Clash of Clans 中文
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"金矿生产金币。升级金矿以最大化金币产量。"


File:Gold Mine1.png File:Gold Mine2.png File:Gold Mine3.png File:Gold Mine4.png File:Gold Mine5.png File:Gold Mine6.png
等级 1 等级 2 等级 3 等级 4 等级 5 等级 6
File:Gold Mine7.png File:Gold Mine8.png File:Gold Mine9.png File:Gold Mine10.png Gold Mine11 File:Gold Mine12.png
等级 7 等级 8 等级 9 等级 10 等级 11 等级 12

  • 概要
    • 金矿重地底收集金币,并且会在玩家收集之前,储存金币。当金矿满了之后,生产会停下来。直到被收集或是被敌方单位抢劫
    • 生产速度和最大容量会依照金矿的等级而不同。玩家可以由金矿旁的台车来估算目前有的资源量。
    • 金矿会占3x3的空间。
    • 当你开始升级金矿的时候,它会自动收集所有存放在金矿的金币。注意!如果你的金币最大存储量已满,还未收集的金币会丢失!在升级过程中,金矿会停止生产金币。
    • 只要金矿达到5级,你可以利用宝石来暂时提升金金矿的生产量。加速后会增加1倍生产量,为期1天。
    • When you click to boost the Gold Mine a clock appears for a few seconds.

  • 防御策略
    • 把金矿放在城墙外,是个分散士兵注意力的好方法 (例如野蛮人弓箭手)。
    • 敌人能够偷取你金矿存库量50%的金币,你有太多还未收集的金币会令你更容易成为敌人的目标。
    • 当金矿在升级的时候被破坏,你将不会失去任何金币,因为金矿在这个时候是不会生产任何金币,因此存库也是空的。
    • 你不需要在战场基地里保护你的金矿,因为部落对战是不能偷取任何战利品。
    • 当你在储资源的时候,最好把金矿和圣水收集器放在城墙里面,从而令敌人不能轻易地偷取你的资源。
  • 进攻策略
    • Pay careful attention to the location of Gold Mines when planning your attack, as Gold Mines are usually only marginally protected and can be quite lucrative, especially at high levels. Many times a single Archer can be placed in such a way that it can destroy a Gold Mine while standing clear of any defenses.
    • If you see a round number of gold in a raid, it is most likely going to be in the Gold Mines rather than in the Gold Storages (example 90,000). Although round numbers can occur in Gold Storages, they happen much more often when Gold Storages have been emptied by a previous raid and the resultant shield has allowed the Gold Mines to completely fill up.
    • Make sure you target carefully, as gold mines tend to lure your troops away from what you really want to attack, ex. a Cannon or the Dark Elixir Storage.

  • Upgrade Differences
    • Gold Mines undergo significant visual changes at levels 5, 8, 10 and 12.
      • When initially constructed, the Gold Mine consists of a somewhat dilapidated wooden structure partially covering a set of narrow rails diving deep within the earth. Periodically a rail cart full of gold arrives and dumps its contents into a small repository to the side of the mine, and then re-enters the mine.
      • At level 2, the Gold Mine appears to be fully repaired, and two wooden reinforcing bars appear on the outside of the wooden structure. There is also a very small stone rubble pile on the edge of the structure.
      • At level 3, a third wooden reinforcing bar is added, and the rubble pile outside the structure grows to a noticeable size.
      • At level 4, a fourth wooden reinforcing bar is added, and the rubble pile outside the structure grows larger as well.
      • At level 5, the first major graphical change takes place. The wooden reinforcing bars are replaced with a blue-gray steel bar, and the rubble pile outside the mine is replaced by a stone support.
      • At level 6, there is a very slight and rather unnoticeable change. There is a small wooden reinforcing bar added to the back of the Gold Mine.
      • At level 7, the steel reinforcing bar appears to be larger in width. Another wooden bar is also added to the back.
      • At level 8, the Gold Mine now has two wide steel reinforcing bars bolted down, and a small pulley system, complete with wooden track for the cable, appears on the top surface of the mine.
      • At level 9, additional pulley hardware is added to the top of the structure, and the pulley wheel itself grows larger.
      • At level 10, this is another large graphical change as the Gold Mine now has a large cover on the top made of steel that covers the wood below, and the sides are more heavily protected by spiked metal. A large gear appears beside the pulley wheel as well.
      • At level 11, the pulley system on top of the mine grows larger still with a second large gear and pulley wheel appearing, and additional spiked metal armor appears around the sides.
      • At level 12, the pulley system on top of the mine becomes gold, and the corners and top of the gold mine turn black. Also, the bolts appear to move higher above the spiked metal armor.

