Clash of Clans 中文
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進攻頁面詳情:

File:Raiding Menu.png

進攻

  1. 伺服器會根據你的獎盃數量隨機選擇對手。更多信息請參見聯機遊戲攻擊機制。 如果你當前有護盾,按下此按鈕會彈出消息「發動攻擊將失去護盾,這樣其他玩家將有可能攻擊您,確定要進攻嗎?」 按下「確定」就將會消除你的護盾(即使你只是尋找了目標並沒有使用部隊或者法術)並且看到敵人的村莊。 
  2. 尋找敵人村莊需要花費的金幣。你每瀏覽一個新的敵人的村莊就需要花費這些金幣。這個花費隨著你你的大本營等級而提高。
  3. 你現在所擁有的獎盃數量。
  4. 出現最高獎盃數的部落和玩家的列表和搜索部落的菜單。
  5. 你在單人模式下獲得的星星總數。
  6. 一個部分完成的關卡。當只有在一個關卡得到了一顆或者更多的星星才能解鎖隨後的關卡,而不需要掠奪所有的資源。
  7. 一個完成的關卡。你已獲得了三顆星星以及所有的資源。
  8. 一個未完成的關卡。你還沒有得到任何星星,所以你不能跳過它開始之後的關卡。
  9. 一個被鎖住的關卡。你需要在之前的關卡至少得到一顆星星來解鎖它。

攻擊機制[ | ]

聯機遊戲[ | ]

通過進攻別的玩家來看看自己的水平吧!玩家匹配機制將根據你的獎盃數量為你匹配另一個玩家。或者你可以通過點擊防守日誌里的「復仇」按鈕來復仇最近進攻過你的玩家。注意當你在聯機進攻模式中攻擊了高級玩家他們是可以復仇你的。


戰鬥之前[ | ]

當對手玩家的村落出現時,你有30秒的時間來偵察敵人的防禦並制定你的進攻計劃。當然在這30秒你也可以部署你的部隊,一旦你開始部署部隊進攻就開始了(你並不會通過提前部署部隊獲得更多的進攻時間)。當查看對手村莊的時候,屏幕左上角會顯示可獲得的資源和可能得到/失去的獎盃。在戰鬥開始前,如果你並不想進攻現在面對的村落,你可以按下「下一個」按鈕花費一定量金幣匹配下一個對手。一旦3分鐘的進攻時間開始,「下一個」按鈕將會自動消失。如果你沒有部署任何部隊或者使用任何法術,你可以按下「結束戰鬥」回到你的營地並且不受到任何懲罰。

一旦你部署了一個單位或者使用了一個法術(即使是不小心),「結束戰鬥」按鈕將會被「投降」按鈕所取代,按下「投降」按鈕會使你直接輸掉這場戰鬥。

但是如果你獲得了至少一顆星星,那麼「投降」按鈕就會再一次變成「結束戰鬥」按鈕,你可以按下它直接結束戰鬥而不是耗盡3分鐘進攻時間。(你可以通過這樣使得你的英雄失去更少的生命值這樣他們可以很快被投入下一場戰爭中)。


勝利 (和 失敗)[ | ]

Trophies are awarded upon a multiplayer victory. Victory is determined by how many stars you earn during the raid. There are three stars available to be earned in each battle:

  • One star is earned for destroying 50% of the buildings.
  • One star is earned for destroying the enemy Town Hall.
  • One star is earned for destroying 100% of the buildings.

For each star that you earn, you receive one-third of the available Trophies. This means that destroying your opponent's Town Hall gives you an automatic victory. Also it is impossible to get more than one star without destroying the Town Hall. Failure to get any stars means a loss, causing you to lose Trophies.

Gaining and Losing Trophies[ | ]

There is often a lot confusion surrounding Trophies, as it is often possible to lose a lot more Trophies than you can win (although sometimes the opposite is true as well). The reason for this is simple: If you begin the match with more Trophies than your opponent, it is presumed that your opponent is "weaker" than you (Town Hall or Experience levels are irrelevant for the purposes of this determination). If you defeat this "weaker" opponent you will receive fewer Trophies than you would an "equal" opponent; losing will cost you a higher amount of Trophies. The opposite is also true: If you have fewer Trophies than your opponent, it is presumed that your opponent is "stronger" than you. Defeating this "stronger" opponent entitles you to more Trophies than you would get by defeating an "equal" opponent, and likewise being defeated by a "stronger" opponent costs you fewer Trophies.

