Clash of Clans 中文
无编辑摘要
(Bency80097移动隐藏特斯拉页面至隱藏電塔: this is more appropriate name for hidden tesla)
(没有差异)

2013年5月21日 (二) 19:10的版本

Needs Translating

Tesla7

"Lay a deadly trap with the Hidden Tesla! Our Wizards have trapped a storm cloud into each of these sneaky towers. When an enemy walks or flies close enough, the tower springs up and fries it using the power of Electrickery!"


File:Hidden Tesla1.png File:Hidden Tesla2.png File:Hidden Tesla3.png
Level 1 Level 2 Level 3
File:Hidden Tesla4.png File:Hidden Tesla5.png File:Hidden Tesla6.png Tesla7
Level 4 Level 5 Level 6 Level 7

  • Summary
    • The Hidden Tesla is a defensive building with a twist: Similar to a Spring Trap or Bomb, it stays hidden and only appears when a ground or air unit gets close. However, unlike a Trap, it does not have to be repurchased after being deployed.
    • The Hidden Tesla is unlocked at Town Hall level 7.
    • A major source of confusion regarding the Hidden Tesla is that while it has a range of 7, it has a trigger range of 6. The Hidden Tesla WILL NOT appear unless the enemy units come within its 6-tile trigger range. The only exception to this rule is that Hidden Teslas will reveal themselves once a base has incurred at least 50% damage, as they must be destroyed (along with all other buildings) in order to achieve 3 stars.
    • Once the Hidden Tesla is revealed, it will stay visible and attack units out to its maximum range until it is destroyed.
    • The Tesla does double damage to P.E.K.K.As and targets them over other units.
    • The Tesla deals the most damage of any defensive building that can target both ground and air units.

  • Defensive Strategy
    • The main advantage of the Hidden Tesla is that it is (hopefully) a surprise. Capitalize on that. A well-placed Hidden Tesla can wreak havoc on an attacker's offensive strategy.
    • Unfortunately many players design their villages such that it has only as many 2x2 open spaces as it has Hidden Teslas available, which makes it obvious where they are located. Instead, try to make sure that there are a few different places where Hidden Teslas could be lurking.
    • Be cautious when upgrading the Hidden Tesla as this will reveal its location to future attackers. Combat this by relocating it during the upgrade period.
  • Offensive Strategy
    • Before attacking, look for obvious places where a Hidden Tesla might be located and avoid them. Hidden Teslas will only activate when Troops come close to them. If one happens to trigger, keep in mind that it has a low range. If you cannot destroy it easily, avoid deploying more Troops near it if possible, as Hidden Teslas can put out high amounts of damage.
    • If you see a 2x2 empty square space surrounded by Walls, it is very likely that a Hidden Tesla has been placed there. Be aware that Hidden Teslas are only for Town Hall level 7+.
    • One Giant and a few Archers can quite easily destroy a Hidden Tesla, as it has relatively low health.

  • Trivia
    • The Hidden Tesla gets its name and appearance from the Tesla Coil, invented by the scientist Nikola Tesla. The Tesla Coil is also used in many other games such as Blazing Angels 2 (XBox 360).
    • A Lightning Spell cannot harm a Hidden Tesla if it has not yet been revealed.
    • Hidden Teslas undergo big visual changes at levels 4 and 7.
    • Giants and Balloons will not target a Tesla until it is revealed, even if all other defenses are destroyed. 
    • The Hidden Tesla is the only defense that preferentially targets one unit type (P.E.K.K.A).
    • The Hidden Tesla can be spawned onto, if it is in a 3x3 square. Placing a troop into the spawn hole will cause the Hidden Tesla to pop up and start attacking.
    • The Tesla gives off small sparks when it is not attacking.
    • The Tesla has small electrical wire running up its sides.
    • The level 7 Tesla has the same top piece as the level 7 Laboratory.
Town Hall Level 1 2 3 4 5 6 7 8 9
Number Available 0 0 0 0 0 0 2 3 4
Level Damage per Second Damage per Shot Hitpoints Cost Gold Build Time Experience Gained Experience Town Hall Level Required
1 34 20 600 1,000,000 2 Days 415 7
2 40 24 630 1,250,000 4 Days 587 7
3 48 29 660 1,500,000 6 Days 720 7
4 55 33 690 2,000,000 8 Days 831 8
5 64 38 730 2,500,000 10 Days 929 8
6 75 45 770 3,000,000 12 Days 1018 8
7 87 52 810 3,500,000 14 Days 1099 9
Range Attack Speed Damage Type Unit Type Targeted Preferred Target Size
6 then 7 0.6s Single Target Ground and Air P.E.K.K.A (damage x2) 2x2
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