  • Trivia
    • It takes 15 days, 21 hours, 20 minutes and 10 seconds to fully upgrade the Gold Mine.
    • A downside with Gold Mines is that even though the cost to upgrade them is low, the time it takes to complete them is relatively long.
    • Although every other number matches between the Gold Mine and Elixir Collector, the level 5 upgrade prices are different (3,000 Elixir for the Gold Mine, 3,500 Gold for the Elixir Collector).
    • The Gold mine is one of the 8 buildings that you are automatically set with at the beginning of the tutorial.
    • There is a new Gold Mine available at every Town Hall level with the exception of levels 7, 8 and 9.

Template:IconDescriptions

大小
3x3
等级 建造

花费

Elixir

建造时间 经验值奖励 Experience 加速花费 Gems 储存量 Gold 生产速度 Gold 生命值 Time to Fill Catch-Up Point* 主堡等级需求
1 150 10 秒 3 N/A 500 200/hr 400 2h 30m N/A 1
2 300 5 分钟 17 N/A 1,000 400/hr 440 2h 30m 5 分钟 1
3 700 15 分钟 30 N/A 1,500 600/hr 480 2h 30m 30 分钟 2
4 1,400 1 小时 60 N/A 2,500 800/hr 520 3h 7m 30s 3 小时 2
5 3,000 2 小时 84 4 10,000 1,000/hr 560 10h 8 小时 3
6 7,000 6 小时 146 5 20,000 1,300/hr 600 15h 23m 5s 20 小时 3
7 14,000 12 小时 207 6 30,000 1,600/hr 640 18h 45m 2 天 4 小时 4
8 28,000 1 天 293 7 50,000 1,900/hr 680 1d 2h 18m 57s 5 天 8 小时 4
9 56,000 2 天 415 8 75,000 2,200/hr 720 1d 10h 5m 27s 12 天 16 小时 5
10 84,000 3 天 509 9 100,000 2,500/hr 760 1d 16h 22 天 5
11 168,000 4 天 587 10 150,000 3,000/hr 800 2d 2h 20 天 7
12 336,000 5 天 657 10 200,000 3,500/hr 840 2d 9h 8m 34s 30 天 8

* The Catch-Up Point is the time at which the newly upgraded Gold Mine has equaled the total production of the mine had it not been upgraded - this does not consider recovering the cost of the Elixir required to perform the upgrade.

Caveat: The Catch-Up Point calculation assumes that the player collects all resources from the Gold Mine without allowing it to reach its storage capacity, as resource production ceases at that point. This is more of a concern at lower levels where the capacity is limited and Time to Fill is relatively short. If the player is unable to regularly collect and achieve the full potential of the collector, the Catch-Up Point is actually shorter and performing the upgrade becomes more advantageous.

For additional statistics and information, see the Unit Calculators page.

建筑物
防御性建筑 加农炮箭塔城墙迫击炮隐形炸弹防空火箭隐身弹簧法师塔空中炸弹巨型炸弹特斯拉电磁塔搜空地雷X连弩地狱之塔
资源建筑 圣水收集器圣水瓶金矿储金罐建筑工人小屋暗黑重油罐暗黑重油井
军队建筑 兵营训练营实验室法术工厂野蛮人之王祭坛暗黑训练营弓箭女皇祭坛
其他建筑 大本营部落城堡装饰路障
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