There is no hard-and-fast rule, but in general the higher your Trophy count the more difficult opponents you will encounter, both those you are matched with to attack as well as those attacking your village. Because of this, many higher level players keep an artificially low Trophy count by intentionally losing battles; in this way they can both make their villages easier to defend (as they will on average be attacked by weaker opponents) as well as ensure themselves less difficult bases to attack for resources.

Before attacking, pay attention to how many Trophies you can win or lose; often this can help give you a quick indication as to how difficult the upcoming battle will be. If you see a large discrepancy in the number of Trophies available to win vs. the amount available to lose, there is a large Trophy difference between you and your opponent. If the number of Trophies available to win is much higher than that available to lose, you are likely to encounter a difficult battle. If the number available to win is much lower than that available to lose, the battle may in fact be relatively easy. However, do not rely solely on this comparison, as Trophy counts can be easily manipulated (as shown in the above paragraph).

Match Cost[ | ]

Town Hall level Cost Gold
1 10
2 50
3 75
4 110
5 170
6 250
7 380
8 580
9 750
10 1,000

Single Player Campaign[ | ]

Fight the goblins in the Single Player Campaign! Each level has a preset amount of loot that can only be earned ONCE, however most of the time you will spend more Elixir on troops than you get as a reward. In addition, most of the villages past stage 16 are quite hard, so you'll have to wait until you're much higher level to complete them. Note that no Trophies can be won or lost in the Single Player Campaign and it will not cancel shields.

The lower levels (1-16) usually have no aerial defenses such as Air Defenses or Archer Towers, allowing easy completion with a single Balloon or Minion. Some levels after level 16 can also be easily completed by taking out their aerial defenses first with ground units, and then using a Balloon or Minion to destroy the rest of the village. Note that using a single air unit in this fashion can take quite some time; in fact, often it will take so long that the game will time out due to inactivity, causing the attack to fail (regardless of how many stars you had earned to that point). To prevent this, pan or zoom the screen every so often, or attack with additional units.

Many players find the higher levels in single-player to require more than one try. For these levels, it can be wise to use higher-level troops such as Wizards, Healers, Dragons, P.E.K.K.As and/or Dark Elixir Troops to complete the level, which often saves more Elixir than attempting the level mutiple times with cheaper units. That being said, raiding the goblins can be quite lucrative once you progress through the hard levels. In fact, some levels can reward you with Gold and Elixir as much as 800,000 each!

It is interesting to note that while the difficulty of the Single Player Campaign increases quite rapidly as one progresses in level, the available loot rises considerably as well. Resources above 300,000 can be found after the level "Choose Wisely".

Army Planning[ | ]

Army Planning is one of the most important parts of raiding. If your army is not planned out well enough you are probably going to lose, or at most earn one star. Depending on your objective (trophies or resources), you'll have to plan your army according to it.

If you're raiding for Trophies or a balance of Trophies or resources, this army configuration is decent for mid-level players (169 housing space required):

  • 1 Healer
  • 15 Giants
  • 40 Archers
  • 30 Barbarians
  • 10 Goblins

If you're specifically farming for resources and don't care at all about Trophies, a typical army might look like the following (180 housing space required):

  • 30 Archers
  • 100 Goblins
  • 50 Barbarians

Armies such as this are able to steal up to 350,000 Gold and Elixir (or more in some cases).

資源[ | ]

金幣/聖水[ | ]

你可以從4種資源建築中偷取別的玩家的金幣和聖水:儲金罐/聖水瓶,金礦/聖水收集器,大本營和部落城堡(如果當前玩家有從部落戰爭中獲得的資源)。

  • 儲金罐/聖水瓶: 對於大本營在5級或者以下的對手,能從儲金罐/聖水瓶中掠奪的金幣/聖水的百分比是20%並且單一資源的上限是200,000單位。從6級大本營開始,每提升一級大本營對應2%的比例下降。7級大本營或以上,每提升一級大本營會提高50,000單位的單一資源上限。具體數據參見下表:
儲金罐/聖水瓶——可掠奪百分比和大本營等級關係
大本營等級 可掠奪% 上限 達到上限的儲存量
1-5 20% 200,000 1,000,000
6 18% 200,000 1,111,111
7

16%

250,000 1,562,500
8 14% 300,000 2,142,857
9 12% 350,000 2,916,667
10 10% 400,000 4,000,000
  • Mines/Collectors: The percentage of Gold/Elixir that can be stolen from mines/collectors is 50% and is capped only by the storage capacity of the mine/collector.

