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|Level 1 & 2||Level 3 & 4||Level 5||Level 6|
|Level 7||Level 8||Level 9||Level 10|
- The Wizard is a ranged troop unlocked in the level 7 Barracks. He shoots fireballs or energy blasts that do high damage but requires support as he has relatively low hit points and can easily be killed by point defenses. Wizards are commonly used in large groups for fire support or as a force multiplier (similar to Archers), but they can also be effective in smaller numbers, especially at lower levels.
- He is a magical man that wears a hooded cloak, a leather belt with a golden buckle, and matching boots.
- Wizards have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Wizards will proceed to attack the nearest structure.
- Wizards can be very effective at taking out defenses; their very high damage makes turret hit points no match for them. However, to maximize their effectiveness, it is generally considered a good idea to deploy them in decent-sized groups of 4 or more.
- Wizards have high enough health to survive a few splash damage attacks, but point defenses can present a significant problem. Due to their inability to withstand sustained fire, Wizards are primarily used behind more durable troops such as Giants, Golems, or P.E.K.K.As (or supported with Healers).
- Wizards are often used by high-level players in place of Archers, because of their high damage and relatively high health (when compared to Archers that will be killed in a single hit by most high level Defensive Buildings).
- Their ability to attack over Walls make them very useful for attacking from the outside of Walls, or attacking from a distance without the danger of being caught in a Mortar or Wizard Tower blast.
- Barbarians can be used as a tank to support Wizards, but be careful, as Wizards can still be affected by Mortars and Wizard Towers due to their splash damage. Because of this, often the Barbarian King or a P.E.K.K.A is a better choice as they can soak up many more shots from these defenses than the regular Barbarian.
- Wizards are amazing at clearing out an enemy's Clan Castle Troops. Their ability to do high amounts splash damage (Although small) allows them to kill a lot of Troops at once. Deploying a Wizard or two after the Clan Castle Troops have engaged you can be a good alternative to a Lightning Spell.
- At Town Hall level 8 and above, Wizards are great funneling troops for high level strategies involving Golems.
- Wizards can also be used to help funnel high-level attacks, such as Queen walks. You can deploy 3 or 4 Wizards, and with their range and high DPS they can take out buildings so that your Archer Queen and other troops go in the preferred direction, instead of being kited around the base, resulting in a failed funnel into the core of the enemies base.
- Wizards pose a bit of a threat in a Clan Castle. Their range allows them to attack from afar or from behind Walls, and their speed makes it harder for them to be lured away. Their splash damage lets them take out weak, grouped troops like Archers and Barbarians at low levels. Also, they can, at proper levels, deal huge damage to Golems and completely wipe out Hog and Giant hordes. Poison Spells, if you have one, can be used to stop him from doing significant damage.
- Be careful when attacking defensive Wizards. Since they do splash damage, it is best to use spread-out ranged troops such as Archers or your own Wizards to defeat them.
- Low-level Heroes may not be able to defeat the Wizards in one hit, particularly if the Wizards are high-leveled; in retaliation, the Wizards may do significant damage or even defeat the heroes quickly.
- Wizards are somewhat weak and die to a couple of Mortar shots. Make sure the Mortars are able to target the inside of the base. However, you should not put the Mortars at the core of the base.
- Giant Bombs can one-shot relatively leveled Wizards. If placed correctly, they can cripple the main power of attacks.
- The Wizard undergoes significant changes at all levels except levels 2 and 4. Additionally, his projectile also undergoes changes periodically.
- Initially, the Wizard appears to be a man with a goatee and thick eyebrows. He wears a light blue hooded cloak, a leather belt and gold buckle, with gray pointed boots. He wears brown clothes under his coat, and his sleeves are rolled up. He attacks with fireballs.
- At level 3, the Wizard's cloak changes from light blue to purple. His boots become bright purple as well. His tunic also becomes purplish in color.
- At level 4, the Wizard starts attacking with purple laser-looking fireballs.
- At level 5, the Wizard's cloak changes to dark blue, and his boots change from a purplish color to a blackish color, as well as his tunic.
- At level 6, the Wizard's cloak color changes to maroon. His hood loses its lining and extends farther to shadow his face, his belt buckle becomes orange, and his eyes turn a shade of glowing yellow. His boots also change to maroon. His attacks change to searing orange energy blasts.
- At level 7 the color of his cloak becomes darker and his robes and hood have a golden lining added to his maroon cloak color. He starts shooting purple-orange crystal-like fireballs.
- At level 8 the color of his cloak's lining becomes magenta.
