Clash of Clans 中文
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进攻页面详情:

File:Raiding Menu.png

进攻

  1. 服务器会根据你的奖杯数量随机选择对手。更多信息请参见联机游戏攻击机制。 如果你当前有护盾,按下此按钮会弹出消息“发动攻击将失去护盾,这样其他玩家将有可能攻击您,确定要进攻吗?” 按下“确定”就将会消除你的护盾(即使你只是寻找了目标并没有使用部队或者法术)并且看到敌人的村庄。 
  2. 寻找敌人村庄需要花费的金币。你每浏览一个新的敌人的村庄就需要花费这些金币。这个花费随着你你的大本营等级而提高。
  3. 你现在所拥有的奖杯数量。
  4. 出现最高奖杯数的部落和玩家的列表和搜索部落的菜单。
  5. 你在单人模式下获得的星星总数。
  6. 一个部分完成的关卡。当只有在一个关卡得到了一颗或者更多的星星才能解锁随后的关卡,而不需要掠夺所有的资源。
  7. 一个完成的关卡。你已获得了三颗星星以及所有的资源。
  8. 一个未完成的关卡。你还没有得到任何星星,所以你不能跳过它开始之后的关卡。
  9. 一个被锁住的关卡。你需要在之前的关卡至少得到一颗星星来解锁它。

攻击机制[]

联机游戏[]

通过进攻别的玩家来看看自己的水平吧!玩家匹配机制将根据你的奖杯数量为你匹配另一个玩家。或者你可以通过点击防守日志里的“复仇”按钮来复仇最近进攻过你的玩家。注意当你在联机进攻模式中攻击了高级玩家他们是可以复仇你的。


战斗之前[]

当对手玩家的村落出现时,你有30秒的时间来侦察敌人的防御并制定你的进攻计划。当然在这30秒你也可以部署你的部队,一旦你开始部署部队进攻就开始了(你并不会通过提前部署部队获得更多的进攻时间)。当查看对手村庄的时候,屏幕左上角会显示可获得的资源和可能得到/失去的奖杯。在战斗开始前,如果你并不想进攻现在面对的村落,你可以按下“下一个”按钮花费一定量金币匹配下一个对手。一旦3分钟的进攻时间开始,“下一个”按钮将会自动消失。如果你没有部署任何部队或者使用任何法术,你可以按下“结束战斗”回到你的营地并且不受到任何惩罚。

一旦你部署了一个单位或者使用了一个法术(即使是不小心),“结束战斗”按钮将会被“投降”按钮所取代,按下“投降”按钮会使你直接输掉这场战斗。

但是如果你获得了至少一颗星星,那么“投降”按钮就会再一次变成“结束战斗”按钮,你可以按下它直接结束战斗而不是耗尽3分钟进攻时间。(你可以通过这样使得你的英雄失去更少的生命值这样他们可以很快被投入下一场战争中)。


胜利 (和 失败)[]

Trophies are awarded upon a multiplayer victory. Victory is determined by how many stars you earn during the raid. There are three stars available to be earned in each battle:

  • One star is earned for destroying 50% of the buildings.
  • One star is earned for destroying the enemy Town Hall.
  • One star is earned for destroying 100% of the buildings.

For each star that you earn, you receive one-third of the available Trophies. This means that destroying your opponent's Town Hall gives you an automatic victory. Also it is impossible to get more than one star without destroying the Town Hall. Failure to get any stars means a loss, causing you to lose Trophies.

Gaining and Losing Trophies[]

There is often a lot confusion surrounding Trophies, as it is often possible to lose a lot more Trophies than you can win (although sometimes the opposite is true as well). The reason for this is simple: If you begin the match with more Trophies than your opponent, it is presumed that your opponent is "weaker" than you (Town Hall or Experience levels are irrelevant for the purposes of this determination). If you defeat this "weaker" opponent you will receive fewer Trophies than you would an "equal" opponent; losing will cost you a higher amount of Trophies. The opposite is also true: If you have fewer Trophies than your opponent, it is presumed that your opponent is "stronger" than you. Defeating this "stronger" opponent entitles you to more Trophies than you would get by defeating an "equal" opponent, and likewise being defeated by a "stronger" opponent costs you fewer Trophies.

There is no hard-and-fast rule, but in general the higher your Trophy count the more difficult opponents you will encounter, both those you are matched with to attack as well as those attacking your village. Because of this, many higher level players keep an artificially low Trophy count by intentionally losing battles; in this way they can both make their villages easier to defend (as they will on average be attacked by weaker opponents) as well as ensure themselves less difficult bases to attack for resources.

