1 50 75 75 N/A N/A N/A
2 70 105 90 120,000 8h 3
3 90 135 108 320,000 12h 4
4 125 187.5 135 620,000 18h 5
5 170 255 165 1,200,000 1d 6
6 185 277.5 180 2,200,000 2d 7
7 200 300 195 3,500,000 2d 16h 8
8 215 322.5 210 5,000,000 3d 12h 9
9 230 345 230 5,800,000 5d 6h 10
10 245 367.5 250 8,500,000 7d 11
11 260 390 270 15,000,000 11d 13
12 275 412.5 290 19,200,000 14d 14
Super Troop Boost
Super Troop
Super Troops
Boost Cost
Dark Elixir
Wizard Level Required
Level
Super Wizard 25,000 9

History

Patch Type Description
August 2, 2012 The Wizard was in the original release of the game, with 5 levels.Wizard1
September 19, 2012 Update
  • The upgraded Wizard now shows pink asterisks that represent its level.
  • The Wizard at levels 3-4 and 5 now have upgrade differences.Wizard3 Wizard5
August 30, 2012 Update The Wizard's attacks gain a visual effects.
October 27, 2012 Update Decreased the training cost of Wizard.
March 12, 2013 Update
  • The Wizard now does splash damage.
  • The Wizard's upon death sound was changed.
  • Prior to the update, the Wizard's upon death sounded like this.
August 27, 2013 Update
  • Added the level 6 Wizard. Wizard6
  • Decreased the training time of Wizard from 10 - 8 minutes.Time
May 4, 2016 Balance Changes Reduced the Wizard's training time from 8 minutes to 5 minutes.Time
October 12, 2016 Update
  • Added the level 7 Wizard.Wizard7
  • Increased level 6 Wizard's HP and damage.
  • Moved the level 6 Wizard to Town Hall level 9 (was at Town Hall 10).
June 27, 2017 Update
  • Added the level 8 Wizard.Wizard8
  • Reduced upgrade time and costs for levels 6-7 Wizard.
June 11, 2018 Update Added the level 9 Wizard.Wizard9
June 26, 2018 Update Reduced upgrade times for levels 1-7 Wizard.Time
October 23, 2018 Update Reduced Gem donation cost of Wizard from 5 to 3 gems.
April 2, 2019 Update Reduced upgrade times for level 5-8 Wizard and reduced training costs for level 1-9 Wizard.
March 30, 2020 Update Reduced upgrade costs for levels 5-7 Wizard.
October 12, 2020 Update Added the level 10 Wizard.Wizard10
December 9, 2021 Update
  • Reduced upgrade costs and times of Wizards at all levels.
  • Increased the Wizard's hitpoints at levels 4-7:
    • Level 4: 130 -> 135 Hitpoints
    • Level 5: 156 -> 165 Hitpoints
    • Level 6: 175 -> 180 Hitpoints
    • Level 7: 190 -> 195 Hitpoints
October 10, 2022 Update Added the level 11 Wizard. Wizard11

Gallery

Trivia

  • When you are doing the tutorial, a Villager mentions the reinforcement Wizards of Ivory Tower. However, Ivory Tower is not mentioned again in the future. This could, however, be a reference to the Wizard Tower.
  • Because you get 3 Wizards in the tutorial, they are the first unit that you deploy but NOT the first unlocked for general use, which are Barbarians.
    • You only need to use one Wizard to finish the tutorial level; you can save the remainder for future looting, and can use them against other players, making them see that they were raided by a low-level player with Wizards. However, the Wizards disappear shortly after the tutorial.
  • You can have a maximum of 80 Wizards at one time in a complete set of fully upgraded Army Camps. This number increases to 92 if you include the 12 that can fit into a fully upgraded Clan Castle. On the battlefield, you can clone an additional 40 Wizards with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), and summon an additional 11 through a level 4 or higher Siege Barracks, for a total of 143 Wizards.
  • On a per-housing space basis, the Wizard used to have highest damage per second of any Troop (57.5 damage per housing space at level 9, slightly more than the second-place level 7 Goblin at 52). This excludes the damage multipliers of Goblins and Wall Breakers versus certain buildings.
    • This spot was taken by the Super Barbarian.
    • However, the Wizard still has the highest damage per second per housing space for a non-super Troop.
  • In the application package of the game, the sound effect file refers to the Wizard as "Mage".
  • On August 28, 2014, Supercell hosted an event where the training cost and time of the Wizard were reduced by half for a limited time. During this event, the image of the Wizard in the Barracks showed the Wizard with his hair in an Afro and the fireball in his right hand was replaced with a rabbit. The silhouette of the Wizard in the battle results screen and the Laboratory screen also had the same changes. The image refers to the Clash of Clans Magic commercial.
    • One of the Loading Screen Hints in Clash Royale says "The Wizard can control all elements, except his hair", which is also a reference to the same commercial.
  • You can hear "HUZZAH!" every time an individual Wizard attacks. Some have speculated this to be the "magic word" he uses to cast his spells.
  • Before the May 24th 2016 update, level 4 and above Wizards shot out purple spell like projectiles. This was changed to yellow laser-looking fireballs.
  • On 25/8/17, the Wizard took the place of the Witch as the Home Village builder for the week, as the fourth troop type to be builders for the Home Village after the regular Builder left.
  • The Wizard is featured as a character skin for Barley in Brawl Stars. It can be obtained by logging in to Supercell ID. A red version of this skin is also available for Barley in ##Brawl Stars##.
  • His description in Clash Royale is a reference to the ##Clash of Clans## Hype Man commercial. It says: The most awesome man to ever set foot in the arena, the Wizard will blow you away with his handsomeness... and/or fireballs.”
  • In the Clash of Clans Party Wizard Party Time commercial, the Wizard appears to have a pet bunny.

Comparisons

  • Along with the level 4-12 Wall Breaker, the Wizard is the only unit in the game capable of killing itself in one shot. In fact, once a Wizard reaches level 7, it can even kill Wizards of any level in one shot.
  • He is the first ranged troop that does splash damage.
  • The Wizard, Barbarian, Archer, Giant, Goblin, Wall Breaker, Balloon, Healer, Dragon and P.E.K.K.A are the oldest units in the game.
  • The Wizard is the only troop that occupies 4 housing space, not including the Party Wizard.
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon RiderElectro TitanRoot Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunterApprentice WardenDruid (Bear)
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardSuper DragonInferno DragonSuper MinerSuper MinionSuper Hog Rider (Super HogSuper Rider) • Super ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes & Hero Equipment Barbarian King: Barbarian PuppetRage VialEarthquake BootsVampstacheGiant GauntletSpiky Ball
Archer Queen: Archer PuppetInvisibility VialGiant ArrowHealer PuppetFrozen Arrow
Grand Warden: Eternal TomeLife GemRage GemHealing TomeFireball
Royal Champion: Royal GemSeeking ShieldHog Rider PuppetHaste VialRocket Spear
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility SpellRecall Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat) • Overgrowth Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog LauncherFlame FlingerBattle Drill
Pets L.A.S.S.IElectro OwlMighty YakUnicornFrosty (Frostmite) • DiggyPoison LizardPhoenixSpirit FoxAngry Jelly
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