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当对手玩家的村落出现时,你有30秒的时间来侦察敌人的防御并制定你的进攻计划。当然在这30秒你也可以部署你的部队,一旦你开始部署部队进攻就开始了(你并不会通过提前部署部队获得更多的进攻时间)。当查看对手村庄的时候,屏幕左上角会显示可获得的[[资源]]和可能得到/失去的奖杯。在战斗开始前,如果你并不想进攻现在面对的村落,你可以按下“下一个”按钮花费一定量金币匹配下一个对手。一旦3分钟的进攻时间开始,“下一个”按钮将会自动消失。如果你没有部署任何部队或者使用任何法术,你可以按下“结束战斗”回到你的营地并且不受到任何惩罚。 |
当对手玩家的村落出现时,你有30秒的时间来侦察敌人的防御并制定你的进攻计划。当然在这30秒你也可以部署你的部队,一旦你开始部署部队进攻就开始了(你并不会通过提前部署部队获得更多的进攻时间)。当查看对手村庄的时候,屏幕左上角会显示可获得的[[资源]]和可能得到/失去的奖杯。在战斗开始前,如果你并不想进攻现在面对的村落,你可以按下“下一个”按钮花费一定量金币匹配下一个对手。一旦3分钟的进攻时间开始,“下一个”按钮将会自动消失。如果你没有部署任何部队或者使用任何法术,你可以按下“结束战斗”回到你的营地并且不受到任何惩罚。 |
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+ | Once you have deployed a [[Troops|troop]] or cast a [[Spells|spell]] (even accidentally), the 'End Battle' button is replaced by the 'Surrender' button; pressing that will cause you to immediately lose the battle. |
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− | 一旦你部署了一个单位或者使用了一个法术(即使是不小心),“结束战斗”按钮将会被“投降”按钮所取代,按下“投降”按钮会使你直接输掉这场战斗。 |
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+ | Although once you have earned at least 1 star the 'Surrender' button will once again become the 'End Battle' button, you can click it to end the battle early even before the 3 minutes is up. (A good reason to use this is to save your [[Heroes]] before they lose too much health so you can use them again sooner than if you let their health reach 0.) |
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− | 但是如果你获得了至少一颗星星,那么“投降”按钮就会再一次变成“结束战斗”按钮,你可以按下它直接结束战斗而不是耗尽3分钟进攻时间。(你可以通过这样使得你的英雄失去更少的生命值这样他们可以很快被投入下一场战争中)。 |
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[[Trophies]] are awarded upon a multiplayer victory. Victory is determined by how many stars you earn during the raid. There are three stars available to be earned in each battle: |
[[Trophies]] are awarded upon a multiplayer victory. Victory is determined by how many stars you earn during the raid. There are three stars available to be earned in each battle: |
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*One star is earned for destroying 50% of the buildings. |
*One star is earned for destroying 50% of the buildings. |
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Armies such as this are able to steal up to 350,000 [[Resources#Gold|Gold]] and [[Resources#Elixir|Elixir]] (or more in some cases). |
Armies such as this are able to steal up to 350,000 [[Resources#Gold|Gold]] and [[Resources#Elixir|Elixir]] (or more in some cases). |
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− | == |
+ | ==Loot== |
− | === |
+ | ===Gold/Elixir=== |
+ | [[Resources#Gold|Gold]] and [[Resources#Elixir|Elixir]] can be stolen from four types of [[Resource Buildings]]: storages, [[Gold Mine|mines]]/[[Elixir Collector|collectors]], the [[Town Hall]], and the [[Clan Castle]] (if the oppenent has won War Loot from [[Clan Wars]]). |
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− | 你可以从4种资源建筑中偷取别的玩家的金币和圣水:储金罐/圣水瓶,金矿/圣水收集器,大本营和部落城堡(如果当前玩家有从部落战争中获得的资源)。 |
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+ | *'''Storages:''' The percentage of [[Resources#Gold|Gold]]/[[Resources#Elixir|Elixir]] that can be stolen from storages until TH5 is 20% and is capped at 200,000. Starting at TH6, the percentage that can be stolen drops by 2% at each TH level. At TH7 and above the cap increases by 50k at each TH level. The following chart shows how this works: |
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− | *'''储金罐/圣水瓶:''' 对于大本营在5级或者以下的对手,能从储金罐/圣水瓶中掠夺的金币/圣水的百分比是20%并且单一资源的上限是200,000单位。从6级大本营开始,每提升一级大本营对应2%的比例下降。7级大本营或以上,每提升一级大本营会提高50,000单位的单一资源上限。具体数据参见下表: |
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+ | {{Loot Availability|tablestyle=margin: 0 auto;|GoldStorage=Yes|ElixirStorage=Yes}} |
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− | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px; height: 500px; margin: 0px auto;" |
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− | |+储金罐/圣水瓶——可掠夺百分比和大本营等级关系 |
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− | |- |
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− | ! scope="col" style="text-align:center;height:5px;"|大本营等级 |
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− | ! scope="col" style="text-align:center;height:5px;"|可掠夺% |
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− | ! scope="col" style="text-align:center;height:5px;"|上限 |
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− | ! scope="col" style="text-align:center;height:5px;"|达到上限的'''储存量''' |
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− | |- |
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− | ! style="text-align:center;"|1-5 |
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− | ! style="text-align:center;"|20% |
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− | ! style="text-align:center;"|200,000 |
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− | ! style="text-align:center;"|1,000,000 |
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− | |- |
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− | ! style="text-align:center;"|6 |
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− | ! style="text-align:center;"|18% |
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− | ! style="text-align:center;"|200,000 |
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− | ! style="text-align:center;"|1,111,111 |
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− | |- |
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− | ! style="text-align:center;"|7 |
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− | ! style="text-align:center;"| |
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− | 16% |
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− | ! style="text-align:center;"|250,000 |
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− | ! style="text-align:center;"|1,562,500 |
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− | |- |
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− | ! style="text-align:center;"|8 |
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− | ! style="text-align:center;"|14% |
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− | ! style="text-align:center;"|300,000 |
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− | ! style="text-align:center;"|2,142,857 |
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− | |- |
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− | ! style="text-align:center;"|9 |
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− | ! style="text-align:center;"|12% |
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− | ! style="text-align:center;"|350,000 |
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− | ! style="text-align:center;"|2,916,667 |
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− | |- |
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− | ! style="text-align:center;"|10 |
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− | ! style="text-align:center;"|10% |
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− | ! style="text-align:center;"|400,000 |
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− | ! style="text-align:center;"|4,000,000 |
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− | |} |
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*'''Mines/Collectors:''' The percentage of [[Resources#Gold|Gold]]/[[Resources#Elixir|Elixir]] that can be stolen from [[Gold Mine|mines]]/[[Elixir Collector|collectors]] is 50% and is capped only by the storage capacity of the [[Gold Mine|mine]]/[[Elixir Collector|collector]]. |
*'''Mines/Collectors:''' The percentage of [[Resources#Gold|Gold]]/[[Resources#Elixir|Elixir]] that can be stolen from [[Gold Mine|mines]]/[[Elixir Collector|collectors]] is 50% and is capped only by the storage capacity of the [[Gold Mine|mine]]/[[Elixir Collector|collector]]. |
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{{Loot Availability|tablestyle=margin: 0 auto;|GoldMine=Yes|ElixirCollector=Yes}} |
{{Loot Availability|tablestyle=margin: 0 auto;|GoldMine=Yes|ElixirCollector=Yes}} |