Before attacking, pay attention to how many Trophies you can win or lose; often this can help give you a quick indication as to how difficult the upcoming battle will be. If you see a large discrepancy in the number of Trophies available to win vs. the amount available to lose, there is a large Trophy difference between you and your opponent. If the number of Trophies available to win is much higher than that available to lose, you are likely to encounter a difficult battle. If the number available to win is much lower than that available to lose, the battle may in fact be relatively easy. However, do not rely solely on this comparison, as Trophy counts can be easily manipulated (as shown in the above paragraph).

Match Cost[]

Town Hall level Cost Gold
1 10
2 50
3 75
4 110
5 170
6 250
7 380
8 580
9 750
10 1,000

Single Player Campaign[]

Fight the goblins in the Single Player Campaign! Each level has a preset amount of loot that can only be earned ONCE, however most of the time you will spend more Elixir on troops than you get as a reward. In addition, most of the villages past stage 16 are quite hard, so you'll have to wait until you're much higher level to complete them. Note that no Trophies can be won or lost in the Single Player Campaign and it will not cancel shields.

The lower levels (1-16) usually have no aerial defenses such as Air Defenses or Archer Towers, allowing easy completion with a single Balloon or Minion. Some levels after level 16 can also be easily completed by taking out their aerial defenses first with ground units, and then using a Balloon or Minion to destroy the rest of the village. Note that using a single air unit in this fashion can take quite some time; in fact, often it will take so long that the game will time out due to inactivity, causing the attack to fail (regardless of how many stars you had earned to that point). To prevent this, pan or zoom the screen every so often, or attack with additional units.

Many players find the higher levels in single-player to require more than one try. For these levels, it can be wise to use higher-level troops such as Wizards, Healers, Dragons, P.E.K.K.As and/or Dark Elixir Troops to complete the level, which often saves more Elixir than attempting the level mutiple times with cheaper units. That being said, raiding the goblins can be quite lucrative once you progress through the hard levels. In fact, some levels can reward you with Gold and Elixir as much as 800,000 each!

It is interesting to note that while the difficulty of the Single Player Campaign increases quite rapidly as one progresses in level, the available loot rises considerably as well. Resources above 300,000 can be found after the level "Choose Wisely".

Army Planning[]

Army Planning is one of the most important parts of raiding. If your army is not planned out well enough you are probably going to lose, or at most earn one star. Depending on your objective (trophies or resources), you'll have to plan your army according to it.

If you're raiding for Trophies or a balance of Trophies or resources, this army configuration is decent for mid-level players (169 housing space required):

  • 1 Healer
  • 15 Giants
  • 40 Archers
  • 30 Barbarians
  • 10 Goblins

If you're specifically farming for resources and don't care at all about Trophies, a typical army might look like the following (180 housing space required):

  • 30 Archers
  • 100 Goblins
  • 50 Barbarians

Armies such as this are able to steal up to 350,000 Gold and Elixir (or more in some cases).

资源[]

金币/圣水[]

你可以从4种资源建筑中偷取别的玩家的金币和圣水:储金罐/圣水瓶,金矿/圣水收集器,大本营和部落城堡(如果当前玩家有从部落战争中获得的资源)。

  • 储金罐/圣水瓶: 对于大本营在5级或者以下的对手,能从储金罐/圣水瓶中掠夺的金币/圣水的百分比是20%并且单一资源的上限是200,000单位。从6级大本营开始,每提升一级大本营对应2%的比例下降。7级大本营或以上,每提升一级大本营会提高50,000单位的单一资源上限。具体数据参见下表:
储金罐/圣水瓶——可掠夺百分比和大本营等级关系
大本营等级 可掠夺% 上限 达到上限的储存量
1-5 20% 200,000 1,000,000
6 18% 200,000 1,111,111
7

16%

250,000 1,562,500
8 14% 300,000 2,142,857
9 12% 350,000 2,916,667
10 10% 400,000 4,000,000
  • Mines/Collectors: The percentage of Gold/Elixir that can be stolen from mines/collectors is 50% and is capped only by the storage capacity of the mine/collector.