{{#vardefine:All|}}{{#vardefine:GoldStorage|}}{{#vardefine:ElixirStorage|}}{{#vardefine:DarkElixirStorage|}}{{#vardefine:GoldMine|Yes}}{{#vardefine:ElixirCollector|Yes}}{{#vardefine:DarkElixirDrill|}}{{#vardefine:ClanCastle|}}{{#vardefine:TownHall|}}

Gold/Elixir Storages—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
1-5 20% 200,000 1,000,000
6 18% 200,000 1,111,111
7 16% 250,000 1,562,500
8 14% 300,000 2,142,857
9 12% 350,000 2,916,667
10 10% 400,000 4,000,000
Gold Mines/Elixir Collectors—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap
All 50% Capacity of Mine/Collector
Dark Elixir Storage—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
7 6% 1,200 20,000
8 6% 2,000 33,333
9 5% 2,500 50,000
10 4% 3,000 75,000
Dark Elixir Drills—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap
All 75% Capacity of Drill
Clan Castle War Loot—Percent Lootable by Town Hall level
1 - 5 6 7 8 9 10
10% 9% 8% 7% 6% 5%
Town Hall Levels—Loot Multiplier
Town Hall Level Difference Percentage of Loot Available
Same or higher level 100%
1 level lower 90%
2 levels lower 50%
3 levels lower 25%
4 or more levels lower 5%
  • Town Hall: There is an additional 1,000 of both resources that can be stolen inside the Town Hall.
  • Clan Castle: The percentage of War Loot that can be stolen from your clan castle is half of the percent for your storages and is capped only by the storage capacity of the clan castle.

{{#vardefine:All|}}{{#vardefine:GoldStorage|}}{{#vardefine:ElixirStorage|}}{{#vardefine:DarkElixirStorage|}}{{#vardefine:GoldMine|}}{{#vardefine:ElixirCollector|}}{{#vardefine:DarkElixirDrill|}}{{#vardefine:ClanCastle|Yes}}{{#vardefine:TownHall|}}

Gold/Elixir Storages—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
1-5 20% 200,000 1,000,000
6 18% 200,000 1,111,111
7 16% 250,000 1,562,500
8 14% 300,000 2,142,857
9 12% 350,000 2,916,667
10 10% 400,000 4,000,000
Gold Mines/Elixir Collectors—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap
All 50% Capacity of Mine/Collector
Dark Elixir Storage—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
7 6% 1,200 20,000
8 6% 2,000 33,333
9 5% 2,500 50,000
10 4% 3,000 75,000
Dark Elixir Drills—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap
All 75% Capacity of Drill
Clan Castle War Loot—Percent Lootable by Town Hall level
1 - 5 6 7 8 9 10
10% 9% 8% 7% 6% 5%
Town Hall Levels—Loot Multiplier
Town Hall Level Difference Percentage of Loot Available
Same or higher level 100%
1 level lower 90%
2 levels lower 50%
3 levels lower 25%
4 or more levels lower 5%

The current maximum loot comes from raiding a TH10 with full collectors and 4M or more in storage.  This means that the maximum calculated loot, for each resource, that can be stolen from 1 opponent is: 400,000 + (7 x 100,000) + 1,000 = 1,101,000. If you add in a full clan castle this maximum can be as high as 1,101,000 + 100,000 = 1,201,000.

These figures are before the loot multiplier is applied. The loot multiplier is what is behind the loot "penalty". The amount of available loot = calculated loot x loot multiplier. The loot multiplier is determined as follows: {{#vardefine:All|}}{{#vardefine:GoldStorage|}}{{#vardefine:ElixirStorage|}}{{#vardefine:DarkElixirStorage|}}{{#vardefine:GoldMine|}}{{#vardefine:ElixirCollector|}}{{#vardefine:DarkElixirDrill|}}{{#vardefine:ClanCastle|}}{{#vardefine:TownHall|Yes}}

Gold/Elixir Storages—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
1-5 20% 200,000 1,000,000
6 18% 200,000 1,111,111
7 16% 250,000 1,562,500
8 14% 300,000 2,142,857
9 12% 350,000 2,916,667
10 10% 400,000 4,000,000
Gold Mines/Elixir Collectors—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap
All 50% Capacity of Mine/Collector
Dark Elixir Storage—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
7 6% 1,200 20,000
8 6% 2,000 33,333
9 5% 2,500 50,000
10 4% 3,000 75,000
Dark Elixir Drills—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap
All 75% Capacity of Drill
Clan Castle War Loot—Percent Lootable by Town Hall level
1 - 5 6 7 8 9 10
10% 9% 8% 7% 6% 5%
Town Hall Levels—Loot Multiplier
Town Hall Level Difference Percentage of Loot Available
Same or higher level 100%
1 level lower 90%
2 levels lower 50%
3 levels lower 25%
4 or more levels lower 5%

Dark Elixir[ | ]

Dark Elixir can be stolen from two types of Resource Buildings: storages and drills.