- At level 9, his cloak color changes to lilac, with a golden lining. He also gains golden bands around his arms.
- At level 10, the Wizard's cloak changes to violet blue. The gold linings on his cloak as well as his hand-bands are more perfectly straight.
- The Wizard was in the original release of the game, with 5 levels.
- The August 30 2012 update gave the Wizard's attack visual effects.
- The October 27 2012 update decreased training cost of Wizard.
- In March 12 2013 update, the Wizard now does splash damage.
- The August 27 2013 update added the level 6 Wizard and decreased training time of Wizard from 10 to 8.
- The May 4, 2016 balance changes reduced the Wizard's training time from 8 minutes to 5 minutes.
- The October 12 2016 update added the level 7 Wizard, slightly increased level 6 Wizard's HP and damage, and moved the level 6 Wizard to Town Hall level 9 (was at Town Hall 10).
- The June 27 2017 update added the level 8 Wizard and reduced upgrade time and costs for levels 6-7 Wizard.
- The June 11 2018 update added the level 9 Wizard.
- The June 26 2018 update reduced upgrade times for levels 1-7 Wizard.
- The October 23 2018 update reduced Gem donation cost of Wizard.
- The April 2 2019 update reduced upgrade times for level 5-8 Wizard and reduced training costs for level 1-9 Wizard.
- The March 30 2020 update reduced upgrade costs for levels 5-7 Wizard.
- The October 12 2020 update added the level 10 Wizard.
- When you are doing the tutorial, a Villager mentions the reinforcement Wizards of Ivory Tower. However, Ivory Tower is not mentioned again in the future. This could, however, be a reference to the Wizard Tower.
- Because you get 3 Wizards in the tutorial, they are the first unit that you deploy but NOT the first unlocked for general use, which are Barbarians.
- You only need to use one Wizard to finish the tutorial level; you can save the remainder for future looting, and can use them against other players, making them see that they were raided by a low-level player with Wizards. However, the Wizards disappear shortly after the tutorial.
- You can have a maximum of 75 Wizards at one time in a complete set of fully upgraded Army Camps. This number increases to 86 if you include the 11 that can fit into a level 9 or higher Clan Castle. On the battlefield, you can clone an additional 36 Wizards with four fully upgraded Clone Spells (three from the regular spell inventory and one from a max-level Clan Castle). You can also summon 11 additional Wizards with a maximum-level Siege Barracks. This makes a total of 133 Wizards.
- Along with the level 4-9 Wall Breaker, the Wizard is the only unit in the game capable of killing itself in one shot. In fact, once a Wizard reaches level 5, it can kill even Wizards of any level in one shot.
- On a per-housing space basis, the Wizard used to have highest damage per second of any Troop (57.5 damage per housing space at level 9, slightly more than the second-place level 7 Goblin at 52). This excludes the damage multipliers of Goblins and Wall Breakers versus certain buildings.
- This spot was taken by the Super Barbarian.
- In the application package of the game, the sound effect file refers to the Wizard as "Mage".
- On August 28, 2014, Supercell hosted an event where the training cost and time of the Wizard were reduced by half for a limited time. During this event, the image of the Wizard in the Barracks showed the Wizard with his hair in an Afro and the fireball in his right hand was replaced with a rabbit. The silhouette of the Wizard in the battle results screen and the Laboratory screen also had the same changes. The image refers to the Clash of Clans commercial, featuring the Wizard.
- You can hear "HUZZAH!" every time an individual Wizard attacks. Some have speculated this to be the "magic word" he uses to cast his spells.
- Before the May 24th 2016 update, level 4 and above Wizards shot out purple spell like projectiles. This was changed to purple fireballs.
- Prior to March 2013 update, the Wizard's upon death sounded like this.
- On 25/8/17, the Wizard took the place of the Witch as the Home Village builder for the week, as the fourth troop type to be builders for the Home Village after the regular Builder left.
- On 6/12/18, the Wizard appeared as the subject of the Wizard Barley skin in Brawl Stars. Also, it can be claimed by connecting Supercell-ID on to Brawl Stars.
|Preferred Target||Attack Type||Housing Space||Movement Speed||Attack Speed||Barracks Level Required||Range|
|None||Area Splash 0.3 Tile Radius (Ground & Air)||4||16||1.5s||7||3 tiles|
|Training Time of Wizards|
|1 Barracks||2 Barracks||3 Barracks||4 Barracks|
||Damage per Second
||Damage per Attack
||Laboratory Level Required|
Super Troop Boost
||Wizard Level Required|
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