{{#vardefine:All|}}{{#vardefine:GoldStorage|}}{{#vardefine:ElixirStorage|}}{{#vardefine:DarkElixirStorage|}}{{#vardefine:GoldMine|Yes}}{{#vardefine:ElixirCollector|Yes}}{{#vardefine:DarkElixirDrill|}}{{#vardefine:ClanCastle|}}{{#vardefine:TownHall|}}

Gold/Elixir Storages—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
1-5 20% 200,000 1,000,000
6 18% 200,000 1,111,111
7 16% 250,000 1,562,500
8 14% 300,000 2,142,857
9 12% 350,000 2,916,667
10 10% 400,000 4,000,000
Gold Mines/Elixir Collectors—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap
All 50% Capacity of Mine/Collector
Dark Elixir Storage—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
7 6% 1,200 20,000
8 6% 2,000 33,333
9 5% 2,500 50,000
10 4% 3,000 75,000
Dark Elixir Drills—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap
All 75% Capacity of Drill
Clan Castle War Loot—Percent Lootable by Town Hall level
1 - 5 6 7 8 9 10
10% 9% 8% 7% 6% 5%
Town Hall Levels—Loot Multiplier
Town Hall Level Difference Percentage of Loot Available
Same or higher level 100%
1 level lower 90%
2 levels lower 50%
3 levels lower 25%
4 or more levels lower 5%
  • Town Hall: There is an additional 1,000 of both resources that can be stolen inside the Town Hall.
  • Clan Castle: The percentage of War Loot that can be stolen from your clan castle is half of the percent for your storages and is capped only by the storage capacity of the clan castle.

{{#vardefine:All|}}{{#vardefine:GoldStorage|}}{{#vardefine:ElixirStorage|}}{{#vardefine:DarkElixirStorage|}}{{#vardefine:GoldMine|}}{{#vardefine:ElixirCollector|}}{{#vardefine:DarkElixirDrill|}}{{#vardefine:ClanCastle|Yes}}{{#vardefine:TownHall|}}

Gold/Elixir Storages—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
1-5 20% 200,000 1,000,000
6 18% 200,000 1,111,111
7 16% 250,000 1,562,500
8 14% 300,000 2,142,857
9 12% 350,000 2,916,667
10 10% 400,000 4,000,000
Gold Mines/Elixir Collectors—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap
All 50% Capacity of Mine/Collector
Dark Elixir Storage—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
7 6% 1,200 20,000
8 6% 2,000 33,333
9 5% 2,500 50,000
10 4% 3,000 75,000
Dark Elixir Drills—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap
All 75% Capacity of Drill
Clan Castle War Loot—Percent Lootable by Town Hall level
1 - 5 6 7 8 9 10
10% 9% 8% 7% 6% 5%
Town Hall Levels—Loot Multiplier
Town Hall Level Difference Percentage of Loot Available
Same or higher level 100%
1 level lower 90%
2 levels lower 50%
3 levels lower 25%
4 or more levels lower 5%

The current maximum loot comes from raiding a TH10 with full collectors and 4M or more in storage.  This means that the maximum calculated loot, for each resource, that can be stolen from 1 opponent is: 400,000 + (7 x 100,000) + 1,000 = 1,101,000. If you add in a full clan castle this maximum can be as high as 1,101,000 + 100,000 = 1,201,000.

These figures are before the loot multiplier is applied. The loot multiplier is what is behind the loot "penalty". The amount of available loot = calculated loot x loot multiplier. The loot multiplier is determined as follows: {{#vardefine:All|}}{{#vardefine:GoldStorage|}}{{#vardefine:ElixirStorage|}}{{#vardefine:DarkElixirStorage|}}{{#vardefine:GoldMine|}}{{#vardefine:ElixirCollector|}}{{#vardefine:DarkElixirDrill|}}{{#vardefine:ClanCastle|}}{{#vardefine:TownHall|Yes}}

Gold/Elixir Storages—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
1-5 20% 200,000 1,000,000
6 18% 200,000 1,111,111
7 16% 250,000 1,562,500
8 14% 300,000 2,142,857
9 12% 350,000 2,916,667
10 10% 400,000 4,000,000
Gold Mines/Elixir Collectors—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap
All 50% Capacity of Mine/Collector
Dark Elixir Storage—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
7 6% 1,200 20,000
8 6% 2,000 33,333
9 5% 2,500 50,000
10 4% 3,000 75,000
Dark Elixir Drills—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap
All 75% Capacity of Drill
Clan Castle War Loot—Percent Lootable by Town Hall level
1 - 5 6 7 8 9 10
10% 9% 8% 7% 6% 5%
Town Hall Levels—Loot Multiplier
Town Hall Level Difference Percentage of Loot Available
Same or higher level 100%
1 level lower 90%
2 levels lower 50%
3 levels lower 25%
4 or more levels lower 5%

Dark Elixir[]

Dark Elixir can be stolen from two types of Resource Buildings: storages and drills.