  • Storages: The percentage of Dark Elixir that can be stolen from the storage until TH8 is 6% and is capped at 2,000. Starting at TH9, the percentage that can be stolen drops by 1% at each TH level and the cap goes up by 500. The following chart shows how this works:

{{#vardefine:All|}}{{#vardefine:GoldStorage|}}{{#vardefine:ElixirStorage|}}{{#vardefine:DarkElixirStorage|Yes}}{{#vardefine:GoldMine|}}{{#vardefine:ElixirCollector|}}{{#vardefine:DarkElixirDrill|}}{{#vardefine:ClanCastle|}}{{#vardefine:TownHall|}}

Gold/Elixir Storages—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
1-5 20% 200,000 1,000,000
6 18% 200,000 1,111,111
7 16% 250,000 1,562,500
8 14% 300,000 2,142,857
9 12% 350,000 2,916,667
10 10% 400,000 4,000,000
Gold Mines/Elixir Collectors—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap
All 50% Capacity of Mine/Collector
Dark Elixir Storage—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
7 6% 1,200 20,000
8 6% 2,000 33,333
9 5% 2,500 50,000
10 4% 3,000 75,000
Dark Elixir Drills—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap
All 75% Capacity of Drill
Clan Castle War Loot—Percent Lootable by Town Hall level
1 - 5 6 7 8 9 10
10% 9% 8% 7% 6% 5%
Town Hall Levels—Loot Multiplier
Town Hall Level Difference Percentage of Loot Available
Same or higher level 100%
1 level lower 90%
2 levels lower 50%
3 levels lower 25%
4 or more levels lower 5%
  • Drills: The percentage of Dark Elixir that can be stolen from drills is 75% and is capped only by the storage capacity of the drill.

{{#vardefine:All|}}{{#vardefine:GoldStorage|}}{{#vardefine:ElixirStorage|}}{{#vardefine:DarkElixirStorage|}}{{#vardefine:GoldMine|}}{{#vardefine:ElixirCollector|}}{{#vardefine:DarkElixirDrill|Yes}}{{#vardefine:ClanCastle|}}{{#vardefine:TownHall|}}

Gold/Elixir Storages—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
1-5 20% 200,000 1,000,000
6 18% 200,000 1,111,111
7 16% 250,000 1,562,500
8 14% 300,000 2,142,857
9 12% 350,000 2,916,667
10 10% 400,000 4,000,000
Gold Mines/Elixir Collectors—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap
All 50% Capacity of Mine/Collector
Dark Elixir Storage—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
7 6% 1,200 20,000
8 6% 2,000 33,333
9 5% 2,500 50,000
10 4% 3,000 75,000
Dark Elixir Drills—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap
All 75% Capacity of Drill
Clan Castle War Loot—Percent Lootable by Town Hall level
1 - 5 6 7 8 9 10
10% 9% 8% 7% 6% 5%
Town Hall Levels—Loot Multiplier
Town Hall Level Difference Percentage of Loot Available
Same or higher level 100%
1 level lower 90%
2 levels lower 50%
3 levels lower 25%
4 or more levels lower 5%

The current maximum Dark Elixir loot comes from raiding a TH10 with full drills and 75,000 or more in storage. This means that the maximum calculated loot, for Dark Elixir, that can be stolen from 1 opponent is: 3,000 + (3 x 1,350) = 7,050. If you add in a full Clan Castle the maximum can be as high as 7,050 + 200 = 7,250.

The same loot multipliers as with Gold/Elixir apply to Dark Elixir as well.


Trivia[ | ]

  • As soon as the three-minute raid timer begins counting down, all Builders and Villagers run towards the Town Hall to hide.
  • Every time you get raided, you will get the notification saying Your village was raided by (Attacker's name)! (assuming you have notifications turned on). It was changed to (Attacker's name) is attacking your village! during the Christmas 2014 Update.
  • Players from up to 200 Trophies above and below you are able to raid you, but these are not hard limits.
  • Following the Christmas 2014 update, it is possible to watch a live attack on your village, in case you happened to be offline when you were attacked.

Gallery[ | ]

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