  • Storages: The percentage of Dark Elixir that can be stolen from the storage until TH8 is 6% and is capped at 2,000. Starting at TH9, the percentage that can be stolen drops by 1% at each TH level and the cap goes up by 500. The following chart shows how this works:

{{#vardefine:All|}}{{#vardefine:GoldStorage|}}{{#vardefine:ElixirStorage|}}{{#vardefine:DarkElixirStorage|Yes}}{{#vardefine:GoldMine|}}{{#vardefine:ElixirCollector|}}{{#vardefine:DarkElixirDrill|}}{{#vardefine:ClanCastle|}}{{#vardefine:TownHall|}}

Gold/Elixir Storages—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
1-5 20% 200,000 1,000,000
6 18% 200,000 1,111,111
7 16% 250,000 1,562,500
8 14% 300,000 2,142,857
9 12% 350,000 2,916,667
10 10% 400,000 4,000,000
Gold Mines/Elixir Collectors—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap
All 50% Capacity of Mine/Collector
Dark Elixir Storage—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
7 6% 1,200 20,000
8 6% 2,000 33,333
9 5% 2,500 50,000
10 4% 3,000 75,000
Dark Elixir Drills—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap
All 75% Capacity of Drill
Clan Castle War Loot—Percent Lootable by Town Hall level
1 - 5 6 7 8 9 10
10% 9% 8% 7% 6% 5%
Town Hall Levels—Loot Multiplier
Town Hall Level Difference Percentage of Loot Available
Same or higher level 100%
1 level lower 90%
2 levels lower 50%
3 levels lower 25%
4 or more levels lower 5%
  • Drills: The percentage of Dark Elixir that can be stolen from drills is 75% and is capped only by the storage capacity of the drill.

{{#vardefine:All|}}{{#vardefine:GoldStorage|}}{{#vardefine:ElixirStorage|}}{{#vardefine:DarkElixirStorage|}}{{#vardefine:GoldMine|}}{{#vardefine:ElixirCollector|}}{{#vardefine:DarkElixirDrill|Yes}}{{#vardefine:ClanCastle|}}{{#vardefine:TownHall|}}

Gold/Elixir Storages—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
1-5 20% 200,000 1,000,000
6 18% 200,000 1,111,111
7 16% 250,000 1,562,500
8 14% 300,000 2,142,857
9 12% 350,000 2,916,667
10 10% 400,000 4,000,000
Gold Mines/Elixir Collectors—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap
All 50% Capacity of Mine/Collector
Dark Elixir Storage—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
7 6% 1,200 20,000
8 6% 2,000 33,333
9 5% 2,500 50,000
10 4% 3,000 75,000
Dark Elixir Drills—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap
All 75% Capacity of Drill
Clan Castle War Loot—Percent Lootable by Town Hall level
1 - 5 6 7 8 9 10
10% 9% 8% 7% 6% 5%
Town Hall Levels—Loot Multiplier
Town Hall Level Difference Percentage of Loot Available
Same or higher level 100%
1 level lower 90%
2 levels lower 50%
3 levels lower 25%
4 or more levels lower 5%

The current maximum Dark Elixir loot comes from raiding a TH10 with full drills and 75,000 or more in storage. This means that the maximum calculated loot, for Dark Elixir, that can be stolen from 1 opponent is: 3,000 + (3 x 1,350) = 7,050. If you add in a full Clan Castle the maximum can be as high as 7,050 + 200 = 7,250.

The same loot multipliers as with Gold/Elixir apply to Dark Elixir as well.


Trivia[]

  • As soon as the three-minute raid timer begins counting down, all Builders and Villagers run towards the Town Hall to hide.
  • Every time you get raided, you will get the notification saying Your village was raided by (Attacker's name)! (assuming you have notifications turned on). It was changed to (Attacker's name) is attacking your village! during the Christmas 2014 Update.
  • Players from up to 200 Trophies above and below you are able to raid you, but these are not hard limits.
  • Following the Christmas 2014 update, it is possible to watch a live attack on your village, in case you happened to be offline when you were attacked.

Gallery[]

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